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|type = Elite Mark
 
|type = Elite Mark
 
|name = Shadowseer
 
|name = Shadowseer
| image = [[File:XII shadowseer render.png|150px]]
+
| image = XII shadowseer render.png
 
| japanese = 闇神
 
| japanese = 闇神
 
| romaji = Yamigami
 
| romaji = Yamigami
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|location = [[Subterra]] (Hell's Challenge); [[Trial Mode]] [[Trial Mode#92|Stage 92]] (''Zodiac'' versions)
 
|location = [[Subterra]] (Hell's Challenge); [[Trial Mode]] [[Trial Mode#92|Stage 92]] (''Zodiac'' versions)
 
}}
 
}}
The '''Shadowseer''' is an [[Hunt (Final Fantasy XII)#Elite Mark|Elite Mark]] from ''[[Final Fantasy XII]]''. The hunt becomes available after the storyline events in [[Pharos (Final Fantasy XII)|Pharos]] at [[Ridorana Cataract|Ridorana]]. It is fought alongside [[Fenrir (Final Fantasy XII)|Fenrir]], [[Slyt]], [[Pandaemonium (Final Fantasy XII)|Pandaemonium]], and [[Phoenix (Final Fantasy XII)|Phoenix]] in both the Subterra and in the ''Zodiac'' versions' [[Trial Mode]] [[Trial Mode#91|Stage 91]] battle. In the Trial Mode an [[Final Fantasy XII items#Elixir|Elixir]] can be rarely [[steal#Final Fantasy XII|stolen]] from it.
+
'''Shadowseer''' is an [[Hunt (Final Fantasy XII)#Elite Mark|Elite Mark]] in ''[[Final Fantasy XII]]''. The hunt becomes available after the storyline events in [[Pharos (Final Fantasy XII)|Pharos]] at [[Ridorana Cataract|Ridorana]]. It is fought alongside [[Fenrir (Final Fantasy XII)|Fenrir]], [[Slyt]], [[Pandaemonium (Final Fantasy XII)|Pandaemonium]], and [[Phoenix (Final Fantasy XII)|Phoenix]] in both the Subterra and in the ''Zodiac'' versions' [[Trial Mode]] [[Trial Mode#91|Stage 91]] battle. In the Trial Mode an [[Final Fantasy XII items#Elixir|Elixir]] can be rarely [[steal#Final Fantasy XII|stolen]] from it.
   
 
==Clan Primer==
 
==Clan Primer==
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| reflect = 50
 
| reflect = 50
 
| combo = 11
 
| combo = 11
  +
| combo rate = 10
 
| status effect = [[Final Fantasy XII enemy abilities#Immobilize|Immobilize]]
 
| status effect = [[Final Fantasy XII enemy abilities#Immobilize|Immobilize]]
  +
| status effect rate = 4
| magicks = [[Final Fantasy XII enemy abilities#Dispelga|Dispelga]], [[Final Fantasy XII enemy abilities#Holy|Holy]], [[Final Fantasy XII enemy abilities#Flare|Flare]], [[Final Fantasy XII enemy abilities#Scathe|Scathe]], [[Final Fantasy XII enemy abilities#Slowga|Slowga]], [[Final Fantasy XII enemy abilities#Immobilize|Immobilizega]], [[Final Fantasy XII enemy abilities#Darkga|Darkga]], [[Final Fantasy XII enemy abilities#Fear|Fearga]], [[Final Fantasy XII enemy abilities#Curse|Curse]], [[Final Fantasy XII enemy abilities#Darkness|Darkness]]
 
  +
| charge time = 25
| technicks = [[Final Fantasy XII enemy abilities#Shock|Shock]], [[Final Fantasy XII enemy abilities#Scourge|Scourge]], [[Final Fantasy XII enemy abilities#Invert|Invert]], [[Final Fantasy XII enemy abilities#Breakart Pentagram|Breakart Pentagram]], [[Final Fantasy XII enemy abilities#Shining Ray|Shining Ray]], [[Final Fantasy XII enemy abilities#Meditate|Meditate]]
 
