A ruthless assassin cloaked in darkness who some say would even kill his best friend for the right price. Although his loyalty can be sold to the highest bidder, he has been known to show concern for his comrades from time to time. He comes and goes like the wind, but he is always there for his dog, Interceptor.
Description
Shadow is a playable character in Dissidia Final Fantasy Opera Omnia who can be recruited at the end of Chapter 5 of the main storyline.
Contents
Profile[edit | edit source]
Appearance[edit | edit source]
Shadow wears black ninja attire with his hood up and dons a mask, hiding his facial characteristics.
Personality[edit | edit source]

Story[edit | edit source]

Gameplay[edit | edit source]
Equipment[edit | edit source]
Image | Name | Image | Name |
---|---|---|---|
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Shuriken (VI) 手裏剣【VI】 (4★) / 10CP |
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Fuma Shuriken (VI) 風魔手裏剣【VI】 (5★) / 15CP |
Based on its sprite from Final Fantasy VI. | Original design. | ||
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Pinwheel (VI) 風車【VI】 (5★) / 35CP |
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Yamiyoba (VI) 闇夜刃【VI】
|
Original design. | Original weapon. | ||
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Yamiyoba (VI)+ 闇夜刃【VI】+ (6★) / EX+ (100CP) |
- Armor
Image | Name | Image | Name |
---|---|---|---|
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Ninja Gear (VI) 忍びの衣【VI】 (4★) / 20CP |
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Black Cowl (VI) 黒頭巾【VI】 (5★) / 35CP |
Original design. | Original design. | ||
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Assassin Armlet (VI) 暗殺者の篭手【VI】 (5★) / 90CP |
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Assassin Armlet (VI)+ 暗殺者の篭手【VI】+ (6★) / 130CP |
Original armor. |
Abilities[edit | edit source]
Move | Type | Image |
---|---|---|
BRV Attack
ブレイブ攻撃 |
BRV, Ranged | ![]() |
Default 1-hit attack that lowers the enemy's BRV gauge. | ||
HP Attack
HP攻撃 |
HP, Ranged | ![]() |
Default 1-hit attack that lowers the enemy's HP gauge. | ||
Shadow Stealth
無拍子 |
HP, Melee, Buff | ![]() |
Increases BRV based on Attack then raises it by 1.2 before inflicting an HP attack.
Grants Small Speed Up for 3 turns. Grants Medium Attack Up for 8 turns. | ||
Wild Throw
乱れ投げ |
BRV, Ranged | ![]() |
3-HIT BRV attack inflicting random damage. | ||
Throw
なげる |
BRV, Ranged | 200px |
1-HIT stronger BRV attack.
Ignores Defense. Lasts for 10 turns after using Wild Throw when target is broken or when it breaks target. Requires Pinwheel's passive. Condition: enemy is broken before or after Wild Throw. |
Gallery[edit | edit source]

Allusions[edit | edit source]
