Sephiroth is the final boss of Final Fantasy VII Remake fought at the end of "The Turning Point" in Chapter 18, "Destiny's Crossroads".

Party setup[edit | edit source]

During the prior boss encounter with Whisper Harbinger, actions taken by party members besides Cloud earn hidden points that are used to determine which two Avalanche members will join in this battle. If Tifa and Aerith win, they will appear in the order of their ranking. If Barret gets second or first place, he will be the third party member regardless of rank.

Point values are as such:[1]

Barret

  • Ability, Spell, or Item: 24
  • Limit Break: 120
  • Reducing a Whisper to 0 and staggering them: 120

Tifa

  • Ability, Spell, or Item: 20
  • Limit Break: 100
  • Reducing a Whisper to 0 and staggering them: 100
  • Dealing the final blow to Whisper Bahamut or Harbinger: 250

Aerith

  • Ability, Spell, or Item: 44
  • Limit Break: 220
  • Reducing a Whisper to 0 and staggering them: 220
  • Dealing the final blow to Whisper Bahamut or Harbinger: 550

Battle[edit | edit source]

Sephiroth in the final battle.

Sephiroth begins the fight by casting Firaga. Afterwards, he will perform powerful combos and uses Telluric Fury, Aeolian Onslaught and Scintilla as his special sword moves. All can deal considerable damage. His combos and Telluric Fury can be countered by Cloud using Punisher Mode's guard while his Aeolian Onslaught can't. In the first phase, Cloud's counter will interrupt his Telluric Fury and flinch Sephiroth. Sephiroth can deflect attacks with the Masamune, either nullifying or reducing the damage. He continues to cast Firaga and sometimes uses Blizzaga. Cloud can either stagger him and then fling him to another floating piece of a building, or he will be sent flying. This continues until Sephiroth has taken enough damage, after which he will fling Cloud away and either Tifa or Aerith will join him, beginning the second phase, which Sephiroth starts by casting Aeroga.

Sephiroth begins using Thundaga and Boundless Void, which paralyzes Cloud for Sephiroth to deal a powerful 2-hit combo. His most dangerous attack is Hell's Gate, which can reach vast distances and hit both Cloud and the other party member. The shockwaves created by Hell's Gate will break through the characters' guards, and need to be dodged. The places the shockwaves will be produced are indicated by the glowing lines that appear on the ground after Sephiroth plunges his sword in the ground. In Hard Mode, Sephiroth's Masamune In Waiting can block any incoming damage. Cloud and another party member can either stagger and then send Sephiroth crashing down, or Sephiroth will collapse the building they are fighting on with Hell's Gate and simultaneously deal damage. After Sephiroth takes enough damage, he will manifest his wing and use Gravity on Cloud and the other party member, only to be saved by a third party member.

At the third phase, Sephiroth infuses elements, growing the power of his elemental spells and absorbing of the element he infuses with. The abilities he gains vary for each element, and his fighting style changes with each infusion:

  • Fire Infusion grants him Flamewall, creating a longlasting wall of fire that damages any nearby party member. As Sephiroth can teleport, he is unbothered by the flame wall, and will attack aggressively.
  • Lightning Infusion grants him Thunderstorm, calling down powerful bolts of lightning. Sephiroth prefers his ranged energy slashes, chaining thunder strikes soon after.
  • Ice Infusion grants Sephiroth Frostpike, summoning chunks of ice on the battlefield called Frostbite that eventually explode. He prefers ranged beam attacks, Blizzaga, and Hell Gate.
  • Wind Infusion grants Sephiroth Windmail, which causes his sword strikes to be accompanied by numerous secondary strikes that while dealing small damage, can prove devastating combined with its original unhindered attack power. His Aeroga gains homing capabilities and lasts longer than his regular Aeroga.

Before each infusion Sephiroth will use Octaslash, his most devastating physical attack. The only way to prevent this is to stagger him, which can only be done by using the opposite magical element to the element he infused himself with. In time, he will infuse himself with darkness and in addition to being able to cast all the ga-level spells without preparation, gains Shadow Flare, which creates a globe of dark energy that pulls the party in before exploding.

