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|region=[[Midgar]]
 
|region=[[Midgar]]
 
|affiliation=[[Shinra Electric Power Company]]
 
|affiliation=[[Shinra Electric Power Company]]
|areas=*[[#Winding tunnels|Winding tunnels]]
+
|areas=*[[Corkscrew Tunnel]]
*[[#Lower Sector 4 Plate|Lower Sector 4 Plate]]
+
*Lower Sector 4 Plate
 
|residents=
 
|residents=
|items=*[[Ether (Final Fantasy VII)|Ether]]
+
|ffvii items=*[[Ether (Final Fantasy VII)|Ether]]
 
*[[Potion (Final Fantasy VII)|Potion]]
 
*[[Potion (Final Fantasy VII)|Potion]]
 
*[[Tent (Final Fantasy VII)|Tent]]
 
*[[Tent (Final Fantasy VII)|Tent]]
|enemies=
+
|ffvii enemies=
 
*[[Chuse Tank]]
 
*[[Chuse Tank]]
 
*[[Grashtrike (Final Fantasy VII)|Grashtrike]]
 
*[[Grashtrike (Final Fantasy VII)|Grashtrike]]
 
*[[Rocket Launcher (Final Fantasy VII)|Rocket Launcher]]
 
*[[Rocket Launcher (Final Fantasy VII)|Rocket Launcher]]
 
*[[Special Combatant]]
 
*[[Special Combatant]]
|quests=*[[#Path to Sector 5 Reactor|Path to Sector 5 Reactor]]
+
|ffvii quests=*[[To the No. 5 Reactor]]
  +
|ffviir items=*Various treasures
  +
*{{icon|FFVIIR|materia|elemental}} ("[[Collapsed Passageway]]")
  +
*{{icon|FFVIIR|materia|chocobo & moogle}} ("[[Inside the Ventilation Fan]]")
  +
|ffviir quests=*[[Light the Way]]
  +
|field 1=Sector 4 Plate (Final Fantasy VII field)
  +
|field game 1=FFVII
 
|field 2=Sector 4 Plate (VII Remake field)
  +
|field game 2=FFVIIR
 
}}
 
}}
'''Sector 4''' is a location on the [[Gaia (Final Fantasy VII)|Planet]] in the ''[[Compilation of Final Fantasy VII]]''. It is one of the eight sectors in [[Midgar]], and is visited briefly by the party during the events of ''[[Final Fantasy VII]]''. The locations visited in Sector 4 are [[Unrevisitable locations|unrevisitable]] and cannot be re-explored once the story has progressed beyond them.
+
'''Sector 4''' is a location in the ''[[Final Fantasy VII]]'' series. It is one of the eight sectors in [[Midgar]], and is visited briefly during the events of ''Final Fantasy VII'' and ''[[Final Fantasy VII Remake]]''. The locations visited in Sector 4 are [[Unrevisitable locations|unrevisitable]] and cannot be re-explored once the story has progressed beyond them.
   
 
==Story==
 
==Story==
 
{{spoiler}}
 
{{spoiler}}
 
[[File:Midgar underground2.png|thumb|left|Underground Sector 4 ([[#Exit|exit room]]).]]
 
[[File:Midgar underground2.png|thumb|left|Underground Sector 4 ([[#Exit|exit room]]).]]
After the success of the [[Sector 1 Reactor]] bombing mission, [[AVALANCHE]] plan another mission on the [[Sector 5 Reactor]]. In the early hours of the morning after the first mission, they board a train for the Sector 4 Station. The train uses an ID scan system, making the fake IDs made by [[Jessie (Final Fantasy VII)|Jessie]] ineffective, and therefore the party plan to jump off the moving train into the train tunnel.
+
After the success of the [[Mako Reactor 1]] bombing mission, [[Avalanche (group)|Avalanche]] plan another mission on [[Mako Reactor 5]]. In the early hours of the morning after the first mission, they board a train for the Sector 4 Station. The train uses a new ID scan system, and the fake IDs made by [[Jessie Rasberry|Jessie]] fail and the party plans to jump off the moving train into the train tunnel.
   
