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Setzer is a playable party member in Final Fantasy VI. He is the first playable Gambler in the Final Fantasy series, and his attacks and abilities have a strong element of chance. Setzer brings a mix of physical and magical prowess to the party, leaning more to the former.

Battle[]

Stats[]

Setzer has average stats. His Strength, Stamina, Speed, and Defense are good, but he has poor Magic and Magic Defense. Although Setzer is intended as a physical fighter, his most powerful weapon does not use Strength for damage calculation while his Slot attacks deal magical damage, which means it is more beneficial to train up his Magic than his Strength.

Name Initial Stats
Strength 36
Speed 32
Stamina 32
Magic 29
Attack 18
Defense 48
Evasion 9%
Magic Defense 26
Magic Evasion 1%
Escape Success 4
HP Gain 46
MP Gain 9
Level Averaging +0
Level HP MP EXP +
2 57 13 32
3 69 17 96
4 83 22 208
5 100 27 400
6 120 33 672
7 142 39 1056
8 166 46 1552
9 192 54 2184
11 247 71 3936
12 277 80 5080
13 312 90 6432
14 351 100 7992
15 395 110 9784
16 445 120 11840
17 499 130 14152
18 556 141 16736
19 617 152 19616
21 749 174 26360
22 818 185 30232
23 890 197 34456
24 966 209 39056
25 1045 221 44072
26 1127 233 49464
27 1213 245 55288
28 1303 258 61568
29 1398 271 68304
31 1597 297 83184
32 1698 310 91384
33 1800 324 100088
34 1902 338 109344
35 2005 352 119136
36 2109 366 129504
37 2215 380 140464
38 2322 395 152008
39 2430 410 164184
41 2651 440 190416
42 2764 455 204520
43 2878 471 219320
44 2994 487 234808
45 3111 503 251000
46 3230 519 267936
47 3350 535 285600
48 3472 552 304040
49 3597 569 323248
51 3855 602 364064
52 3986 617 385696
53 4119 631 408160
54 4253 644 431488
55 4389 656 455680
56 4526 667 480776
57 4665 677 506760
58 4807 686 533680
59 4951 694 561528
61 5243 707 620096
62 5391 712 650840
63 5541 717 682600
64 5693 723 715368
65 5846 729 749160
66 6001 736 784016
67 6157 743 819920
68 6315 750 856920
69 6475 758 895016
71 6797 774 974536
72 6952 782 1016000
73 7103 790 1058640
74 7248 797 1102456
75 7388 804 1147456
76 7524 811 1193648
77 7656 817 1241080
78 7782 823 1289744
79 7902 829 1339672
81 8132 840 1443368
82 8242 845 1497160
83 8350 850 1552264
84 8455 855 1608712
85 8557 860 1666512
86 8657 865 1725688
87 8755 870 1786240
88 8850 876 1848184
89 8942 882 1911552
91 9120 894 2042608
92 9207 900 2110320
93 9292 907 2179504
94 9375 915 2250192
95 9457 924 2322392
96 9537 934 2396128
97 9620 945 2471400
98 9706 957 2548224
99 9794 970 2637112

Equipment[]

Setzer joins equipped with Cards, a Mythril Shield, a Mythril Vest, and in the SNES and PS versions he is also equipped with a Bandana. His weapons are limited to gambler's items and daggers, and his armor draw consists of shields, light armor, heavy armor, hats, and helmets. His ultimate weapon in the Dragons' Den is the Final Trump, won from Ice Dragon. He also has a secondary ultimate weapon, the Fixed Dice.

Setzer's equipment draw, save for his ultimate weapons, is subpar. The Gladius allows him to use holy attacks, and two of his late-game weapons, the Viper Darts and the Death Tarot, have a chance to inflict Instant Death.

