Schizo is a boss fought in Final Fantasy VII, atop Gaea's Cliff at the end of "Beyond the Snow Fields". It is a two-headed dragon-like monster. There is a healing spring in the screen before the encounter to heal before the battle. The inescapable battles glitch, which prevents the player from escaping random encounters, occurs in the area after Schizo is defeated until the player exits the screen. The party can steal a Protect Ring from the right head.
Stats[]
Right
Left
Formations[]
# | Formation |
---|---|
740 | Schizo(Right), Schizo(Left) |
741 | Schizo(Right), Schizo(Left) |
742 | Schizo(Right), Schizo(Left) |
Locations[]
Gaea's Cliff | |
---|---|
Ice Tunnel | 740 (event) |
Battle[]
The left head uses powerful Ice attacks, while the right head uses powerful Fire attacks. Together the boss can inflict a stronger Double Breath attack when both heads are alive. Double Breath is both Ice-elemental and Fire-elemental, so they deal no damage to party members that are protected against either element. The right head uses Right Breath instead of Double Breath against all party members if the left head is dead, and the left head uses Left Breath instead of Double Breath against all party members if the right head is dead.
The right head counterattacks with Tremor every fifth hit while the left head with every sixth hit, which hits the entire party and is the same as the Quake3 spell.
Attacks that contain multiple elements, such as Magic Breath and Kujata, heal both heads. Both heads must be destroyed to kill Schizo. When a head dies, it unleashes a powerful Lightning-elemental group attack upon the party as a final attack, even if the head has no remaining MP. Without Lightning protection it will do roughly 1,500 damage to the entire party, and it is cast twice in succession if both heads are killed at once.
Strategy[]
The best way to deal with this boss is to focus on one head at a time. Comet, Fire2/Fire3 (for the left head), Ice2/Ice3 (for the right head), as well as Leviathan, Bahamut, Alexander, and Tifa's Powersoul under Death Sentence are all good. The player can link their main damaging spell's Materia with HP Absorb.
All of Schizo's attacks do magic damage, so the damage can be halved by Big Guard or MBarrier. Protecting the party against elemental attacks makes the battle easier. This can be done by equipping Fire/Ice/Bolt Ring or Elemental Armlets, and linking the Elemental Materia with an elemental Materia in a character's armor. Dragon Armlet halves damage from all three elements, and can be obtained from the Blue Dragons in the area right before the Schizo battle.
As Schizo uses MP to attack, Magic Hammer on both heads can drain their MP dry to prevent them from attacking, so one can focus on killing or stealing with ease.
AI script[]
- Right
AI: Setup {
- TempVar:HitsUntilCounter = 4
- Turn off Death Handling for Schizo(Right)
} AI: Main {
- If (Count == 0 or 1 or 2) Then
- {
- Choose Random Opponent
- If (Schizo(Left) doesn't have Death Status) Then
- {
- Use <Right Breath> (LeftAlive Version) on Target
- } Else {
- Use <Right Breath> (LeftDead Version) on Target
- }
- Count = Count + 1
- } Else If (Count == 3 or 4) Then {
- Count = Count + 1
- } Else {
- If (Schizo(Left) doesn't have Death Status) Then
- {
- Choose Random Opponent
- Use <Double Breath> (Right Version) on Target
- } Else {
- If (2nd Opponent doesn't have Death Status) Then
- {
- Choose 2nd Opponent
- Use <Right Breath> (LeftDead Version) on Target
- }
- If (1st Opponent doesn't have Death Status) Then
- {
- Choose 1st Opponent
- Use <Right Breath> (LeftDead Version) on Target
- }
- If (3rd Opponent doesn't have Death Status) Then
- {
- Choose 3rd Opponent
- Use <Right Breath> (LeftDead Version) on Target
- }
- }
- Count = 0
- }
} AI: Counter - General {
- If (TempVar:HitsUntilCounter == 0) Then
- {
- Choose All Opponents
- If (Schizo(Left) doesn't have Death Status) Then
- {
- Use <Tremor> (LeftAlive Version) on Target
- } Else {
- Use <Tremor> (LeftDead Version) on Target
- }
- TempVar:HitsUntilCounter = 4
- } Else {
- TempVar:HitsUntilCounter = TempVar:HitsUntilCounter - 1
- }
} AI: Counter - Death {
- If (Schizo(Left)'s CustomVar:Dead == 0) Then
- {
- Choose All Opponents
- Use <Right Breath 2> (LeftAlive Version) on Target
- Schizo(Right)'s CustomVar:Dead = 1
- Both Schizo's IdleAnim = Right Head Dead
- } Else {
- Turn on Death Handling for Schizo(Left)
- Choose All Opponents
- Use <Right Breath 2> (LeftDead Version) on Target
- }
} AI: Counter - PreTurn {
- If (Schizo(Right)'s IdleAnim == Both Heads Alive) Then
- {
- Schizo(Right)'s HurtAnim = Flinch (Both Heads Alive)
- } Else {
- Schizo(Right)'s HurtAnim = Flinch (Left Head Dead)
- }
- If (([2170] & 0x02 == 0)
- & (Schizo(Left) doesn't have Death Status)) Then
- {
- Schizo(Right)'s HurtAnim = Flinch (???)
