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Opens world map.Final Fantasy IV description
Sight is a Level 1 White Magic spell bought for 100 gil at the Village of the Ancients. It can be used by the Freelancer, White Mage, Knight, Scholar, Devout, Sage and Onion Knight. The item Gnomish Bread works the same way.
In the 3D versions, the player has access to the World Map at any time, but it will only display the locations they have already visited. However, using Sight (or a Gnomish Bread) to open the World Map will instead display every visitable location in the game, regardless of whether the player has already been there or not.
Sight is a White Magic spell that allows the player to view the World Map, and has no effect when used in battle. The item Gnomish Bread also allows the player to view the World Map. It has a casting time of 0 and costs 2 MP to use. In the SNES version, the spell can be reflected, but only if the entire party has the Reflect status. The graphic is glitched as it was not intended to be used in battle at all.
In the 3D versions, the World Map is always accessible. Sight allows the player to see the locations of specific towns and caves when used outside, and also allows them to scroll between the maps of the various floors inside dungeons.
Sight allows the player to view the World Map. It is a spell usable by Cecil and costs 2 MP.
In the Delubrum Reginae, a Lost Action called Lost Perception (ロスト・サイトラ, Rosuto Saitora?, lit. Lost Sightra) detects traps within a radius of 15 yalms; if there are no traps within 15 yalms, it alerts the player to the presence of traps with a radius of 36 yalms. An identical action in Eureka exists as a Logos Action, called Perception L (ロゴス・サイトラ, Rogosu Saitora?, lit. Logos Sightra). Noteworthy about these actions is that this seems to be the first time the spell Sightra has appeared in the series.
Sight is a Story Mode ability. It reveals all pieces situated in all Enigma Areas.
Sight comes in three levels of power, each level increasing the chance of meeting a moogle during Field Music Sequences by 7%, 15% and 25%, respectively. Minwu, Bartz, Locke and Tidus learn all three levels of Sight at various levels. Any character can learn Sight Lv 1 by using the Kupo Nut Recipe.
Sight (Lv1) is a proactive ability that costs 16 CP to equip. It is active for the entire length of Field Music Sequences (FMS). It increases the chance of encountering moogles and Fat Chocobo by 7%. It is learned by Cid (level 25), Faris (level 60), Barret (level 30), Tidus (level 65), Aphmau (level 35), Yuna #2 (level 60), Rem (level 30), and Serah (level 25). It can be taught to any character by using Kupo Nut Recipe.
Sight (Lv2) is a proactive ability that costs 24 CP to equip. It is active for the entire length of the FMS. It increases the chance of encountering moogles and Fat Chocobo by 15%. It is learned by Krile (level 40), Locke (level 50), Barret (level 70), Tidus (level 85), Aphmau (level 80), Balthier (level 85), Y'shtola (level 55), Rikku (level 55), and Serah (level 65).
Sight (Lv3) is a proactive ability that costs 34 CP to equip. It is active for the entire length of the FMS. It increases the chance of encountering moogles and Fat Chocobo by 25%. It is learned by Krile (level 80), Locke (level 85), Y'shtola (level 85), Rikku (level 90), and Serah (level 95).
The Sight Spell is able to reveal the entire map of the dungeon floor it is used in, along with the locations of foes, items, traps, and stairs.
It can be cast by reading a Sight spellbook, or by using the "Search" ability, which is learned by the Scholar job at level 3.
Visual perception is the ability to interpret the surrounding environment by processing information that is contained in visible light. The resulting perception is also known as eyesight, sight, or vision.