Big non-elemental damage on any one opponent
- 1 Appearances
- 1.1 Final Fantasy III
- 1.2 Final Fantasy V
- 1.3 Final Fantasy VII
- 1.4 Final Fantasy VII Remake
- 1.5 Final Fantasy XIV
- 1.6 Final Fantasy Tactics A2: Grimoire of the Rift
- 1.7 Final Fantasy Crystal Chronicles: The Crystal Bearers
- 1.8 Bravely Default
- 1.9 Dissidia Final Fantasy
- 1.10 Pictlogica Final Fantasy
- 1.11 Final Fantasy Airborne Brigade
- 1.12 Final Fantasy All the Bravest
- 1.13 Final Fantasy Record Keeper
- 2 Non-Final Fantasy appearances
- 3 Gallery
- 4 Etymology
There is a 40% chance of it being used in Southwest Saronia and Eureka, and a mere 2% chance of it being used in deserts, Altar Cave, Mythril Mine, Sealed Cave, Tozus Tunnel, Cave of the Circle, Ancient Ruins, Ancients' Maze, Doga's Grotto, Cave of Shadows, Bahamut's Lair, Falgabard, forest and land on the world map, Dragon's Peak, Castle Sasune, Bahamut's boss fight, Crystal Tower, Dragon Spire, Castle Hein, Goldor Manor, Tower of Owen (except Floor 1), sky terrain and Molten Cave.
Shadow Flare is an Enemy Skill learned from Dragon Zombie, Safer∙Sephiroth, Ruby Weapon, and Ultimate Weapon. It deals massive non-elemental damage to one enemy and costs 100 MP to cast. Shadow Flare's spell power is equal to 7.8125x the base magic damage. Other than gravity-type attacks, Shadow Flare is the most powerful spell. Shadow Flare is Reflectable.
Sephiroth as the final boss is able to use Shadow Flare: Should he cycle through all the Elemental Infusion and access a dark version of Elemental Infusion, he can already cast it in the third phase, though he will only summon a single globe of dark energy, but at the final phase, Sephiroth can cast Shadow Flare regardless of whether he got the chance to do so and it's enhanced to release multiple gravitational globes of darkness.
Shadow Flare was a spell available to the Arcanist class at level 50, as well as its subsequent jobs of Summoner and Scholar. It has a 50 potency and lasts 30 seconds, is an area-of-effect aura based on a location of the player's choice, and inflicts the status effect Sustained Slow with a potency of 5%. Enemies that step into the aura will take damage as soon as the next damage "tic" is calculated, or immediately if the spell is cast where they are standing. It has been removed in Shadowbringers.
Shadow Flare is also a spell used by enemies, most often by Ascians or related enemies. This version is often a direct damage attack that hits the entire party.
Shadowflare is part of the Keeper's Turning skillset and is the only Turning ability exclusive to him.
The effect can be created by mixing:
- Demon Tail + Dragon Fang
Shadow Flare is one of Sephiroth's Bravery attacks where he summons four orbs of darkness that close in on the target. He can use it on the ground initially, and learns to cast it in the air at Level 19. It costs 40 CP to equip and 180 AP to master.
Shadow Flare is one of Sephiroth's Bravery attacks, with longer tracking and increased stun duration. It now costs 30 CP to equip and 80 AP to master.
Shadow Flare is one of Sephiroth's Bravery attacks and can only be performed on the ground. It is a powerful explosion of energy, with an added vacuum effect to draw opponents in before it sets off.
Shadow Flare is the enemy ability that is used by Ultimate Weapon during battle.
Shadow Flare is an unique Soul Break exclusive to Sephiroth, available via the katana One-Winged Angel (VII). At the expense of one Soul Gauge segment it deals physical damage to all enemies equal to 350% damage potency of a conventional attack and has 50% chance to inflict Blind for 60 seconds.
Non-Final Fantasy appearances
Kingdom Hearts series
shadow is an area where direct light from a light source cannot reach due to obstruction by an object. It occupies all of the space behind an opaque object with light in front of it.A
flare is a pyrotechnical phenomenon that produces intense amounts of heat and energy that does not result in an explosion (an immediate release of energy).A