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{{sideicon|FFVI}}
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{{sideicon|prime=FFVI|FFATB|FFRK|FFBE|FFTCG}}
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{{DISPLAYTITLE:Slot (''Final Fantasy VI'')}}
[[File:FFVI iOS Slots.jpg|right|thumb|Slot spinning its reels.]]
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[[File:FFVI iOS Slots.jpg|right|thumb|250px|Slot spinning its reels.]]
 
'''Slot''' {{J|スロット|Surotto}} is the special command of [[Setzer Gabbiani/Gameplay|Setzer]] in ''[[Final Fantasy VI]]''.
 
'''Slot''' {{J|スロット|Surotto}} is the special command of [[Setzer Gabbiani/Gameplay|Setzer]] in ''[[Final Fantasy VI]]''.
   
 
The command consists of three spinning slot reels, which the player stops one by one. The outcome determines the attack Setzer uses. All custom Slot attacks are unblockable and are based on Setzer's [[Magic Power]].
 
The command consists of three spinning slot reels, which the player stops one by one. The outcome determines the attack Setzer uses. All custom Slot attacks are unblockable and are based on Setzer's [[Magic Power]].
   
In the mobile and Steam versions, when Setzer uses Slot during auto-battle seems to randomly choose an effect, meaning there is a small chance every time he acts that he will give an instant Game Over with Joker's Death. Matching all symbols in the mobile/Steam version yields the [[List of Final Fantasy VI achievements#Wandering Gambler|Wandering Gambler]] achievement.
+
In the mobile and Steam versions, when Setzer uses Slot during auto-battle seems to randomly choose an effect, meaning there is a small chance every time he acts that he will give an instant Game Over with Joker's Death. Matching all symbols in the mobile/Steam version yields the [[Final Fantasy VI achievements#Wandering Gambler|Wandering Gambler]] achievement.
   
 
==List of Slot abilities==
 
==List of Slot abilities==
{|class="full-width FFVI table"
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{|class="full-width FFVI article-table"
 
|-class="a"
 
|-class="a"
 
!width="20%"|Name
 
!width="20%"|Name
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!width="20%"|Image
 
!width="20%"|Image
 
|-
 
|-
!class="b"|{{LA|Mysidian Rabbit}}<br/>({{A|Lagomorph}})
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!class="b"|{{LA|Mysidian Rabbit}}<br>({{A|Lagomorph}})
 
|align="center"|Any losing combination
 
|align="center"|Any losing combination
 
|Restores a small amount of HP to all allies and cures [[Blind (status)|Blind]], [[Poison (status)|Poison]], and [[Sleep (status)|Sleep]]. It does not ignore Magic Defense, characters with a high Magic Defense stat are healed for less. It also does not damage the [[undead]]. Spell power is 10.
 
|Restores a small amount of HP to all allies and cures [[Blind (status)|Blind]], [[Poison (status)|Poison]], and [[Sleep (status)|Sleep]]. It does not ignore Magic Defense, characters with a high Magic Defense stat are healed for less. It also does not damage the [[undead]]. Spell power is 10.
 
|[[File:FFVI Android Slots - Mysidian Rabbit.png|Lagomorph|170px]]
 
|[[File:FFVI Android Slots - Mysidian Rabbit.png|Lagomorph|170px]]
 
|-
 
|-
!class="b"|{{LA|Prismatic Flash}}<br/>({{A|7-Flush}})
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!class="b"|{{LA|Prismatic Flash}}<br>({{A|7-Flush}})
 
![[File:FF6 Slot - Diamond.png]] [[File:FF6 Slot - Diamond.png]] [[File:FF6 Slot - Diamond.png]]
 
![[File:FF6 Slot - Diamond.png]] [[File:FF6 Slot - Diamond.png]] [[File:FF6 Slot - Diamond.png]]
 
|Deals non-elemental magic damage to all enemies. Spell power is 84.
 
|Deals non-elemental magic damage to all enemies. Spell power is 84.
 