Unauthorized personnel are discovered on board prior to when the check was meant to happen due to modifications to the ID cards made by Jessie, meaning the party has to move down the train to the end cart before the lockdown. While [[Cloud Strife|Cloud]]'s party jumps off the train, [[Biggs and Wedge (Final Fantasy VII)|Biggs]], [[Biggs and Wedge (Final Fantasy VII)|Wedge]], and Jessie stay on board in disguises.
+
Unauthorized personnel are discovered on board prior to when the check was meant to happen due to modifications to the ID cards made by Jessie, meaning the party has to move down the train to the end cart before the lockdown. In the original, [[Cloud Strife|Cloud]]'s party jumps off the train while [[Biggs (Final Fantasy VII)|Biggs]], [[Wedge (Final Fantasy VII)|Wedge]], and Jessie stay on board in [[disguise]]s. In the remake, Wedge and Jessie remain back at the [[Sector 7 Slums]] and Biggs has already gone on ahead.
   
After moving down the railway, Cloud's party come to [[Shinra Electric Power Company|Shinra's]] security sensors and have to look for another way. The party crawl through a duct into the Lower Sector 4 Plate. As Cloud's party move through the plate, they find the rest of AVALANCHE have made it there safely. The others withdraw back to [[Sector 7]] as Cloud and his party enter the Sector 5 Reactor.
+
After moving down the railway, Cloud's party come to [[Shinra Electric Power Company|Shinra's]] security sensors and have to look for another way. The party crawl through a duct into the Lower Sector 4 Plate. As Cloud's party move through the plate, they find the rest of Avalanche have made it there safely (just Biggs in the remake). The others withdraw back to [[Sector 7]] as Cloud and his party enter Mako Reactor 5.
 
{{Endspoiler}}
 
{{Endspoiler}}
   
 
==Geography==
 
==Geography==
 
The lower Sector 4 plate is a series of winding ducts, passageways, ladders, and tiered platforms supported by steel beams, located underneath Midgar's Sector 4 plate, and suspended high above Midgar's undercity below. The plate is connected to Mako Reactor 5, and several monsters dwell within it.
===Winding tunnels===
 
The winding tunnels comprise a series of railroad tunnels visited by AVALANCHE after getting off the [[Train (Final Fantasy VII)|train]] to the Sector 5 Reactor. The tunnels comprise multiple dimly-lit identical-looking {{A|Tunnels|tunnels}}{{A|Tunnel 1|}}{{A|Tunnel 2|}}{{A|Tunnel 3|}}{{A|Tunnel 4|}}{{A|Tunnel 5|}}{{A|Tunnel 6|}} (totaling six screens when traversed by the player) with rail tracks either side. The southern-most tunnel (Tunnel 1), leads to the [[#Danger area|danger area]], which is patrolled by Shinra guards, while the northern-most tunnel (Tunnel 6) leads to the [[#security sensors|security sensors]], which are impassable by foot.
 
   
  +
In ''Final Fantasy VII Remake'', the lower Sector 4 plate is divided into labeled sections. These sections house immense sun lamps, used to provide artificial sunlight to the undercity below, as well as control rooms to oversee them. Deactivating these provides power to platforms that move across the plate. A large ventilation fan is also present, and a path across a metal pipe runs directly along the ventilation fan's air. Where the monsters dwell, cobwebs and nests can be seen.
At the southern end of the tunnel is the {{A|Danger area|danger area}}. An open door is located here, guarded by Shinra security guards, alongside the rail tunnel. At the northern end are the {{A|Security sensors|security sensors}}, which block the rail travel forward towards Sector 5. Adjacent to the sensors is the [[#First duct|first duct]], which leads to the [[#Lower Sector 4 Plate|Lower Sector 4 Plate]].
 
 
<gallery>
 
Winding tunnel.png|Tunnels.
 
WindingTunnel-ffvii-S4Danger.png|Danger area.
 
Winding tunnel2.png|Security sensors.
 
</gallery>
 
 
===Lower Sector 4 Plate===
 
The Lower Sector 4 Plate is a series of winding ducts, ladders, and tiered platforms supported by steel beams, located underneath Midgar's Sector 4 Plate. This area is traversed by AVALANCHE in order to reach the nearby Sector 5 Reactor. The area is dimly lit and made mostly of construction material.
 
 
Lower Sector 4 Plate is reached through the {{A|First duct|first duct}}, entered through the [[#Security sensors|security sensors]] in the [[#Winding tunnels|winding tunnels]]. This leads to the {{A|Ladder|ladder room}}, consisting only of a platform to another ladder which itself leads down into the [[#Big room|big room]] of the Lower Sector 4 Plate.
 
