A number of fields are located in the Shinra No. 26[note 1] in Final Fantasy VII. While the hallway was first visited in "A Sleeping Village Dreaming of Outer Space", the rocket becomes the main setting of the quest "Toward the Sea of Stars". Namely, the party travels there to obtain Huge Materia.
Layout[]
Ship Hallway (cockpit)[]
Named Ship Hallway on the menu, but leads to the cockpit.
The exit at the top leads to the cockpit. The ladder at the bottom leads to the duct that leads to the engine room.
When the rocket is at its launch pad in Rocket Town during "A Sleeping Village Dreaming of Outer Space", when Cid is first met, the exit on the left leads to the rocket's access platform.
Cockpit[]
The exit on the right leads to the duct that leads to Materia room. The exit at the bottom leads to a hallway.
Duct (Materia Room)[]
Named "Duct" on the menu, but leads to the Materia Room.
The ladder leads up to the cockpit, the exit at the bottom leads to the Materia Room.
Materia Room[]
The Materia Room is the location where Huge Materia are obtained by entering the correct code. Cid will give hints as Cloud attempts to crack the code. If the player takes note of the hints the code can be solved before the timer expires. The actual code is:
PlayStation | |
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PC | [OK] [SWITCH] [CANCEL] [CANCEL] |
Switch |
Duct (Engine Room)[]
Named "Duct" on the menu, but leads to the Engine Room.
The ladder leads up to the cockpit hallway, the exit at the bottom leads to the Engine Room.
Engine Room[]
Seen first during flashbacks in "A Sleeping Village Dreaming of Outer Space", before being visited in "Toward the Sea of Stars".
The ladder at the end leads up to the engine room duct, the exit at the bottom leads to the hallway to the escape pod.
Ship Hallway (escape pod)[]
Behind the door at the top is the escape pod. The exit at the bottom leads to the engine room.
Escape Pod[]
The escape pod is found in the rocket, and is used to depart back to the planet.
Quests[]
Cid is first met inside the rocket in "A Sleeping Village Dreaming of Outer Space", but the rest of the rocket is not explored proper.
The rocket is the main setting of "Toward the Sea of Stars". After a few battles in the rocket, the player obtains Huge Materia by entering the correct code in the Materia Room.
The Huge Materia earned from the Shinra No. 26 depends on previous Huge Materia earned in "Struggle for the Huge Materia". If the player failed any previous missions, the missed Huge Materia will be earned here, but the player can earn only one. If the player missed no Materia, the Nibel Reactor Materia (blue, not obtainable from previous quest) is obtained here. The order of priority in terms of missed Materia is Corel Reactor (green), Fort Condor Reactor (yellow), then Underwater Reactor (red):
- If the player obtains the green Corel Reactor Huge Materia here, they will be able to synthesize Master Magic from it. If the player missed the Corel Reactor Materia by way of failing to catch up with the Coal Train, completing this mission will allow the player to obtain the Ultima Materia.
- If the player obtains the yellow Fort Condor Reactor Huge Materia here, they will be able to synthesize Master Command from it.
- If the player obtains the red Underwater Reactor Huge Materia here, they will be able to synthesize Master Summon from it.
- If the player obtains the blue Nibel Reactor Huge Materia here, Bahamut ZERO will not become available at Bone Village after "Mako Cannon Rampage", but they will be able to obtain Bahamut ZERO from the Huge Materia should they have Bahamut and Neo Bahamut in their inventory. Since obtaining the blue Materia grants no other utility, the player is better off missing it if they missed one of the Bahamut Materia.
Encounters[]
Encounters | Areas |
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Outside |
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Hallway |