Self-destruct, inflicting damage in the surrounding area.
Final Fantasy Tactics description
Self-Destruct (自爆 or じばく, Jibaku?), also known as Exploder, Kamikaze, Blowup, or Explode, is an enemy ability and a common a Blue Magic spell. It typically KOs the caster while doing large damage (sometimes fire-elemental) to opponents. It is commonly used by Bombs and their ilk. Enemies that self-destruct usually yield no Experience Points, gil, or item drops.
- 1 Appearances
- 1.1 Final Fantasy II
- 1.2 Final Fantasy III
- 1.3 Final Fantasy IV
- 1.4 Final Fantasy V
- 1.5 Final Fantasy VI
- 1.6 Final Fantasy VII
- 1.7 Final Fantasy VII Remake
- 1.8 Final Fantasy VIII
- 1.9 Final Fantasy IX
- 1.10 Final Fantasy X
- 1.11 Final Fantasy XI
- 1.12 Final Fantasy XII
- 1.13 Final Fantasy XIII
- 1.14 Final Fantasy XIV
- 1.15 Final Fantasy XV
- 1.16 Final Fantasy Tactics
- 1.17 Final Fantasy Tactics Advance
- 1.18 Final Fantasy Crystal Chronicles
- 1.19 Final Fantasy Mystic Quest
- 1.20 The Final Fantasy Legend
- 1.21 Final Fantasy Legend II
- 1.22 Final Fantasy Legend III
- 1.23 Final Fantasy: The 4 Heroes of Light
- 1.24 Final Fantasy Dimensions
- 1.25 Dissidia Final Fantasy (2008)
- 1.26 Pictlogica Final Fantasy
- 1.27 Final Fantasy Airborne Brigade
- 1.28 Final Fantasy Artniks Dive
- 1.29 Final Fantasy Record Keeper
- 1.30 Final Fantasy Explorers
- 1.31 Final Fantasy Brave Exvius
- 1.32 World of Final Fantasy
- 1.33 Chocobo no Fushigi na Dungeon
- 1.34 Chocobo's Dungeon 2
- 1.35 Final Fantasy Fables: Chocobo Tales
- 1.36 Final Fantasy Trading Card Game
- 2 Non-Final Fantasy guest appearances
- 3 Gallery
- 4 Etymology
The Damage calculation is:
- (RandomNumber[20..40] * Level of Ability ) - Defense of Target
For example, if a Balloon uses Self-Destruct 1, a character with 40 Defense would completely negate the damage done from its attack.
In the 3D versions, if a Black Belt uses Boost for three consecutive turns, on the third use it triggers Self-Destruct. This version of Self-Destruct removes the attack boost of Boost, and causes damage equal to half the user's max HP.
Bomb-type enemies, Armored Fiends, and Barnabas use Self Destruct when low on health, or in response to magic. Rydia can also learn the Bomb summon, which does damage to an enemy based on her current HP.
Bomb-type enemies use Self Destruct when low on health, or if left alone for long periods of time. The imposter Rydia can also learn the Bomb summon, which does damage to an enemy based on her current HP.
Self-Destruct is summon ability that deals damage to an enemy based on Rydia's current HP.
Sacrifices caster to deal massive damage to one enemy.
Self-Destruct is a Blue Magic spell learned from Azulmagia, Motor Trap, Bomb, Purobolos, Grenade, Gilgamesh, or from Prototype or Unknown #171 by controlling either with a Beastmaster. The attack KO's on the user to inflict non-elemental piercing damage to one target equal to the user's current HP. It costs 1 MP to cast. Gilgamesh is the only one known to have survived this spell.
The player may utilize this ability by catching and releasing a Bomb.
Deals damage to an enemy at the cost of the caster's own life.
Strago can learn Self-Destruct as a Lore that costs 1 MP to cast. It will deal damage equal to Strago's current HP when used. Self- Destruct can be learned from Balloon, Bandit, Bomb, Dark Force, Grenade, Junk, Onion Knight, Gamma or Wartpuck.
Self-Destruct is an enemy ability used by 2-Faced, which kills the user to deal damage to one target equal to 75% of their current HP. Suicide is a similar ability, used by Vargid Police, which also kills the user to deal damage to one target equal to 18.75% of the target's current HP at the cost of 10 MP.
Self-Destruct is an ability learned on the Enemy Skill Materia from Varghidpolis, Trypapolis, Bomb, or Smogger. It deals large damage in a range but kills the user. Self-Destruct can be used to deliberately trigger a summon's final attack or instantly fill the limit gauge. With a setup of linking Enemy Skill materia with HP Absorption Materia, as well as Subversion Materia with Warding Materia, it can be survived.
Damage one enemy before getting KO'd
The Kamikaze command can be junctioned to a party member. It is initially learned by the Cactuar GF, but can be taught to any GF via the Bomb Spirit item. Kamikaze is one of the most powerful attacks, with the ability to reach 60,000 points of damage at the cost of losing the character. The amount of damage done is equal to the character's max HP multiplied by five, although the attack can be a critical hit. Any GF junctioned to the user that is removed from the battle due to this ability will still receive EXP and AP.
The Bomb enemy uses the Suicide attack after it has used Grow three times, and deals non-elemental damage to one party member.
Blowup is a spell used by the Bomb enemy during the battle aboard the Prima Vista with Steiner. When the Bomb uses Self-Destruct, it blows up and deals damage to Steiner, ending the battle. The incarnation of the Bomb fought later as a regular random encounter does not have this ability.
Kimahri can learn Self-Destruct as a Ronso Rage Overdrive from Bomb, Grenade, Puroboros and Biran Ronso. Inflicts damage on one enemy equal to three times Kimahri's maximum HP causing Eject afterwards (Kimahri is removed from the battle and cannot be revived or replaced, nor earn AP/EXP). Therefore, if the rest of party members are KO'd, the Game Over screen will show up when Kimahri uses Self-Destruct, even if the target was the last enemy alive and he defeated it.
