Sleep (すいみん(睡眠), Suimin?, lit. Sleep) is a status in Final Fantasy VII. Sleeping units cannot act until awoken although their ATB is not frozen. They are vulnerable to magic damage as it does not wake them, but being hit by a physical attack removes the status. Sleeping characters do not use Cover.
Abilities[]
Item | Dream Powder, Cauldron |
---|---|
Limit Break | Hellmasker (Nightmare) |
Materia | Added Effect + Seal/Hades in a linked slot in a weapon |
Spell | Bad Breath, Frog Song, Sleepel |
Summon | Hades |
Enemy abilities[]
Ability | Description | Enemy |
---|---|---|
AB Cannon | Non-elemental physical damage and Sleep to one enemy. | Heli Gunner |
Bad Breath | Inflicts Confuse, Frog, Poison, Silence, Sleep and Small on all enemies. | Malboro |
Big Pollen | Non-elemental magic damage and Sleep to all enemies. | Ho-chu |
Combo | Inflicts physical damage four times in a row on one opponent. Second attack may inflict Poison, third attack may inflict Darkness, fourth attack may inflict Sleep. Combo breaks if the target dies midway. | Lifeform-Hojo N |
Firing Line | Non-elemental physical damage and Poison/Sleep to all enemies. | Heli Gunner |
Frog Song | Inflicts or removes Frog and inflicts Sleep to one enemy. | Christopher, Touch Me, Toxic Frog |
Hell Bubbles | Sleep to one enemy. | Blugu |
Pollen | Non-elemental physical damage and Sleep to all enemies. | Flower Prong |
Refuse | Poison-elemental magic damage and either Poison or Sleep to one enemy. | Brain Pod |
Sleepel | Sleep to one or all enemies. | Bizarro∙Sephiroth, Crown Lance, Eligor, Goblin, Godo, Helletic Hojo, Ironite, SOLDIER:3rd |
Sleep Scales | Sleep to one enemy. | Crysales |
Smoke Bullet | Darkness and Sleep to one enemy. | Attack Squad, Marine |
Protection[]
The following methods allow the player to protect against Sleep:
Accessory | Headband, Ribbon |
---|---|
Materia | Added Effect + Seal/Hades in a linked slot in an armor |
Spell | Resist |
Item | Vaccine |
Limit Break | Great Gospel |
Healing[]
Ability | Struck by any physical ability |
---|---|
Spell | Esuna, White Wind, Angel Whisper |
Item | Remedy |
Limit Break | Breath of the Earth, Pulse of Life, Great Gospel |
Enemies[]
The following enemies are immune to Sleep. Most bosses are immune, the exceptions being Aps, Bad Rap Sample, Bottomswell, Dark Nation, Dyne, Gi Nattak, Midgar Zolom, Poodler Sample, Pyramid, Rufus, Sample:H0512, Sample:H0512-opt, Turks:Reno (1st & 2nd), and Turks:Rude (1st).
Use[]
Sleep has very little use unless the player relies on non-physical attacks, in which case Sleep becomes a rather strong status effect for the player. The player will not get access to the status until they reach Junon to obtain the Seal Materia, and then later can use the superior Frog Song Enemy Skill, which has 100% accuracy. Sleep is useless to use on machine enemies.
If the player wishes to attempt inflicting Sleep, it is possible to inflict it on Turks:Reno and Turks:Rude at Gongaga as well as Dyne, making those fights a breeze. The player can also inflict Sleep on Gi Nattak, but as the player can simply use a Phoenix Down or X-Potion to win the fight immediately, Sleep is not necessary. The player may also use Sleep on enemies for further chances of stealing from them, such as the Gigas or Adamantaimai.