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Slow from FFXIII

Slow in Final Fantasy XIII.

Slow (スロウ, Surou?) is a recurring spell in the Final Fantasy series. The target with it will be struck with the Slow status. There is also the more powerful spell Slowga, which casts Slow on all opponents.

Appearances[]

Final Fantasy[]

Black Mage - SLOW

Reduces all foes' number of attacks.

Description

Slow (SLOW on the NES and Slow1 in Final Fantasy Origins) is a level 2 Black Magic spell that can be bought in Pravoka and can be learned by the Black Mage, Black Wizard, Red Mage, Red Wizard, and Ninja job classes.

It slows down the speed of all enemies, reducing their Hit Rate. In the Dawn of Souls and 20th Anniversary Edition releases it costs 5 MP to cast.

Final Fantasy II[]

Temporarily reduces foes' number of attacks.

Description

Slow is a White Magic spell which reduces the speed of one or all enemies, reducing their Hit Rate. As the spell's level grows, the potency and the success rate of the spell increases. The effect can stack, but multiple castings on the same enemy will decrease the spell's success rate. Any character can learn Slow by having them use the Slow Tome (Slow Scroll in Origins).

Slow Tome
Effect Allows the target to learn Slow when used outside of battle. Casts Slow VIII on all enemies when used in battle.
Buy Fynn
Cost 3,000 gil (Origins)
2,000 gil (Dawn of Souls, 20th Anniversary Edition)

Slow IX is used exclusively by the Emperor in the first fight, while Slow XVI is used by the Emperor in the final battle and by Hecteyes.

Final Fantasy IV[]

Slows the passing of time.

Description

Slow is a White Magic spell. It has a casting time of 1, costs 14 MP in the 2D versions, and 10 MP in the 3D versions. It reduces the speed at which enemies act. Most bosses are not immune to Slow, so it usually proves a sound strategy to use it at the start of a battle. It has a 70% accuracy in 2D versions (90% accuracy in 3D versions). In 2D versions the spell power is +8 of the target's Speed modifier (with the default speed modifier being 16 for all targets), and can go up as far as 32, halving the target's ATB speed. Slow can be used by Lunar Dragon, Sorceress, and White Dragon.

Slow can cause Reflect, Sap, and Stop to be prolonged before it wears off and increase the total damage done by Sap. It also delays Gradual Petrify, delays recovery from Sleep, and delays the effect of Poison. It has no effect on Doom, except in as much as it allows the player to take fewer actions before the countdown reaches 0.

Final Fantasy IV -Interlude-[]

Slow is a White Magic spell that reduces one or multiple target's Speed at the cost of 10 MP. Rosa and Porom know the spell by default.

Final Fantasy IV: The After Years[]

Slow is a White Magic spell that can be cast for a cost of 14 MP. It lowers the target's speed, which means it takes longer for the target's gauge to fill. Rosa, Porom, Fusoya, and White Mages always have this ability. Leonora can learn it at level 13.

Final Fantasy V[]

Slow is a level 1 Time Magic spell and costs 3 MP to cast. It can be bought for 80 gil at Walse, Karnak, and Istory. Slow can be cast by Chrono Controller, Omniscient, Ricard Mage, and Atomos.

Final Fantasy VI[]

Slow is an Effect spell learned through the magicites Siren at a x7 rate and from Quetzalli at a x20 rate. It costs 5 MP to cast, has a hit rate of 120, and is vulnerable to Runic. Slow can be cast by Blue Dragon, Curlax, Level 10 Magic, Level 50 Magic, and Abaddon.

Final Fantasy VII[]

Slow is the second level magic on the Time Materia and costs 20 MP to cast. The spell targets a single enemy unless paired with an All Materia and can be reflected. It is a useful spell as many of the bosses are vulnerable to Slow status. The enemies Killbin and Bahba Velamyu, and the bosses Helletic Hojo and Bizarro∙Sephiroth, can all use the spell against the party.

Final Fantasy VII Remake[]

Slow is the second ability of Time Materia Time Materia, costing 3 MP to cast. It reduces how fast an ally's ATB gauge fills up, and reduces the amount of attacks the enemy can throw out in a period of time. The spell never misses, but can fail.

Slow can be used by Hedgehog Pie King.

Final Fantasy VII Rebirth[]

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Final Fantasy VIII[]

Slow is available early on from the enemies encountered near Balamb Town. The spell can only target single enemy, and is not as useful as previous incarnations, but is effective against a number of early bosses. The spell also only junctions well with Speed, Status Attack, or Status Defense, but there are several better options for junction with Speed than Slow.

Casting Slow in battle increases compatibility with Doomtrain by 1 and with Siren by 0.6, but lowers compatibility with Cerberus by 0.8 and with Carbuncle and Eden by 0.2.

Final Fantasy IX[]

The Slow spell is being a Black Magic spell that attempts to place the Slow status onto one target, halving the rate their active time gauge fills. Vivi can use the spell.

Slow can be learned for 20 AP from the Ice Staff or Magus Hat, and costs 6 MP to cast. It can be reflected and works with Return Magic. The spell is fairly effective against many of the bosses, particularly Beatrix, as it has a 60% base accuracy rate.

Slow can also be cast by Basilisk, Grimlock, and Ochu.

Final Fantasy X[]

Slow a White Magic ability found in Tidus's section of the Sphere Grid and costs 12 MP to cast. It can be used to "Slow-lock" some enemies, as repeated casts can keep pushing back the target's turn on the Act List.

Final Fantasy X-2[]

Slow is an enemy-exclusive ability and can be cast by Aka Manah, Daeva, Elma, Insect Matriarch, Left Redoubt, Precepts Guard, Vegnagun (leg), and Watcher-S.