|[[File:FFVI iOS Prismatic Flash.jpg|Prismatic Flash|170px]]
 
|[[File:FFVI iOS Prismatic Flash.jpg|Prismatic Flash|170px]]
 
|-
 
|-
!class="b"|{{A|Chocobo Stampede}}<br/>({{A|Chocobop}})
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!class="b"|{{A|Chocobo Stampede}}<br>({{A|Chocobop}})
 
![[File:FF6 Slot - Chocobo.png]] [[File:FF6 Slot - Chocobo.png]] [[File:FF6 Slot - Chocobo.png]]
 
![[File:FF6 Slot - Chocobo.png]] [[File:FF6 Slot - Chocobo.png]] [[File:FF6 Slot - Chocobo.png]]
 
|Deals non-elemental magic damage to all enemies. Spell power is 36, ignores defense and split damage. Has no effect on flying enemies.
 
|Deals non-elemental magic damage to all enemies. Spell power is 36, ignores defense and split damage. Has no effect on flying enemies.
 
|[[File:FFVI Android Slots - Chocobo Stampede.png|170px]]
 
|[[File:FFVI Android Slots - Chocobo Stampede.png|170px]]
 
|-
 
|-
!class="b"|{{LA|Dive Bomb (ability)|Dive Bomb}}<br/>({{A|H-Bomb}})
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!class="b"|{{LA|Dive Bomb (ability)|Dive Bomb}}<br>({{A|H-Bomb}})
 
![[File:FF6 Slot - Airship.png]] [[File:FF6 Slot - Airship.png]] [[File:FF6 Slot - Airship.png]]
 
![[File:FF6 Slot - Airship.png]] [[File:FF6 Slot - Airship.png]] [[File:FF6 Slot - Airship.png]]
 
|Deals non-elemental magic damage to all enemies. Spell power is 130.
 
|Deals non-elemental magic damage to all enemies. Spell power is 130.
 
|[[File:FFVI Android Slots - Dive Bomb.png|170px]]
 
|[[File:FFVI Android Slots - Dive Bomb.png|170px]]
 
|-
 
|-
!class="b"|{{LA|Megaflare|Mega Flare}}<br/>({{A|Sun Flare}})
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!class="b"|{{LA|Megaflare|Mega Flare}}<br>({{A|Sun Flare}})
 
![[File:FF6 Slot - Dragon.png]] [[File:FF6 Slot - Dragon.png]] [[File:FF6 Slot - Dragon.png]]
 
![[File:FF6 Slot - Dragon.png]] [[File:FF6 Slot - Dragon.png]] [[File:FF6 Slot - Dragon.png]]
 
|Summons [[Bahamut (Final Fantasy VI)|Bahamut]], who uses Mega Flare to deal non-elemental magic damage to all enemies. Spell power is 92, ignores split damage.
 
|Summons [[Bahamut (Final Fantasy VI)|Bahamut]], who uses Mega Flare to deal non-elemental magic damage to all enemies. Spell power is 92, ignores split damage.
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|[[File:RandomSummonVIa.png|170px]]
 
|[[File:RandomSummonVIa.png|170px]]
 
|-
 
|-
!class="b"|{{LA|Joker's Death}}<br/>({{A|Joker Doom}})<br/>''Version #1''
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!class="b"|{{LA|Joker's Death}}<br>({{A|Joker Doom}})<br>''Version #1''
 
![[File:FF6 Slot - Seven.png]] [[File:FF6 Slot - Seven.png]] [[File:FF6 Slot - Bar.png]]
 
![[File:FF6 Slot - Seven.png]] [[File:FF6 Slot - Seven.png]] [[File:FF6 Slot - Bar.png]]
 
|Kills all allies, ignores immunity to [[Instant Death|Death]]. [[Strago Magus|Strago]] learns [[Lore (Final Fantasy VI)|Level 5 Death]] from this attack.
 
|Kills all allies, ignores immunity to [[Instant Death|Death]]. [[Strago Magus|Strago]] learns [[Lore (Final Fantasy VI)|Level 5 Death]] from this attack.
 
|[[File:JokersDeathBVIa.png|170px]]
 
|[[File:JokersDeathBVIa.png|170px]]
 
|-
 
|-
!class="b"|{{LA|Joker's Death}}<br/>({{A|Joker Doom}})<br/>''Version #2''
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!class="b"|{{LA|Joker's Death}}<br>({{A|Joker Doom}})<br>''Version #2''
 