When close to death, Sephiroth summons a ball of fire from the sky. He remains suspended and no longer attacks with the Masamune, but uses Shadow Flare and Heartless Angel: Shadow Flare now summons multiple gravitational orbs of darkness that pull the player in and explode, while Heartless Angel manifests a red field of energy and black feathers that reduce the player's health. Sephiroth also uses dark-energy attacks: when high in the air he fires dark feathers, and while ground-borne he fires dark energy projectiles capable of paralyzing and dealing constant damage. His energy slice covers the entire arena, and if he slams his sword into the ground, he'll create a dark air that damages and repels any nearby party member. Sephiroth must be defeated before the count reaches zero, or else he will use Divine Proclamation and launch another "Supernova", instantly killing the party.

Strategy[edit | edit source]

When the battle begins, only Cloud is available. As it progresses, two more party members will join him. It is best to keep all characters battle ready in the event they are the ones who join the battle.

Combining Elemental Materia Elemental Materia with either Fire Materia Fire Materia or Ice Materia Ice Materia in an armor makes Cloud resist either element. Sephiroth will resist all elements later, and thus using elemental magic will not deal significant damage on him. To make staggering easier, the player should block Telluric Fury with Punisher Mode active to considerably reduce damage and also pressure Sephiroth, making him open to attack with Strong Attack. It is best to not damage him when Scintilla is active, as Sephiroth will counter it with heavy damage. The player should keep blocking with Operator Mode against the element Cloud is not immune against. If the player manages to stagger Sephiroth, he will start using Aerial Onslaught, which is hard to counter with Punisher Mode. Staggering Sephiroth twice will make Hell's Gate available to him.

After enough damage is inflicted, another party member will join. The player should keep attacking and blocking Sephiroth's attacks, and stagger him to advance. When enough damage is dealt, he summons his dark angelic wing (a nod to "One-Winged Angel", which starts playing in the background). A third party member joins next.

In the next phase, Sephiroth becomes much more dangerous. The idea is to pressure him quickly. He attacks relentlessly with elements, depending which infusion is active becoming vulnerable to the opposing element. Aerith is usually the most powerful magic user, and she can use a spell twice in succession with Arcane Ward. Sephiroth's attack pattern is fixed. If the player can't pressure him before the pattern ends, he will unleash Octaslash, his most dangerous ability in this phase. After Octaslash, he uses different infusion, and restarts the pattern.

Once enough damage is inflicted, the final phase begins. Sephiroth must be defeated before his countdown expires. At first, he uses Shadow Flare. The player should evade the orbs, then attack while remaining mindful about their positioning, especially when Sephiroth launches his signature ability, Heartless Angel. Heartless Angel affects a wide area, and anyone inside will have their HP reduced to 1.

Musical themes[edit | edit source]

"One-Winged Angel - Rebirth"
Music

"One-Winged Angel" was Sephiroth's main final boss theme in the original Final Fantasy VII. It returns as his final boss theme for the remake in a new version called "One-Winged Angel - Rebirth", which uses the original lyrics. This version of "One-Winged Angel" has four arrangements, with the third most resembling the original. The song was released as the 10th track on Disc 7 of the Final Fantasy VII Remake Original Soundtrack and was arranged by Yasunori Nishiki.

Behind the scenes[edit | edit source]

Sephiroth and Cloud's final confrontation.

Co-director Naoki Hamaguchi had asked scenario writer Kazushige Nojima if they can have a fight against Sephiroth in Midgar. Because Sephiroth's first true appearance in the original is in a different location, Nojima thought players might not be too happy. Though Hamaguchi had prepared things to convince Nojima, he agreed on the spot.[2]

Cloud's final confrontation against Sephiroth is on a barren field against the background of a starry sky. This is intended to represent the theme(s) of the entirety of Final Fantasy VII.[3] The final cinematic confrontation plays like the final cinematic boss of Final Fantasy VII, using the same angles and posing.

Gallery[edit | edit source]

References[edit | edit source]

  1. FF7 Remake Walkthrough Team (05/25/2020). How to Choose Who Fights Sephiroth FF7 Remake. Archived from the original on August 18, 2020.
  2. Final Fantasy VII Remake Ultimania Interview With Tetsuya Nomura (Accessed: July 17, 2020) at Game8
  3. MKillerby translating the July 22nd Famitsu interview with Yoshinori Kitase (July 22, 2020). Translation: Kitase interview in Famitsu - "The story of the new FF7 has only just begun". Archived from the original on July 22, 2020.
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