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Shield allies from enemy attacks with enhanced defense
Paradigm description
Sentinel is a role in Final Fantasy XIII-2 whose main function is to shield allies from enemy attacks. Serah and Noel start with Sentinel, but Noel is usually more proficient in it. There are also numerous Paradigm Pack monsters that serve as Sentinels. Lightning in the "Lightning's Story: Requiem of the Goddess" DLC scenario has a role based on the Sentinel called Knight.
AI mechanics[]
Role bonus[]
The Enhanced Role ability adds 1 rank; if the wearer has no boosts they would instead be treated as having Bonus Boost I and so forth.
Role Status | Self Bonus | Self Bonus | Ally Bonus | Ally Bonus |
---|---|---|---|---|
Starting | Damage Reduction 40% | Wound Reduction 30% | Damage Reduction 7% | Wound Reduction 5% |
Bonus Boost I | Damage Reduction 45% | Wound Reduction 33% | Damage Reduction 7% | Wound Reduction 5% |
Bonus Boost II | Damage Reduction 50% | Wound Reduction 36% | Damage Reduction 9% | Wound Reduction 7% |
Enhanced Sentinel | Damage Reduction 53% | Wound Reduction 39% | Damage Reduction 10% | Wound Reduction 8% |
Abilities[]
Auto-cover[]
Stock a set of commands focused on protecting allies.
Description
Sentinel abilities are considered physical-based, thus Sentinels cannot act if afflicted with Pain.
Playable characters[]
Ability | ATB | Mod | Effect | Role Level | |
---|---|---|---|---|---|
Serah | Noel | ||||
Provoke | 1 | 0.0 | Entice enemies in range to attack you. | 1 | 1 |
Steelguard | 1 | 0.0 | Defend, boosting physical and magic resistance each time you are attacked. | 3 | — |
Mediguard | 1 | 0.0 | Defend while gradually recovering HP. | — | 3 |
Element Guard | 1 | 0.0 | When defending, enhance all allies' resistance to elemental damage. | 10 | 18 |
Entrench | 1 | 1.8 | Counterattack after defending, dealing more damage the longer you defend. | — | 14 |
Vendetta | 1 | 1.8 | Counterattack after defending, dealing more damage the more you are attacked. | 26 | — |
Paradigm Pack[]
Ability | ATB | Mod | Monster (level) | Infusible |
---|---|---|---|---|
Provoke | 1 | 0.0 | All tameable Sentinel monsters: level 1 (except Navidon) | |
Entice enemies in range to attack the you. | ||||
Challenge | 1 | 0.0 | Bunkerbeast (19), Calautidon (80), Lancer (16), Metalligantuar (33), Navidon (1), Pulse Gladiator (8), Silver Chocobo (14), Snow (10), Tezcatlipoca (37), Xolotl (34) | |
Force a single enemy to attack you. | ||||
Steelguard | 1 | 0.0 | Bunkerbeast (1), Calautidon (6), Flandit (5), Goblin Chieftain (1), Major Moblin (1), Metal Gigantuar (2), Pulse Gladiator (1), Pulse Knight (7), Pulse Soldier (7), Silver Chocobo (1), Tezcatlipoca (2), Xolotl (2) | |
Defend, boosting physical and magic resistance each time you are attacked. | ||||
Mediguard | 1 | 0.0 | Calautidon (54), Flandit (87), Goblin Chieftain (34), Lancer (1), Pulsework Knight (12), Silver Chocobo (29), Snow (1) | |
Defend while gradually recovering HP. | ||||
Element Guard | 1 | 0.0 | Bunkerbeast (36), Flandit (54), Goblin Chieftain (36), Lancer (17), Major Moblin (26), Metalligantuar (42), Navidon (1), Pulse Gladiator (30), Pulse Knight (10), Snow (8), Tezcatlipoca (30), Xolotl (30) | |
When defending, enhance all allies' resistance to elemental damage. | ||||
Entrench | 1 | 1.8 | Bunkerbeast (65), Flandit (93), Navidon (12), Pulse Gladiator (18), Metalligantuar (9), Snow (11), Tezcatlipoca (48), Xolotl (40) | |
Counterattack after defending, dealing more damage the longer you defend. | ||||
Vendetta | 1 | 1.8 | Calautidon (1), Flandit (37), Goblin Chieftain (4), Lancer (7), Major Moblin (13), Metal Gigantuar (6), Navidon (1), Pulse Gladiator (4), Pulse Soldier (16), Silver Chocobo (5), Snow (4), Tezcatlipoca (19), Xolotl (19) | |
Counterattack after defending dealing, more damage the more you are attacked. |
Knight[]
The Knight is role exclusive to Lightning in the "Requiem of the Goddess" downloadable content scenario. Its unique ability, Immortality, renders Lightning invincible for each ATB gauge segment used.
Ability | ATB | Effect | Level |
---|---|---|---|
Immortality | 1 | Reduces damage taken and raises status ailment resistance. Reduces all damage to "GUARD" effectively nullifying all received damage. | Initial |
Passive abilities[]
Playable characters[]
Ability | Effect | Role Level | |
---|---|---|---|
Serah | Noel | ||
Fringeward | Reduce damage to nearby allies when you are the target of an area attack. | 18 | 6 |
Deathward | Boost physical and magic resistance when HP is low. | 33 | 10 |
Reprieve | If HP is above a certain threshold, retain 1 HP when an attack would otherwise KO out. | 50 | 40 |
Paradigm Pack[]
Ability | Effect | Monster (Level) | Infusible |
---|---|---|---|
Fringeward | Reduce damage to nearby allies when you are the target of an area attack. | Bunkerbeast (12), Calautidon (14), Flandit (12), Goblin Chieftain (12), Major Moblin (3), Pulse Gladiator (1), Pulse Knight (18), Silver Chocobo (2), Snow (5), Tezcatlipoca (7), Xolotl (7) | |
Deathward | Boost physical and magic resistance when HP is low. | Bunkerbeast (47), Lancer (19), Metal Gigantuar (14), Navidon (40), Pulse Gladiator (45), Silver Chocobo (37), Snow (6) | |
Reprieve | If HP is above a certain threshold, retain 1 HP when an attack would otherwise KO out. | Total level of all infused MED: 99+ |
Behind the scenes[]
A new form of guard has been added in Final Fantasy XIII-2: Element Guard. Elude, a guard from Final Fantasy XIII, has been removed.
Serah's and Noel's Sentinel skillsets are similar to Snow's and Fang's, respectively, from Final Fantasy XIII. Serah and Snow both learn Steelguard early, whereas Noel and Fang both learn Mediguard early. Furthermore, Serah and Snow are from Cocoon and Noel and Fang are from Gran Pulse.
Gallery[]
Etymology[]
A sentinel is a person or thing that watches or stands as if watching.
The name of the item "Defender's Topaz", an item that boosts the Sentinel role bonus, comes from the Japanese name for Sentinel: Defender.