 
| magicks = [[Final Fantasy XII enemy abilities#Dispelga|Dispelga]], [[Final Fantasy XII enemy abilities#Holy|Holy]], [[Final Fantasy XII enemy abilities#Flare|Flare]], [[Final Fantasy XII enemy abilities#Scathe|Scathe]], [[Final Fantasy XII enemy abilities#Slowga|Slowga]], [[Final Fantasy XII enemy abilities#Immobilize|Immobilizega]], [[Final Fantasy XII enemy abilities#Darkga|Darkga]], [[Final Fantasy XII enemy abilities#Fear|Fearga]], [[Final Fantasy XII enemy abilities#Shock|Shock]], [[Final Fantasy XII enemy abilities#Scourge|Scourge]], [[Final Fantasy XII enemy abilities#Invert|Invert]]
 
| technicks = [[Final Fantasy XII enemy abilities#Breakart Pentagram|Breakart Pentagram]], [[Final Fantasy XII enemy abilities#Shining Ray|Shining Ray]], [[Final Fantasy XII enemy abilities#Meditate|Meditate]], [[Final Fantasy XII enemy abilities#Curse|Curse]], [[Final Fantasy XII enemy abilities#Darkness|Darkness]]
 
| innate augments = [[Final Fantasy XII enemy abilities#Safety|Safety]], [[Final Fantasy XII enemy abilities#No Knockback|No Knockback]], [[Final Fantasy XII enemy abilities#Ignore Vitality|Ignore Vitality]], [[Final Fantasy XII enemy abilities#Ignore Reflect|Ignore Reflect]], [[Final Fantasy XII enemy abilities#Ignore Evade|Ignore Evade]], [[Final Fantasy XII enemy abilities#Low-HP ATK+|Low-HP ATK+]], [[Final Fantasy XII enemy abilities#Low-HP Mag+|Low-HP Mag+]], [[Final Fantasy XII enemy abilities#Low-HP Def+|Low-HP Def+]], [[Final Fantasy XII enemy abilities#Reflect Damage|Reflect Damage]]
 
| innate augments = [[Final Fantasy XII enemy abilities#Safety|Safety]], [[Final Fantasy XII enemy abilities#No Knockback|No Knockback]], [[Final Fantasy XII enemy abilities#Ignore Vitality|Ignore Vitality]], [[Final Fantasy XII enemy abilities#Ignore Reflect|Ignore Reflect]], [[Final Fantasy XII enemy abilities#Ignore Evade|Ignore Evade]], [[Final Fantasy XII enemy abilities#Low-HP ATK+|Low-HP ATK+]], [[Final Fantasy XII enemy abilities#Low-HP Mag+|Low-HP Mag+]], [[Final Fantasy XII enemy abilities#Low-HP Def+|Low-HP Def+]], [[Final Fantasy XII enemy abilities#Reflect Damage|Reflect Damage]]
| conditional augments = With other enemies - [[Final Fantasy XII enemy abilities#Anti-Magick|Anti-Magick]], [[Final Fantasy XII enemy abilities#Magick Wall|Magick Wall]], [[Final Fantasy XII enemy abilities#White Wind|White Wind]]; if HP <50% - [[Final Fantasy XII enemy abilities#Reduce Damage|Reduce Damage]]; if HP <20% - [[Final Fantasy XII enemy abilities#Attack CT0|Attack CT0]], [[Final Fantasy XII enemy abilities#Magick CT0|Magick CT0]]
+
| conditional augments = When a minion is present: [[Final Fantasy XII enemy abilities#Anti-Magick|Anti-Magick]], [[Final Fantasy XII enemy abilities#Magick Wall|Magick Wall]], [[Final Fantasy XII enemy abilities#White Wind|White Wind]]<br/>When HP <50%: [[Final Fantasy XII enemy abilities#Reduce Damage|Reduce Damage]]<br/>When HP <20%: [[Final Fantasy XII enemy abilities#Attack CT0|Attack CT0]] and [[Final Fantasy XII enemy abilities#Magick CT0|Magick CT0]]
 
}}
 
}}
   
  +
==AI script==<!--info is from Split Infinity's guide: https://gamefaqs.gamespot.com/ps2/459841-final-fantasy-xii/faqs/42270-->
==Finding Shadowseer==
 
  +
{{FFXII Enemy AI
The Shadowseer can be found in the Unknown area of [[Subterra]] in the Pharos after placing all the [[Black Orb]]s in the Penumbra, Umbra and Abyssal areas.
 