 
The {{A|Big room|big room}}, entered through a ladder on the right, is built of tiered platforms and contains a few ladders to other rooms. It is entered through a ladder on the right. The ladder in the middle of this room leads to the {{A|Crawl duct|crawl duct}}, a narrow duct which itself leads to the [[#Small room|small room]]. The ladder on the far left-hand side of the big room leads directly to the small room.
 
 
The {{A|Small room|small room}} is a narrower metal room with rusted walls, entered through the [[#Crawl duct|crawl duct]] at the back or through a ladder on the right from the [[#Big room|big room]]. A ladder on the left-hand side of this room leads to the [[#Exit|exit]].
 
 
The {{A|Exit|exit}} room is a set of wooden and metal bridges connecting platforms. A duct leads to the Sector 5 Reactor, and a [[save point]] is located on the right-hand side.
 
 
<gallery>
 
LowerSector4Plate-ffvii-FirstDuct.png|First duct.
 
LowerSector4Plate-ffvii-Ladders.png|Ladder room.
 
LowerSector4Plate-ffvii-CrawlDuct.png|Crawl duct.
 
LowerSector4Plate-ffvii-JessieRoom.png|Small room.
 
</gallery>
 
   
 
==Gameplay==
 
==Gameplay==
===Encounters===
+
===''Final Fantasy VII''===
  +
{{main|Sector 4 Plate (Final Fantasy VII field)}}
{{multiple image
 
  +
*[[To the No. 5 Reactor]]
|align = right
 
  +
Sector 4 is visited by [[Cloud (Final Fantasy VII party member)|Cloud]], [[Barret (Final Fantasy VII party member)|Barret]], and [[Tifa (Final Fantasy VII party member)|Tifa]] on the party's way to [[No. 5 Reactor]].
|direction = vertical
 
   
  +
The field comprises only a few screens, where some enemies such as the [[Grashtrike (Final Fantasy VII)|Grashtrike]] and some Shinra defenses are fought. Along the way, the party can interact with [[Wedge (Final Fantasy VII)|Wedge]] and [[Jessie Rasberry|Jessie]] before meeting [[Biggs (Final Fantasy VII)|Biggs]] at the end. The Sector 4 field map also contains the [[Corkscrew Tunnel|Winding Tunnels]] from the train to reach Sector 4, and then the reactor.
|image1 = Battlebg-ffvii-tunnel-s4.png
 
|image2 = Battlebg-ffvii-s4corridor.png
 
|image3 = Battlebg-ffvii-s4gantries.png
 
   
 
===''Final Fantasy VII Remake''===
|footer = Battle backgrounds for tunnels (top), Lower Sector 4 Plate ducts (middle), and the Lower Sector 4 Plate rooms (bottom).
 
  +
{{main|Sector 4 Plate (VII Remake field)}}
}}
 
  +
*[[Light the Way]]
{|class="article-table FFVII"
 
  +
Sector 4 is visited throughout Chapter 6, "Light the Way," and comprises a series of passageways and tiered platforms on the way to Mako Reactor 5. It is explored by [[Cloud Strife (VII Remake party member)|Cloud Strife]], [[Barret Wallace (VII Remake party member)|Barret Wallace]], and [[Tifa Lockhart (VII Remake party member)|Tifa Lockhart]] shortly after they leave the [[Corkscrew Tunnel (VII Remake field)|Corkscrew Tunnel]] of the previous chapter. The group traverse the Section G and Section H portions of the plate.
|-class="a"
 
!Encounters
 
!Areas
 
|-
 
|
 
*[[Grashtrike (Final Fantasy VII)|Grashtrike]] x3
 
*[[Grashtrike (Final Fantasy VII)|Grashtrike]] x4
 
*[[Grashtrike (Final Fantasy VII)|Grashtrike]] x4 (Back attack)
 
*[[Rocket Launcher (Final Fantasy VII)|Rocket Launcher]] x4
 
|Winding tunnels
 
|-
 
|
 
*[[Special Combatant]] x3
 
|Winding tunnel - Danger area
 
|-
 
|
 
*[[Chuse Tank]] x2, [[Grashtrike (Final Fantasy VII)|Grashtrike]] x2
 
*[[Chuse Tank]] x3
 
*[[Chuse Tank]] x3, [[Grashtrike (Final Fantasy VII)|Grashtrike]] x2
 
*[[Grashtrike (Final Fantasy VII)|Grashtrike]] x4 (Ambush)
 
|Lower Sector 4 Plate - First duct and small room
 
|-
 
|
 
*[[Blugu]] x2, [[Rocket Launcher (Final Fantasy VII)|Rocket Launcher]]
 
