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Sector 6 is a field map in Final Fantasy VII taking place in the slums beneath Sector 6. It is first visited by a party of Cloud and Aeris as they travel through the slums on the way to the Sector 7 Slums, and revisited for a few quests.

Layout

Collapsed expressway

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Collapsed expressway.

The collapsed expressway connects the streets of the Sector 5 Slums at the south end with the Green Park in Sector 6 at its north end. It is a heavily damaged road filled with abandoned construction material, where monsters are fought as random encounters, including the Whole Eater and Hell House. The expressway can only be navigated with tunnels, wooden ladders, and bridges made of the abandoned construction material. A fence with posters alongside it can be seen on the left-hand side of the road.

Park

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Park after plate's fall.

The park is found at the end of the expressway, and is home to a playground with a swing, slide, and tunnel, and a single cubicle which presumably contains a bathroom, but otherwise is filled entirely with abandoned construction material. At the back of the Green Park is a gate leading to Sector 7 which the player cannot access, and to the right of this is the road to Wall Market. The southern entrance to the park has its name written in Japanese.

After the plate has fallen, the gate is filled instead blocked by debris. The area is also smoke-filled, the cubicle as fallen, and the slide has embedded debris in the top.

Wall Market

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A lively shopping center home to the mansion of Don Corneo as well as various stores of interest, Wall Market is located past a bending road east of Evergreen Park. It features a major questline during "To Corneo Hall" and is returned to for later quests.

Plate

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The lower (left) and upper (right) plate.

The plate above the slums of Sector 6 can be climbed from the Wall Market to reach Sector 0 from a dangling cable. Much like the rest of Sector 6, the plate is unfinished, with construction material and machinery along the climb upwards. Many of the machines are missing batteries required to operate them.

Quests

Encounters

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Battle background.

All enemies are encountered in the road connecting Sector 5 and the Sector 6 Green Park, and the enemies encountered are the Hell House or the Whole Eaters. The Hell House is a large enemy with high HP, which can be a mild threat due to its damage if not handled properly. It is best defeated using magic spells to shave away its HP. The Whole Eaters are a much more minor threat, but are encountered in greater numbers. Magic spells linked with the All Materia are effective, though they can be defeated in two or three physical attacks.

Items

A Sense Materia can be obtained from the Sector 6 Park following the battle at the Sector 7 Support Pillar. It can be obtained by the fence at the bottom end of the playground.

Date mechanics

The game has a hidden affection value that determines whom Cloud will go on a date with in Gold Saucer later. The value is determined by the dialogue and party member choices made prior to the date.

In the Sector 6 playground:

  • "See her home." (No change)
  • "Go on to to Sector 7" (+1 Aeris)

Shortcuts

The gate where the chocobo cart comes through in Final Fantasy VII actually leads to the area in Sector 7 that is always blocked off by two Shinra officers. The player is not intended to take this route in-game, but it is possible via a hack or through a series of frame-perfect movements. Doing this can lead to a bypass event glitch, skipping the entire Sector 5 Reactor events and meeting with Aeris, although a Lv 1 Aeris is added to the party if the player initiates the events at Wall Market.

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The wire made visible.

To get to the Sector 6 park from the main area of Sector 6 the player must run through an area with random encounters. This area contains lots of scrap. There is a girder in this area that allows the player to move from the ground to a higher level to proceed, however the game does not make this clear.

The girder is actually a field model and not part of the 2D background. Another hidden model in the data is a model known as "wire". If this model is turned on it becomes apparent it is attached to the crane and the grip is around the girder. One of the field background states lights up the inside of the crane.

Since the crane does not serve a purpose and has the wire model related to it, as well as the girder model having no reason to be a model, it is likely the player would have had to have moved, lowered, or rotated the girder with the crane as an earlier idea for the game. Pre-release shots show the area without the girder in its usual position.[1]

References

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