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Cid Pollendina: Oh, shut up and help me remodel the Sigmascape V1.0 page!
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Sigmascape V1.0, known by players as O5, is the first battle of the Raid Raid Omega: Sigmascape in Final Fantasy XIV: Stormblood.

Story[]

Normal[]

You are once more summoned to Omega's rift between dimensions, this time to conquer the denizens of the Sigmascape. With no spatial anchor to help pinpoint the correct segment of data, you are forced to enter the first battle bereft of any insightful analysis. Senses straining and nerves taut, you could swear you hear a high-pitched whistle echoing within the arena beyond...

Description

Savage[]

The urge to flip switches is almost irresistible...even when you know full well the consequences for doing so. Once more your finger moves as if of its own accord, and activates the second phase of the Savage Initiative. As the gentle arrangement drifts from the terminal, you are transported to a remembered vista of the Sigmascape, each lapping wave of the song swelling the boundary of your memories...

Description

Progression[]

Normal[]


Savage[]

The party starts on a boxcar, approached by the Phantom Train from the right. The Phantom Train is omnidirectional.

First Phase[]

When the fight starts, the Phantom Train will summon "box ghosts". These ghosts deal 300,000 damage if they spawn on top of a player; as such, they should be avoided. The box ghosts cannot be moved through, and can be used to cancel knockback effects.

After this, the Phantom Train casts Saintly Beam on four targets. This is a telegraph which follows the target for some time before locking down on their location, then exploding for around 30,000 damage. Saintly Beams also destroy any ghosts inside their hitboxes, including box ghosts.

The Phantom Train then casts Diabolic Whistle, summoning a ghost on one side of the platform which casts All in the Mind, a knockback away from the ghost. Because falling off the boxcar is fatal, players must be knocked into a box ghost or else use an ability such as Arm's Length which negates the effect.

Shortly after, the Phantom Train uses a tank buster, Doom Strike, followed by ramming the boxcar with Head On, a knockback to the back of the boxcar which also does proximity damage. At the same time, two players will be targeted for splash damage, Diabolic Wind, and then the whole raid will take moderate damage from Acid Rain. To survive this, the party must have mitigation and cannot stack in Diabolic Wind, and should be far away from the collision point.

Once Head On resolves, the Phantom Train again casts Diabolic Whistle to summon several ghosts which drift across the boxcar. Touching one of these ghosts will teleport a player into a passenger car, and they can only escape after slaying the ghost. Moreover, touching a ghost gives all future ghosts a stacking HP buff; since it is necessary to enter passenger cars later in the fight, this may ultimately prove fatal.

After a pair of Saintly Beams, the train casts Diabolic Headlamp, a beam at a targeted player which must be stacked and shared, and also knocks back. After this is another Diabolic Whistle, spawning two ghosts that tether to players, which must be kited into the two Saintly Beams that also spawn, or else slain in a passenger car. Then, the main tank and a random healer are targeted for Diabolic Light, a Prey which deals proximity damage. To deal with this, the targeted healer should drop off their Prey marker on the opposite diagonal point of where the party is stacked, while the targeted tank uses heavy mitigation, and the untargeted healer also mitigates the party's damage taken. Finally, another Doom Strike and Acid Rain, and the Phantom Train goes untargetable.

Adds[]

Eight Putrid Passengers spawn, and while they do light damage they must be slain. Meanwhile, the Phantom Train will target all DPS, then all tanks and healers, for Diabolic Wind. After this, the party must jump on top of the train and slay the Doom Chimney. If this is done quickly enough, the Phantom Train will lose 5% of its health; this makes the DPS check significantly easier. After this, the party jumps down and is inflicted with Throttle, a debuff that will kill them in 20 seconds. Entering a passenger car, or having another party member kill a ghost inside a passenger car, ends Throttle.

Eight ghosts spawn: first two large "tank" ghosts, which do a tank buster, then two small "healer" ghosts, which first inflict Healing Magic Down (which should be cured) and then repeatedly cast a spell which deals around 25,000 damage but inflicts stacks of Bleed on itself, then four moderate "DPS" ghosts, which slowly enrage. Either a tank ghost can be killed in a burst of damage, or each party member will have to deal with a ghost of their role.

Final Phase[]

There are no new mechanics in the final phase; the Phantom Train merely uses them at a faster pace. After the party returns, the Phantom Train casts Diabolic Wind on the healers and Diabolic Headlamp on the party, followed by two Saintly Beams. This is followed by a tether Diabolic Whistle and two Saintly Beams, and then All in the Mind combined with Diabolic Headlamp.

