Big non-elemental damage on any one opponent

Description

Shadow Flare (シャドウフレア, Shadou Furea?) is a spell usually associated with Blue Magic. It is essentially an "evil" version of Flare, often of the Dark element.

Appearances

Final Fantasy III

Shadowflare is a Geomancer's Terrain ability used randomly while in caves and dungeons. It is powerful and hits a single enemy.

There is a 40% chance of it being used in Southwest Saronia and Eureka, and a mere 2% chance of it being used in deserts, Altar Cave, Mythril Mine, Sealed Cave, Tozus Tunnel, Cave of the Circle, Ancient Ruins, Ancients' Maze, Doga's Grotto, Cave of Shadows, Bahamut's Lair, Falgabard, forest and land on the world map, Dragon's Peak, Castle Sasune, Bahamut's boss fight, Crystal Tower, Dragon Spire, Castle Hein, Goldor Manor, Tower of Owen (except Floor 1), sky terrain and Molten Cave.

Final Fantasy V

Shadow Flare can be used by mixing Dark Matter x2. Its base power is 241 and it sets Sap.

Final Fantasy VII

Shadow Flare is an Enemy Skill learned from Dragon Zombie, Safer∙Sephiroth, Ruby Weapon, and Ultimate Weapon. It deals massive non-elemental damage to one enemy and costs 100 MP to cast. Shadow Flare's spell power is equal to 7.8125x the base magic damage. Other than gravity-type attacks, Shadow Flare is the most powerful spell. Shadow Flare is Reflectable.

Crisis Core -Final Fantasy VII-

Genesis Avatar can cast Shadow Flare. It inflicts four hits dealing 800 points of damage with each hit.

Final Fantasy VII Remake

Sephiroth as the final boss is able to use Shadow Flare: Should he cycle through all the Elemental Infusion and access a dark version of Elemental Infusion, he can already cast it in the third phase, though he will only summon a single globe of dark energy, but at the final phase, Sephiroth can cast Shadow Flare regardless of whether he got the chance to do so and it's enhanced to release multiple gravitational globes of darkness.

Final Fantasy XIV

Shadow Flare icon.

Shadow Flare was a spell available to the Arcanist class at level 50, as well as its subsequent jobs of Summoner and Scholar. It has a 50 potency and lasts 30 seconds, is an area-of-effect aura based on a location of the player's choice, and inflicts the status effect Sustained Slow with a potency of 5%. Enemies that step into the aura will take damage as soon as the next damage "tic" is calculated, or immediately if the spell is cast where they are standing. It has been removed in Shadowbringers.

Shadow Flare is also a spell used by enemies, most often by Ascians or related enemies. This version is often a direct damage attack that hits the entire party.

Final Fantasy Tactics A2: Grimoire of the Rift

Shadowflare is part of the Keeper's Turning skillset and is the only Turning ability exclusive to him.

Final Fantasy Crystal Chronicles: The Crystal Bearers

ShadowFlare is a monster ability the Legion and the Gashadokuro use, firing three consecutive energy blasts at long range to deal heavy damage if not evaded.

Bravely Default

Shadowflare is a Compounding ability for the Salve-Maker that inflicts 5,000 dark-elemental damage.

The effect can be created by mixing:

  • Demon Tail + Dragon Fang

Dissidia Final Fantasy

Fool.

Sephiroth

Shadow Flare is one of Sephiroth's Bravery attacks where he summons four orbs of darkness that close in on the target. He can use it on the ground initially, and learns to cast it in the air at Level 19. It costs 40 CP to equip and 180 AP to master.

Dissidia 012 Final Fantasy

Shadow Flare is one of Sephiroth's Bravery attacks, with longer tracking and increased stun duration. It now costs 30 CP to equip and 80 AP to master.

Dissidia Final Fantasy NT

Shadow Flare is one of Sephiroth's Bravery attacks and can only be performed on the ground. It is a powerful explosion of energy, with an added vacuum effect to draw opponents in before it sets off.

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Pictlogica Final Fantasy

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Final Fantasy Airborne Brigade

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Final Fantasy All the Bravest

Shadow Flare is the enemy ability that is used by Ultimate Weapon during battle.

Final Fantasy Record Keeper

Shadow Flare is an unique Soul Break exclusive to Sephiroth, available via the katana One-Winged Angel (VII). At the expense of one Soul Gauge segment it deals physical damage to all enemies equal to 350% damage potency of a conventional attack and has 50% chance to inflict Blind for 60 seconds.

Non-Final Fantasy appearances

Kingdom Hearts series

Shadow Flare is one of Sephiroth's abilities in Kingdom Hearts and Kingdom Hearts II. Sephiroth will conjure several dark orbs to surround him. He often uses this move many times in succession.

Gallery

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Etymology

A shadow is an area where direct light from a light source cannot reach due to obstruction by an object. It occupies all of the space behind an opaque object with light in front of it.

A flare is a pyrotechnical phenomenon that produces intense amounts of heat and energy that does not result in an explosion (an immediate release of energy).

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