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Shadow is a playable character in Final Fantasy VI. He is an Assassin who can throw weapons for tremendous damage and can have his dog Interceptor block and counter attacks. He has excellent evasion stats, but to have him in the party in the first segment of the game, the player must recruit him with money and he may randomly leave at various points. Resting in inns with Shadow in the party sometimes triggers dreams that let the player glimpse into his past.

Battle[]

Stats[]

Shadow has high Speed and Strength, but average Stamina and Magic. His most standout stat is Evasion; at 28, he has far and away the highest Evasion in the game.

Name Initial Stats
Strength 39
Speed 38
Stamina 30
Magic 33
Attack 23
Defense 47
Evasion 28%
Magic Defense 25
Magic Evasion 9%
Escape Success 5
HP Gain 51
MP Gain 6
Level Averaging +0
Level HP MP EXP +
2 62 10 32
3 74 14 96
4 88 19 208
5 105 24 400
6 125 30 672
7 147 36 1056
8 171 43 1552
9 197 51 2184
11 252 68 3936
12 282 77 5080
13 317 87 6432
14 356 97 7992
15 400 107 9784
16 450 117 11840
17 504 127 14152
18 561 138 16736
19 622 149 19616
21 754 171 26360
22 823 182 30232
23 895 194 34456
24 971 206 39056
25 1050 218 44072
26 1132 230 49464
27 1218 242 55288
28 1308 255 61568
29 1403 268 68304
31 1602 294 83184
32 1703 307 91384
33 1805 321 100088
34 1907 335 109344
35 2010 349 119136
36 2114 363 129504
37 2220 377 140464
38 2327 392 152008
39 2435 407 164184
41 2656 437 190416
42 2769 452 204520
43 2883 468 219320
44 2999 484 234808
45 3116 500 251000
46 3235 516 267936
47 3355 532 285600
48 3477 549 304040
49 3602 566 323248
51 3860 599 364064
52 3991 614 385696
53 4124 628 408160
54 4258 641 431488
55 4394 653 455680
56 4531 664 480776
57 4670 674 506760
58 4812 683 533680
59 4956 691 561528
61 5248 704 620096
62 5396 709 650840
63 5546 714 682600
64 5698 720 715368
65 5851 726 749160
66 6006 733 784016
67 6162 740 819920
68 6320 747 856920
69 6480 755 895016
71 6802 771 974536
72 6957 779 1016000
73 7108 787 1058640
74 7253 794 1102456
75 7393 801 1147456
76 7529 808 1193648
77 7661 814 1241080
78 7787 820 1289744
79 7907 826 1339672
81 8137 837 1443368
82 8247 842 1497160
83 8355 847 1552264
84 8460 852 1608712
85 8562 857 1666512
86 8662 862 1725688
87 8760 867 1786240
88 8855 873 1848184
89 8947 879 1911552
91 9125 891 2042608
92 9212 897 2110320
93 9297 904 2179504
94 9380 912 2250192
95 9462 921 2322392
96 9542 931 2396128
97 9625 942 2471400
98 9711 954 2548224
99 9799 967 2637112

Equipment[]

Shadow joins the party equipped with a Kunai and Ninja Gear. His weapons draw is limited to daggers and ninja daggers, but he can use almost all of them. His armor is lightweight, consisting of universal shields, hats, and light armor. His ultimate weapon is the Oborozuki.

Several of Shadow's weapons have a chance to inflict Instant Death, which makes him effective in normal battles, but puts him at a disadvantage when facing undead enemies as any undead enemy struck by an Instant Death attack will always trigger it and it will heal them to full HP. When facing such enemies, Shadow must have a back-up weapon or rely on his Throw ability to deal damage. He also gets some extra utility from the Thief's Knife, which has a chance to trigger Mug when attacking. This lets Shadow act as a secondary Thief in tandem with Locke.

Shadow's equipment draw is particularly notable in the World of Balance for the high Evasion and Magic Evasion he can achieve. When equipped with a Thief Knife, a Priest's Miter, and two Zephyr Cloaks, he has 68 Evasion and 49% Magic Evasion, the highest values achievable in the World of Balance. This gives Shadow a very good chance to evade attacks when possible.

Shadow's high Evasion and Magic Evasion continue to grow in the World of Ruin with access to better equipment. A Tortoise Shield offers pitiful defenses unless Shadow is under Imp status, but will continue to offer high Magic Defense with +30 Evasion and Magic Evasion. A Tortoise Shield combined with two Zephyr Cloaks gives Shadow total +50 Evasion and Magic Evasion, even before bonuses from his other equipment are taken into account. Unusually, given his preference for light armor, Shadow is able to equip Genji Armor, which has high defenses and good stat boosts. With the proper build, Shadow can be an extremely durable character in both defensive and evasive stats.