![[File:FF6 Slot - Seven.png]] [[File:FF6 Slot - Seven.png]] [[File:FF6 Slot - Seven.png]]
 
![[File:FF6 Slot - Seven.png]] [[File:FF6 Slot - Seven.png]] [[File:FF6 Slot - Seven.png]]
 
|Kills all enemies, ignores immunity to [[Instant Death|Death]]. Cannot be used against some enemies though, as the reels simply will not stop in the proper line-up. [[Strago Magus|Strago]] learns [[Lore (Final Fantasy VI)|Level 5 Death]] from this attack.
 
|Kills all enemies, ignores immunity to [[Instant Death|Death]]. Cannot be used against some enemies though, as the reels simply will not stop in the proper line-up. [[Strago Magus|Strago]] learns [[Lore (Final Fantasy VI)|Level 5 Death]] from this attack.
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It's easy to manipulate the RNG. The game uses a table of pre-randomized values from 0-255 that change whenever specific animations are played. For example, whenever the animation of [[Curaga]] is played, the hexidecimal value Slot pulls from will increase by 38. If Curaga is used with the assumption that the Hex value is at 0, this will allow the use of Mega Flare, Summon, and Dive Bomb. However, the player will still have to press the button at the right time to stop the spinning reels, which isn't a problem by pausing and unpausing the game during the spinning.
 
It's easy to manipulate the RNG. The game uses a table of pre-randomized values from 0-255 that change whenever specific animations are played. For example, whenever the animation of [[Curaga]] is played, the hexidecimal value Slot pulls from will increase by 38. If Curaga is used with the assumption that the Hex value is at 0, this will allow the use of Mega Flare, Summon, and Dive Bomb. However, the player will still have to press the button at the right time to stop the spinning reels, which isn't a problem by pausing and unpausing the game during the spinning.
   
There is an important thing to know when exploiting the RNG. At the beginning of battle, the index that Slot pulls from to randomize what's available always starts at 0. Therefore, by knowing what animations to play at the beginning of a battle, the player can recall any Slot ability at any time. The easiest way to recall an animation that costs next to no MP, and allows the player to use Joker's Death (7-7-7) and all other Slot abilities, is the item [[List of Final Fantasy VI items#Echo Screen|Echo Screen]]. Specifically, the animation of Echo Screen and Smoke Bomb, the former being more practical, it bumps up the index by 10h, which when done at the beginning of battle allows the use of every Slot ability, including 7-7-7.
+
There is an important thing to know when exploiting the RNG. At the beginning of battle, the index that Slot pulls from to randomize what's available always starts at 0. Therefore, by knowing what animations to play at the beginning of a battle, the player can recall any Slot ability at any time. The easiest way to recall an animation that costs next to no MP, and allows the player to use Joker's Death (7-7-7) and all other Slot abilities, is the item [[Final Fantasy VI items#Echo Screen|Echo Screen]]. Specifically, the animation of Echo Screen and Smoke Bomb, the former being more practical, it bumps up the index by 10h, which when done at the beginning of battle allows the use of every Slot ability, including 7-7-7.
   
 
Even if there's a way to manipulate and use 7-7-7's version of Joker's Death at any given moment, there are some battle formations that prevents 7-7-7, but not the 7-7-Bar version.
 
Even if there's a way to manipulate and use 7-7-7's version of Joker's Death at any given moment, there are some battle formations that prevents 7-7-7, but not the 7-7-Bar version.
   
