Siren is a Guardian Force in Final Fantasy VIII. She is the first non-elemental Guardian Force the player can obtain, and is the weakest offensive summon. She focuses on status effects: her Silent Voice inflicts Silence on all opponents, she learns status attack and defense junctions and a command ability that heals a party member from status ailments, and she has a refine ability that lets one create status healing items from monster spoils. Her other unique abilities are Mag Bonus that yields a permanent stat boost upon level up; Move-Find that lets the player see hidden save and draw points; and refine abilities for making curative magic and magic stones and other tools.
Siren appears as a woman with animalistic features. In place for blonde hair she has golden bird wings extend from her head. Her body is slightly covered by feathers. She is barefoot and has purple claws. Her eyes are purple and she holds a green harp.
Siren can be drawn from Elvoret, the boss fought atop the Dollet Radio Tower during the SeeD field exam. If the player misses Siren, they can draw her from Tri-Point in the final dungeon. If the player fails to draw her from both bosses, Siren is permanently missed. Obtaining Siren in the Steam version earns the player the achievement Siren.
Siren's attack, Silent Voice, deals non-elemental damage and inflicts Silence to all enemies. Siren's summon time is 17.6s, which, according to the Final Fantasy VIII Ultimania, allows the player to boost its damage to around 200% of normal damage using a regular PlayStation controller.
Its damage is calculated as follows:
- $ Damage = 55 * Level / 10 + 35 $
- $ Damage = Damage * (265 - TargetSpr) / 8 $
- $ Damage = Damage * 35 / 256 $
- $ Damage = Damage * Boost / 100 $
- $ Damage = Damage * (100 + SummonMagBonus) / 100 $
The charge time for summoning depends on the compatibility between the character and the GF and the Battle Speed. The greater the compatibility, the less time it takes to summon. Compatibility can be boosted with compatibility boosting items, by casting magic that is the same element as the Guardian Force (or status spells in Siren's case) and by summoning the GF during battle. Compatibility is reduced by using "opposing" magic to the GF's element and other summons.
|Summon Effect||Siren +20, Carbuncle -10, Every other GF -1.6|
|Compatibility Items||Silence Powder +3.2, LuvLuvG +20.2|
|Casting Magic||Silence, +1.6, Berserk +0.6, Blind +0.6, Break +0.6, Confuse +0.6, Pain +0.6, Sleep +0.6, Slow +0.6, Stop +0.6, Esuna -1.2, Dispel -0.8|
The below values are the base compatibility values with all playable characters at the start of the game. Although Seifer cannot junction Siren in a normal playthrough, a default value still exists for his compatibility.
The following table represents the base stats.
Abilities learned naturally by Siren are listed below:
|Refine||1 refines into 3 Status Atks|
|Level 8 (GF Card)||Win||Pub Manager in Dollet|
Siren appears with a water-elemental card.
Sirens are from Greek mythology. In the story of Odysseus, the Sirens are beautiful women who lure sailors with their voices. Odysseus escaped the Sirens by having all his sailors plug their ears with beeswax. He was curious as to what the Sirens sounded like, so he let himself be tied to the mast to ensure he could not fall victim to their voices.
In the French localization she is called Ondine, which may be derived from the water elemental Undine.
- It can be especially hazardous to miss Siren by not drawing from Elvoret, as then the player is unable to make use of the hidden save points scattered throughout the world; there are also many hidden draw points, but they can still be used when unseen. Siren is the first drawable Guardian Force, and thus most easily missed if the player doesn't yet know about this mechanic.
- Siren's Tool-RF is needed to make Dark Matter from 100 Curse Spikes, which teaches Quistis her ultimate Blue Magic, Shockwave Pulsar. Siren needs to be LV100 for this to work.