Final Fantasy Wiki
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{{sideicon|FFII|FFIV|IVCCI|IVTAY|FFV|FFVI|FFVIII|FFIX|FFX|X2|FFXI|FFXII|FFXIII|XIII2|LR|FFXIV|FFT|FFTA|FFTA2|FFTS|Type0|Agito|CCMLaaK|FFL3|T4HoL|BravelyD|FFD|DFFOO|TFFCC|TFFASC|PFF|FFRK|FFE|FFWWW|FFBE|WotV|WoFF|FablesCD|FFTCG}}
 
{{sideicon|FFII|FFIV|IVCCI|IVTAY|FFV|FFVI|FFVIII|FFIX|FFX|X2|FFXI|FFXII|FFXIII|XIII2|LR|FFXIV|FFT|FFTA|FFTA2|FFTS|Type0|Agito|CCMLaaK|FFL3|T4HoL|BravelyD|FFD|DFFOO|TFFCC|TFFASC|PFF|FFRK|FFE|FFWWW|FFBE|WotV|WoFF|FablesCD|FFTCG}}
{{Images|FFT|FFTA|FFTS|Type0|T4HoL|BravelyD|DFFOO|PFF|WoFF}}
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{{Image needed|FFT|FFTA|FFTS|Type0|T4HoL|BravelyD|DFFOO|PFF|WoFF}}
 
[[File:FFII PSP Shell.png|thumb|right|300px|Shell in ''[[Final Fantasy II]]''.]]
 
[[File:FFII PSP Shell.png|thumb|right|300px|Shell in ''[[Final Fantasy II]]''.]]
{{Q|Veil of light, ward wizardly might.|[[Yuna]], ''[[Final Fantasy X]]''}}
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{{Quote|Veil of light, ward wizardly might.|[[Yuna]], ''[[Final Fantasy X]]''}}
 
'''Shell''' {{J|シェル|Sheru}} is a recurring spell generally classified as [[White Magic]]. It appears in various games in the [[Final Fantasy series|''Final Fantasy'' series]] and bestows the [[Shell (status)|status effect]] of the same name, which halves all [[Magic (term)|magic]] damage dealt to the target, often including both offensive and curative spells. Some games include the more effective [[Shellga]] spell.
 
'''Shell''' {{J|シェル|Sheru}} is a recurring spell generally classified as [[White Magic]]. It appears in various games in the [[Final Fantasy series|''Final Fantasy'' series]] and bestows the [[Shell (status)|status effect]] of the same name, which halves all [[Magic (term)|magic]] damage dealt to the target, often including both offensive and curative spells. Some games include the more effective [[Shellga]] spell.
   
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== Appearances ==
 
== Appearances ==
 
=== ''[[Final Fantasy II]]'' ===
 
=== ''[[Final Fantasy II]]'' ===
{{Q|Envelops target in magic, raising magic defense.|Description}}
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{{Quote|Envelops target in magic, raising magic defense.|Description}}
 
Shell is a [[White Magic]] spell which increases the [[Magic Defense (stat)|Magic Evade]] of one or all allies, which reduces the success rate of spells and enemy attacks. As the spell's level grows, the spell's effectiveness and success rate increases. The effect can stack, but repeated use on the same unit(s) increases the chance the spell will miss. Any character can learn Shell by having them use the Shell Tome (Shell Scroll in ''[[Final Fantasy Origins|Origins]]'').
 
Shell is a [[White Magic]] spell which increases the [[Magic Defense (stat)|Magic Evade]] of one or all allies, which reduces the success rate of spells and enemy attacks. As the spell's level grows, the spell's effectiveness and success rate increases. The effect can stack, but repeated use on the same unit(s) increases the chance the spell will miss. Any character can learn Shell by having them use the Shell Tome (Shell Scroll in ''[[Final Fantasy Origins|Origins]]'').
   