After a Head On and two Saintly Beams, boxes spawn and the Phantom Train casts the marching Diabolic Whistle and a Diabolic Headlamp, which must be aimed so as to not knock the party into a ghost. After four Diabolic Winds, a tether Diabolic Whistle, and two Saintly Beams, the Phantom Train again casts Diabolic Light, on the main tank and a random healer again. It follows with Doom Strike, Acid Rain, Diabolic Headlamp, Acid Rain, two Saintly Beams, and a tether Diabolic Whistle.

Boxes again spawn, along with two Diabolic Winds, and the party will need to adjust on-the-fly to avoid stacking Diabolic Winds with the limited space left by boxes. After two Diabolic Lights and an Acid Rain (which requires heavy mitigation) a Diabolic Headlamp goes out, followed by another Head On and two Diabolic Winds, which is identical to the first Head On.

At this point the Phantom Train uses Acid Rain and boxes again spawn. After a marched Diabolic Whistle and a Diabolic Headlamp that must be aimed appropriately, the DPS are targeted for Diabolic Wind and a tethered Diabolic Whistle. However, no Saintly Beams will spawn, so these ghosts must simply be kited.

Ten seconds after the tethers spawn, the Phantom Train casts an enraged Saintly Beam.

Loot[]

Normal[]

NameTypeiLvDescription
EquipPatch
MaterialsCrafting
Sigmascape ChainMiscellany350A uniquely crafted chain discovered in the Sigmascape. One chain can be traded for a special belt.
14.2
Sigmascape BoltMiscellany350A uniquely crafted bolt discovered in the Sigmascape. One bolt can be traded for a special accessory.
14.2
Sigmascape PedalMiscellany350A uniquely crafted pedal discovered in the Sigmascape. Two pedals can be traded for special foot gear.
14.2

Savage[]

Every week, the player obtains a Datalog, several of which can be exchanged for items of their choice.

NameTypeiLvDescription
EquipPatch
MaterialsCrafting
Sigmascape Datalog v1.0Miscellany370Detailed records of past battles waged in the Sigmascape. Logs of the same type can be traded for special gear.
14.2
Diamond Tassets of FendingWaist370

Defense: 705
Magic Defense: 705
Strength: 149
Vitality: 163
critical hit: 133
Skill Speed: 93

GLA MRD PLD WAR DRK 704.2
Diamond Tassets of MaimingWaist370

Defense: 494
Magic Defense: 388
Strength: 149
Vitality: 163
Direct Hit Rate: 93
critical hit: 133

LNC DRG 704.2
Diamond Tassets of StrikingWaist370

Defense: 388
Magic Defense: 388
Strength: 149
Vitality: 163
Determination: 93
Skill Speed: 133

PGL MNK SAM 704.2
Diamond Tassets of ScoutingWaist370

Defense: 388
Magic Defense: 388
Dexterity: 149
Vitality: 163
Direct Hit Rate: 93
critical hit: 133

ROG NIN 704.2
Diamond Tassets of AimingWaist370

Defense: 388
Magic Defense: 388
Dexterity: 149
Vitality: 163
Determination: 133
Skill Speed: 93

ARC BRD MCH 704.2
Diamond Tassets of CastingWaist370

Defense: 282
Magic Defense: 494
Vitality: 147
Intelligence: 149
critical hit: 93
Spell Speed: 133

THM ACN BLM SMN RDM 704.2
Diamond Earring of HealingEarrings370

Defense: 1
Magic Defense: 1
Mind: 149
Piety: 133
Determination: 93

CNJ WHM SCH AST 704.2
Diamond Necklace of HealingNecklace370

Defense: 1
Magic Defense: 1
Mind: 149
Piety: 133
Spell Speed: 93

CNJ WHM SCH AST 704.2
Diamond Bracelet of FendingBracelets370

Defense: 1
Magic Defense: 1
Strength: 44
Vitality: 163
critical hit: 133
Skill Speed: 93

GLA MRD PLD WAR DRK 704.2
Diamond Bracelet of HealingBracelets370

Defense: 1
Magic Defense: 1
Mind: 149
critical hit: 93
Determination: 133

CNJ WHM SCH AST 704.2
Diamond Ring of SlayingRing370

Defense: 1
Magic Defense: 1
Strength: 149
critical hit: 93
Skill Speed: 133

PGL LNC MNK DRG SAM 704.2
Diamond Ring of AimingRing370

Defense: 1
Magic Defense: 1
Dexterity: 149
Direct Hit Rate: 133
Determination: 93

ARC ROG BRD NIN MCH 704.2
Diamond Ring of HealingRing370

Defense: 1
Magic Defense: 1
Mind: 149
critical hit: 133
Spell Speed: 93

CNJ WHM SCH AST 704.2
Diamond Tassets of HealingWaist370

Defense: 282
Magic Defense: 494
Vitality: 147
Mind: 149
Piety: 93
Determination: 133