*[[Blugu]] x2, [[Rocket Launcher (Final Fantasy VII)|Rocket Launcher]] x2
 
*[[Blugu]] x3, [[Chuse Tank]] (Back attack)
 
*[[Rocket Launcher (Final Fantasy VII)|Rocket Launcher]] x3
 
|Lower Sector 4 Plate - Ladder, big room, exit
 
|}
 
In the [[#Winding tunnels|winding tunnels]], the most commonly fought enemies are [[Grashtrike (Final Fantasy VII)|Grashtrikes]], in groups of three to four. These enemies deal little damage of their own, and can be defeated in one or two hits. They can be fought to obtain [[Spider Web (Final Fantasy VII)|Spider Webs]], however. [[Rocket Launcher (Final Fantasy VII)|Rocket Launcher]]s can also be fought here, and their main attack will do a decent amount of damage to the character with the lowest HP. These enemies attack infrequently, and so they should be focused down to prevent them from firing.
 
   
  +
Throughout the Sector 4 area, the party must interact with the plate's sun lamps to deactivate them in order to create a suitable path across the elevators and platforms. On the way, the group fight monsters in the form of the [[Grashtrike (VII Remake)|grashtrike]] enemies, as well as Shinra's defenses in the form of [[Sentry Ray]]s. While exploring, two notable materia can be obtained: the {{icon|FFVIIR|materia|elemental}} during "[[Collapsed Passageway]]," and the {{icon|FFVIIR|materia|chocobo & moogle}} sidequest during the "[[Inside the Ventilation Fan]]" sidequest.
The [[Special Combatant]]s, fought in the [[#Danger area|danger area]], deal more damage and have higher HP than either Grashtrikes or Rocket Launchers. As they are completely optional to fight, this means these enemies are best off avoided.
 
   
  +
Compared to ''Final Fantasy VII'', the Sector 4 area is greatly expanded. The objectives to interact with the sun plates are entirely new, as are the side objectives. Another major difference is that the interactions with Wedge and Jessie are not present, and that the field map for Sector 4 and for the Corkscrew Tunnel are different.
In the Lower Sector 4 Plate, the player may also encounter [[Chuse Tank]]s and [[Blugu]]s in addition to Grashtrikes and Rocket Launchers. Chuse Tanks have fairly low HP but can deal considerable damage, meaning they should be focused first as they can normally be defeated in one hit. Blugus have much higher HP, but their damage is minimal. They should be prioritized last, and though weak to [[Lightning (Final Fantasy VII element)|Lightning]] and thus vulnerable to [[Bolt (Final Fantasy VII)|Bolt]], it is better to save MP for healing.
 
   
 
==Other appearances==
===Items===
 
 
===''[[Final Fantasy Brave Exvius]]''===
{|class="article-table FFVII"
 
 
[[File:FFBE Sector 4.png|right|150px]]
|-class="a"
 
 
Sector 4 appeared during the exploration event "Destroy the Reactor". It leads directly to Sector 5 Reactor.
!Items
 
  +
{{Location section|Final Fantasy Brave Exvius}}
!Areas
 
 
{{clear}}
|-
 
|[[Ether (Final Fantasy VII)|Ether]]
 
|Lower Sector 4 Plate - First duct
 
|-
 
|[[Potion (Final Fantasy VII)|Potion]]
 
|Lower Sector 4 Plate - Small room
 
|-
 
|[[Tent (Final Fantasy VII)|Tent]]
 
|Lower Sector 4 Plate - Exit
 
|}
 
An [[Ether (Final Fantasy VII)|Ether]] is found on the floor of the [[#First duct|first duct]]. In the [[#Small room|small room]], a [[Potion (Final Fantasy VII)|Potion]] can be obtained, just to the left of Jessie. Finally, a [[Tent (Final Fantasy VII)|Tent]] is located in the [[#Exit|exit room]], adjacent to the save point.
 