Sacrifice life to heavily damage one enemy.
There is no ability called Self-Destruct, although similar abilities exist. Crackaboom!, Kaboom! and Kercrackaboom! are used by Bomb enemies. Hug Bug is used by Vermin enemies. These abilities KO the caster and no EXP, gil, and items are awarded after defeating that enemy.
The Dark Knight dressphere ability Charon acts in a similar fashion, sacrificing the user to inflict unblockable special damage to one target, though the user cannot be used for the remainder of the battle. It requires 20 AP to learn.
In the International + Last Mission and HD Remaster versions, the Bomb species fiends can use Charon when they are recruited into the party. The Creeper, Hug Bug, and Hexapod can also learn Charon after surviving a powerful move like Meteor or Ultima.
Self-Destruct is a Blue Magic spell learned from Bombs for the Blue Mage (level 50). It sacrifices HP to damage enemies within range and affects the caster with Weakness. It costs 3 Blue Magic points to set. When set, it grants STR +2. It takes 3.25 seconds and can be recast every 21 seconds.
Self-Destruct is also an enemy ability used by the Bomb family and Cluster family. When used by Bombs, it sacrifices HP to damage enemies within range. When used by Clusters, it detonates one, or all, of its bombs, inflicting fire damage.
Self-Destruct is an enemy ability used by Bomb and Facer-type enemies. Kamikaze is used by Vulture-type enemies. When one Bomb self-destructs it sets a chain reaction where all nearby Bombs explode as well.
Self-Destruct is used by Bombs, Circuitrons, and Cryohedrons at any time, although never as their first move, and the higher the monster's health, the higher the damage. Self-Destruct sets up a chain reaction where all nearby Bombs explode as well.
Self-Destruct is an ability occasionally used by bomb enemies. It has a larger area-of-effect radius indicator than more common "Detonator" skill. A number of other enemies have similar self-destruct methods, in some encounters after moving to the a central location on a set path. The Blue Mage Limited Job can learn Self-Destruct from enemies, though using this instantly KOs the player while dealing massive fire damage to all surrounding enemies. As of the 5.15 update, Self Destruct now inflicts Brush of Death to the user upon KO, rendering the skill unusable for several minutes.
Enemy abilities are not named, but bomb-type enemies, skeletons and some magitek troopers self-destruct to damage the player. Bomb-type enemies grow when not being attacked, and explode at their peak, setting off a chain reaction with nearby bombs. Skeletons latch into the player and trigger a QTE prompt, and explode; the player needs to break away in time. Shock troopers can detonate and the player can set them off in Chapter 11 aboard imperial assault craft to down them.
Self-KO. Deals massive damage to nearby enemies.
Blue Mages learn Blowup from Bombs and Grenades. The ability deals 400% non-elemental damage to enemies on adjacent tiles, but knocks out its caster at the cost of 2 MP. It has a Magic Power of 15 and is susceptible to Absorb MP.
Self-Destruct is a Blue Magick spell learned from Bombs. It deals damage to units on all sides, then KOs the user. It costs 8 MP to use.
After receiving a certain amount of damage, Bombs start blinking and self-destruct after a set amount of seconds, damaging players around it while killing itself in the process.
Explode is a magical attack that has 1 use, it also increases a Robot's HP by 9. The ability deals 1200 points of damage to all the enemies, and Stun the user. This attack can be used by Beholder and Watcher.
Explode deals physical damage dealt, the damage is equal to the maximum HP of the character that used it. The use is Fatal afterwards. Tire, Wheel, FireFan, 150mm, and 210mm can use this attack.
Kamikaze is the third ability for the Monk crown and cost 3 AP to use. The ability causes the user to give up their life to attack all enemies and grows stronger depending on how many times the player has died.
Deals damage to a single target equal to own HP and causes self to be knocked out.
Dissidia Final Fantasy (2008)
2B and 9S have their version of Self-Destruct called Self-Destruct: 2B and Self-Destruct 9S. Both versions function the same; putting the user in a critical state while dealing massive damage to the target. It costs 99 MP to use.
Self-Destruct is an active magic ability that inflicts neutral magical damage on a single enemy for 1 AP. It also harms the user and scales to HP. It can be used by Bomb.
Explode is an active magic ability that inflicts neutral magical damage on all targets for 2 AP. It also harms allies and scales to HP. It can be used by King Bomb.
It is also an enemy ability used by King Bomb.
Two Bomb cards bear abilities based on Self-Destruct, allowing the player to move the Bomb to the Break Zone to deal damage to Forwards. One Bomb using its Tactics art deals 3000 damage to all Forwards, while a Bomb card using its Theatrhythm art deals 4000 damage to one Forward of the player's choice.
The Grenade card's effect activates when the a Forward with less than 8000 power is played. The player moves Grenade to the Break Zone, then deals that Forward 8000 damage.
One of Gilgamesh's cards can use Self-Destruct. The player moves Gilgamesh to the Break Zone to choose up to two Forwards, and Break them.
Non-Final Fantasy guest appearances
The attack has also been known by the name Kamikaze. kamikaze was used during World War II for Japanese suicide bombers, and means "divine wind". The original kamikaze was when the Mongols sent an invasion force to Japan, but both times the Mongols tried to invade, a typhoon destroyed the Mongol fleet. The Japanese named this wind, kamikaze.The word
Self-destruct is a mechanism (protocol or device) that can cause an object to destroy itself within a predefined set of circumstances. The self-destruct mechanism is usually the most complete way to destroy the object. For that reason the self-destruct mechanism can be used to destroy objects that are meant to be discarded.