- }
}
- Left
AI: Setup {
- TempVar:HitsUntilCounter = 5
- Turn off Death Handling for Schizo(Left)
} AI: Main {
- If (Count == 0 or 1 or 2) Then
- {
- Choose Random Opponent
- If (Schizo(Right) doesn't have Death Status) Then
- {
- Use <Left Breath> (RightAlive Version) on Target
- } Else {
- Use <Left Breath> (RightDead Version) on Target
- }
- Count = Count + 1
- } Else If (Count == 3 or 4) Then {
- Count = Count + 1
- } Else {
- If (Schizo(Left) doesn't have Death Status) Then
- {
- Choose Random Opponent
- Use <Double Breath> (Left Version) on Target
- } Else {
- If (2nd Opponent doesn't have Death Status) Then
- {
- Choose 2nd Opponent
- Use <Left Breath> (RightDead Version) on Target
- }
- If (1st Opponent doesn't have Death Status) Then
- {
- Choose 1st Opponent
- Use <Left Breath> (RightDead Version) on Target
- }
- If (3rd Opponent doesn't have Death Status) Then
- {
- Choose 3rd Opponent
- Use <Left Breath> (RightDead Version) on Target
- }
- }
- Count = 0
- }
} AI: Counter - General {
- If (TempVar:HitsUntilCounter == 0) Then
- {
- Choose All Opponents
- If (Schizo(Right) doesn't have Death Status) Then
- {
- Use <Tremor> (RightAlive Version) on Target
- } Else {
- Use <Tremor> (RightDead Version) on Target
- }
- TempVar:HitsUntilCounter = 5
- } Else {
- TempVar:HitsUntilCounter = TempVar:HitsUntilCounter - 1
- }
} AI: Counter - Death {
- If (Schizo(Right)'s CustomVar:Dead == 0) Then
- {
- Choose All Opponents
- Use <Left Breath 2> (RightAlive Version) on Target
- Schizo(Left)'s CustomVar:Dead = 1
- Both Schizo's IdleAnim = Left Head Dead
- } Else {
- Turn on Death Handling for Schizo(Right)
- Choose All Opponents
- Use <Left Breath 2> (RightDead Version) on Target
- }
} AI: Counter - PreTurn {
- If (Schizo(Left)'s IdleAnim == Both Heads Alive) Then
- {
- Schizo(Left)'s HurtAnim = Flinch (Both Heads Alive)
- } Else {
- Schizo(Left)'s HurtAnim = Flinch (Right Head Dead)
- }
- If (([2170] & 0x02 == 0)
- & (Schizo(Right) doesn't have Death Status)) Then
- {
- Schizo(Left)'s HurtAnim = Flinch (???)
- }
}
Other appearances[]
Final Fantasy Record Keeper[]
Final Fantasy Brave Exvius[]
Mobius Final Fantasy[]
Gallery[]
Etymology[]
Schizo's name may be derived from the mental disorder schizophrenia, which is commonly (although incorrectly) used to describe people with bipolar or dissociative identity disorder. This refers to Schizo having two heads, each with distinct abilities. People with bipolar disorder often alternate between periods of mania and depression, while people with dissociative identity disorder have multiple distinct personalities.
The Japanese name for Schizo is literally translated as "Twin Heads".