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Slow is a status in Final Fantasy VII that makes a target's ATB gauge fill out half the normal speed, but the pace of all timed effects, such as Barrier and Slow-numb, is halved as well. The afflicted's idle animation in battle is in slow-motion. Linking Added Effect with Time in a character's armor makes them immune to Slow (but also immune to Haste, though the game does not show this in the Status menu). Slow is the one status ailment that sometimes works on bosses, and is not healed by Esuna. Slow does not lapse once inflicted, and instead needs to be removed with Haste or DeSpell.

If Tifa has Slow when she wields the Master Fist weapon, her attack power is doubled. The status multipliers all stack as well when she is afflicted with multiple ailments.

Abilities[]

FFVII Slow

The Slow spell.

Items Spider Web
Materia Added Effect + Time in a linked slot in a weapon[note 1]
Spell Slow
Summon Hades[note 1]
  1. 1.0 1.1 Hades inflicts Slow when summoned, but does not have Slow as a status in the Materia itself

Enemy abilities[]

Ability Description Enemy
Abnormal Shell Inflicts non-elemental physical damage and Darkness/Slow to one enemy. Gun Carrier
Dance Inflicts non-elemental physical damage and Darkness/Slow to all enemies. Malldancer
Eyesight Inflicts Darkness/Slow to one enemy. 8 eye
Silk Inflicts Slow to one enemy. Grashtrike, Jayjujayme
Slow Inflicts Slow to one enemy. Bahba Velamyu, Bizarro∙Sephiroth, Killbin, Lifeform-Hojo N
Slow Dance Inflicts non-elemental physical damage and Slow to one enemy. Mandragora
Spider Web Inflicts Slow to one enemy. Mystery Ninja
Stigma Inflicts non-elemental magic damage dealing 1 34 times more damage and Poison/Slow to all enemies. Bizarro∙Sephiroth
Stigma Inflicts non-elemental magic damage dealing 1 12 times more damage and Poison/Slow to all enemies. Never used. Bizarro∙Sephiroth
Super Nova Inflicts damage equal to 93.75% current HP and Confuse/Silence/Slow to all enemies. Safer Sephiroth
Support Beam Inflicts Slow to one enemy. Shadow Maker
Toxic Barf Inflicts Poison/Slow to one enemy. When used as a counter, is used on any target excluding user. Zolokalter

Protection[]

The following allows the player to protect against Slow:

Accessory Sprint Shoes
Materia Added Effect + Time in a linked slot in an armor
Spell Resist
Item Vaccine

Healing[]

Spell DeSpell, Haste, Stop, Big Guard, White Wind, Angel Whisper
Item Speed Drink, Holy Torch
Limit Break Lunatic High, Howling Moon, Breath of the Earth, Pulse of Life

Enemies[]

The following enemies are immune to Slow (and conversely, also Haste).

Use[]

Slow is an exceptionally powerful status, as it does not wear off over time. In addition, very few bosses are immune to Slow, including the superbosses and the final boss. The player can use Slow as early as the Sector 4 Plate by winning Spider Webs from Grashtrikes, giving the player a huge advantage over bosses early on. The player can obtain the Time Materia from Gongaga, but they can also farm more Spider Webs from the Kimara Bug, which is highly recommended as Spider Webs do not miss unlike the spell.

An easy way to affect most enemies in the game is by putting Time Materia with Added Effect in a weapon, to randomly inflict Slow or Stop (even if the player has not learned Stop on the Materia yet) to enemies the player strikes.

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