I couldn't miss the chance to practice my drawing!
Hey you! Eat this, ya?
Slots (スロット, Surotto?), also called Slot, is an ability in several games in the Final Fantasy series where various effects can happen when certain combinations are made. It is usually associated with the Gambler class. Slots resembles a slot machine, although unlike most real-life slot machines, in some games the player can control the reels making it a game of skill rather than a game of chance.
- 1 Appearances
- 1.1 Final Fantasy VI
- 1.2 Final Fantasy VII
- 1.3 Final Fantasy VIII
- 1.4 Final Fantasy X
- 1.5 Final Fantasy Dimensions
- 1.6 Final Fantasy: The 4 Heroes of Light
- 1.7 Dissidia 012 Final Fantasy
- 1.8 Pictlogica Final Fantasy
- 1.9 Final Fantasy Airborne Brigade
- 1.10 Final Fantasy Record Keeper
- 1.11 Final Fantasy Brave Exvius
- 1.12 Final Fantasy Trading Card Game
- 2 Etymology
- 3 References
Appearances[edit | edit source]
Slot is Setzer's ability that consists of three spinning slot reels, which the player stops one by one. Custom Slot attacks are unblockable and based on Setzer's magic power. The Slot command may also be used by the optional character Gogo.
Slots is the second of Cait Sith's two Limit Breaks. The reels determine what various effects will occur, depending on the combination of the six symbols. Lining up three of the same symbol executes the best attacks, but is the hardest to achieve. Obtaining the Slots Limit Break unlocks the Slots achievement in the PC version re-release.
Tifa's Limit Break system uses a series of slots to determine damage and success of each hit. Each time the reel hits "Yeah!" damage is doubled, but each time it hits "Miss" the attack does not connect. Stopping the reel on "Hit" allows the attack to connect, but does not increase its power. The player stacks successive levels of Tifa's Limit Break—ending in Final Heaven—using the reels.
The Battle Square also uses a slots system to decide handicaps, such as disabling certain types of Materia. The handicap grants the player a point bonus based on severity and the current round. Thus, while greater handicaps make the battles harder, the player will receive more points when they win.
Both Tifa's Limit Break slots and the Battle Square handicap slots can be controlled by the player, but Cait Sith's Slots Limit Break is more complicated and the reels are meant to be rigged against the player to reduce their chances of spinning the best combinations.
Manipulating Cait Sith's Slots[edit | edit source]
- For the list of different Slot combinations, see here.
There is a trick to manipulate Cait Sith's Slots reels: pressing will stop the reels, and tapping it repeatedly slows the reels down. This allows the player to find out where in the pattern they are and what symbol is coming up next. It also becomes easy to memorize the reels.
The first reel in Cait Sith's slots always stops when the player presses the action button, however, the next two reels behave differently depending on whether the so-called "Evil Flag" is activated or not. Without the Evil Flag, the second and third reels help the player get the same symbol as on the first reel by moving on for up to four spaces. With the Evil Flag on, the reels stop exactly where the player presses the button.
If the player matches the symbols on the first two reels, the third will prevent the player from getting a matching three by moving on to the next space. Thus, it is impossible to line up three symbols and access the best attacks under normal conditions. There is a trick to overcome this, however (see below).
The game decides whether to activate the Evil Flag depending on what the symbol is on the first reel and on the timer. Evil Flag is deactivated if the number of seconds the player has played is divisible by a certain number, and the number varies from symbol to symbol.
- Crown and Star: Flag is always off.
- BAR and Moogle: Flag is off if the time is divisible by two (50% chance)
- Heart: Flag is off if the time is divisible by four (25% chance)
- Cait Sith: Flag is off if the time is divisible by 64. (1.5625% chance)
Each reel consists of a pattern of sixteen symbols that is repeated.