  +
|magickname1 = [[Final Fantasy XII enemy abilities#Dispelga|Dispelga]]
  +
|magickcond1 = Minion is present and opponent is buffed (25%)
  +
|magickname2 = [[Final Fantasy XII enemy abilities#Holy|Holy]]
  +
|magickcond2 = Minions defeated and HP >50% (25%)
  +
|magickname3 = [[Final Fantasy XII enemy abilities#Shock|Shock]]
  +
|magickcond3 = HP >50% and Shadowseer has performed 10 commands after all minions are defeated (100%)<br/>Use again after each next 20 commands (100%)<br/>HP <50% (25%)
  +
|magickname4 = [[Final Fantasy XII enemy abilities#Scourge|Scourge]]
  +
|magickcond4 = HP <50% and Shadowseer has performed 12 commands after all minions are defeated (100%)<br/>Use again after each next 24 commands (100%)
  +
|magickname5 = [[Final Fantasy XII enemy abilities#Flare|Flare]]
  +
|magickcond5 = HP >50% and Shadowseer has performed 10 commands after using Shock (100%)<br/>HP <50% (25%)
  +
|magickname6 = [[Final Fantasy XII enemy abilities#Scathe|Scathe]]
  +
|magickcond6 = HP <50% and Shadowseer has performed 12 commands after using Scourge (100%)
  +
|magickname7 = [[Final Fantasy XII enemy abilities#Slowga|Slowga]]
  +
|magickcond7 = A minion is present; used on the minion's target (5%)
  +
|magickname8 = [[Final Fantasy XII enemy abilities#Immobilizega|Immobilizega]]
  +
|magickcond8 = A minion is present; used on the minion's target (5%)
  +
|magickname9 = [[Final Fantasy XII enemy abilities#Darkga|Darkga]]
  +
|magickcond9 = A minion is present and has performed 12 commands after being summoned (100%)<br/>HP >50% when all minions are defeated (25%)
  +
|magickname10 = [[Final Fantasy XII enemy abilities#Fearga|Fearga]]
  +
|magickcond10 = A minion is present; use after using after Darkga on closest opponent (100%)<br/>After all minions have been defeated (25%)
  +
|magickname11 = [[Final Fantasy XII enemy abilities#Invert|Invert]]
  +
|magickcond11 = A minion is present; use on the minion's target (25%)
  +
|magickname12 = [[Final Fantasy XII enemy abilities#Curse|Curse]]
  +
|magickcond12 = A minion is present; use on the minion's target (5%)
  +
|technickname1 = [[Final Fantasy XII enemy abilities#Breakart Pentagram|Breakart Pentagram]]
  +
|technickcond1 = Use on an Esper when a minion is present (100%)
  +
|technickname2 = [[Final Fantasy XII enemy abilities#Shining Ray|Shining Ray]]
  +
|technickcond2 = Use at the start of battle (100%)<br/>Use again after each next 11 attacks (100%)
  +
|technickname3 = [[Final Fantasy XII enemy abilities#Darkness|Darkness]]
  +
|technickcond3 = Use after Shining Ray (100%)
  +
|technickname4 = [[Final Fantasy XII enemy abilities#Meditate|Meditate]]
  +
|technickcond4 = MP <20% when a minion is present (100%)
  +
|augmentname1 = [[Final Fantasy XII enemy abilities#Reduce Damage|Reduce Damage]]
  +
|augmentcond1 = When HP <50%
  +
|augmentname2 = [[Final Fantasy XII enemy abilities#Attack CT0|Attack CT0]]
  +
|augmentcond2 = When HP <20%
  +
|augmentname3 = [[Final Fantasy XII enemy abilities#Magick CT0|Magick CT0]]
  +
|augmentcond3 = When HP <20%
  +
}}
  +
  +
==How to find==
 
The Shadowseer can be found in the Unknown area of Subterra underneath the Pharos after placing all the [[Black Orb]]s in the Penumbra, Umbra and Abyssal areas.
   
 
==Battle==
 
==Battle==
 
[[File:Shadowseer battle.jpg|thumb|left|Shadowseer in battle.]]
 
