Shantotto is a warrior of Materia in Dissidia Final Fantasy NT and its arcade version, representing Final Fantasy XI. She is a Marksman-type character. Shantotto returns from her original appearance in the 2008 Dissidia Final Fantasy and Dissidia 012 Final Fantasy, in which she had a very similar combat style.
Shantotto's default player name is Nameless Matron, and her manikin counterpart is renamed Matron of Antiquity.
Shantotto's default costume is "The Federation's Fiend". Its first alternate coloration is based on Belle Shantotto from Final Fantasy XI: A Shantotto Ascension and colors her dress cream with black patterns. The second alternate coloration is based on Domina Shantotto, also from A Shantotto Ascension, and colors her dress black with brown and black patterns.
Her first alternate costume is "Ministerial Vestiture". It is an updated version of her "Black Cloak" EX Mode attire from Dissidia 012 Final Fantasy, and Apururu's attire from Final Fantasy XI. Its first alternate coloration recolors her robes light blue, her hood yellow, and additional white patterns across. The second alternate coloration recolors her robes and hood maroon, and additional white patterns across.
Her second alternate costume is "Wedding Dress". It is an updated version of her "Wedding Dress" DLC attire from Dissidia 012 Final Fantasy, which is in turn based on the special set of clothing with the same name from Final Fantasy XI. The first alternate coloration recolors the dress cream with her brooch sky blue. The second alternation coloration recolors the dress gray with her brooch purple.
Shantotto equips staves as her main weapon. All her staves can be equipped by the player character in Final Fantasy XI, though Shantotto herself never uses them in game.
Her default weapon is the Iridal Staff, wielded by her in the PlayStation Portable Dissidia games, though the orb at the tip no longer changes color when casting its associated elemental spell. Her first alternate weapon is the Plenitas Virga. Her second alternate weapon is the Claustrum. Her third alternate weapon is the mythical weapon Laevateinn. Her fourth alternate weapon is the empyrean weapon Hvergelmir.
Shantotto returns to World B after being summoned by Materia as one of her chosen warriors. She watches as Kefka passes by in jubilation, closely followed by the Cloud of Darkness and Sephiroth. After being briefed by Materia of the new cycle and their goal, Shantotto is disinterested and instead plans to find a way back home to Vana'diel. After leaving Materia's domain, she enlists Firion and Tidus to help with her endeavors.
Along their travels, Shantotto scolds Firion and Tidus for gossiping behind her back as they pass through the Narshe gateway. They encounter Exdeath, who readily attacks them. Shantotto deflects his attack, and together with Tidus prepares a counterattack. They are interrupted when Kefka appears and snatches Tidus and Exdeath into the Pandaemonium gateway. Giving chase, Shantotto engages in a verbal dispute with Ultimecia before battle commences.
The energy born from their fight creates a gateway to the Rift, and Shantotto seizes the chance to escape with Tidus and Firion by blindsiding Ultimecia, Kefka, and Exdeath. Their efforts are in vain, as the planesgorgers descend upon the realm and block their exit. Shantotto begins to speculate another way out, however, a portal opens up beneath her and she accidentally falls in. Shantotto winds up in Alexandria, where Cloud and Bartz are waiting for help to arrive.
Shantotto offers to lead them back to Materia's realm, wanting to inform her of the planesgorgers sapping the life force of this world. Upon arriving at her domain, Materia initially dismisses their concern and asks why they don't simply destroy the planesgorgers themselves. Shantotto, bothered by Materia's ignorance, initiates communication with Spiritus's domain, where the Warrior of Light, Cecil, and Noctis are waiting. Shantotto, Cloud, and Bartz bear witness to the gods agreeing to set aside their differences for the greater good.
A final clash is orchestrated, and Shantotto assists by defending Terra and Y'shtola from a combined magic attack from Ultimecia and the Cloud of Darkness with a more powerful spell of her own. The battle awakens Shinryu, the dragon god responsible for the planesgorgers. Shinryu descends upon the battlefield and Shantotto and the others unleash a direct assault against the dragon god. After a hard-fought battle they claim victory. With the threat finally gone, Shantotto departs from World B, leaving behind a crystal imbued with her essence for Materia to use in her stead.
- Type: Marksman - Shantotto becomes enraged when her HP drops below 2,500, causing her Bravery attacks to deal consecutive hits. She will stay enraged until being incapacitated. Shantotto moves slightly faster when enraged.
Shantotto starts off each battle with slow Bravery attacks that have long range and hit over a wide radius. When she takes more than 1,000 points of HP damage, she enters "enraged" mode, changing the properties of her Bravery attacks; they now fire multiple projectiles over a smaller area, but if all the hits connect they have higher power, and Shantotto can move while using them. In both mode Shantotto's Bravery attacks cover a variety of tactical options to hit opponents directly, pressure them with homing projectiles, and hitting directly above or below them. Her major weakness is her lack of melee options if an opponent gets close to her, and lack of combo potential unless coordinating attacks with a teammate.
|Cast a massive shard of ice that pursues your enemy.|
|Spawn a massive tornado that slowly pursues your opponent.|
|Cause the earth under your enemy's feet to rise up.|
|Cast a fireball that proceeds in a straight line.|
|Cast an aqueous orb that slowly pursues your opponent.|
|Cause lightning to strike your enemy's position.|
|Cast multiple fast-moving ice shards. (Can move while casting, opponent cannot recover during combo)|
|Cast multiple orbs of wind magic that slowly pursue your foe. (Can move while casting, opponent cannot recover during combo)|
|Cause multiple slabs of earth to continually rise up under your enemy's feet. (Can move while casting, opponent cannot recover during combo)|
|Cast multiple fast-moving fireballs. (Can move while casting, opponent cannot recover during combo)|
|Cast multiple aqueous orbs that slowly pursue your enemy.|
|Cause multiple bolts of lightning to strike your opponent's position.|
|Cast a fast-moving poisonous orb that pursues your foe. On hit, it slowly depletes the enemy's bravery for a period of time.|
|Throw your staff at your foe like a boomerang. Range increased when enraged.|
|Cast a magic orb that draws in foes and explodes, reducing their defense on hit. (Hold to charge)|
|Drop orbs of light on your enemy's position, reducing their bravery over time, lowering their defense, and reducing their guard stamina. (Can move while casting)|
|Summon scythes to pursue foes, reduce their bravery over time, reduce their attack power, and stop their bravery from recovering.|
|Colossal Shantotto||EX Skill||-|
|Grow to an immense size and unleash a long-range wave of energy. You will be invincible while performing this ability.|