The Fixed Dice, however, make Setzer one of the most powerful attackers in the game. The dice do damage based on Setzer's level multiplied by each roll of the three die, ignoring defense and Setzer's Strength. They deal several thousand damage on even a mediocre roll and on higher rolls can hit the damage cap. The damage of the Fixed Dice is unaffected by the penalty from equipping the Master's Scroll. The Fixed Dice are located in the final dungeon, but are in one of the first rooms—risking a trip into the tower early in the World of Ruin to get the Fixed Dice is a common strategy among players.

In the late game, the random nature of the Fixed Dice makes Setzer undesirable compared to other characters who can deal comparable damage without relying on chance. The Final Trump consumes Setzer's MP to deal an automatic critical hit and boosts his Strength, Speed, and Stamina, making him a more consistent fighter. He also has the advantage that the Ice Dragon is located near the entrance of Dragons' Den, so players can acquire the Final Trump for him early.

Weapons[]

SetzersCards
Daggers Gambler's items Universal

Armor[]

Shields Helmets Body Armor

Abilities[]

FFVI Slots

Setzer's Slot reels.

Setzer's special ability is Slot. It opens a window to spin three slot reels. The confirm button stops them one at a time, and a fourth press closes the window and Setzer will use an attack based on the results of the reels. When the reels are spinning Slot can be canceled, but not once the first reel is stopped.

If Setzer lines up three random symbols he uses Mysidian Rabbit, restoring a small amount of HP to the party and curing Darkness, Poison, and Sleep. If three symbols line up, Setzer uses an attack determined by the symbols. Setzer's Slot attacks are magical and hit all enemies, with the exception of the three Bar and three 7s combinations. Three bars summons a random esper, and three 7s uses Joker's Death, which kills all enemies ignoring immunity to Instant Death. A "bad" version of Joker's Death occurs when two 7s line up with a Bar, killing the party instead of the enemies.

Setzer's Slot attacks are a gamble to use, but are very effective—they deal non-elemental damage and have high power, and some ignore defense and/or split damage. There exist methods to manipulate the reels to produce favorable results and thus make Slots more consistent, giving Setzer access to attacks equivalent to high-tier magic spells for no MP cost and inability to be reflected, as well as the ability to kill enemies instantly with Joker's Death.

If Setzer equips the Heiji's Jitte relic, Slots becomes Gil Toss, which allows Setzer to damage all enemies at the cost of gil. The amount of gil used is equal to the user's level multiplied by 30.

FFVI Red Card

Red Card.

Setzer's Desperation Attack is Red Card that deals non-elemental magic damage to one enemy. The attack depicts Setzer throwing three volleys of cards at an enemy, but only deals one hit of damage. Red Card is the only instance in the game of an ability sharing an animation with a weapon's attack and is coded differently from other ability animations.

Quests[]

Recruitment[]

In the World of Balance, Setzer joins the party after completing the Magitek Research Facility, during the fight with the Cranes. He is available as a party member for the rest of the World of Balance.

In the World of Ruin, Setzer is recruited in Kohlingen's pub. He is required to finish the game, along with Celes and Edgar. Because only these three need to be recruited to acquire the Falcon, the player could immediately enter Kefka's Tower and defeat the final boss using only them. This is known in the fan community as a "CES challenge", from the initials of the characters.

Story role[]

After the Imperial Banquet, if the party returns to the crashed Blackjack and enters the engine room, Setzer and Professor Cid discuss repairs to the airship. Terra and Locke speak to Setzer about his attachment to the Blackjack, and Setzer mentions his deceased friend Darill.

When meeting Gau's father, Setzer has dialogue when the party takes Gau to Jidoor to teach him manners and to buy him proper clothes. Because Setzer must be recruited by the time the scene is accessible, his dialogue will always trigger, where in the clothing shop he suggests dressing Gau is an outfit identical to his and is rebuffed by the party.

Setzer has the final line of dialogue in Final Fantasy VI before the credits roll, when he responds to Terra thanking him for catching her as she fell from the sky.

Gallery[]

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