 
{|width="100%"|
 
{|width="100%"|
|width="33%" valign="top"|List of formations that prevents 7-7-7:
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|width="33%" valign="top"|List of [[Final Fantasy VI enemy formations|formations]] that prevent 7-7-7:
 
*[[Ymir (Final Fantasy VI)|Ymir]]
 
*[[Ymir (Final Fantasy VI)|Ymir]]
 
*[[Vargas (boss)|Vargas]]
 
*[[Vargas (boss)|Vargas]]
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*[[Guardian (Final Fantasy VI)|Guardian]] ([[Invincible (status)|Invincible]] version)
 
*[[Guardian (Final Fantasy VI)|Guardian]] ([[Invincible (status)|Invincible]] version)
 
*[[Ultros (Final Fantasy VI boss)|Ultros]], [[Typhon (Final Fantasy VI)|Typhon]]
 
*[[Ultros (Final Fantasy VI boss)|Ultros]], [[Typhon (Final Fantasy VI)|Typhon]]
|width="33%" valign="top"|<br/>
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|width="33%" valign="top"|<br>
 
*[[Humbaba (Final Fantasy VI)|Humbaba]] (first three battles)
 
*[[Humbaba (Final Fantasy VI)|Humbaba]] (first three battles)
 
*[[Behemoth King (Final Fantasy VI)|Behemoth King]] (living version)
 
*[[Behemoth King (Final Fantasy VI)|Behemoth King]] (living version)
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*[[Wrexsoul]], [[Soul Saver]]
 
*[[Wrexsoul]], [[Soul Saver]]
 
*[[Visage]], [[Long Arm]], [[Short Arm]]
 
*[[Visage]], [[Long Arm]], [[Short Arm]]
*[[Power (Final Fantasy VI)|Power]], [[Tiger (Final Fantasy VI)|Tiger]], [[Machine (Final Fantasy VI)|Machine]], [[Magic (Final Fantasy VI boss)|Magic]]
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*[[Power (Final Fantasy VI)|Power]], [[Tiger (Final Fantasy VI enemy)|Tiger]], [[Machine (Final Fantasy VI)|Machine]], [[Magic (Final Fantasy VI boss)|Magic]]
 
*[[Lady]], [[Rest]]
 
*[[Lady]], [[Rest]]
 
|}
 
|}
   
 
==Other appearances==
 
==Other appearances==
  +
===''[[Dissidia Final Fantasy Opera Omnia]]''===
  +
{{Ability section|Dissidia Final Fantasy Opera Omnia}} <!-- Prismatic Flash -->
  +
 
===''[[Final Fantasy Airborne Brigade]]''===
 
===''[[Final Fantasy Airborne Brigade]]''===
 
;Ability Cards
 
;Ability Cards
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FFAB Joker's Death - Locke (Assist Setzer) Legend CR.png|Joker's Death (CR).
 
FFAB Joker's Death - Locke (Assist Setzer) Legend CR.png|Joker's Death (CR).
 
</gallery>
 
</gallery>
{{stub|Final Fantasy Airborne Brigade}}
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{{Section|Final Fantasy Airborne Brigade}}
   
 
===''[[Final Fantasy All the Bravest]]''===
 
===''[[Final Fantasy All the Bravest]]''===
  +
{{sideicon|FFATB}}
 
 
Dive Bomb is the ability that is used by Setzer during battle.
 
Dive Bomb is the ability that is used by Setzer during battle.
   
 
===''[[Final Fantasy Record Keeper]]''===
 
===''[[Final Fantasy Record Keeper]]''===
  +
{{sideicon|FFRK}}
 
 
<gallery>
 
<gallery>
 
FFRK Dive Bomb.png|Dive Bomb.
 
FFRK Dive Bomb.png|Dive Bomb.
 
FFRK Prismatic Flash.png|Prismatic Flash.
 
FFRK Prismatic Flash.png|Prismatic Flash.
 
</gallery>
 
</gallery>
{{Abil-stub|Final Fantasy Record Keeper}}
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{{Ability section|Final Fantasy Record Keeper}}
{{-}}
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{{clear}}
   
 
===''[[Final Fantasy Brave Exvius]]''===
 
===''[[Final Fantasy Brave Exvius]]''===
  +
{{sideicon|FFBE}}
 
 
<gallery>
 
<gallery>
FFBE Dive Bomb.png|Dive Bomb.
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FFBE Diving Bomb.png|Diving Bomb (4★).
  +
FFBE Diving Bomb 3.png|Diving Bomb (5★).
  +
FFBE Diving Bomb 2.png|Diving Bomb (6★).
 
FFBE Joker's Death.png|Joker's Death.
 