CNJ WHM SCH AST 704.2
Diamond Earring of FendingEarrings370

Defense: 1
Magic Defense: 1
Strength: 44
Vitality: 163
Tenacity: 93
Skill Speed: 133

GLA MRD PLD WAR DRK 704.2
Diamond Earring of SlayingEarrings370

Defense: 1
Magic Defense: 1
Strength: 149
Determination: 93
Skill Speed: 133

PGL LNC MNK DRG SAM 704.2
Diamond Earring of AimingEarrings370

Defense: 1
Magic Defense: 1
Dexterity: 149
critical hit: 93
Determination: 133

ARC ROG BRD NIN MCH 704.2
Diamond Earring of CastingEarrings370

Defense: 1
Magic Defense: 1
Intelligence: 149
Direct Hit Rate: 133
Determination: 93

THM ACN BLM SMN RDM 704.2
Diamond Necklace of FendingNecklace370

Defense: 1
Magic Defense: 1
Strength: 44
Vitality: 163
Tenacity: 133
critical hit: 93

GLA MRD PLD WAR DRK 704.2
Diamond Necklace of SlayingNecklace370

Defense: 1
Magic Defense: 1
Strength: 149
Direct Hit Rate: 133
Skill Speed: 93

PGL LNC MNK DRG SAM 704.2
Diamond Necklace of AimingNecklace370

Defense: 1
Magic Defense: 1
Dexterity: 149
critical hit: 93
Determination: 133

ARC ROG BRD NIN MCH 704.2
Diamond Necklace of CastingNecklace370

Defense: 1
Magic Defense: 1
Intelligence: 149
critical hit: 93
Spell Speed: 133

THM ACN BLM SMN RDM 704.2
Diamond Bracelet of SlayingBracelets370

Defense: 1
Magic Defense: 1
Strength: 149
Direct Hit Rate: 93
Determination: 133

PGL LNC MNK DRG SAM 704.2
Diamond Bracelet of AimingBracelets370

Defense: 1
Magic Defense: 1
Dexterity: 149
Determination: 93
Skill Speed: 133

ARC ROG BRD NIN MCH 704.2
Diamond Bracelet of CastingBracelets370

Defense: 1
Magic Defense: 1
Intelligence: 149
Direct Hit Rate: 133
Determination: 93

THM ACN BLM SMN RDM 704.2
Diamond Ring of FendingRing370

Defense: 1
Magic Defense: 1
Strength: 44
Vitality: 163
critical hit: 93
Determination: 133

GLA MRD PLD WAR DRK 704.2
Diamond Ring of CastingRing370

Defense: 1
Magic Defense: 1
Intelligence: 149
Determination: 133
Spell Speed: 93

THM ACN BLM SMN RDM 704.2

Quests[]

No Slowing Down

TypeChronicles of a New Era - Omega
RewardsFFXIV Gil Icon 4252
Start NPCCid
End NPCCid
Patch4.2

Journal

  • Cid is ready to discuss your foray into the Sigmascape.
  • Cid holds a brief strategy meeting prior to your first foray into the Sigmascape. without a reference point within the test world, however, he reluctantly admits that he has nothing to share on the nature of the opponents you might face. Your only option is to go in blind. as before, Alpha will transfer his existential authorization to you just as soon as you have stepped into the unknown... ※In the event that you leave the Interdimensional Rift, you may re-enter by speaking with the Ironworks hand at the Yawn.
  • Alpha stands ready to enter the Sigmascape with you. with no way of knowing what lurks within, you can but check your gear and endeavor to be adaptable. ※Sigmascape V1.0 can be accessed via the Duty Finder.
  • To the bemusement of all concerned, your arrival in the Sigmascape is greeted by a homicidal train... or perhaps the ghost of one. Despite the somewhat unusual nature of your opponent, you set about your task in earnest, and eventually succeed in derailing its murderous ambitions.
  • You have returned to your base of operations in the rift. Speak with Cid, and discuss the aftermath of your phantom encounter.
  • Cid welcomes you back, full of praise for your adaptability in battle. While pleased that you now have a solid point of reference within the Sigmascape, he is nonetheless unable to say with any certainty if the test world is the recreation of a distant realm or a work of pure fiction.

Objectives

  • Speak with Alpha.
  • Use the Duty Finder to enter Sigmascape V1.0.
  • Use the Duty Finder to enter Sigmascape V1.0.
  • Speak with Cid.

Maps[]

Musical themes[]

"A Battle Decisively", an arrangement of "The Decisive Battle" from Final Fantasy VI, plays while fighting the Phantom Train.

"The Phantom Train to Sigmascape", a short arrangement of the introduction to "Phantom Train" from Final Fantasy VI, plays at the beginning of the duty.

Gallery[]

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