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=== ''[[Final Fantasy IV]]'' ===
 
=== ''[[Final Fantasy IV]]'' ===
{{Q|Reduces magic damage received.|Description}}
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{{Quote|Reduces magic damage received.|Description}}
 
Shell is a [[White Magic (Final Fantasy IV)|White Magic]] spell. It has a [[Charge Time|casting time]] of 0, costs 10 MP with a 66% Accuracy. It is learned by [[Rosa Joanna Farrell|Rosa]] (level 20), [[Porom]] (level 29), [[Tellah]] (after completing [[Mount Ordeals]]), [[Fusoya]] (default), and [[Cecil Harvey|Paladin Cecil]] (level 33 in 3D version). Shell can be cast on either a single target or an [[Group-cast|entire party]]; this has no impact on its effectiveness. This spell can fail frequently when cast by a character with a low [[Spirit (stat)|Spirit]] stat.
 
Shell is a [[White Magic (Final Fantasy IV)|White Magic]] spell. It has a [[Charge Time|casting time]] of 0, costs 10 MP with a 66% Accuracy. It is learned by [[Rosa Joanna Farrell|Rosa]] (level 20), [[Porom]] (level 29), [[Tellah]] (after completing [[Mount Ordeals]]), [[Fusoya]] (default), and [[Cecil Harvey|Paladin Cecil]] (level 33 in 3D version). Shell can be cast on either a single target or an [[Group-cast|entire party]]; this has no impact on its effectiveness. This spell can fail frequently when cast by a character with a low [[Spirit (stat)|Spirit]] stat.
   
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=== ''[[Final Fantasy VI]]'' ===
 
=== ''[[Final Fantasy VI]]'' ===
{{Q|Places a magical shield around the target that boosts magic defense.|Description}}
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{{Quote|Places a magical shield around the target that boosts magic defense.|Description}}
Shell is an effect spell the [[Esper (Final Fantasy VI)|espers]] [[Alexander (summon)|Alexander]], [[Zona Seeker (Final Fantasy VI)|Zona Seeker]], [[Carbuncle (summon)|Carbuncle]], and [[Unicorn (summon)|Unicorn]] can teach to characters. It costs 15 MP to cast and is vulnerable to [[Runic]]. Shell can be cast by [[Level 70 Magic]], [[Cherry]], [[Moebius]], [[Gilgamesh (Final Fantasy VI boss)|Gilgamesh]], and [[Kaiser Dragon (Final Fantasy VI)|Kaiser Dragon]].
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Shell is an effect spell the [[Esper (Final Fantasy VI)|espers]] [[Alexander (Final Fantasy VI)|Alexander]], [[Zona Seeker (Final Fantasy VI)|Zona Seeker]], [[Carbuncle (Final Fantasy VI)|Carbuncle]], and [[Unicorn (Final Fantasy VI)|Unicorn]] can teach to characters. It costs 15 MP to cast and is vulnerable to [[Runic]]. Shell can be cast by [[Level 70 Magic]], [[Cherry]], [[Moebius (Final Fantasy VI)|Moebius]], [[Gilgamesh (Final Fantasy VI boss)|Gilgamesh]], and [[Kaiser Dragon (Final Fantasy VI)|Kaiser Dragon]].
   
 
=== ''[[Final Fantasy VIII]]'' ===
 
=== ''[[Final Fantasy VIII]]'' ===
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=== ''[[Final Fantasy IX]]'' ===
 
=== ''[[Final Fantasy IX]]'' ===
{{Q|Reduces damage from magic attacks.|Description}}
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{{Quote|Reduces damage from magic attacks.|Description}}
 
[[Garnet Til Alexandros XVII|Dagger]] and [[Eiko Carol|Eiko]] can use the [[Wht Mag (Final Fantasy IX)|White Magic]] spell [[Wht Mag (Final Fantasy IX)#Shell|Shell]] for 6 MP. It can be [[Reflect (status)|reflected]] and works with [[Magic Counter#Final Fantasy IX|Return Magic]]. It is learned for 35 AP from [[Final Fantasy IX weapons#Multina Racket|Multina Racket]], [[Final Fantasy IX weapons#Mythril Racket|Mythril Racket]], [[Final Fantasy IX weapons#Mythril Rod|Mythril Rod]], [[Final Fantasy IX weapons#Wizard Rod|Wizard Rod]], [[Final Fantasy IX armor#Cotton Robe|Cotton Robe]], [[Add-on (Final Fantasy IX)#Gold Choker|Gold Choker]], and [[Add-on (Final Fantasy IX)#Moonstone|Moonstone]]. Shell can be cast by [[Serpion]] and [[Necron (boss)|Necron]].
 