FFBE Joker's Death.png|Joker's Death.
  +
FFBE Mysidian Rabbit.png|Mysidian Rabbit.
 
FFBE Prismatic Flash.png|Prismatic Flash.
 
FFBE Prismatic Flash.png|Prismatic Flash.
</gallery>{{Galleryincomplete|Mysidian Rabbit|Slot}}
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</gallery>{{Gallery incomplete|Slot}}
{{Abil-stub|Final Fantasy Brave Exvius}}
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{{Ability section|Final Fantasy Brave Exvius}}
   
 
===''[[Final Fantasy Trading Card Game]]''===
 
===''[[Final Fantasy Trading Card Game]]''===
  +
{{sideicon|FFTCG}}
 
 
One of Setzer's cards can use his Joker's Death ability, while another can use Prismatic Flash. Joker's Death requires the discard of a Setzer card and Dulling Setzer, then the player selects a Forward and removes the top card of their deck from the game. If the card is not a Backup, the player Breaks the selected Forward, if it is a Backup, they Break Setzer. Prismatic Flash also requires the discard of a Setzer card and Dulling Setzer, and a payment of 3 Wind CP. It deals 7,000 damage to all the opponent's Forwards.
 
One of Setzer's cards can use his Joker's Death ability, while another can use Prismatic Flash. Joker's Death requires the discard of a Setzer card and Dulling Setzer, then the player selects a Forward and removes the top card of their deck from the game. If the card is not a Backup, the player Breaks the selected Forward, if it is a Backup, they Break Setzer. Prismatic Flash also requires the discard of a Setzer card and Dulling Setzer, and a payment of 3 Wind CP. It deals 7,000 damage to all the opponent's Forwards.
   
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</gallery>
 
</gallery>
   
{{FFVI}}
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{{navbox abilities FFVI}}
{{command abilities}}
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{{navbox command abilities}}
   
   
 
[[ru:Игровой автомат (Final Fantasy VI)]]
 
[[ru:Игровой автомат (Final Fantasy VI)]]
[[Category:Final Fantasy VI Abilities]]
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[[Category:Slot abilities in Final Fantasy VI]]
[[Category:Command abilities]]
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[[Category:Command abilities in Final Fantasy VI]]

Revision as of 18:11, 18 January 2020

Template:Sideicon

FFVI iOS Slots

Slot spinning its reels.

Slot (スロット, Surotto?) is the special command of Setzer in Final Fantasy VI.

The command consists of three spinning slot reels, which the player stops one by one. The outcome determines the attack Setzer uses. All custom Slot attacks are unblockable and are based on Setzer's Magic Power.

In the mobile and Steam versions, when Setzer uses Slot during auto-battle seems to randomly choose an effect, meaning there is a small chance every time he acts that he will give an instant Game Over with Joker's Death. Matching all symbols in the mobile/Steam version yields the Wandering Gambler achievement.

List of Slot abilities

Name Combination Effect Image
Mysidian Rabbit
(Lagomorph)
Any losing combination Restores a small amount of HP to all allies and cures Blind, Poison, and Sleep. It does not ignore Magic Defense, characters with a high Magic Defense stat are healed for less. It also does not damage the undead. Spell power is 10. Lagomorph
Prismatic Flash
(7-Flush)
FF6 Slot - Diamond FF6 Slot - Diamond FF6 Slot - Diamond Deals non-elemental magic damage to all enemies. Spell power is 84. Prismatic Flash
Chocobo Stampede
(Chocobop)
FF6 Slot - Chocobo FF6 Slot - Chocobo FF6 Slot - Chocobo Deals non-elemental magic damage to all enemies. Spell power is 36, ignores defense and split damage. Has no effect on flying enemies. FFVI Android Slots - Chocobo Stampede
Dive Bomb
(H-Bomb)
FF6 Slot - Airship FF6 Slot - Airship FF6 Slot - Airship Deals non-elemental magic damage to all enemies. Spell power is 130. FFVI Android Slots - Dive Bomb
Mega Flare
(Sun Flare)
FF6 Slot - Dragon FF6 Slot - Dragon FF6 Slot - Dragon Summons Bahamut, who uses Mega Flare to deal non-elemental magic damage to all enemies. Spell power is 92, ignores split damage. FFVI Android Mega Flare
Summon FF6 Slot - Bar FF6 Slot - Bar FF6 Slot - Bar Summons a random Esper besides Odin, Raiden, and the Advance-exclusive Espers. If Mimicked, calls the same Esper as before. RandomSummonVIa
Joker's Death
(Joker Doom)
Version #1
FF6 Slot - Seven FF6 Slot - Seven FF6 Slot - Bar Kills all allies, ignores immunity to Death. Strago learns Level 5 Death from this attack. JokersDeathBVIa
Joker's Death
(Joker Doom)
Version #2
FF6 Slot - Seven FF6 Slot - Seven FF6 Slot - Seven Kills all enemies, ignores immunity to Death. Cannot be used against some enemies though, as the reels simply will not stop in the proper line-up. Strago learns Level 5 Death from this attack. JokersDeathGVIa

