Intangir Bot (talk | contribs) m (Reformatting {{sideicon}} with categoric ancestors) |
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|formations = true |
|formations = true |
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|aiscript = true |
|aiscript = true |
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− | |character = |
+ | |character = Shadow (Final Fantasy VI) |
}} |
}} |
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− | '''Shadow''' is a boss in ''[[Final Fantasy VI]]'' fought in the [[Dragon's Neck Coliseum]] in the [[World of Ruin (Final Fantasy VI)|World of Ruin]], if the player waited for him at the [[Floating Continent (Final Fantasy VI)|Floating Continent]] before jumping on to the ''[[Blackjack (Final Fantasy VI)|Blackjack]]''. After rescuing Shadow from the [[Cave on the Veldt]], betting the [[ |
+ | '''Shadow''' is a [[boss]] in ''[[Final Fantasy VI]]'' fought in the [[Dragon's Neck Coliseum]] in the [[World of Ruin (Final Fantasy VI)|World of Ruin]], if the player waited for him at the [[Floating Continent (Final Fantasy VI)|Floating Continent]] before jumping on to the ''[[Blackjack (Final Fantasy VI)|Blackjack]]''. After rescuing Shadow from the [[Cave on the Veldt]], betting the [[Ichigeki (Final Fantasy VI)|Ichigeki]], found in the same location, will replace [[Typhon (Final Fantasy VI)|Typhon]] with Shadow as the player's opponent. |
== Stats == |
== Stats == |
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Line 40: | Line 40: | ||
| 1 snes location = [[Dragon's Neck Coliseum|Colosseum]] |
| 1 snes location = [[Dragon's Neck Coliseum|Colosseum]] |
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| 1 morph id = 0 |
| 1 morph id = 0 |
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− | | 1 snes special attack = [[ |
+ | | 1 snes special attack = [[Final Fantasy VI enemy abilities#Hit|Hit]] (Level 1 = Attack x 1.5) |
− | | 1 snes sketch = [[Attack (command)|Attack]], [[ |
+ | | 1 snes sketch = [[Attack (command)|Attack]], [[Final Fantasy VI enemy abilities#Hit|Hit]] |
− | | 1 snes control = Attack, [[ |
+ | | 1 snes control = Attack, [[Final Fantasy VI enemy abilities#Hit|Hit]] |
| 1 gba location = [[Dragon's Neck Coliseum]] |
| 1 gba location = [[Dragon's Neck Coliseum]] |
||
− | | 1 gba special attack = [[ |
+ | | 1 gba special attack = [[Final Fantasy VI enemy abilities#Hit|Hit]] (Level 1 = Attack x 1.5) |
− | | 1 gba sketch = [[Attack (command)|Attack]], [[ |
+ | | 1 gba sketch = [[Attack (command)|Attack]], [[Final Fantasy VI enemy abilities#Hit|Hit]] |
− | | 1 gba control = Attack, [[ |
+ | | 1 gba control = Attack, [[Final Fantasy VI enemy abilities#Hit|Hit]] |
| 1 first strike = true |
| 1 first strike = true |
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| sec 2 = Shadow (AI) |
| sec 2 = Shadow (AI) |
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| 2 snes normal attack = Partisan |
| 2 snes normal attack = Partisan |
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| 2 gba normal attack = Partisan |
| 2 gba normal attack = Partisan |
||
− | | 2 snes special attack = [[ |
+ | | 2 snes special attack = [[Final Fantasy VI enemy abilities#Hit|Hit]] (Level 1 = Attack x 1.5) |
− | | 2 gba special attack = [[ |
+ | | 2 gba special attack = [[Final Fantasy VI enemy abilities#Hit|Hit]] (Level 1 = Attack x 1.5) |
| 2 snes sketch = Battle, Hit |
| 2 snes sketch = Battle, Hit |
||
| 2 gba sketch = Attack, Hit |
| 2 gba sketch = Attack, Hit |
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== Battle == |
== Battle == |
||
⚫ | |||
− | Shadow's [[level]], [[HP (stat)|HP]], [[MP (stat)|MP]], and [[Magic Power]] |
+ | Shadow's [[level]], [[HP (stat)|HP]], [[MP (stat)|MP]], and [[Magic Power]] vary. The [[Speed (stat)|speed]] stat can also vary, but the only [[Esper (Final Fantasy VI)|espers]] that gives a [[stat growth|stat boost]] upon level up to speed are the [[Odin (Final Fantasy VI)|Odin]] and [[Cactuar (Final Fantasy VI summon)|Cactuar]] (GBA and later versions only) [[Magicite (Final Fantasy VI)|magicite]]. Both are found in the World of Ruin, and there is no way for Shadow to level up his Speed because Shadow leaves the party after the Floating Continent and rejoins after his battle at the coliseum. The only way his Speed stat will vary is if the player used a cheating device to gain access to these magicites in the [[World of Balance]]. |
− | Shadow was |
+ | Shadow was unequipped on the [[Floating Continent (Final Fantasy VI)|Floating Continent]] and has no equipment; including having no weapon and will attack [[Unarmed (weapon)|unarmed]]. If the player force-equips Shadow via cheats, he will use these equipment during the battle. Since he is classed as a [[party]] member even as an opponent, Shadow needs to load his [[Artificial intelligence|AI]] behavior from an unnamed enemy. The battle itself is easy, since he only has an [[Attack (command)|Attack]] command, but the random factor of the coliseum might make the player's character waste turns on useless spells or abilities. Upon his defeat, Shadow will join the party. |
− | On the |