Final Fantasy XI[]

Slow is a White Magic spell available both to White and Red Mages. It will reduce the frequency of enemy attacks as well as increase cast and recast times on magic. Higher level enfeebling magic of the same type is also available to Red Mages exclusively. Slow's upgrade is Slow II.

Final Fantasy XII[]

Slow is a Time Magick 1 license and one of the most effective magick spells that can be used in almost every boss battle to halve the boss's ATB fill rate. However, many bosses learn the Attack CT0 passive ability that lets them constantly act with no Charge Time. The spell can be purchased for 200 gil since the beginning of the game and costs 8 MP to cost. In the original PlayStation 2 version, the spell is initially available in Nalbina Fortress, becoming available in Rabanastre after getting the Sunstone in Giza.

In the Zodiac versions, Slow can be learned by the Time Battlemage and Red Battlemage.

Final Fantasy XIII[]

Reduce target's ATB gauge recharge rate and deal magic damage.

Description

Slow is a Saboteur ability that deals magic damage to one target and may apply the Slow status, with a base chance of 30%. It has an ATB cost of 1. It can be learned by Sazh (stage 10), Snow (stage 7), and Fang (stage 5).

Lightning Returns: Final Fantasy XIII[]

Slow is a debilitation ability that deals magic damage to one target and may apply the Slow status. Lightning can equip and use this ability, as well as some enemies. The initial ATB cost of this ability is 25, but can be reduced down to 15 ATB with repeated upgrades. Haste is directly opposed to Slow.

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Final Fantasy XIV[]

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Final Fantasy Tactics[]

Time magick that inhibits the passage of time for its targets, effectively reducing their Speed.

Description

Time, rest and give your kindness to the worthy! Slow!

Upon casting (PlayStation)

Time Mages have the ability to cast Slow, which decreases the rate in which the affected unit's CT gauge fills, for 8 MP. It has a speed of 50 and costs 80 JP to learn.

Final Fantasy Tactics Advance[]

Meddles with time's flow, reducing target's speed.

Description

Slow can be used by Time Mages and Famfrit for the cost of 12 MP. Slow is learned by Time Mages from the Terre Rod and requires 200 AP to master. It is stealable through the ability Steal: Ability, and is also susceptible to Return Magic.

Final Fantasy Tactics A2: Grimoire of the Rift[]

Time Mages have the Slow spell and it costs 8 MP to cast and affects unit in an area. It is from the Terre Rod and requires 200 AP to master.

Final Fantasy Agito[]

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Final Fantasy Crystal Chronicles[]

Slow inflicts the Slow status. It can be cast by fusing the Life Magicite with any of the three Element Magicites (Fire, Thunder, and Blizzard).

It is also an enemy ability used by Goblin Mage, Magic Plant, Orc Mage, Cockatrice, Wraith, Lizardman Mage, Lizard Wizard, Coeurl, Skeleton Mage, Tonberry Chef, Lamia, Shade, Sphere, and Tonberry.

Final Fantasy Crystal Chronicles: Ring of Fates[]

Slow decreases movement and attack speed of nearby enemies. It can be cast by piling Blizzard and Clear.

Final Fantasy Crystal Chronicles: My Life as a King[]

Slow is a level 1 Enfeebling Spell, exclusive to the Black Mage class, and caps at level 100. It reduces a target's agility, can be used once per battle, and up to twice a day.

Final Fantasy Crystal Chronicles: Echoes of Time[]

Slow decreases movement and attack speed of nearby enemies. It is cast by stacking Blizzard and Clear.

Final Fantasy: The 4 Heroes of Light[]

Slow is an enemy ability used by the final form of Chaos. The Scholar's Restrain ability works like Slow and slows down all enemies' movement, making them act last on any given turn.

Final Fantasy Dimensions[]

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Final Fantasy Dimensions II[]

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Dissidia Final Fantasy Opera Omnia[]

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Final Fantasy Artniks[]

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Final Fantasy Record Keeper[]

Slow is a White Magic ability with a Rarity of 1☆. It Slow one target, reducing ATB charge rate, it can initially be used four times and it can be honed to Rank 5. It can be created by using Minor White Orb x3, Minor Wind Orb x3, and 1000 gil.

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Final Fantasy Explorers[]

Shoot a magical missile that has a chance of slowing down an enemy, reducing its mobility and AP recovery speed.

Description
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Final Fantasy Brave Exvius[]

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War of the Visions: Final Fantasy Brave Exvius[]

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Mobius Final Fantasy[]

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World of Final Fantasy[]

Slow is an active ability inflicts Slow on a single target for 3 AP. It can be used by Mishiva, Shiva★, Shiva-Ixion, Shivalry★, Undead Princess, and Undead Princess★.

Chocobo no Fushigina Dungeon[]

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Chocobo's Dungeon 2[]

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Final Fantasy Fables: Chocobo's Dungeon[]

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Non-Final Fantasy appearances[]

Kingdom Hearts series[]

Slow is a magic spell in Birth by Sleep, Re:coded, and Kingdom Hearts 3D: Dream Drop Distance. Slow also slows down the movement of enemies within a certain radius.

Guardian Cross[]

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Bravely series[]

Bravely Default - Slow

Slow in Bravely Default.

In Bravely Default, Slow is a level 1 Time Magic. It lowers the speed of one target by 25% for four turns. The lower limit for speed is 75%. It costs 4 MP to use. It can be bought in Ancheim for 200 pg.

Gallery[]

Relm-ffvi-snes-battleThis gallery is incomplete and requires Slow cast on all enemies in Final Fantasy II (iPod), Final Fantasy X-2, Final Fantasy XI, Final Fantasy Crystal Chronicles: My Life as a King and Final Fantasy: The 4 Heroes of Light added. You can help the Final Fantasy Wiki by uploading images.
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