With hope in my heart and my chin held high,
I await the day my ship shall once more rule the sky.Captain Setzer
To obtain the Setzer, the player needs to progress the main scenario to Chapter 7, first free time period and finish all the Expert Trials available at the time, to unlock the level 37 trial "Operation Homecoming".
After clearing "Operation Homecoming", the town of Bazz will fall under Dominion control and the player may enter to accept the Task titled "Rumble in the Ruins", which requests the player to eliminate one of the Iron Giants in the Silent Key.
The player can acquire the Setzer from the last area of the Silent Key. The Setzer carries over to a New Game Plus playthrough.
The Setzer can be called from anywhere in Orience with + .
Tilting the left analog stick steers the airship. boosts and brakes. Holding locks on and pressing fires magic shots. lands on accessible terrain.
The airship can fly all over the world, but can only land in areas under Dominion control. It is the only way to reach some normally inaccessible areas.
Airborne enemies that engage the Setzer can be downed by firing magic shots or boosting into them. The amount of gil earned increases with each successive takedown while avoiding attacks.
The enemies encountered midair are either Mid-sized Carriers hovering over Militesi territory or otherwise unspecified dragons. When downing a Militesi Carrier, the soldiers' screams from the Japanese dub can be heard.
From a precise position, it can be fired at and chained indefinitely for 99,999,999 gil, and can still be engaged or ignored at any time. Whether this exploit was intentionally placed in the game is unknown.
The theme that plays when flying the Setzer is "Soar", the sixth track on the third disc of the original soundtrack.
The Setzer appears in the Field Music Sequence for "Soar".