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Name

-Slot: Uses magic at random.

Explanation
-A window showing magic and a number are shown.
-Choose Use to activate or Do Over to bring up other magic.
-Selphie doesn't have to own or use her own stock of magic to use this skill.
-Sometimes magic only Selphie can use may appear.

Menu explanation
Selphies Slots from FFVIII Remastered

Selphie's Slot command.

Slot (スロット, Surotto?) is Selphie's Limit Break in Final Fantasy VIII that selects a spell and the amount of times it will be cast using a process based on Selphie's level, Crisis Level and a random factor. Targets are selected at random. Slot does not use up stocked magic. If an undesirable spell comes up, the player can "do over", and the process is repeated to select another spell. The player can do over infinitely, but the battle will continue even if the player has set the ATB Mode to "Wait" in the config menu.

As it is random whether the player ends up with good spell combinations or not, they can equip the Defend command to Selphie when fighting strong enemies that use only physical attacks, such as T-Rexaur and Wendigo. While in HP Critical they can put up the Defend command making Selphie immune to physical damage. The effect will not wear off until the next command is chosen, so on her next turn, Selphie is free to shuffle through Slot for as long as is needed.

Mechanics[]

To calculate the Slot Level:

[1]

While the player can influence the Slot Level via Selphie's level and her Crisis Level, the next step, Slot Mod, is random.

Slot Mod Chance
0 39/256 15.2%
1 120/256 47.9%
2 50/256 19.5%
3 40/256 15.6%
4 7/256 2.7%

The game has a list that determines which SpellSet is used depending on the SpellSet's value.

SpellSet value 0 1 2 3 4 5 6 7 8 9
00–09 0 0 0 0 0 0 0 0 0 0
10–19 1 1 0 0 0 0 0 1 1 2
20–29 2 2 3 4 9 9 9 10 10 11
30–39 11 12 12 13 13 14 0 0 1 1
40–49 1 2 3 4 5 6 7 8 0 1
50–59 2 15 3 4 5 6 7 8 8 15
60–65 1 2 4 2 7 2

E.g., SpellSet# = 35 would get Set 14

After the set is selected, the game picks a spell from the set, which is what Selphie is able to cast. The numbers are maximum amount of casts; the actual amount of casts is anything between one and the maximum.

The formula for what spell is chosen from a set is:[2]

"Rnd" means a randomly generated value; the rnd is generated once and used twice.

Spells in each Set:[1]

Set 0 Set 1 Set 2 Set 3 Set 4 Set 5 Set 6 Set 7
2 Fire 2 Fira 2 Firaga 3 Water 3 Water 3 Bio 3 Demi 3 Holy
2 Blizzard 2 Blizzara 2 Blizzaga 3 Aero 3 Aero 3 Demi 3 Holy 3 Flare
2 Thunder 2 Thundara 2 Thundaga 2 Bio 3 Bio 2 Holy 2 Flare 1 Meteor
2 Cure 1 Cura 1 Curaga 1 Full-cure 3 Demi 2 Flare 1 Meteor 2 Quake
3 Fire 3 Cura 3 Firaga 3 Firaga 2 Holy 2 Meteor 1 Quake 1 Tornado
3 Blizzard 3 Blizzara 3 Blizzaga 3 Blizzaga 2 Flare 1 Quake 1 Tornado 2 Ultima
3 Thunder 3 Thundara 3 Thundaga 3 Thundaga 1 Quake 1 Tornado 1 Ultima 1 Rapture
1 Full-cure 1 Full-cure 1 Wall 1 Rapture 1 Rapture 1 Rapture 1 Rapture 2 Tornado
Set 8 Set 9 Set 10 Set 11 Set 12 Set 13 Set 14 Set 15
2 Meteor 3 Blind 3 Protect 3 Break 3 Dispel 3 Death 3 Berserk 3 Holy
3 Holy 3 Sleep 3 Aura 3 Float 3 Shell 3 Pain 3 Death 2 Meteor
1 Ultima 3 Silence 3 Haste 3 Regen 3 Double 3 Stop 3 Pain 1 Ultima
2 Ultima 3 Esuna 3 Drain 3 Protect 3 Slow 3 Dispel 3 Zombie 2 Ultima
1 Ultima 3 Blind 3 Blind 3 Aura 3 Break 3 Shell 3 Meltdown 3 Meteor
2 Ultima 3 Sleep 3 Sleep 3 Haste 3 Confuse 3 Double 3 Curaga 2 Ultima
2 Ultima 3 Silence 3 Silence 2 Drain 3 Curaga 3 Slow 3 Reflect 3 Ultima
2 Ultima 1 Full-cure 1 Full-cure 1 Wall 1 Wall 1 Rapture 3 Triple 1 The End

Reflectable spells are still susceptible to being reflected when cast via Slot.

Unique spells[]

While most abilities are standard spells the player can cast normally, there are four spells which are unique to Slot. These spells can only be cast once per Slot usage.

Slot Description Image
Full-cure Fully restores the party's HP and removes all status ailments, besides Zombie; if used on a Zombiefied party member, Full-cure will kill them instead. Selphiefullcure
Wall Casts Protect and Shell on the party. Selphiewall
Rapture Enemies are dispatched from the battlefield. The game checks against enemies' immunity to the "eject" status, thus Rapture does not work on all enemies and never on bosses. Grat, Vysage, Lefty, Righty, Cactuar, Tonberry, Esthar Soldier (Terminator), UFO?, and PuPu are regular enemies immune to this spell. Selphierapture
The End Destroys almost any enemy, including Omega Weapon; the final boss can also be affected and will move onto the next battle stage when being hit by The End. The spell will fail on the undead. During battles with multiple phases (Biggs before Wedge shows up, X-ATM092's repairs, the final boss's final speech), it will only end one phase of the battle. Selphietheend

Further diving into the game code reveals two other spells specific to Selphie, Percent (reduces all enemies' HP to single digits), and Catastrophe (major damage to all enemies). These two spells were removed from Selphie's spell list in the final build of Final Fantasy VIII, but can be found via third-party data exploitation programs, although they just use Fire's spell animation.

Other appearances[]

Selphie is able to use her Slot abilities in many of her spin-off appearances, including in Dissidia Final Fantasy Opera Omnia, Final Fantasy Airborne Brigade, Final Fantasy Record Keeper, and Final Fantasy Brave Exvius.

Citations[]

  1. 1.0 1.1 (2010). "Final Fantasy VIII – Battle Mechanics FAQ". From GameFAQs. Archived from the original on June 19, 2023.
  2. (2015). "Some questions regarding Selphie's Slots' Mechanics". From GameFAQs Boards. Archived from the original on June 25, 2023.
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