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Shield allies from enemy attacks with enhanced defense

Paradigm description

Sentinel is a role in Final Fantasy XIII-2 whose main function is to shield allies from enemy attacks. Serah and Noel start with Sentinel, but Noel is usually more proficient in it. There are also numerous Paradigm Pack monsters that serve as Sentinels. Lightning in the "Lightning's Story: Requiem of the Goddess" DLC scenario has a role based on the Sentinel called Knight.

AI mechanics[edit | edit source]

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Role bonus[edit | edit source]

The Enhanced Role ability adds 1 rank; if the wearer has no boosts they would instead be treated as having Bonus Boost I and so forth.

Role Status Self Bonus Self Bonus Ally Bonus Ally Bonus
Starting Damage Reduction 40% Wound Reduction 30% Damage Reduction 7% Wound Reduction 5%
Bonus Boost I Damage Reduction 45% Wound Reduction 33% Damage Reduction 7% Wound Reduction 5%
Bonus Boost II Damage Reduction 50% Wound Reduction 36% Damage Reduction 9% Wound Reduction 7%
Enhanced Sentinel Damage Reduction 53% Wound Reduction 39% Damage Reduction 10% Wound Reduction 8%

Abilities[edit | edit source]

Auto-cover[edit | edit source]

Stock a set of commands focused on protecting allies.

Description

Sentinel abilities are considered physical-based, thus Sentinels cannot act if afflicted with Pain.

Playable characters[edit | edit source]

Ability ATB Mod Effect Role Level
Serah Noel
Provoke 1 0.0 Entice enemies in range to attack you. 1 1
Steelguard 1 0.0 Defend, boosting physical and magic resistance each time you are attacked. 3
Mediguard 1 0.0 Defend while gradually recovering HP. 3
Element Guard 1 0.0 When defending, enhance all allies' resistance to elemental damage. 10 18
Entrench 1 1.8 Counterattack after defending, dealing more damage the longer you defend. 14
Vendetta 1 1.8 Counterattack after defending, dealing more damage the more you are attacked. 26

Paradigm Pack[edit | edit source]

Ability ATB Mod Monster (level) Infusible
Provoke 1 0.0 All tameable Sentinel monsters: level 1 (except Navidon) N
Entice enemies in range to attack the you.
Challenge 1 0.0 Bunkerbeast (19), Calautidon (80), Lancer (16), Metalligantuar (33), Navidon (1), Pulse Gladiator (8), Silver Chocobo (14), Snow (10), Tezcatlipoca (37), Xolotl (34) Y
Force a single enemy to attack you.
Steelguard 1 0.0 Bunkerbeast (1), Calautidon (6), Flandit (5), Goblin Chieftain (1), Major Moblin (1), Metal Gigantuar (2), Pulse Gladiator (1), Pulse Knight (7), Pulse Soldier (7), Silver Chocobo (1), Tezcatlipoca (2), Xolotl (2) Y
Defend, boosting physical and magic resistance each time you are attacked.
Mediguard 1 0.0 Calautidon (54), Flandit (87), Goblin Chieftain (34), Lancer (1), Pulsework Knight (12), Silver Chocobo (29), Snow (1) Y
Defend while gradually recovering HP.
Element Guard 1 0.0 Bunkerbeast (36), Flandit (54), Goblin Chieftain (36), Lancer (17), Major Moblin (26), Metalligantuar (42), Navidon (1), Pulse Gladiator (30), Pulse Knight (10), Snow (8), Tezcatlipoca (30), Xolotl (30) Y
When defending, enhance all allies' resistance to elemental damage.
Entrench 1 1.8 Bunkerbeast (65), Flandit (93), Navidon (12), Pulse Gladiator (18), Metalligantuar (9), Snow (11), Tezcatlipoca (48), Xolotl (40) Y
Counterattack after defending, dealing more damage the longer you defend.
Vendetta 1 1.8 Calautidon (1), Flandit (37), Goblin Chieftain (4), Lancer (7), Major Moblin (13), Metal Gigantuar (6), Navidon (1), Pulse Gladiator (4), Pulse Soldier (16), Silver Chocobo (5), Snow (4), Tezcatlipoca (19), Xolotl (19) Y
Counterattack after defending dealing, more damage the more you are attacked.

Knight[edit | edit source]

The Knight is role exclusive to Lightning in the "Requiem of the Goddess" downloadable content scenario. Its unique ability, Immortality, renders Lightning invincible for each ATB gauge segment used.

Ability ATB Effect Level
Immortality 1 Reduces damage taken (Reduces all damage to "GUARD" effectively nullifying all received damage.) and raises status ailment resistance. Initial

Passive abilities[edit | edit source]

Playable characters[edit | edit source]

Ability Effect Role Level
Serah Noel
Fringeward Reduce damage to nearby allies when you are the target of an area attack. 18 6
Deathward Boost physical and magic resistance when HP is low. 33 10
Reprieve If HP is above a certain threshold, retain 1 HP when an attack would otherwise KO out. 50 40

Paradigm Pack[edit | edit source]

Ability Effect Monster (Level) Infusible
Fringeward Reduce damage to nearby allies when you are the target of an area attack. Bunkerbeast (12), Calautidon (14), Flandit (12), Goblin Chieftain (12), Major Moblin (3), Pulse Gladiator (1), Pulse Knight (18), Silver Chocobo (2), Snow (5), Tezcatlipoca (7), Xolotl (7) Y
Deathward Boost physical and magic resistance when HP is low. Bunkerbeast (47), Lancer (19), Metal Gigantuar (14), Navidon (40), Pulse Gladiator (45), Silver Chocobo (37), Snow (6) Y
Reprieve If HP is above a certain threshold, retain 1 HP when an attack would otherwise KO out. Total level of all infused MED: 99+ N

Behind the scenes[edit | edit source]

A new form of guard has been added in Final Fantasy XIII-2: Element Guard. Elude, a guard from Final Fantasy XIII, has been removed.

Serah's and Noel's Sentinel skillsets are similar to Snow's and Fang's, respectively, from Final Fantasy XIII. Serah and Snow both learn Steelguard early, whereas Noel and Fang both learn Mediguard early. Furthermore, Serah and Snow are from Cocoon and Noel and Fang are from Gran Pulse.

Gallery[edit | edit source]

Battle-Screen2.jpg
Gilgamesh uses vendetta.jpg
Snow dlc2.jpg

Etymology[edit | edit source]

A sentinel is a person or thing that watches or stands as if watching.

The name of the item "Defender's Topaz", an item that boosts the Sentinel role bonus, comes from the Japanese name for Sentinel: Defender.

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