Weapons[]

Daggers Ninja Daggers Universal

Armor[]

Shields Helmets Body Armor

Abilities[]

FFVI Android Throw

Shadow throws shuriken.

Shadow's unique ability is Throw, which lets him throw an equippable weapon or a specialized throwing weapon at opponents. The thrown item is spent and removed from the player's inventory. Several specialized items exist solely to be thrown: the Shuriken, Fuma Shuriken, and Pinwheel deal physical damage to a single target, and the Flame Scroll, Water Scroll, and Lightning Scroll deal magical fire, water, and lightning-elemental damage to all enemies, respectively. Two scrolls are supportive: the Invisibility Scroll grants the user Invisible status and the Shadow Scroll grants them Blink.

Shadow can also throw other weapons: daggers, swords (except the Ultima Weapon), spears, ninja daggers, katanas, rods (except for the Flame Rod, Ice Rod, and Thunder Rod), throwing weapons, and gambler's items (except for the Dice and Fixed Dice).

In the World of Balance, Throw makes Shadow a powerful attacker. Shurikens are cheap and easily bought in bulk, and Throw ignores defense and can deal heavy damage. Shadow's elemental scrolls are almost as powerful as tier-three magic spells and cannot be blocked by Runic or reflect. The Water Scroll is one of the few ways to deal water-elemental damage in the Super NES release; in the Game Boy Advance and 2014 version, the additions of the Flood spell and the Leviathan summon lessens this importance.

In the World of Ruin, Fuma Shurikens are powerful enough to have utility for the rest of the game, but Shadow has the potential to deal far more damage if the player has the money to invest in him. Six of the game's eight elements are covered by weapons sold in the World of Ruin: Flametongue (fire), Icebrand (ice), Thunder Blade (lightning), Trident (water), Gravity Rod (earth), and Holy Rod (holy). There is also the Poison Rod for poison and the Sakura for wind, though they must be purchased in bulk in the World of Balance. When throwing these weapons at an enemy weak to those elements, Shadow can easily hit the damage cap.

The downside is that buying such weapons in even small quantities is extremely expensive, and can run well into hundreds of thousands of gil. If the player has the money to spare, or buys a few weapons at a time for upcoming dungeons, they can be extremely useful to Shadow. A much cheaper but more time-consuming way to boost Shadow's damage is by visiting Dragon's Neck Coliseum, where Fuma Shurikens can repeatedly be bet to win Pinwheels that have higher power. If this is not an appealing option either, Shadow can still deal fine damage with Fuma Shurikens with training to his Strength.

Shadow possesses a permanent, invisible status where, when he is attacked by a physical blow that could be evaded, Interceptor will block it and nullify the damage. There is then a chance Interceptor will counterattack with either Wild Fang or Takedown, both of which deal non-elemental magic damage to one opponent, but will miss if they are under Float status. Interceptor will not aid Shadow on the Floating Continent, and if the player does not wait for Shadow at the end of the Floating Continent, Relm will have Interceptor status instead in the World of Ruin.

Because Interceptor is considered a status effect, it is vulnerable to the Rippler bug, which allows the player to transfer the Interceptor status to another party member or an enemy. If the enemy is then KO'd, Interceptor is lost forever.

Shadow's Desperation Attack is Shadow Fang that deals magical damage to one enemy and inflicts Sap.

Coliseum fighter[]

FFVI Android DNC Combantant Select

Shadow chosen at the Coliseum.

Shadow makes a good character to use in Dragon's Neck Coliseum, as he will never use Throw and it is easy to avoid teaching him any magic. His weaponry to inflict Instant Death give him a chance to win many fights instantly, and he has the Kagenui that randomly casts Stop. Defensively, his high evasion stats combined with Interceptor allow him to avoid many attacks.

Quests[]

Recruitment[]

The first opportunity to recruit Shadow is in Sabin's segment of the Three Scenarios. He appears at Gau's father's house and can be accepted into the party or ignored. Once the Imperial Camp is completed, Shadow has a 1/16 chance of leaving at the end of every standard battle won by the player. This is suspended while aboard the Phantom Train and during the scenes in the Imperial Camp, and he will also not leave if he is the only party member not under KO'd, Petrify Petrify, or Zombie Zombie status. He will not leave in battles with a nonstandard formation (a surrounded, side, or back attack). He will leave automatically when the party arrives at the Baren Falls.

The next chance to have Shadow join is in Kohlingen. If the party has an empty slot, Shadow will offer his services for 3,000 gil. He is liable to leave at any time after winning a battle with the same conditions as before, so recruiting him is a risky prospect, as the party could be left short a member in Zozo, one of the most dangerous areas of the game up to that point. After meeting Ramuh in Zozo, Shadow will automatically leave the party. It is possible to ignore Shadow until Zozo is completed and then return to Kohlingen and recruit him then. However, once the party begins the Opera House segment, Shadow will leave during the first act. Additionally, Shadow will leave if the party returns to Narshe at any point during this portion of the game.

