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Slow is a negative status effect in Final Fantasy XIII that halves the target's ATB gauge speed, making the affected act less often. Slow cannot coexist with Haste on the same target, one removing the other.

Fang is the Saboteur who learns debilitation spells the earliest and thus also the Slow spell. Slow would greatly exacerbate the effects of Leadenstrike and Ironstrike.

Abilities[]

Game Element Type Effect
Slow Saboteur ability for Sazh, Snow, and Fang Inflicts Slow to the target for 60 seconds (base duration). Base chance 30%.
Slowga Saboteur ability for Snow, Fang, and Hope Inflicts Slow to the targets in range for 60 seconds (base duration). Base chance 24%.

Ailment duration for effects inflicted from spells cast in battle can be somewhat lengthened with high chain gauge when the spell hits the target, and the Jinx ability. In addition, Slow lasts for one more second for every 100 points of Magic the caster has; anything that directly affects the Magic stat will help, such as Faith status and the Power Surge passive abilities, with Stifled Magic and Fettered Magic being exceptions.

Enemy abilities[]

Game Element Effect Enemy
Anathema Inflicts Poison, Imperil, Slow, Deshell, and Defaith onto one target. Sacrifice
Diluvial Plague Deals minor damage, dispels up to eight status enhancements, and inflicts Debrave, Defaith, Deprotect, Poison, Slow, Curse, and Deshell on all targets. Removes up to eight status ailments from the user and modifies resistances to take half damage from all elements and become immune to Deprotect, Slow, and Imperil. Dahaka
Ice Grenades Deals ice damage with five attacks to one target. May inflict Slow. Tiamat Eliminator
Miasma Deals damage and may inflict Poison, Imperil, Slow, Deprotect, Deshell, and Daze on all targets within a wide radius, depending on the Cie'th. Bituitus, Edimmu, Mithridates, Pijavica, Varcolaci
Meditate After a short period, deals major damage to a single target through five attacks that can inflict Slow, dispel status enhancements, and remove status ailments from the user. Attacus
Pollen Heals nearby Microchus or Picochus and removes status ailments, while damaging the party, removing status enhancements, and inflicting Imperil and Slow, as well as Debrave, Defaith, Deprotect, Deshell, Poison, and Curse when used by Neochu. Ochu, Neochu
Slowga Deals moderate damage and attempts to inflict Slow to all targets in range. Gelatitan
Water Attacks one target with water orb. May cause Slow or Daze. Dagonite, Leyak, Orobon, Sahagin

Resistance[]

The player can resist Slow with Veil status, as well as the Glass Orb and Dragonfly Orb accessories for Slow specifically, and Ribbon and Super Ribbon for all status ailments. The Debuff Resistance passive ability can additionally used to shorten the duration of Slow.

Removal[]

Slow can be removed with Esuna, Dispelga, and any means that bestow Haste. Also, when an Eidolon is dismissed, regardless of whether it entered Gestalt Mode or not, all party members will be fully healed, both status and HP.

Enemies[]

The higher the number, the more susceptible the enemy is to the status. Some enemies are immune in their normal state but susceptible during stagger, or simply more susceptible to statuses when in stagger.

Enemies fought when the player lacks access to the Slow spell still have resistances to the status even if the player cannot use the status against them in a normal playthrough.

