Skulwyrm is an enemy in Final Fantasy XII found in the Zertinan Caverns and the Great Crystal. Two can also be fought alongside Adrammelech in the Zodiac versions' Trial Mode Stage 35; they spawn in the dead ends.
They are one of the only sources of the Wyrm Bone loot required to make the original version's best hammer, the Scorpion Tail.
Bestiary entry[]
Page 1: Observations[]
- Being a dragon bound by magicks so powerful, it has forgotten to die. Its life continues, though the flesh fall from its bones, and so will it continue until its bones too are nothing but dust. Only then may it rest. With the passing of eons, its intellect has faded to something primal and violent, and its dim awareness of its own decay makes it all the more unpredictably vicious.
Page 2: An Anonymous Report[]
- A wyrm bone brought to the bazaar has reportedly begun attacking merchants. We have received numerous other reports, and are currently investigating possible connections. Findings to date suggest the involvement of a reanimator cult, but they have so far proven elusive and have yet to be brought to justice. The investigation continues.
Stats[]
Zertinan Caverns
Great Crystal
Battle[]
Skulwyrms use a wide array of magic, with particularly dangerous ones including Curse (inflicts Disease along with other status ailments) and Disablega. They also have a chance of inflicting instant death with Crushing Fangs and Sonic Fangs.
Strategy[]
Skulwyrm is vulnerable to Silence, which seals away its formidable spells. Other useful statuses to inflict are Poison and Slow. Confuse and Oil are more situational: Confuse will wear off quickly (as soon as the Skulwyrm hits itself) even if the player avoids using physical attacks, while Oil only matters if the player has access to strong fire attacks. Using a Remedy with Nihopalaoa can inflict all these statuses at once.
Like other undead, Skulwyrm is vulnerable to Holy. Holy Lance and Excalibur are useful weapons against it.
Gallery[]
Etymology[]
European dragons. They appear mostly in Celtic and German mythology. They are depicted as flying, fire-breathing reptiles, with magical properties. The word wyrm is the original Germanic-based term for a serpent or dragon, draca being adopted from the Latin draco at an early time.
Wyrm is an alternative name for mythologicalRelated enemies[]
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