The Slalom is an enemy in Final Fantasy VII found in Junon after receiving the buggy and returning on the Cargo Ship from Costa del Sol. There is an area under the lift where Rufus addressed the troops with a passage leading to the Underwater Reactor. There is a button to the left and an alarm will be raised triggering random encounters in the area; Slaloms will attack in groups of two to three along with Death Machines.
Stats[]
Formations[]
# | Formation |
---|---|
748 | Slalom A, Slalom B |
749 | Row 1: Slalom A Row 2: Slalom B, Slalom C |
751 | Slalom A, Slalom B (Back Attack) |
754 | Row 1: Slalom A, Slalom B Row 2: SOLDIER:2nd |
Locations[]
Junon Branch (after Weapon event) | |
---|---|
Path | 748, 749, 751 (Back Attack) |
Junon Path (when alarm pulled) | |
Upper Path | 748, 749, 751 (Back Attack) |
Junon Path (during and after Huge Materia event) | |
Upper Path | 748, 749, 751 (Back Attack) |
Path 1 | 748, 749, 751 (Back Attack) |
Path 2 | 751 (Back Attack), 754 |
Path 3 | 751 (Back Attack), 754 |
Battle[]
The Slalom has three attacks: Punch, a standard physical attack which may it use twice in one turn; and two attacks called Smog, one attack that inflicts physical damage and Poison, and another that inflicts physical damage and Darkness.
They are useful to fight as they drop valuable items and give massive EXP, AP, and Gil in groups. Under Manipulate (as with its normal attack patterns), there are two versions of Smog available: one inflicts Poison, while the other causes Darkness.
Strategy[]
Weaker parties may be overwhelmed by the larger groups, but overall they should not be too difficult to defeat with Enemy Skills, such as Aqualung and Beta. The player can also use other group-cast abilities to hit them all at once, such as Magic Materia paired with All, or Summons.
AI script[]
AI: Setup {
- SpclChance = 8
- 1/2 Chance: Count = 1
- 1/2 Chance: Count = 2
} AI: Main {
- If (Count < 2) Then
- {
- Choose Random Opponent
- Use <Punch> on Target
- If (Rnd(1..SpclChance) == 1) Then
- {
- Choose Random Opponent
- Use <Punch> on Target
- }
- Count = Count + 1
- } Else {
- Choose Random Opponent
- Use Smog (Poison Version) on Target
- If (Rnd(1..SpclChance) == 1) Then
- {
- Choose Random Opponent
- Use Smog (Darkness Version) on Target
- }
- Count = 0
- }
} AI: Counter - General {
- If (Slalom's HP <= 25% of Slalom's Max HP) Then
- {
- SpclChance = 2
- } Else If (Slalom's HP <= 50% of Slalom's Max HP) Then {
- SpclChance = 3
- } Else If (Slalom's HP <= 75% of Slalom's Max HP) Then {
- SpclChance = 6
- } Else {
- SpclChance = 8
- }
}