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Sleep is a status in Final Fantasy V. Sleeping targets cannot act nor evade nor cover for allies. The duration of sleep depends on the attack setting it. Sleepers awaken when taking physical damage, but not from magical damage. The Samurai's Mineuchi ability can be used to substitute for the regular Fight command, but it does not remove an opponent's sleep status, like a regular attack would.

Abilities[]

Ability Curse (Dark Arts), Sleep Blade (Spellblade)
Spell Sleep (Black Magic & Wonder Wand & Sleep Blade), Time Slip (Blue Magic)
Weapon Dream Harp

Enemy abilities[]

Ability Description Enemy
Curse Randomly inflicts Toad, Mini, Poison, Darkness, Old, Sleep, Confuse, Berserk, Silence, and Sap to one party member. Is often used as a counterattack. Archeodemon, Neo Shinryu
Dancehall Daze Inflicts Sleep to one target. Cherie, Gilgamesh, Grand Mummy, Medusa, Shadow Dancer
Grand Cross Inflicts Death, Petrify, Toad, Mini, Poison, Zombie, Darkness, Old, Sleep, Paralyze, Confuse, Berserk, Silence, Stop, Doom, and Sap to the entire party. Enuo, Neo Exdeath
Sleep Inflicts Sleep to one target. Ricard Mage, Siren, Sleepy
Time Slip Inflicts Old and Sleep to one target. Can be learned as a Blue Magic. Traveler, Gilgamesh, Azulmagia, Cherie

Protection[]

Helmet Thornlet
Accessory Hermes Sandals

Healing[]

Mix Remedy, Smelling Salts
Spell Esuna (White Magic)
Mechanics Physical damage (besides Mineuchi)

Enemies[]

Most bosses are immune to sleep, the exceptions being Antlion, Atomos, Carbuncle (Healing), Cray Claw, Dragon Flower, Forza, Gargoyle, Golem, Ice Commander, Iron Claw, Melusine (Elemental phases), Nereid, Odin, Pantera, Phobos, Purobolos, Triton, Wendigo, and Wing Raptor.

The following enemies are immune to sleep:

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