Manipulating Slot

There was a programming issue the creators of Final Fantasy VI likely couldn't solve with Setzer: by pausing and unpausing the game while the reels are spinning, the player could easily align whatever combination they wanted, seeing what was coming up next (in the smartphone/mobile version, the player can no longer pause the game during the Slot, however). Therefore the reels are usually heavily rigged against the player. If the random number generator (RNG) lines up, there is no way to get 7-7-7 for Joker's Death to appear. The RNG is against the player's favor, with a measly 10/255 chance to succeed. Even worse, all abilities besides Mysidian Rabbit, Prismatic Flash, and Joker's Death (7-7-Bar), have a chance of not appearing depending on the RNG.

It's easy to manipulate the RNG. The game uses a table of pre-randomized values from 0-255 that change whenever specific animations are played. For example, whenever the animation of Curaga is played, the hexidecimal value Slot pulls from will increase by 38. If Curaga is used with the assumption that the Hex value is at 0, this will allow the use of Mega Flare, Summon, and Dive Bomb. However, the player will still have to press the button at the right time to stop the spinning reels, which isn't a problem by pausing and unpausing the game during the spinning.

There is an important thing to know when exploiting the RNG. At the beginning of battle, the index that Slot pulls from to randomize what's available always starts at 0. Therefore, by knowing what animations to play at the beginning of a battle, the player can recall any Slot ability at any time. The easiest way to recall an animation that costs next to no MP, and allows the player to use Joker's Death (7-7-7) and all other Slot abilities, is the item Echo Screen. Specifically, the animation of Echo Screen and Smoke Bomb, the former being more practical, it bumps up the index by 10h, which when done at the beginning of battle allows the use of every Slot ability, including 7-7-7.

Even if there's a way to manipulate and use 7-7-7's version of Joker's Death at any given moment, there are some battle formations that prevents 7-7-7, but not the 7-7-Bar version.

List of formations that prevent 7-7-7:

Other appearances

Dissidia Final Fantasy Opera Omnia

Edgar - Chainsaw2This section about an ability in Dissidia Final Fantasy Opera Omnia is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Airborne Brigade

Ability Cards
Legend Cards
Impresario-ffvi-iosThis section in Final Fantasy Airborne Brigade is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy All the Bravest

Dive Bomb is the ability that is used by Setzer during battle.

Final Fantasy Record Keeper

Edgar - Chainsaw2This section about an ability in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Final Fantasy Brave Exvius

Relm-ffvi-snes-battleThis gallery is incomplete and requires Slot added. You can help the Final Fantasy Wiki by uploading images.
Edgar - Chainsaw2This section about an ability in Final Fantasy Brave Exvius is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Trading Card Game

One of Setzer's cards can use his Joker's Death ability, while another can use Prismatic Flash. Joker's Death requires the discard of a Setzer card and Dulling Setzer, then the player selects a Forward and removes the top card of their deck from the game. If the card is not a Backup, the player Breaks the selected Forward, if it is a Backup, they Break Setzer. Prismatic Flash also requires the discard of a Setzer card and Dulling Setzer, and a payment of 3 Wind CP. It deals 7,000 damage to all the opponent's Forwards.

Gallery