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Slow (スロウ, Surou?) is a recurring spell in the Final Fantasy series. The target with it will be struck with the Slow status. There is also the more powerful spell Slowga, which casts Slow on all opponents.
Reduces all foes' number of attacks.
Slow (SLOW on the NES and Slow1 in Final Fantasy Origins) is a level 2 Black Magic spell that can be bought in Pravoka and can be learned by the Black Mage, Black Wizard, Red Mage, Red Wizard, and Ninja job classes.
Temporarily reduces foes' number of attacks.
Slow is a White Magic spell which reduces the speed of one or all enemies, reducing their Hit Rate. As the spell's level grows, the potency and the success rate of the spell increases. The effect can stack, but multiple castings on the same enemy will decrease the spell's success rate. Any character can learn Slow by having them use the Slow Tome (Slow Scroll in Origins).
|Effect||Allows the target to learn Slow when used outside of battle. Casts Slow VIII on all enemies when used in battle.|
|Cost||3,000 gil (Origins)|
|2,000 gil (Dawn of Souls, 20th Anniversary Edition)|
Slows the passing of time.
Slow is a White Magic spell. It has a casting time of 1, cost 10 MP, and it reduces the speed at which enemies act. Most bosses are not immune to Slow, so it usually proves a sound strategy to use it at the start of a battle. It has a 70% accuracy in 2D versions (90% accuracy in 3D versions). In 2D versions the spell power is +8 of the target's Speed modifier (with the default speed modifier being 16 for all targets), and can go up as far as 32, making the target's ATB speed twice as slow. Slow can be used by Lunar Dragon, Sorceress, and White Dragon.
Slow can cause Reflect, Sap, and Stop to be prolonged before it wears off and increasing the total damage done by Sap. It also delays Gradual Petrify, delays recovery from Sleep, and delays the effect of Poison. It absolutely has no effect on Doom, except in as much as it allows the player to take fewer actions before the countdown reaches 0.
Slow is a White Magic spell that can be cast for a cost of 14 MP. It lowers the target's speed, which means it takes longer for the target's gauge to fill. Rosa, Porom, Fusoya, and White Mages always have this ability. Leonora can learn it at level 13.
Slows the passing of time for one enemy.
Reduces the target's speed.
Slow is an Effect spell learned through the magicites Siren at a x7 rate and from Quetzalli at a x20 rate. It costs 5 MP to cast, has a hit rate of 120, and is vulnerable to Runic. Slow can be cast by Blue Dragon, Curlax, Level 10 Magic, Level 50 Magic, and Abaddon.
Slow is the second level magic on the Time Materia and costs 20 MP to cast. The spell targets a single enemy unless paired with an All Materia and can be reflected. It is a useful spell as many of the bosses are vulnerable to Slow status. The enemies Killbin and Bahba Velamyu, and the bosses Helletic Hojo and Bizarro∙Sephiroth, can all use the spell against the party.
Slow is available early on from the enemies encountered near Balamb Town. The spell can only target single enemies and is not as useful as previous incarnations, but is effective against a number of early bosses. The spell also only junctions well with Speed, Status Attack, or Status Defense, but there are several better options for junction with Speed than Slow.
Slows down ATB Gauge.
Slow can be learned for 20 AP from the Ice Staff or Magus Hat and costs 6 MP to cast. It can be reflected and works with Return Magic. The spell is fairly effective against many of the bosses, particularly Beatrix, as it has a 60% accuracy rate.
Slow is a White Magic spell available both to White and Red Mages. It will reduce the frequency of enemy attacks as well as increase cast and recast times on magic. Higher level enfeebling magic of the same type is also available to Red Mages exclusively. Slow's upgrade is Slow II.
The flow of time for the character is slowed, increasing time required to act. Remove by casting Haste.
Slow is a Time Magick 1 License and one of the most effective magic spells that can be used in almost every boss battle. The spell slow can be purchased in Rabanastre, Barheim Passage, and the Nalbina Fortress and costs 8 MP to cost.
Reduce target's ATB gauge recharge rate and deal magic damage.
Slow is an ability in the Saboteur ability that reduces the rate at which the ATB gauge is filled with a base chance of 30%. It has an ATB cost of 1. It can be learned by Sazh (stage 10), Snow (stage 7), and Fang (stage 5).
Slow is a debilitation ability causing the victim to regain their ATB at half the normal rate. Lightning can equip and use this ability as well as some enemies. The initial ATB cost of this ability is 25, but can be reduced down to 15 ATB with repeated upgrades. haste is directly opposed to slow.
Time magick that inhibits the passage of time for its targets, effectively reducing their Speed.
Time, rest and give your kindness to the worthy! Slow!
Meddles with time's flow, reducing target's speed.
Slow can be used by Time Mages and Famfrit for the cost of 12 MP. Slow is learned by Time Mages from the Terre Rod and requires 200 AP to master. It is stealable through the ability Steal: Ability, and is also susceptible to Return Magic.
Slow inflicts the Slow status. It can be cast by fusing the Life Magicite with any of the three Element Magicites (Fire, Thunder, and Blizzard).
Slow decreases movement and attack speed of nearby enemies. It can be cast by piling Blizzard and Clear.
Slow is a level 1 Enfeebling Spell, exclusive to the Black Mage class, and caps at level 100. It reduces a target's agility, can be used once per battle, and up to twice a day.
Slow decreases movement and attack speed of nearby enemies. It is cast by stacking Blizzard and Clear.
Slow is a White Magic ability with a Rarity of 1☆. It Slow one target, reducing ATB charge rate, it can initially be used four times and it can be honed to Rank 5. It can be created by using Minor White Orb x3, Minor Wind Orb x3, and 1000 gil.
Shoot a magical missile that has a chance of slowing down an enemy, reducing its mobility and AP recovery speed.