 
===Interactions===
 
In the [[#Big room|big room]] on the far left-hand side, the player can talk to Wedge, who will tell Cloud that the reactor is found ahead past the ladder he is standing by. In the [[#Small room|small room]], Jessie apologizes to Cloud, and tells him that the ID scan error was her fault as she adjusting Cloud's ID card. Biggs can be talked to in the [[#Exit|exit]], and will tell them that he, Wedge, and Jessie will pull out and return to the hideout. After talking to him, he will then leave.
 
 
===Path to Sector 5 Reactor===
 
Sector 4 is visited after getting off the train from Sector 7 to the Sector 5 Reactor, and the player lands in the [[#Winding tunnel|winding tunnel]], which comprises six tunnels. Timing out in Car #1 has the player jump off at Tunnel 2, in Car #2 at Tunnel 3, in Car #3 at Tunnel 4, in Car #4 at Tunnel 5, and making it to the end leaves the player at Tunnel 6, right at the end. Walking back past Tunnel 1 will cause the player to enter the [[#Danger area|danger area]], where [[Special Combatant]]s are fought endlessly, meaning the player must instead travel forward.
 
 
Traveling forward through the tunnels will lead to the [[#Security sensors|security sensors]]. It is impossible to progress through the tunnel past these, so instead, the player must interact with a duct on the left and select "Go down" to proceed to crawl through the [[#First duct|first duct]]. At the end of the first duct is the [[#Ladder|ladder room]], which leads down into the [[#Big room|big room]]. Both the ladder in the middle or the ladder on the left-hand side will eventually lead to the [[#Small room|small room]], where the player will find Jessie. A ladder on the left of the small room leads down to the [[#Exit|exit]].
 
 
After reaching the exit, the player can use the save point, before taking the duct into the Sector 5 Reactor, where the goal is to [[Sector 5 Reactor#Destroying the reactor|destroy the reactor]].
 
   
 
==Behind the scenes==
 
==Behind the scenes==
Line 152: Line 84:
   
 
In the scene showing Cloud and Zack right outside Midgar in ''Final Fantasy VII'', the Midgar upper plate for Sector 4 is absent. While ''[[Crisis Core -Final Fantasy VII-]]'' states the Sector 4 plate is last on the schedule for completion, ''Final Fantasy VII'' shows it fully complete and in place, while [[Sector 6]] is the sole sector still under construction as of the game's opening.
 
In the scene showing Cloud and Zack right outside Midgar in ''Final Fantasy VII'', the Midgar upper plate for Sector 4 is absent. While ''[[Crisis Core -Final Fantasy VII-]]'' states the Sector 4 plate is last on the schedule for completion, ''Final Fantasy VII'' shows it fully complete and in place, while [[Sector 6]] is the sole sector still under construction as of the game's opening.
 
==Other appearances==
 
===''[[Final Fantasy Brave Exvius]]''===
 
 
[[File:FFBE Sector 4.png|right|150px]]
 
Sector 4 appeared during the exploration event "Destroy the Reactor". It leads directly to Sector 5 Reactor.
 
{{Location section|Final Fantasy Brave Exvius}}
 
{{clear}}
 
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
  +
Sector 4 Plate underside artwork for Final Fantasy VII Remake.png|Underneath Plate artwork
Midgar_Rail_System_FF7_Art.jpg|Concept art of Winding Tunnel.
 
  +
Sector 4 Underplate artwork for Final Fantasy VII Remake.png|Underplate artwork
 
Midgar Rail System FF7 Art.jpg|Concept art of Winding Tunnel.
 
</gallery>
 
</gallery>
   
 
{{navbox setting FFVII}}
 
{{navbox setting FFVII}}
  +
  +
[[ru:Сектор 4]]
 
[[Category:Locations in Final Fantasy VII]]
 
[[Category:Locations in Final Fantasy VII]]

Revision as of 01:01, 17 September 2020

Template:Sideicon

Sector 4 is a location in the Final Fantasy VII series. It is one of the eight sectors in Midgar, and is visited briefly during the events of Final Fantasy VII and Final Fantasy VII Remake. The locations visited in Sector 4 are unrevisitable and cannot be re-explored once the story has progressed beyond them.

Story

Spoiler warning: Plot and/or ending details follow. (Skip section)
Midgar underground2

Underground Sector 4 (exit room).