[[Garnet Til Alexandros XVII|Dagger]] and [[Eiko Carol|Eiko]] can use the [[Wht Mag (Final Fantasy IX)|White Magic]] spell [[Wht Mag (Final Fantasy IX)#Shell|Shell]] for 6 MP. It can be [[Reflect (status)|reflected]] and works with [[Magic Counter#Final Fantasy IX|Return Magic]]. It is learned for 35 AP from [[Final Fantasy IX weapons#Multina Racket|Multina Racket]], [[Final Fantasy IX weapons#Mythril Racket|Mythril Racket]], [[Final Fantasy IX weapons#Mythril Rod|Mythril Rod]], [[Final Fantasy IX weapons#Wizard Rod|Wizard Rod]], [[Final Fantasy IX armor#Cotton Robe|Cotton Robe]], [[Add-on (Final Fantasy IX)#Gold Choker|Gold Choker]], and [[Add-on (Final Fantasy IX)#Moonstone|Moonstone]]. Shell can be cast by [[Serpion]] and [[Necron (boss)|Necron]].
   
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=== ''[[Final Fantasy XII]]'' ===
 
=== ''[[Final Fantasy XII]]'' ===
{{Q|The character is enveloped in a magick field, increasing magick resist and reducing magick damage taken. The effect is temporary.|Description}}
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{{Quote|The character is enveloped in a magick field, increasing magick resist and reducing magick damage taken. The effect is temporary.|Description}}
 
In the original version, Shell is a [[Green Magicks (Final Fantasy XII)|Green Magick]] spell. It can be used when its [[License Board|license]], Green Magick 2, is learned for 30 LP, and can be bought for 300 gil in [[Rabanastre]] (after [[Barheim Passage]]), [[Bhujerba]], [[Dreadnought Leviathan|Dreadnought ''Leviathan'']], [[Dalmasca Westersand]] (after ''Leviathan''), [[Ogir-Yensa Sandsea]], [[Nam-Yensa Sandsea]].
 
In the original version, Shell is a [[Green Magicks (Final Fantasy XII)|Green Magick]] spell. It can be used when its [[License Board|license]], Green Magick 2, is learned for 30 LP, and can be bought for 300 gil in [[Rabanastre]] (after [[Barheim Passage]]), [[Bhujerba]], [[Dreadnought Leviathan|Dreadnought ''Leviathan'']], [[Dalmasca Westersand]] (after ''Leviathan''), [[Ogir-Yensa Sandsea]], [[Nam-Yensa Sandsea]].
   
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=== ''[[Final Fantasy XIII]]'' ===
 
=== ''[[Final Fantasy XIII]]'' ===
 
[[File:Shell-ffxiii-icon.png|right]]
 
[[File:Shell-ffxiii-icon.png|right]]
{{Q|Raise target's magic resistance.|Description}}
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{{Quote|Raise target's magic resistance.|Description}}
 
Shell is a [[Synergist (Final Fantasy XIII)|Synergist]] ability that increases the magic resistance of any ally by 33%. It is learned by [[Hope Estheim|Hope]] (stage 2), [[Snow Villiers|Snow]] (stage 7), [[Lightning (Final Fantasy XIII)|Lightning]] (stage 8), and [[Sazh Katzroy|Sazh]] (stage 9).
 
Shell is a [[Synergist (Final Fantasy XIII)|Synergist]] ability that increases the magic resistance of any ally by 33%. It is learned by [[Hope Estheim|Hope]] (stage 2), [[Snow Villiers|Snow]] (stage 7), [[Lightning (Final Fantasy XIII)|Lightning]] (stage 8), and [[Sazh Katzroy|Sazh]] (stage 9).
   