- Reel 1: Crown, Moogle, Star, Heart, BAR, Crown, Star, Cait Sith, BAR, Heart, Moogle, Crown, Star, Cait Sith, Moogle, BAR
- Reel 2: BAR, Crown, Star, Cait Sith, Crown, BAR, Heart, Moogle, Star, Cait Sith, Crown, BAR, Moogle, Star, Crown, Heart
- Reel 3: Crown, Star, Heart, Crown, BAR, Star, Cait Sith, Moogle, Crown, BAR, Heart, Crown, Star, BAR, Crown, Moogle
To get the desired symbol on the first reel, the player must know its preceding symbol to know when to press the button. Once the first symbol is acquired, the second and third reels are easy to manipulate if the Evil Flag is deactivated. If the Evil Flag is activated, the player can trick it by first lining up two matching symbols, and for the final symbol, quickly hit the action button twice when it shows up. If done correctly, the third reel doesn't really stop, but the three symbols are lined up when the player confirms the action. The feat is most easily achieved while playing on an emulator and slowing the game's speed.
Summons, Limit Breaks and leveling up are determined by the Digital Mind Wave reels. The reels keep on spinning as long as Zack has SP to expend, and the player can't directly influence the slots' outcome. The player can only boost their odds of certain combinations by equipping certain Materia. Certain status effects and equipment prevent the reels from spinning. The player has a hidden EXP count that makes it possible for the slots spin to 7-7-7 for a level up.
Selphie's Limit Break is Slot that selects a spell and the amount of times it will be cast using a process based on Selphie's level, Crisis Level and a random factor. If an undesirable spell is chosen, the player can "do over", and the process is repeated to select another spell. The player can do over infinitely, but the battle will continue even if the player has set the ATB Mode to "Wait" in the config menu. The Limit Break can also cast some unique spells not naturally available to stock in the game.
Wakka uses reels as his Overdrive, and the player can control the outcomes exactly. The faster it's completed, the more damage the attack does. Wakka gains new reels as a random prize in blitzball tournaments and leagues. Each reel has a different ability. Wakka's Overdrives are unable to inflict critical hits.
The Lady Luck dressphere uses slots as one of its combat abilities. It can create most, if not all, of the negative status effects for the enemy, cause significant damage, but also has a potential to heavily damage, if not KO, the player. The reels are easy to abuse, as the player can pause the game while the reels run, and press right before they align in the right slot.
|Nothing Happens||No effect is given.|
|All physical attacks are critical hits||Every physical attack a party member uses is a critical hit.|
|Everyone at max HP||Fully restores the party's HP.|
|Foes recover HP||The enemy party's HP is restored.|
|Everyone at max AP||Fully restores the party's AP.|
|Everyone loses all AP||All party members AP are reduced to 0.|
|Recover from all status effects||All party members are healed from status effects.|
|Sudden Death||All enemies on the field are instantly killed.|
Tifa's EX Burst, Final Heaven, uses the slots mechanic from Final Fantasy VII. To charge it to its maximum strength, the player must spin seven slot wheels with "Yeah!" "Miss" and "Hit". Landing more "Yeah!" on the reels powers up her EX Burst.
Slots is the ability of the Gambler class.
|Mysidian Rabbit||Any losing combination||Restores 5% HP to party.|
|Prismatic Flash||Magic damage to all enemies.|
|Toy Soldier||Physical damage to all enemies.|
|Lucky Girl||Increases Luck to the party.|
|Moogle Dance||Restores all HP to party.|
|Random Summon||Summons a random summon.|
|Game Over||Combines all effects except Random Summon and All Down.|
Selphie uses her exclusive Slots Limit Break spells from Final Fantasy VIII, Wakka uses his reels Overdrives from Final Fantasy X, and Tifa uses her reels Limit Breaks.
Slots is the ability of Cait Sith. The player removes the top card of their deck from the game, and if it is a Forward, the player can Break a Backup of their choice with a cost of 2 or less. Using Slots costs a Thunder CP, the discard of another Cait Sith card, and Dulling Cait Sith.
One of Setzer's cards can use his Joker's Death ability, while another can use Prismatic Flash. Joker's Death requires the discard of a Setzer card and Dulling Setzer, then the player selects a Forward and removes the top card of their deck from the game. If the card is not a Backup, the player Breaks the selected Forward, if it is a Backup, they Break Setzer. Prismatic Flash also requires the discard of a Setzer card and Dulling Setzer, and a payment of 3 Wind CP. It deals 7,000 damage to all the opponent's Forwards.
Etymology[edit | edit source]
slot machine or simply slot is a casino gambling machine with three or more reels which spin when a button is pushed.A