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Slyt is a boss in Final Fantasy XII that can later be fought in the Subterra as part of a hunt with Shadowseer. It can be found in the Pharos. The Subterra battle is reprised in the Zodiac versions' Trial Mode in Stage 92.

Clan Primer[]

Hunt 44: God Or Devil?[]

Petitioner: Montblanc
Petitioner's Location: Rabanastre/The Clan Hall
  • A petition has been submitted for the hunting of the Seer (Rank VI). The petitioner is Montblanc in the clan hall in Rabanastre.
  • Hunt accepted. A being claiming to be a god, the Seer, has been creating trouble. This "god" is to be found in the Pharos at Ridorana.
  • Shadowseer defeated! Report to Montblanc in the clan hall.
  • Hunt reported. Montblanc was happy to see another megalomaniacal entity brought to its knees.

Bestiary entry[]

Being a great Sandfish, protector of the lands stretching from the Continent to the East to the very Edge of the World. Its Scales create a curious Pattern of Hues, containing all the blues of the Sea. The People of the East liken its appearance to a Wyrm that dances in the night Sky, and so do they call it the Blue Wyrm, and revere it as an Anima of Shadow.

Stats[]

Boss

Hunt

AI script[]

Abilities
TypeNameCondition
EnrageBoss: When above water terrain (100%)
Mark: Use at the start of the battle (100%)
Normal Damage+When HP <50%
Attack CT0After using Enrage
Ignore EvadeBoss: Above water
Evade+Boss: Above water
Reduce DamageBoss: Above water
Properties
TypeProperty
TargetingAttacks nearest enemy.
Linking
Attacks
Pursuit

Battle[]

Slyt attacks individual targets at a rapid pace. Whenever it hovers above water terrain, it will use Enrage and gain several other augments and Regen.

The area where Slyt is fought appears to be the rock circle in the pond situated in the middle of Cerobi Steppe. This landmark can be viewed from the Crossfield, Feddik River, North Liavell Hills, Terraced Bank, and Journey's Rest zones, but cannot be revisited once Slyt is defeated.

Slyt is also summoned when fighting the Elite Mark, Shadowseer, along with Phoenix, Fenrir, and Pandaemonium. Though it was immune to Sleep in the previous encounter, Sleep works on it during the second encounter.

Strategy[]

Slyt should be lured away from water with all party members remaining on land to lessen the threat. The Nihopalaoa trick can be used to incapacitate it, and then blast it with Fire attacks. Using Firaga will defeat it quickly especially when further boosted with Flame Staff or Burning Bow and by putting Reflect on the party and bouncing the spells to multi-cast them.

At Hell's Challenge, Slyt can be easily dealt with by casting Reverse on it followed by Renew to bring it down to 1 HP, then finish it with another curative spell or Potion. For the Zodiac versions, a Reverse Mote can be used as an alternative in its spell counterpart and bring on the White Mages. The following gambits will help defeat Slyt in an instant:

Priority Condition Action
1 Foe: Lowest max HP Reverse
2 Foe: Status = Reverse Renew
3 Foe: HP < 10% Potion

Other appearances[]

Pictlogica Final Fantasy[]

Baknamy FFTA2This section about an enemy in Pictlogica Final Fantasy is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Record Keeper[]

FFRK Slyt FFXII
Baknamy FFTA2This section about an enemy in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Gallery[]

Etymology and symbolism[]

Slyt, along with the other three bosses that Shadowseer summons, refers to the Sì Xiàng, four mythical Chinese beasts that correspond to the four directions of the compass. Slyt refers to the Azure Dragon of the East (Qing Long).

Though Slyt is a fish, its bestiary entry mentions that the people of the east call it the Blue Wyrm. This refers to a Chinese legend that carp capable of leaping over a great waterfall known as the Dragon's Gate will be granted the right to become dragons.

Related enemies[]

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