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=== ''[[Final Fantasy Tactics]]'' ===
 
=== ''[[Final Fantasy Tactics]]'' ===
{{Q|White Magick that conjures up invisible, mystical veil to protect the body from magick.|Description}}
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{{Quote|White Magick that conjures up invisible, mystical veil to protect the body from magick.|Description}}
{{Q|Silent light, shield from evil! Shell!|Upon casting ([[PlayStation]])}}
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{{Quote|Silent light, shield from evil! Shell!|Upon casting ([[PlayStation]])}}
 
Shell can be used through the [[White Mage (Tactics)|White Mage]] job it cost 70 JP to learn it. It costs 6 MP to use and has a speed of 25. It casts Shell in a standard cross-shaped area.
 
Shell can be used through the [[White Mage (Tactics)|White Mage]] job it cost 70 JP to learn it. It costs 6 MP to use and has a speed of 25. It casts Shell in a standard cross-shaped area.
   
 
=== ''[[Final Fantasy Tactics Advance]]'' ===
 
=== ''[[Final Fantasy Tactics Advance]]'' ===
{{Q|Envelops target in holy veil. Raises magic res.|Description}}
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{{Quote|Envelops target in holy veil. Raises magic res.|Description}}
 
Shell can be used through the [[White Mage (Tactics Advance)|White Mage]]. It costs 100 AP to master it, 6 MP to cast, and has a range of 4 with a vertical reach of 2. It casts Shell in standard cross-shaped area. It can be stolen through the ability Steal: Ability.
 
Shell can be used through the [[White Mage (Tactics Advance)|White Mage]]. It costs 100 AP to master it, 6 MP to cast, and has a range of 4 with a vertical reach of 2. It casts Shell in standard cross-shaped area. It can be stolen through the ability Steal: Ability.
   
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=== ''[[Final Fantasy Tactics S]]'' ===
 
=== ''[[Final Fantasy Tactics S]]'' ===
{{Abil-stub|Final Fantasy Tactics S}}
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{{Ability section|Final Fantasy Tactics S}}
   
 
=== ''[[Final Fantasy Type-0]]'' ===
 
=== ''[[Final Fantasy Type-0]]'' ===
{{Abil-stub|Final Fantasy Type-0}}
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{{Ability section|Final Fantasy Type-0}}
   
 
==== ''[[Final Fantasy Agito]]'' ====
 
==== ''[[Final Fantasy Agito]]'' ====
{{Abil-stub|Final Fantasy Agito}}
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{{Ability section|Final Fantasy Agito}}
   
 
=== ''[[Final Fantasy Crystal Chronicles: My Life as a King]]'' ===
 
=== ''[[Final Fantasy Crystal Chronicles: My Life as a King]]'' ===
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=== ''[[Theatrhythm Final Fantasy All-Star Carnival]]'' ===
 
=== ''[[Theatrhythm Final Fantasy All-Star Carnival]]'' ===
{{Abil-stub|Theatrhythm Final Fantasy All-Star Carnival}}
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{{Ability section|Theatrhythm Final Fantasy All-Star Carnival}}
   
 
=== ''[[Pictlogica Final Fantasy]]'' ===
 
=== ''[[Pictlogica Final Fantasy]]'' ===
{{Magic-stub|Pictlogica Final Fantasy}}
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{{Magic section|Pictlogica Final Fantasy}}
   
 
==== ''[[Pictlogica Final Fantasy ≒]]'' ====
 
==== ''[[Pictlogica Final Fantasy ≒]]'' ====
{{Abil-stub|Pictlogica Final Fantasy ≒}}
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{{Ability section|Pictlogica Final Fantasy ≒}}
   
 
=== ''[[Final Fantasy Record Keeper]]'' ===
 
=== ''[[Final Fantasy Record Keeper]]'' ===
 
Shell is a White Magic ability with a Rarity of 1☆. It can be cast on one target, doubling Resistance, it can initially be used four times and it can be honed to Rank 5. It can be created by using Minor White Orb x3, Minor Earth Orb x3, Minor Holy Orb x3, and 1000 gil.
 
