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[[File:Scorpion Tail.png|right|thumb|Scorpion Tail in ''Final Fantasy XII''.]]
 
[[File:Scorpion Tail.png|right|thumb|Scorpion Tail in ''Final Fantasy XII''.]]
 
{{Q|"Why do men craft such intricate yet ultimately flawed weapons, when nature has already supplied us with the perfect design?" - The Study of Arms|Description, ''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''}}
 
{{Q|"Why do men craft such intricate yet ultimately flawed weapons, when nature has already supplied us with the perfect design?" - The Study of Arms|Description, ''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''}}
The {{nihongo|Scorpion Tail|蠍のしっ|Sasori no Shihho}} is a recurring [[Weapon (Equipment)|weapon]] in the ''[[Final Fantasy (Series)|Final Fantasy]]'' series.
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The {{nihongo|Scorpion Tail|蠍のしっ|Sasori no Shippo}} is a recurring [[Weapon (Equipment)|weapon]] in the ''[[Final Fantasy (Series)|Final Fantasy]]'' series.
   
 
==Appearances==
 
==Appearances==

Revision as of 14:53, 18 October 2012

For the enemy ability from Final Fantasy VII, see: List of Final Fantasy VII Enemy Abilities#Scorpion Tail
File:Scorpion Tail.png

Scorpion Tail in Final Fantasy XII.

"Why do men craft such intricate yet ultimately flawed weapons, when nature has already supplied us with the perfect design?" - The Study of Arms

Description, Final Fantasy Tactics A2: Grimoire of the Rift

The (Scorpion Tail, 蠍のしっぽ?, lit. Sasori no Shippo) is a recurring weapon in the Final Fantasy series.

Appearances

Final Fantasy VI

Flail shaped like a stinger and enchanted with Bio.

Description

The Scorpion Tail is a mace, or flail, and Gogo's ultimate weapon. It is obtained in the Dragons' Den after defeating the upgraded version of the Skull Dragon. True to its name, it is of the Poison element and has a chance of casting Bio on attack. It has an attack power of 225, grants +4 Strength, Speed, Stamina and Magic.

Final Fantasy XII

The Scorpion Tail is the game's most powerful hammer and with an Attack rating of 119, the Scorpion Tail is the most powerful one-handed weapon in terms of Attack power. Like all hammers it has 2.63s charge, and 1.2s action time, making it average what it comes to attack speed.

It appears at the Bazaar after selling three Charged Gizzards, three Wyrm Bones, and four Scorpio Gems. It costs 60,000 gil, and can only be equipped by characters who have unlocked the Axes and Hammers 7 license for 70 LP.

In the International Zodiac Job System, only the Breaker Class is able to equip the Scorpion Tail, and its more powerful variant the Scorpion Tail F. The licenses cost 85 and 175 LP, respectively. The Scorpion Tail F has an Attack power of 133, Evasion bonus of 5, and a katana-like combo rate. It is obtained by selling three Wyrm Bones, three Charged Gizzards, and four Scorpio Gems to the Bazaar.

Final Fantasy Tactics

A large morning star with a single spike attached to it.

Description

The Scorpion Tail is the game's most powerful mace with the Weapon Power of 23. It is a rare poach from Hyudras (Hydras in PSP version), or it can be alternatively caught from a highest level Ninja in the Deep Dungeon.

Final Fantasy Tactics Advance

Mace with a head like a scorpion tail.

Description

The Scorpion Tail is a mace and is used by Sages and Alchemists, and provides +38 Attack, +2 Magic, and +5 Resistance. The Alchemist learns its ultimate spell, Meteor, from this mace. It can be obtained either as a random reward for completing a mission, or by stealing it from the Alchemist after he equips it during Mission #22: Present Day. This is only possible after stealing his initial weapon, then stealing from him again.

Final Fantasy Tactics A2: Grimoire of the Rift

The Scorpion Tail reappears as a weapon for the Sage and teaches the spell Protometeor to the Alchemist. It provides +48 Attack and +5 Resistance, and can be bought for 7,200 gil in the shop after creating it in the Bazaar after using a Wind Sigil, Crusite Alloy, and Aurea Pollen.

Gallery

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