[[File:Shadowseer battle.jpg|thumb|left|Shadowseer in battle.]]
Shadowseer resembles a [[Zombie Mage (Final Fantasy XII)|Zombie Mage]] as well as all the similar enemies of the [[undead]] genus. Despite being vulnerable to Holy, Shadowseer itself is not an undead, though it is weak to [[Holy (element)|Holy]]-elemental damage and absorbs [[Dark (element)|Dark]].
+
Shadowseer resembles a [[Zombie Mage (Final Fantasy XII)|Zombie Mage]] as well as all the similar enemies of the [[undead]] genus. Shadowseer is not an undead though it is weak to [[Holy (element)|Holy]]-elemental damage and absorbs [[Dark (element)|Dark]].
   
After losing a certain amount of HP, Shadowseer will summon [[Pandaemonium (Final Fantasy XII)|Pandaemonium]]. During this time, Shadowseer will put up two palings, becoming invincible. Killing Pandaemonium will drop the palings, allowing the party to injure it until the Shadowseer summons the [[Slyt]]. The Shadowseer will repeat this with the other Pharos [[boss]]es ([[Fenrir (Final Fantasy XII)|Fenrir]] and [[Phoenix (Final Fantasy XII)|Phoenix]]), at which point it will lament that it is out of creatures to summon.
+
After losing a certain amount of HP, Shadowseer will summon [[Pandaemonium (Final Fantasy XII)|Pandaemonium]] and become invincible. Killing Pandaemonium will drop the palings, allowing the party to injure it until the Shadowseer summons the [[Slyt]]. The Shadowseer will repeat this with the other Pharos [[boss]]es ([[Fenrir (Final Fantasy XII)|Fenrir]] and [[Phoenix (Final Fantasy XII)|Phoenix]]), at which point it will lament that it is out of creatures to summon.
   
 
===Strategy===
 
===Strategy===
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==Trivia==
 
==Trivia==
 
*The four bosses that Shadowseer summons allude to the ''Sì Xiàng'', [[Four Symbols|four mythical Chinese beasts]] that correspond to the four directions of the compass. Pandaemonium refers to the Black Tortoise of the North, Slyt refers to the Azure Dragon of the East, Fenrir refers to the White Tiger of the West, and Phoenix refers to the Vermilion Bird of the South. The Shadowseer itself may refer to Heaven and Earth, which unite the four beings. The bestiary describes Shadowseer as determining the fates of those on earth by the movements of celestial bodies, or the heavens.
 
*The four bosses that Shadowseer summons allude to the ''Sì Xiàng'', [[Four Symbols|four mythical Chinese beasts]] that correspond to the four directions of the compass. Pandaemonium refers to the Black Tortoise of the North, Slyt refers to the Azure Dragon of the East, Fenrir refers to the White Tiger of the West, and Phoenix refers to the Vermilion Bird of the South. The Shadowseer itself may refer to Heaven and Earth, which unite the four beings. The bestiary describes Shadowseer as determining the fates of those on earth by the movements of celestial bodies, or the heavens.
*Shadowseer, the [[Hell Wyrm]] boss, [[Diabolos (Final Fantasy XII)|Diabolos]], and the [[Piscodaemon (Final Fantasy XII)|Piscodaemon]] [[Hunt (Final Fantasy XII)|Mark]] all use the Breakart Pentagram ability to do unusually high damage on summoned [[Esper (Final Fantasy XII)|Espers]]. The name is a reference to [[Break Arts]] from ''[[Vagrant Story]]''.
+
*Shadowseer, the [[Hell Wyrm]] boss, [[Diabolos (Final Fantasy XII)|Diabolos]], and the [[Piscodaemon (Final Fantasy XII)|Piscodaemon]] all use the Breakart Pentagram ability to do unusually high damage on summoned [[Esper (Final Fantasy XII)|Espers]]. The name is a reference to [[Break Arts]] from ''[[Vagrant Story]]''.
 
*Much like [[Doctor Cid (boss)|Doctor Cid]] and [[Gilgamesh (Final Fantasy XII boss)|Gilgamesh]], Shadowseer can be stolen from more than once. However, due to the permanent paling that activates when any of its summons are up, the only practical times to steal are at the beginning of the fight and after defeating Phoenix.
 