Immune Adamantoise (upright), Adamantortoise (upright), Behemoth King, Cactuar, Cactuar Prime, Centaurion Blade, Chonchon, Dahaka (after Diluvial Plague=, Flowering Cactuar, Gelatitan, Giant Cactuar, Gigantuar, Gorgonopsid, Gurangatch, Immortal, Lodestar Behemoth (second form), Lucidon (carapace intact), Megistotherian, Mithridates, Neochu, Penanggalan, Pulsework Gladiator, Targeting Beacon, Tyrant, Ugallu, Uridimmu, Vercingetorix (Impenetrable Aura), Vetala, Zirnitra, Alexander, Barthandelus (Palamecia; Pauldrons and Ailettes intact), Brynhildr, Havoc Skytank, Hecatoncheir, Portside Hull, Portside Turret, The Proudclad, Starboard Hull, Starboard Turret, Tiamat Eliminator (airborne)
1% Scalebeast, Anima & Left/Right Manipulator, Beta Behemoth, Dahaka, Manasvin Warmech (Hanging Edge), PSICOM Marauder
5% PSICOM Reaver, Orphan
10% Ahriman, Ambling Bellows, Amphisbaena, Attacus, Barthandelus (Palamecia; Pauldrons and Ailettes destroyed), Edimmu, Goblin Chieftain, Humbaba (upright), Hybrid Flora, Munchkin, Munchkin Maestro, Navidon, Ochu, Proto-behemoth, Pulsework Champion, Shaolong Gui, Svarog, Wladislaus, Midlight Reaper, Orphan (final boss)
30% Adamanchelid, Adamantortoise (toppled), Adroa, Alchemic Ooze, Bulwarker, Cid Raines, Corrosive Custard, Ectopudding, Geiseric, Goblin, Greater Behemoth, Humbaba, Long Gui (upright), Megrim Thresher, Pijavica, Pulsework Centurion, Rangda, Raktavija (barrier active), Seeker, Strigoi, Syphax, Tiamat Eliminator (on the ground), Tonberry, Verdelet, Vercingetorix (without Impenetrable Aura), Vernal Harvester, Barthandelus (Oerba, Orphan's Cradle), Left/Right Ailette, Left/Right Pauldron
50% Bandersnatch, Dahaka (collapsed), Jabberwocky, Leyak, Mushussu
70% Adamantheron, Adamantoise (toppled), Alpha Behemoth, Alraune, Amam, Barbed Specter, Berserker, Bituitus, Bomb, Borgbear, Borgbear Hero, Boxed Phalanx, Breshan Bass, Ceratoraptor, Ciconia Velocycle, Corps Defender, Corps Gunner, Corps Marksman, Corps Pacifex, Corps Regular, Corps Steward, Corps Tranquifex, Corps Watchman, Crawler, Crusader, Dagonite, Deckdrone, Falco Velocycle, Feral Behemoth, Ferruginous Pudding, Flanborg, Flandragora, Flanitor, Frag Leech, Garchimacera, Ghast, Ghoul, Gremlin, Hedge Frog, Imp, Incubus, Kaiser Behemoth, Long Gui (toppled), Lucidon (carapace broken), Mánagarmr, Microchu, Milvus Velocycle, Mud Frog, Myrmidon, Nelapsi, Numidia, Orobon, Pantheron, Phosphoric Ooze, Picochu, PSICOM Aerial Recon, PSICOM Aerial Sniper, PSICOM Bombardier, PSICOM Dragoon, PSICOM Enforcer, PSICOM Executioner, PSICOM Huntress, PSICOM Infiltrator, PSICOM Predator, PSICOM Raider, PSICOM Ranger, PSICOM Scavenger, PSICOM Tracker, PSICOM Warden, PSICOM Warlord, Pulsework Knight, Pulsework Soldier, Rakshasa, Raktavija (without barrier), Sacrifice, Sahagin, Sanctum Archangel, Sanctum Celebrant, Sanctum Inquisitrix, Sanctum Seraph, Sanctum Templar, Silver Lobo, Skata'ne, Stikini, Succubus, Thermadon, Thexteron, Triffid, Uhlan, Vampire, Varcolaci, Vespid, Vespid Soldier, Viking, Watchdrone, Wight, Wyvern, Zwerg Metrodroid, Anavatapta Warmech, Aster Protoflorian, Dreadnought, Enki, Enlil, Garuda Interceptor, Kalavinka Striker (second), Manasvin Warmech (Lake Bresha), Nix, Odin, Stiria, Ushumgal Subjugator (first)
100% Aquila Velocycle, Bloodfang Bass, Ceratosaur, Circuitron, Cryohedron, Cryptos, Dire Flan, Flan, Hoplite, Juggernaut, Lodestar Behemoth (first form), Gurangatch (carapace broken), Monstrous Flan, Noctilucale, Orion, PSICOM Destroyer, Pulsework Champion (staggered), Pulsework Centurion (staggered), Pulsework Gladiator (staggered), Navidon (carapace broken), Rafflesia, Rust Pudding, Scalebeast (carapace broken) Taxim, Thermadon (carapace broken), Yaksha, Yakshini, Zwerg Scandroid, Bahamut, Barthandelus (Palamecia; Pauldrons and Ailettes destroyed), Kalavinka Striker (first), Ushumgal Subjugator (second)