Slow is a negative status effect in Final Fantasy XIII that halves the target's ATB gauge speed, making the affected act less often. Slow cannot coexist with Haste on the same target, one removing the other.
Fang is the Saboteur who learns debilitation spells the earliest and thus also the Slow spell. Slow would greatly exacerbate the effects of Leadenstrike and Ironstrike.
Inflicts Slow to the targets in range for 60 seconds (base duration). Base chance 24%.
Ailment duration for effects inflicted from spells cast in battle can be somewhat lengthened with high chain gauge when the spell hits the target, and the Jinx ability. In addition, Slow lasts for one more second for every 100 points of Magic the caster has; anything that directly affects the Magic stat will help, such as Faith status and the Power Surge passive abilities, with Stifled Magic and Fettered Magic being exceptions.
Deals minor damage, dispels up to eight status enhancements, and inflicts Debrave, Defaith, Deprotect, Poison, Slow, Curse, and Deshell on all targets. Removes up to eight status ailments from the user and modifies resistances to take half damage from all elements and become immune to Deprotect, Slow, and Imperil.
After a short period, deals major damage to a single target through five attacks that can inflict Slow, dispel status enhancements, and remove status ailments from the user.
Heals nearby Microchus or Picochus and removes status ailments, while damaging the party, removing status enhancements, and inflicting Imperil and Slow, as well as Debrave, Defaith, Deprotect, Deshell, Poison, and Curse when used by Neochu.
The player can resist Slow with Veil status, as well as the Glass Orb and Dragonfly Orb accessories for Slow specifically, and Ribbon and Super Ribbon for all status ailments. The Debuff Resistance passive ability can additionally used to shorten the duration of Slow.
Removal[]
Slow can be removed with Esuna, Dispelga, and any means that bestow Haste. Also, when an Eidolon is dismissed, regardless of whether it entered Gestalt Mode or not, all party members will be fully healed, both status and HP.
Enemies[]
The higher the number, the more susceptible the enemy is to the status. Some enemies are immune in their normal state but susceptible during stagger, or simply more susceptible to statuses when in stagger.
Enemies fought when the player lacks access to the Slow spell still have resistances to the status even if the player cannot use the status against them in a normal playthrough.