*Much like [[Doctor Cid (boss)|Doctor Cid]] and [[Gilgamesh (Final Fantasy XII boss)|Gilgamesh]], Shadowseer can be stolen from more than once. However, due to the permanent paling that activates when any of its summons are up, the only practical times to steal are at the beginning of the fight and after defeating Phoenix.
   

Revision as of 21:10, 10 April 2019

Template:Sideicon

Shadowseer is an Elite Mark in Final Fantasy XII. The hunt becomes available after the storyline events in Pharos at Ridorana. It is fought alongside Fenrir, Slyt, Pandaemonium, and Phoenix in both the Subterra and in the Zodiac versions' Trial Mode Stage 91 battle. In the Trial Mode an Elixir can be rarely stolen from it.

Clan Primer

Hunt 44: God Or Devil?

XIIBill-Shadowseer

Mark Bill.

Petitioner: Montblanc
Petitioner's Location: Rabanastre/The Clan Hall
  • A petition has been submitted for the hunting of the Seer (Rank VI). The petitioner is Montblanc in the clan hall in Rabanastre.
  • Hunt accepted. A being claiming to be a god, the Seer, has been creating trouble. This "god" is to be found in the Pharos at Ridorana.
  • Shadowseer defeated! Report to Montblanc in the clan hall.
  • Hunt reported. Montblanc was happy to see another megalomaniacal entity brought to its knees.


Bestiary entry

Being a Seer with the eldritch Power to read the Fate of Men and Kingdoms by the Movements of the celestial Bodies and the Flow of Mist, twisted to a Thing of Evil by a great Flux of umbral Energy. The Shadowseer may draw on both the Power of Darkness and that of Light, being able to summon both Anima of Shadow and Anima of the Sun at once. Fearing its evil Will, Montblanc wisely recognized this Mark.

Stats

AI script

Template:FFXII Enemy AI

How to find

The Shadowseer can be found in the Unknown area of Subterra underneath the Pharos after placing all the Black Orbs in the Penumbra, Umbra and Abyssal areas.

Battle

Shadowseer battle

Shadowseer in battle.

Shadowseer resembles a Zombie Mage as well as all the similar enemies of the undead genus. Shadowseer is not an undead though it is weak to Holy-elemental damage and absorbs Dark.

After losing a certain amount of HP, Shadowseer will summon Pandaemonium and become invincible. Killing Pandaemonium will drop the palings, allowing the party to injure it until the Shadowseer summons the Slyt. The Shadowseer will repeat this with the other Pharos bosses (Fenrir and Phoenix), at which point it will lament that it is out of creatures to summon.

Strategy

The party should use Esuna whenever a member is inflicted with a status ailment. The party members most geared toward magick should cast Holy. The player may also want to equip Holy-elemental weapons, such as the Excalibur.

A good setup is to give a character the Excalibur and Genji Glove, then cast Haste, Bravery, and Berserk, along with any other wanted buffs. The attacker can do even more damage if they simultaneously equip the White Robes.

Rewards

Other appearances

Pictlogica Final Fantasy

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Gallery

Trivia

  • The four bosses that Shadowseer summons allude to the Sì Xiàng, four mythical Chinese beasts that correspond to the four directions of the compass. Pandaemonium refers to the Black Tortoise of the North, Slyt refers to the Azure Dragon of the East, Fenrir refers to the White Tiger of the West, and Phoenix refers to the Vermilion Bird of the South. The Shadowseer itself may refer to Heaven and Earth, which unite the four beings. The bestiary describes Shadowseer as determining the fates of those on earth by the movements of celestial bodies, or the heavens.
  • Shadowseer, the Hell Wyrm boss, Diabolos, and the Piscodaemon all use the Breakart Pentagram ability to do unusually high damage on summoned Espers. The name is a reference to Break Arts from Vagrant Story.
  • Much like Doctor Cid and Gilgamesh, Shadowseer can be stolen from more than once. However, due to the permanent paling that activates when any of its summons are up, the only practical times to steal are at the beginning of the fight and after defeating Phoenix.

Related enemies

The battle requires the party to fight: