The Seer is a job in Final Fantasy Dimensions obtained during the finale of the Tome of Twilight chapter. Seers are the enhanced version of the White Mage job, having access to level 8 White Magic by default and allowing characters to use the final tier outside of the assigned job. The job also exclusively learns the Dispel and Araise spells upon leveling up.
In addition, they also learn the Resist Elemental ability set, allowing them to use Bar-Spell abilities, making them useful against enemies that use specific elemental attacks. Despite the job being an updated form of the White Mage, the Seer lacks the utility passives that its predecessor has access to; such as MND +20% and Mental Discipline, making the former job needed if a player wishes to take full advantage of the job to a certain degree.
In the original Japanese-exclusive cellphone version, all party members are dressed in either red or white colored robes with cat-ear hoods. The sprites of the cellphone version are heavily inspired by the Devout sprites from the original Famicom version of Final Fantasy III.
In the remastered versions for iOS and Android, only Sarah wears a cat-eared hood, while Dusk wears what is presumably a cat-eared headband, and Sol and Aigis forgo the ears outright for priestly hats.
Job Levels Edit
|Ability||Job Level||AP Needed||MP||Slots||Description|
|Res. Element||2||40||2||Grants the ability to cast magic spells that bolster allies' resistances.|
|Barlight||28||Creates a barrier around all allies to reduce the next light attack by one-half.|
|Barfire||3||60||24||Creates a barrier around all allies to reduce the next fire attack by one-half.|
|Barblizzard||4||80||24||Creates a barrier around all allies to reduce the next ice attack by one-half.|
|Barthunder||5||100||24||Creates a barrier around all allies to reduce the next lightning attack by one-half.|
|Baraero||7||140||24||Creates a barrier around all allies to reduce the next wind attack by one-half.|
|Benediction||9||180||1||Restores HP for allies.|
|Slot+1||10||200||Number of slots increase by one.|
|Barstone||12||250||24||Creates a barrier around all allies to reduce the next earth attack by one-half.|
|Barwater||14||340||24||Creates a barrier around all allies to reduce the next water attack by one-half.|
|Bardark||16||470||28||Creates a barrier around all allies to reduce the next darkness attack by one-half.|
|White Magic LV8||18||640||2|
|Slot+1||19||720||Number of slots increase by one.|