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Name -Shot: Snipe target with bullets.

Explanation
-Choose a bullet from the item list.
-Use bullets to shoot until the timer reaches 0.
-He can't shoot if there are no bullets.

Menu explanation
Irvine_"Armor_Shot"_from_FINAL_FANTASY_VIII_Remastered

Irvine "Armor Shot" from FINAL FANTASY VIII Remastered

Shot (ショット, Shotto?) is Irvine's Limit Break in Final Fantasy VIII.

To execute the attack, the player chooses a type of ammo to fire multiple times with the trigger button (R1 on PlayStation) at one or all enemies, depending on the ammo type chosen, within a set amount of time. The amount of time depends on the Crisis Level.

Mechanics[]

All shots deal physical damage determined by Irvine's Strength stat and the enemy's Vitality stat. Limit Breaks ignore ST-Atk-J and Elem-Atk-J junctions and never miss. Shot does not awake sleeping enemies.

The Shot's allotted time depends on the Crisis Level in the following way:[1]

  • Crisis Level 1: 8 seconds
  • Crisis Level 2: 12 seconds
  • Crisis Level 3: 20 seconds
  • Crisis Level 4: 26.6 seconds

Crisis Level is a hidden calculation; the lower Irvine's HP is in comparison to his maximum HP, the more ailments he is afflicted with, and the more KO'd active party members he has, the higher his Crisis Level can be.

Shots also have increased critical hit rate:[1]

Where "Luck" is Irvine's Luck stat.

Irvine can freely switch between targets when firing single-target shots, and can end the Limit Break prematurely with the Cancel button (Triangle on PlayStation). When an enemy's HP is reduced to 0 during the Limit Break, additional shots will deal 0 damage.

Shots[]

Shot Atk Pwr Description Image
Normal Shot 16 Regular attack on one enemy. Moderately-quick rate of fire.

Consumes Normal Ammo.

Irvinenormalshot
Scatter Shot 14 Regular attack on all enemies. Moderately-quick rate of fire.

Consumes Shotgun Ammo.

Irvinescattershot
Dark Shot 14 Attack on one enemy with chance to inflict Poison, Blind, Silence, Sleep or Slow. Moderately-quick rate of fire.

Consumes Dark Ammo.

Irvinedarkshot
Flame Shot 40 Fire-elemental attack on all enemies. Moderate rate of fire.

Consumes Fire Ammo.

Irvineflameshot
Canister Shot 60 Regular attack on one enemy. Slow rate of fire.

Consumes Demolition Ammo.

Demolition Ammo
Quick Shot 7 Regular attack on one enemy. Quick rate of fire.

Consumes Fast Ammo.

Irvinequickshot
Armor Shot 80 Defense-ignoring attack on one enemy. Slow rate of fire.

Consumes AP Ammo.

Irvinearmorshot
Hyper Shot 120 Regular attack on one enemy. Slow rate of fire.

Consumes Pulse Ammo.

Irvinehypershot

Ammo list[]

Ammo are refined with Ifrit's Ammo-RF ability.

Ammo Obtain
Normal Ammo Buy for 20 gil from shops
Refine from Screw (1=8)
Shotgun Ammo Buy for 40 gil from shops
Dropped by: Base Leader, Base Soldier, Elite Soldier
Dark Ammo Buy for 300 gil from Cloud's Shop in Esthar
Refine from Poison Powder (1=10), Venom Fang (1=20)
Card Mod: Abadon (1=30)
Fire Ammo Buy for 500 gil from Cloud's Shop in Esthar
Refine from Bomb Fragment (1=20), Fuel (1=10), Red Fang (1=40)
Card Mod: Oilboyle (1=30)
Demolition Ammo Buy for 800 gil from Cloud's shop in Esthar (requires Familiar)
Refine from Cactus Thorn (1=40), Missile (1=20), Running Fire (1=40)
Card Mod: Trauma (1=30)
Fast Ammo Buy for 100 gil from Cloud's shop in Esthar (requires Familiar)
Refine from Normal Ammo (1=1), Shotgun Ammo (1=2)
Card Mod: GIM47N (1=10)
Get 5 from the G-Soldier in Grease Monkey's house in Fishermans Horizon when visiting with Irvine alone.
AP Ammo Refine from: Chef's Knife (1=20), Sharp Spike (1=10),
Get 5 from the G-Soldier in Grease Monkey's house in Fishermans Horizon when visiting with Irvine alone.
Pulse Ammo Refine from: Laser Cannon (1=5), Energy Crystal (1=10), Power Generator (1=20)
Get 5 from the G-Soldier in Grease Monkey's house in Fishermans Horizon when visiting with Irvine alone.

Strategy[]

Capping Irvine's Strength at 255 in tandem with the Vit 0 status effect gets the most out of Shot. True damage output comes with the fast fingers of a skilled player executing the Quick Shot. During the longest of Irvine's Shot rounds, it is possible to expend in excess of 50 Fast Ammo rounds, averaging around 1700–2200 points of damage each, under ideal conditions (Irvine Strength 255, Enemy Defense 0), with critical hits roughly twice that value.

Roughly 120,000 points of damage in one of Irvine's attack rounds is possible here, though in longer fights, such as versus Omega Weapon; this will expend all of Irvine's Fast Ammo shells in a handful of attack rounds, limiting his damage-over-time capabilities. Switching to Normal Shot will let him continue doing considerable damage, as demonstrated in this video.

With Pulse Ammo, each shot will likely reach the 9,999 damage cap, but during even the longest rounds of Shot, only eight volleys are possible, returning a lower damage output than when using the Quick Shot.

Shot is especially useful in Centra Ruins for quickly dispatching Tonberries with Armor Shot. The player can keep Irvine at low health to kill the Tonberries in one move, and refine the Chef's Knives the Tonberries yield into more AP Ammo. Armor Shot is also good for killing Adamantoises, which have high defense.

Other appearances[]

DFFOO Canister Shot

Canister Shot in Opera Omnia

Irvine uses his Shot skills in his spin-off appearances. In Dissidia Final Fantasy Opera Omnia, Irvine's various Shot Limit Breaks make up his entire moveset. His base skill is Canister Shot, while his Level 20 skill is Scatter Shot (prior to an update, it was referred to as "Grapeshot"). His EX ability is Armor Shot. His LD ability is called Alternative Shot, and changes his basic BRV Attack into three charges of Dark Ammo, and his HP Attack into a single charge of Pulse Ammo.

He also uses his Shots in Pictlogica Final Fantasy, Final Fantasy Airborne Brigade, Final Fantasy Brave Exvius, and Final Fantasy Record Keeper.

Citations[]

  1. 1.0 1.1 (2010). "Final Fantasy VIII – Battle Mechanics FAQ". From GameFAQs. Archived from the original on June 19, 2023.
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