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Big non-elemental damage on any one opponent


Shadow Flare (シャドウフレア, Shadou Furea?) is an ability commonly associated with the Mix command, but occasionally as a spell under the Blue Magic class of magic. It is essentially an "evil" version of Flare, often of the Dark element.

Since his appearance in the Kingdom Hearts series, the ability has become associated with Sephiroth from Final Fantasy VII, often being part of his attack arsenal in most spin-off titles. This version of Shadow Flare is known for summoning multiple orbs of darkness to surround enemies, as opposed to being a simple color-swap of the Flare spell.


Final Fantasy III[]

Shadowflare can be randomly called by the Geomancer's Terrain ability in 3D versions, dealing powerful non-elemental damage to a single enemy. It the only terrain ability that can activate in any terrain, but has only a 2% chance of activating in most areas. The only exceptions are a 10% chance of appearing in the World of Darkness, and a 40% chance of appearing in southwest Saronia and Eureka.

Final Fantasy V[]

Shadow Flare can be used by mixing Dark Matter x2. Its base power is 241 and it sets Sap.

Final Fantasy VII[]

Shadow Flare is an Enemy Skill learned from Dragon Zombie, Safer∙Sephiroth, Ruby Weapon, and Ultimate Weapon. It deals massive non-elemental damage to one enemy and costs 100 MP to cast. Shadow Flare's spell power is equal to 7.8125x the base magic damage. Other than gravity-type attacks, Shadow Flare is the most powerful spell. Shadow Flare is reflectable.

Crisis Core -Final Fantasy VII-[]

Genesis Avatar can cast Shadow Flare. It inflicts four hits dealing 800 points of damage with each hit.

Final Fantasy VII Remake[]

Sephiroth uses Shadow Flare: should he cycle through all the elemental infusions and access a dark version, he can already cast it in the final battle's third phase, though he will only summon a single globe of dark energy. During the final phase Sephiroth can cast Shadow Flare regardless of whether he got the chance to do so earlier, and it releases multiple gravitational globes of darkness.

Final Fantasy XIV[]

Shadow Flare is a squadron-exclusive class ability used by most Arcanist units when in dungeon content. When used, the unit will instantly set up an area-of-effect field that deals damage with a potency of 50 and a Sustained Slow of 5% to all targets within the selected location. Enemies that step into the aura will take damage as soon as the next damage "tic" was calculated, or immediately if the spell is cast where they are standing.

From the launch of A Realm Reborn through the entirety of the Stormblood expansion, Shadow Flare was a spell available to the Arcanist class at level 50, as well as its subsequent jobs of Summoner and Scholar. When used by a Scholar, it would automatically be cancelled if the caster would use the Sacred Soil ability. Shadow Flare was removed at the launch of the Shadowbringers expansion.

Shadow Flare is also an enemy ability used by most Ascian bosses. When used, it often deals a moderate unaspected damage attack to the entire player party.

Final Fantasy Tactics A2: Grimoire of the Rift[]

Shadowflare is part of the Keeper's Turning skillset and is the only Turning ability exclusive to him.

Final Fantasy Crystal Chronicles: The Crystal Bearers[]

ShadowFlare is a monster ability the Legion and the Gashadokuro use, firing three consecutive energy blasts at long range to deal heavy damage if not evaded.

Dissidia Final Fantasy[]



Shadow Flare is one of Sephiroth's Bravery attacks where he summons four orbs of darkness that close in on the target. He can use it on the ground initially, and learns to cast it in the air at Level 19. It costs 40 CP to equip and 180 AP to master.

Dissidia 012 Final Fantasy[]

Shadow Flare is one of Sephiroth's Bravery attacks, with longer tracking and increased stun duration. It now costs 30 CP to equip and 80 AP to master.

Dissidia Final Fantasy NT[]

Shadow Flare is one of Sephiroth's Bravery attacks and can only be performed on the ground. It is a powerful explosion of energy, with an added vacuum effect to draw opponents in before it sets off.

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Pictlogica Final Fantasy[]

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Final Fantasy Airborne Brigade[]

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Final Fantasy All the Bravest[]

Shadow Flare is the enemy ability that is used by Ultimate Weapon during battle.

Final Fantasy Record Keeper[]

Shadow Flare is an unique Soul Break exclusive to Sephiroth, available via the katana One-Winged Angel (VII). At the expense of one Soul Gauge segment it deals physical damage to all enemies equal to 350% damage potency of a conventional attack and has 50% chance to inflict Blind for 60 seconds.

Non-Final Fantasy appearances[]

Kingdom Hearts series[]

Shadow Flare is one of Sephiroth's abilities in Kingdom Hearts and Kingdom Hearts II. Sephiroth will conjure several dark orbs to surround him. He often uses this move many times in succession.

Bravely Default[]

Shadowflare is a Compounding ability for the Salve-Maker that inflicts 5,000 dark-elemental damage.

The effect can be created by mixing:

  • Demon Tail + Dragon Fang

Super Smash Bros. Ultimate[]

Shadow Flare is Sephiroth's Side Special attack that plants the opponent with up to five dark orbs that will briefly revolve around the opponent before closing in and racking up the damage. The fireballs can still harm other fighters and can deal a certain amount of damage before they vanish.


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A shadow is an area where direct light from a light source cannot reach due to obstruction by an object. It occupies all of the space behind an opaque object with light in front of it.

A flare is a pyrotechnical phenomenon that produces intense amounts of heat and energy that does not result in an explosion (an immediate release of energy).