Shell is a White Magic ability with a Rarity of 1☆. It can be cast on one target, doubling Resistance, it can initially be used four times and it can be honed to Rank 5. It can be created by using Minor White Orb x3, Minor Earth Orb x3, Minor Holy Orb x3, and 1000 gil.
{{Abil-stub|Final Fantasy Record Keeper}}
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{{Ability section|Final Fantasy Record Keeper}}
   
 
=== ''[[Final Fantasy Explorers]]'' ===
 
=== ''[[Final Fantasy Explorers]]'' ===
{{Q|Increase the magical defense of allies within range of you.|Description}}
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{{Quote|Increase the magical defense of allies within range of you.|Description}}
{{Magic-stub|Final Fantasy Explorers}}
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{{Magic section|Final Fantasy Explorers}}
   
 
=== ''[[Final Fantasy World Wide Words]]'' ===
 
=== ''[[Final Fantasy World Wide Words]]'' ===
{{Abil-stub|Final Fantasy World Wide Words}}
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{{Ability section|Final Fantasy World Wide Words}}
   
 
=== ''[[Final Fantasy Brave Exvius]]'' ===
 
=== ''[[Final Fantasy Brave Exvius]]'' ===
{{Abil-stub|Final Fantasy Brave Exvius}}
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{{Ability section|Final Fantasy Brave Exvius}}
   
 
====''[[War of the Visions: Final Fantasy Brave Exvius]]''====
 
====''[[War of the Visions: Final Fantasy Brave Exvius]]''====
{{Abil-stub|War of the Visions: Final Fantasy Brave Exvius}}
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{{Ability section|War of the Visions: Final Fantasy Brave Exvius}}
   
 
=== ''[[World of Final Fantasy]]'' ===
 
=== ''[[World of Final Fantasy]]'' ===
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WoFF Shell.png|''[[World of Final Fantasy]]''.
 
WoFF Shell.png|''[[World of Final Fantasy]]''.
 
FFFCD MBarrier.PNG|''[[Final Fantasy Fables: Chocobo's Dungeon]]''.
 
FFFCD MBarrier.PNG|''[[Final Fantasy Fables: Chocobo's Dungeon]]''.
</gallery>{{galleryincomplete|''[[Final Fantasy XI]]''|''[[Final Fantasy XIII]]''|''[[Final Fantasy XIII-2]]''|''[[Final Fantasy Crystal Chronicles: My Life as a King]]''}}
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</gallery>{{Gallery incomplete|''[[Final Fantasy XI]]''|''[[Final Fantasy XIII]]''|''[[Final Fantasy XIII-2]]''|''[[Final Fantasy Crystal Chronicles: My Life as a King]]''}}
   
 
{{navbox white magic}}
 
{{navbox white magic}}

Revision as of 02:14, 8 February 2020

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FFII PSP Shell

Shell in Final Fantasy II.

Veil of light, ward wizardly might.

Shell (シェル, Sheru?) is a recurring spell generally classified as White Magic. It appears in various games in the Final Fantasy series and bestows the status effect of the same name, which halves all magic damage dealt to the target, often including both offensive and curative spells. Some games include the more effective Shellga spell.

Appearances

Final Fantasy II

Envelops target in magic, raising magic defense.

Description

Shell is a White Magic spell which increases the Magic Evade of one or all allies, which reduces the success rate of spells and enemy attacks. As the spell's level grows, the spell's effectiveness and success rate increases. The effect can stack, but repeated use on the same unit(s) increases the chance the spell will miss. Any character can learn Shell by having them use the Shell Tome (Shell Scroll in Origins).

Shell Tome
Effect Allows the target to learn Shell when used outside of battle. Casts Shell VIII on all allies when used in battle.
Buy Paloom, Poft, Mysidia, Machanon
Cost 400 gil (Origins)
300 gil (Dawn of Souls, 20th Anniversary Edition)

Final Fantasy IV

Reduces magic damage received.

Description

Shell is a White Magic spell. It has a casting time of 0, costs 10 MP with a 66% Accuracy. It is learned by Rosa (level 20), Porom (level 29), Tellah (after completing Mount Ordeals), Fusoya (default), and Paladin Cecil (level 33 in 3D version). Shell can be cast on either a single target or an entire party; this has no impact on its effectiveness. This spell can fail frequently when cast by a character with a low Spirit stat.

The spell is not learnable on on the SNES North American and Easy Type version. This spell is used by Zemus's Malice, but the white magic icon has been removed from its name.

In the 2D releases, Shell boosts its target's Magic Defense stat by 3 points, to a maximum of 255, for the duration of the battle. The spell will automatically fail if its target's Magic Defense is at 255, and during the final battle with Zeromus it is programmed not to work at all. In the 3D release, Shell bestows the Shell status, halving Magic Damage that the party receives, and works properly in the final battle. It can also only be cast once. Its MP cost has been boosted to 15.

Final Fantasy IV -Interlude-

Shell is a White Magic spell known initially by Rosa and Porom. It increase the Magic Defense of all targets at the cost of 10 MP.

Final Fantasy IV: The After Years

Shell is a spell for all White Magic users, it is also an enemy ability used by Boss Gobby, Lord Dragon, and Ultima Weapon. It can be used to target all allies at once.

Final Fantasy V

Shell is a spell for the White Mage job. It is a White Magic Level 4 spell and it can be bought for 3,000 gil at Regole, Castle of Bal, Quelb, and Castle Surgate. It costs 5 MP to cast. It is one of the spells that can be cast from the Wonder Wand for free.

Shell can be cast by Calofisteri, Carbuncle, Gilgamesh at the Big Bridge, Halicarnassus, Harvester, Hades, Necromancer, Zephyrus, and Tiny Mage.

Final Fantasy VI

Places a magical shield around the target that boosts magic defense.

Description

Shell is an effect spell the espers Alexander, Zona Seeker, Carbuncle, and Unicorn can teach to characters. It costs 15 MP to cast and is vulnerable to Runic. Shell can be cast by Level 70 Magic, Cherry, Moebius, Gilgamesh, and Kaiser Dragon.

Final Fantasy VIII

Shell is a Support Magic spell that can be refined from items using GF Diablos's Support Magic Refinement ability, as well as drawn from enemies and draw points. The player can also get one Shell spell from Zell's "love quest" if they give Hot dogs & Red as the answers to a "survey" held by girls at the library, and later return for the results.

Casting Shell in battle boosts compatibility with Carbuncle by 1, and with Cerberus by 0.2, but lowers compatibility with Diablos and Eden by 0.2 as well.

Final Fantasy IX

Reduces damage from magic attacks.

Description

Dagger and Eiko can use the White Magic spell Shell for 6 MP. It can be reflected and works with Return Magic. It is learned for 35 AP from Multina Racket, Mythril Racket, Mythril Rod, Wizard Rod, Cotton Robe, Gold Choker, and Moonstone. Shell can be cast by Serpion and Necron.

Final Fantasy X

Shell is a White Magic spell located on Yuna's section of the Sphere Grid although it can be learned by all characters. This spell halves magical damage, and costs 10 MP to cast. Shell can be cast by Cindy, Guado Guardian (B), Seymour, and Th'uban.

Final Fantasy X-2

Shell is a White Magic spell that reduces damage done by magical attacks for 10 MP. It learned by the White Mage dressphere for 30 AP. It can also be used by any dressphere when equipped with Selene Guard Garment Grid.

It is also an enemy ability used by Garik Ronso, Node A, Node B, Node C, Right Bulwark, Seymour (Fiend Arena), and Unum.

Final Fantasy XI

Shell is a spell that can be learned by Red Mages, White Mages, Scholars, Paladins, and Rune Fencers, though because it is such a low-level spell it can be used by many characters with any of these jobs as a Support Job. It is the earliest in a line of spells that go up to Shell V. Shell applies approximately 10% reduction of magical damage.

Final Fantasy XII

The character is enveloped in a magick field, increasing magick resist and reducing magick damage taken. The effect is temporary.

Description

In the original version, Shell is a Green Magick spell. It can be used when its license, Green Magick 2, is learned for 30 LP, and can be bought for 300 gil in Rabanastre (after Barheim Passage), Bhujerba, Dreadnought Leviathan, Dalmasca Westersand (after Leviathan), Ogir-Yensa Sandsea, Nam-Yensa Sandsea.

In the Zodiac versions, Shell is listed as White Magick 3 license, along with Protect. It can be bought for 250 gil in Rabanastre (after Ba'Gamnan in Lhusu Mines), Nalbina Fortress, Bhujerba, Dreadnought Leviathan, Dalmasca Westersand (after Ondore's Estate), Dyce, Archades or found in Trial Mode Stage 27(with Diamond Armlet). It can be used by the White Mage and Red Battlemage jobs. It is also found in a Diamond Armlet treasure in Trial Mode Stage 27.

Final Fantasy XIII

Shell-ffxiii-icon

Raise target's magic resistance.

Description

Shell is a Synergist ability that increases the magic resistance of any ally by 33%. It is learned by Hope (stage 2), Snow (stage 7), Lightning (stage 8), and Sazh (stage 9).

It is also an enemy ability used by Cid Raines.

Final Fantasy XIII-2

Shell is a Synergist ability that raise target's magic resistance. It is learned by Serah (role level 8), Noel (role level 1), Gahongas (44), Gigantuar (14), Imp (1), Leyak (17), Luminous Puma (1), Mewmao (1), Oannes (4), Sahagin Prince (6), Sazh (23), Thexteron (8), Triffid (1), and Ultros (5). It has an ATB cost of 2 and a duration of 180 seconds.

Lightning Returns: Final Fantasy XIII

Shell can be used by Angel of Valhalla after he's at bond level 2. It can also be used by some enemies.

Final Fantasy XIV (Legacy)

Originally appearing at the initial launch of the "Legacy" version, Shell was a Conjurer ability available at rank 16. It raised the magic defense of all party members within an area-of-effect. However with class changes introduced in Patch 1.31, it was removed as an ability and its effect was fused into the Protect spell with the Proshell trait.

Final Fantasy XIV

While the Conjurer and White Mage's Proshell trait was kept during the entirety of the A Realm Reborn reboot, it was eventually removed at the launch of Final Fantasy XIV: Heavensward for balancing reasons. Instead, Protect was changed to increase both the physical and magic defense of all party members by default.

Patch 4.45 of Final Fantasy XIV: Stormblood reintroduced Shell as a player ability usable in the Forbidden Land, Eureka Pyros instance. Known as Shell L (ロゴス シェル, Rogosu Sheru?, lit. Logos Shell), the ability raises the magic defense stat of a single party member by 1000 points. Shell L can be used by all battle classes and jobs.

Final Fantasy Tactics

White Magick that conjures up invisible, mystical veil to protect the body from magick.

Description

Silent light, shield from evil! Shell!

Upon casting (PlayStation)

Shell can be used through the White Mage job it cost 70 JP to learn it. It costs 6 MP to use and has a speed of 25. It casts Shell in a standard cross-shaped area.

Final Fantasy Tactics Advance

Envelops target in holy veil. Raises magic res.

Description

Shell can be used through the White Mage. It costs 100 AP to master it, 6 MP to cast, and has a range of 4 with a vertical reach of 2. It casts Shell in standard cross-shaped area. It can be stolen through the ability Steal: Ability.

Final Fantasy Tactics A2: Grimoire of the Rift

Shell can be taught to a Green Mage by the War Hammer for 150 AP, and costs 8 MP to cast. Red Mages can also learn Shell through the Mage Masher.

Final Fantasy Tactics S

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Final Fantasy Type-0

Edgar - Chainsaw2This section about an ability in Final Fantasy Type-0 is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Agito

Edgar - Chainsaw2This section about an ability in Final Fantasy Agito is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Crystal Chronicles: My Life as a King

Shell is a level 10 Protection spell, exclusive to the White Mage class, and caps at level 100. It increases allies' Magic Defense and can be used once per battle up to three times a day.

Final Fantasy Legend III

Despite being called Shell, the spell actually works like the Protect spell. The spell raises one character's Defense level by 10 during battle. It cost 8 MP to use, and it can be bought for 400 GP in Dharm (Present).

Final Fantasy: The 4 Heroes of Light

FF4HoL Shell Slot

Shell is a White Magic spell and costs 2 AP to cast. When the spell is used it increases a characters magic defense by 50%. Shell can be given to any character by having a Shell Tome in the character's inventory. The spell can be purchased for 1,000 gil in Guera and Urbeth at night, and in Horne after the player defeats Satan.

Bravely Default

Shell is a level 2 White Magic. It raise the magic defense of one target by 25% for five turns. The upper limit for M.Def is 150%. It costs 5 MP to use. It can be bought in Ancheim for 400 pg.

Final Fantasy Dimensions

Shell requires White Magic Level 5 and 10 MP to use. It can be bought for 6,000 gil in Magic Shops in Chapters 3-5, and it can be cast on either one or all party members.

Dissidia Final Fantasy Opera Omnia

Shell is a Bravery ability from Hope. It raises the party's Magic Damage Resist for 5 turns and the party gains BRV based on the caster's ATK.

Theatrhythm Final Fantasy Curtain Call

Shell (Lv1) is a proactive ability that costs 8 CP to equip. It is active for the entire length of the Battle Music Sequences (BMS). It reduces damage taken from magic-type enemies and has low strength. It is learned by Minwu (default), Cecil (level 5), Faris (level 10), Aerith (default), Garnet (default), Eiko (default), Yuna #2 (level 10), Ace (level 20), Rem (level 10), and Serah (level 5).

Shell (Lv2) is a proactive ability that costs 13 CP to equip. It is active for the entire length of the BMS. It reduces damage taken from magic-type enemies and has medium strength. It is learned by Minwu (level 35), Cecil (level 50), Rosa (level 40), Faris (level 45), Aerith (level 25), Garnet (level 45), Eiko (level 30), Hope (level 90), Y'shtola (level 15), Ramza (level 60), Yuna #2 (level 35), Ace (level 65), Rem (level 50), and Serah (level 50).

Shell (Lv3) is a proactive ability that costs 23 CP to equip. It is active for the entire length of the BMS. It reduces damage taken from magic-type enemies and has full strength. It is learned by Minwu (level 70), Rosa (level 80), Faris (level 85), Aerith (level 85), Eiko (level 65), Y'shtola (level 85), Orlandeau (level 95), Yuna #2 (level 85), Rem (level 85), and Serah (level 85).

Theatrhythm Final Fantasy All-Star Carnival

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Pictlogica Final Fantasy

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Pictlogica Final Fantasy ≒

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Final Fantasy Record Keeper

Shell is a White Magic ability with a Rarity of 1☆. It can be cast on one target, doubling Resistance, it can initially be used four times and it can be honed to Rank 5. It can be created by using Minor White Orb x3, Minor Earth Orb x3, Minor Holy Orb x3, and 1000 gil.

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Final Fantasy Explorers

Increase the magical defense of allies within range of you.

Description
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Final Fantasy World Wide Words

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Final Fantasy Brave Exvius

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War of the Visions: Final Fantasy Brave Exvius

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World of Final Fantasy

Shell is an active ability that lessens magical damage taken on a single target for 2 AP. It can be used by Asterius, Carbuncle, Chocochick, Gilgamesh, Goblin, Joult, Kupicaroon, Largebuncle, Minimantoise, Mythril Giant, Ramewl★, Ramuh★, Water Golem, and Zapt.

It is also an enemy ability used by Gilgamesh and Valefor.

Final Fantasy Fables: Chocobo's Dungeon

MBarrier is a Lv. 4 spell that costs 3 SP to cast and protects Chocobo temporarily from magic damage.

Final Fantasy Trading Card Game

Ovelia's card can use M. Barrier. For the discard of another Ovelia card and Dulling Ovelia, M. Barrier grants the Haste and Brave effects to all the player's other Forwards, and allows them to attack an additional time that turn.

Gallery

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