When traveling to Thamasa, Shadow will be a party member with Terra and Locke. He is only present until the party stays at the inn in Thamasa, then leaves.

Aboard the Floating Continent, Shadow will appear near the save point on the western tip of the island. A collapsed path nearby deeper into the area will not open until Shadow is spoken to and accepted into the party. He will remain until the Ultima Weapon is defeated, or if the party chooses to leave the Floating Continent and return to the Blackjack, at which point he will leave. On revisits to the Floating Continent after leaving, Shadow will still be by the save point and will join the party if spoken to, but the collapsed path will open without him and he can be ignored.

FFVI PC Shadow's Return

The party waited for Shadow on the Floating Continent.

To permanently recruit Shadow in the World of Ruin, the party must wait for him to meet up with them before fleeing the Floating Continent. With a six minute time limit to escape, the party must reach the far eastern tip of the continent and trigger the dialogue box to leap onto the Blackjack or wait for Shadow. As long as the party triggers this dialogue with more than five seconds remaining on the timer, Shadow will appear with five seconds left and will automatically escape with them; if there is less than five seconds left when the box closes, Shadow will appear instantly as long as there was more than five seconds when the box appeared. The player does not need to stand in the same spot for the duration of the timer, but must remain in the general vicinity of the eastern tip for Shadow to appear. Assuming Shadow escaped with the party, in the World of Ruin he can be found inside the Cave on the Veldt. When the party approaches him, they will fight the Behemoth King, and then take Shadow back to Thamasa. At this point the party can go to Dragon's Neck Coliseum and bet the Ichigeki (found in the Cave on the Veldt or metamorphed from Ninja, Covert, or Outsider) to face Shadow as a boss, and he will join the party when defeated. He will still join the party even if he wins the match, but the Ichigeki will be lost.

If the party does not wait for Shadow when fleeing the Floating Continent, he will not be available to recruit in the World of Ruin.

Boss[]

FFVI Android DNC Shadow Battle

Shadow fought at the Coliseum.

Shadow must be defeated as a boss in Dragon's Neck Coliseum to recruit him in the World of Ruin. The battle is easy, as Shadow only has the Attack command, but the random factor of the Coliseum might make the player's character waste turns on useless spells or abilities. Defeating Shadow recruits him into the party, this time permanently.

Story role[]

If the player avoided talking to Shadow prior to one of the occasions where he will join the party—Gau's father's house, Kohlingen, and Albrook—then a scene introducing him and allowing the player to name him will trigger at that time. If the player avoided speaking to Shadow before beginning Sabin's scenario and reaches the Imperial Camp without him, there will be an alternate line where Sabin is surprised at the presence of the Empire, as Shadow had not warned him of the camp. Because of how this dialogue is coded (it is dependent on the player having met and named Shadow), it is possible to meet Shadow in South Figaro and then avoid him in Sabin's scenario, and the alternate line will not trigger.

If Shadow was not spoken to in South Figaro and the player travels to the Imperial Camp and recruits Cyan with only Sabin, they can return to Gau's father's house to witness a small graphic oversight: when the scene of Shadow's introduction plays, if Cyan is the party leader, he will not disappear when the rest of the screen fades out.

When meeting Ramuh in Zozo, Shadow has an optional line of dialogue in reaction to Ramuh's sacrifice if he is in the party. This is the only instance in the game of Shadow having alternate dialogue during a cutscene.

Dreams[]

FFVI Android Shadow's Second Dream Flashback

A scene from Shadow's dream.

If the party stays at any inn while Shadow is a party member, there is a 50% chance to view a dream. This does not work in Thamasa, Figaro Castle, Gau's father's house, Narshe's weapon shop and Mobliz's relic shop.

There are four dreams, which, when viewed in sequence, tell the story of Shadow's past. The player can stay at an inn over and over again until all dreams have been viewed. Each dream plays once. A fifth dream is shown while rescuing Shadow in the Cave on the Veldt in the World of Ruin, and a sixth dream belonging to Relm is only viewable if the player allows Shadow to perish on the Floating Continent. All four dreams can be viewed in either the World of Balance or the World of Ruin.

In the mobile/PC version, viewing the four dreams by resting at an inn with him in the party earns the Road to Carnage achievement.

Bugs[]

Because of the means by which Shadow leaves the party in the World of Balance, it is possible to trigger the KO'd party bug and empty party glitch with him. The former causes a Game Over, the latter will freeze the game.

Gallery[]


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