+ | On the Floating Continent, Shadow can receive a permanent status effect(s) like Poison or Invisible. Once [[Ultima Weapon (Final Fantasy VI boss)|Ultima Weapon]] is defeated, Shadow leaves and the player cannot heal his status effect(s). If the player waits for Shadow on the Floating Continent, he will still have those status effects applied to him when the player faces him in the Dragon's Neck Coliseum. |
− | If Shadow's opponent is [[Gogo (Final Fantasy VI)|Gogo]] and he [[Mimic (ability)|mimics]] Shadow in the coliseum, Gogo will attack himself because Shadow is classed as a |
+ | If Shadow's opponent is [[Gogo (Final Fantasy VI party member)|Gogo]] and he [[Mimic (ability)|mimics]] Shadow in the coliseum, Gogo will attack himself because Shadow is classed as a party member even as an opponent. |
== Formations == |
== Formations == |
||
− | {|class="full-width |
+ | {|class="full-width article-table FFVI" style="text-align:center" |
|-class="a" |
|-class="a" |
||
!rowspan="2" style="width:10%"|Number |
!rowspan="2" style="width:10%"|Number |
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!rowspan="2" style="width:5%"|Magic AP |
!rowspan="2" style="width:5%"|Magic AP |
||
|-class="a" |
|-class="a" |
||
− | !style="width:2.5%" |
+ | !style="width:2.5%"|Normal |
!style="width:2.5%"|Back |
!style="width:2.5%"|Back |
||
− | !style="width:2.5%" |
+ | !style="width:2.5%"|Surrounded |
!style="width:2.5%"|Side |
!style="width:2.5%"|Side |
||
|- |
|- |
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Attack Turns: 1st Turn: Attack (100%) |
Attack Turns: 1st Turn: Attack (100%) |
||
− | == |
+ | == Musical themes == |
Instead of the [[Battle Theme (Final Fantasy VI)|standard battle theme]], [[Shadow (Final Fantasy VI)#Musical themes|Shadow's theme]] plays as the battle theme for this fight. |
Instead of the [[Battle Theme (Final Fantasy VI)|standard battle theme]], [[Shadow (Final Fantasy VI)#Musical themes|Shadow's theme]] plays as the battle theme for this fight. |
||
− | |||
− | == Gallery == |
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− | <gallery> |
||
⚫ | |||
− | </gallery> |
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== Etymology == |
== Etymology == |
||
{{Etym|Shadow}} |
{{Etym|Shadow}} |
||
− | |||
− | == Trivia == |
||
− | * If the player force-equips Shadow via. cheats, he will use these equipment during the battle. |
||
[[ru:Тень (босс)]] |
[[ru:Тень (босс)]] |
||
− | [[Category:Final Fantasy VI |
+ | [[Category:Bosses in Final Fantasy VI]] |
Revision as of 12:49, 21 June 2020
Template:Sideicon Shadow is a boss in Final Fantasy VI fought in the Dragon's Neck Coliseum in the World of Ruin, if the player waited for him at the Floating Continent before jumping on to the Blackjack. After rescuing Shadow from the Cave on the Veldt, betting the Ichigeki, found in the same location, will replace Typhon with Shadow as the player's opponent.
Stats
Shadow
Shadow (AI)
Battle
Shadow's level, HP, MP, and Magic Power vary. The speed stat can also vary, but the only espers that gives a stat boost upon level up to speed are the Odin and Cactuar (GBA and later versions only) magicite. Both are found in the World of Ruin, and there is no way for Shadow to level up his Speed because Shadow leaves the party after the Floating Continent and rejoins after his battle at the coliseum. The only way his Speed stat will vary is if the player used a cheating device to gain access to these magicites in the World of Balance.
Shadow was unequipped on the Floating Continent and has no equipment; including having no weapon and will attack unarmed. If the player force-equips Shadow via cheats, he will use these equipment during the battle. Since he is classed as a party member even as an opponent, Shadow needs to load his AI behavior from an unnamed enemy. The battle itself is easy, since he only has an Attack command, but the random factor of the coliseum might make the player's character waste turns on useless spells or abilities. Upon his defeat, Shadow will join the party.
On the Floating Continent, Shadow can receive a permanent status effect(s) like Poison or Invisible. Once Ultima Weapon is defeated, Shadow leaves and the player cannot heal his status effect(s). If the player waits for Shadow on the Floating Continent, he will still have those status effects applied to him when the player faces him in the Dragon's Neck Coliseum.
If Shadow's opponent is Gogo and he mimics Shadow in the coliseum, Gogo will attack himself because Shadow is classed as a party member even as an opponent.
Formations
Number | Enemies | Encounter flags | Introduction flag | Musical theme | Magic AP | |||
---|---|---|---|---|---|---|---|---|
Normal | Back | Surrounded | Side | |||||
574 | — (Shadow) | Sides, individual | Battle | — | ||||
Shadow at Coliseum special event flag. |
AI script
Attack Turns: 1st Turn: Attack (100%)
Musical themes
Instead of the standard battle theme, Shadow's theme plays as the battle theme for this fight.
Etymology
shadow is an area where direct light from a light source cannot reach due to obstruction by an object. It occupies all of the space behind an opaque object with light in front of it.
A