After the success of the Mako Reactor 1 bombing mission, Avalanche plan another mission on Mako Reactor 5. In the early hours of the morning after the first mission, they board a train for the Sector 4 Station. The train uses a new ID scan system, and the fake IDs made by Jessie fail and the party plans to jump off the moving train into the train tunnel.

Unauthorized personnel are discovered on board prior to when the check was meant to happen due to modifications to the ID cards made by Jessie, meaning the party has to move down the train to the end cart before the lockdown. In the original, Cloud's party jumps off the train while Biggs, Wedge, and Jessie stay on board in disguises. In the remake, Wedge and Jessie remain back at the Sector 7 Slums and Biggs has already gone on ahead.

After moving down the railway, Cloud's party come to Shinra's security sensors and have to look for another way. The party crawl through a duct into the Lower Sector 4 Plate. As Cloud's party move through the plate, they find the rest of Avalanche have made it there safely (just Biggs in the remake). The others withdraw back to Sector 7 as Cloud and his party enter Mako Reactor 5.

Spoilers end here.

Geography

The lower Sector 4 plate is a series of winding ducts, passageways, ladders, and tiered platforms supported by steel beams, located underneath Midgar's Sector 4 plate, and suspended high above Midgar's undercity below. The plate is connected to Mako Reactor 5, and several monsters dwell within it.

In Final Fantasy VII Remake, the lower Sector 4 plate is divided into labeled sections. These sections house immense sun lamps, used to provide artificial sunlight to the undercity below, as well as control rooms to oversee them. Deactivating these provides power to platforms that move across the plate. A large ventilation fan is also present, and a path across a metal pipe runs directly along the ventilation fan's air. Where the monsters dwell, cobwebs and nests can be seen.

Gameplay

Final Fantasy VII

Sector 4 is visited by Cloud, Barret, and Tifa on the party's way to No. 5 Reactor.

The field comprises only a few screens, where some enemies such as the Grashtrike and some Shinra defenses are fought. Along the way, the party can interact with Wedge and Jessie before meeting Biggs at the end. The Sector 4 field map also contains the Winding Tunnels from the train to reach Sector 4, and then the reactor.

Final Fantasy VII Remake

Sector 4 is visited throughout Chapter 6, "Light the Way," and comprises a series of passageways and tiered platforms on the way to Mako Reactor 5. It is explored by Cloud Strife, Barret Wallace, and Tifa Lockhart shortly after they leave the Corkscrew Tunnel of the previous chapter. The group traverse the Section G and Section H portions of the plate.

Throughout the Sector 4 area, the party must interact with the plate's sun lamps to deactivate them in order to create a suitable path across the elevators and platforms. On the way, the group fight monsters in the form of the grashtrike enemies, as well as Shinra's defenses in the form of Sentry Rays. While exploring, two notable materia can be obtained: the Elemental Materia Elemental Materia during "Collapsed Passageway," and the Chocobo & Moogle Materia Chocobo & Moogle Materia sidequest during the "Inside the Ventilation Fan" sidequest.

Compared to Final Fantasy VII, the Sector 4 area is greatly expanded. The objectives to interact with the sun plates are entirely new, as are the side objectives. Another major difference is that the interactions with Wedge and Jessie are not present, and that the field map for Sector 4 and for the Corkscrew Tunnel are different.

Other appearances

Final Fantasy Brave Exvius

FFBE Sector 4

Sector 4 appeared during the exploration event "Destroy the Reactor". It leads directly to Sector 5 Reactor.

Castle Cornelia PSThis section about a location in Final Fantasy Brave Exvius is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Behind the scenes

In the PlayStation translation of Final Fantasy VII, the lines Jessie says are slightly different from what she says in the PC and later versions. In the former, she states she made Cloud's ID card "special", while the latter translations clarify that she modified his card.

"The ID scan problem on the train
was all my fault."
"I made your ID card special...
So that's why it happened..."
"I put my heart into making it."
But I failed."
"The ID scan problem on the train
was all my fault."
"I modified your ID card...
And that's what did it..."
"I did my best...
But I failed."
—Jessie in the PlayStation version —Jessie in the PC version

In the scene showing Cloud and Zack right outside Midgar in Final Fantasy VII, the Midgar upper plate for Sector 4 is absent. While Crisis Core -Final Fantasy VII- states the Sector 4 plate is last on the schedule for completion, Final Fantasy VII shows it fully complete and in place, while Sector 6 is the sole sector still under construction as of the game's opening.

Gallery