
Shock Spikes in World of Final Fantasy.
Shock Spikes (ショックスパイク, Shokku Supaiku?, lit. Shock Spike) is a recurring spell in the Final Fantasy series. It grants the status of the same name to the user, causing enemies to take lightning-elemental magic damage when attacking the user.
Appearances[]
Final Fantasy XI[]
Shock Spikes is a Black Magic spell. The spikes do an amount of damage contingent upon the caster's Enhancing Magic skill and the target's resistance to Lightning damage.
Final Fantasy XIV[]
Shock Spikes appears as an enemy ability used primarily by sylph spellcasters. It grants the Shock Spikes status, dealing lightning damage to anyone who strikes the user with a chance of stunning them.
Version 1.0[]
Originally, Shock Spikes was a rank 8 Conjurer spell during the initial launch of the original version of Final Fantasy XIV. It cost 3 action points to set, 12 MP to use and had no TP cost. Its cast time was 3 seconds while its recast time was 10 seconds. Once unlocked, it could be used by all Disciples of War and Magic.
In addition, it had an upgrade in the form of Shock Spikes II. However, Shock Spikes and its upgrade were dropped in patch 1.20.
Final Fantasy Record Keeper[]

World of Final Fantasy[]
Shock Spikes is a passive ability that allows one to sometimes counter with thunder when hit. It can be used by Metalliskull, Rairamuh, Ramuh, Ramuh★, and Spark Dragon.
Gallery[]
Etymology[]
Shock refers to a dangerous condition that disrupts the blood flow of the body. Electric shock is the physiological reaction or injury caused by electric current passing through the (human) body.