The character's HP drops swiftly and surely. Remove by casting Regen.
Description
Sap is a status in Final Fantasy XII that works like Poison, but the damage rate is fixed, with the afflicted unit's HP dwindling continuously at a rate of 1 per 0.1 seconds. One can have both Poison and Sap at the same time.
The Sap status will override the Regen status, and the Regen spell removes Sap. Accessories with the Regen effect do not provide immunity, but Regen is capable of outhealing the damage from Sap. Unlike past games, Sap only reduces a victim's HP to 1. It is unaffected by Reverse.
Inflicting enemies with Sap can have limited effectiveness as the health drain does not scale with HP (like Poison does in Final Fantasy XIII, for instance); dealing damage in other ways is superior to 10 HP/s; the status is more of a nuisance to the player characters as it does not wear off after a time like Poison does. Setting up an Ally:Sap → Regen gambit is likely a good idea.
Abilities[]
| Item | Bio Mote, Meteorite (A) |
|---|---|
| Spell | Bio (Black Magicks), Bleed (Time Magicks), Scourge (Black Magicks) |
| Weapon | Blood Sword 100%, Bonebreaker 100%, Chopper 10% |
In addition, the Ensanguined Shield puts the wearer under constant Sap.
Spells have variable success depending on various factors, but can be made to always inflict Sap when the caster equips the Indigo Pendant accessory.
The player can inflict the status to others via Stamp when the character using the Technick is afflicted.
The Nihopalaoa accessory reverses the effect of items, meaning items designed to heal the status will inflict it instead.
The ally-targeting gambit specifically for this status is called "Ally: status = Sap", while the self-targeting is "Self: status = Sap" and the enemy-targeting gambit is "Foe: status = Sap". In the original version, these gambits can be bought for 50 gil after the events at Draklor Laboratory. In the Zodiac versions, the gambits can be purchased for 70 gil after leaving Nalbina Dungeons.
Enemy abilities[]
Traps[]
Choking Gas traps inflict Sap to those who trigger it. Choking Gas traps appear in Garamsythe Waterway, Lhusu Mines, Salikawood, and Sochen Cave Palace.
Protection[]
| Accessory | Quasimodo Boots, Ribbon, Tourmaline Ring |
|---|
Auto-Regen equipment does not grant immunity, but will stop the HP actually dropping.
Healing[]
| Item | Remedy (Remedy Lore 1 needed) |
|---|---|
| Spell | Esuna & Esunaga & Regen (White Magicks) |
| Mechanics | Save Crystal |
Sap from Ensanguined Shield cannot be healed, but can be neutralized with Auto-Regen equipment.
Enemies[]
- Abaddon (Pharos)
- Abysteel (Lhusu Mines & Sochen Cave Palace)
- Adamantitan
- Aeronite (Pharos)
- Air Elemental
- Alpha Worgen
- Alraune King
- Archaeoaevis
- Archaeosaur
- Ash Wyrm
- Bagoly
- Bandercoeurl
- Bangaa Thief
- Banshee
- Baritine Croc
- Basilisk
- Behemoth (Giruvegan)
- Bellwyvern (Tchita Uplands)
- Bogey
- Bug
- Cassie
- Cataract Aevis
- Cerberus
- Clay Golem
- Coeurl (Golmore Jungle)
- Crusader (Nabreus Deadlands)
- Crystalbug (blue & red & green)
- Daguza
- Dark Elemental
- Dead Bones (except Pharos)
- Deathclaw
- Diakon Entite
- Dire Rat
- Diresaur
- Dragon Aevis
- Dragon Lich
- Dullahan
- Emeralditan
- Emperor Aevis
- Etém
- Facer
- Feral Croc
- Fire Elemental
- Focalor (Nabreus Deadlands)
- Foobar (Nabreus Deadlands)
- Forbidden (Variably)
- Galeedo
- Gazer
- Gespenst (Variably)
- Gigantoad
- Giruveganus
- Giza Rabbit
- Gizamaluk
- Gnoma Entite
- Golem
- Gorgimera
- Great Tortoise
- Gwitch
- Headless
- Hecteyes (Henne Mines)
- Hellhound
- Helm-Rook
- High Reaver
- Holy Elemental
- Hybrid Gator
- Ice Elemental
- Iguion
- Jelly
- Killer Mantis
- Leamonde Entite
- Leshach Entite
- Leynir
- Lizard
- Lv.99 Red Chocobo
- Magick Pot
- Malboro Overking
- Mardu Entite
- Mastiff
- Mesmenir
- Mimeo
- Miriam Facer
- Miriam Guardian
- Mu
- Mythril Golem (Great Crystal)
- Necrofiend (except Subterra)
- Necrophobe (mandatory part of Great Crystal)
- Nightwalker
- Oiling
- Onion Queen
- Oversoul
- Ozmone Hare
- Pandora
- Panther
- Preying Mantis
- Pumpkin Star
- Python
- Reaper
- Reaver
- Rook
- Salamand Entite
- Seeq Cateran
- Seeq Explorer
- Seeq Thief
- Serpent
- Shadonir
- Shambling Corpse
- Shield Wyrm (Cerobi Steppe)
- Silicon Tortoise
- Silver Lobo (Phon Coast)
- Skulwyrm
- Sleipnir
- Slime
- Speartongue (Ogir-Yensa)
- Sphere-Rook
- Spinner-Rook
- Storm Elemental
- Striker
- Suriander
- Sylphi Entite
- Tallow
- Tartarus
- Topstalk (Feywood)
- Twintania
- Tyranorox
- Undin Entite
- Urstrix
- Urutan Eater
- Vampyr (Variably)
- Viper (Variably)
- Vivian
- Water Elemental
- Wendigo
- White Wolf
- Wild Saurian
- Wildsnake
- Wolf
- Wooly Gator
- Worgen
- Wu
- Wyrdhare
- Wyvern
- Zombie Knight
- Zombie Warlock (except in Pharos Third Ascent)
- Bloodwing
- Catoblepas
- Croakadile
- Darksteel
- Deathscythe
- Diabolos
- Feral Retriever
- Goliath
- Lindwyrm
- Marilith
- Nidhogg
- Overlord
- Piscodaemon
- Pylraster
- Ring Wyrm
- Thextera
- Vorpal Bunny
- Vyraal
- White Mousse
- Wild Malboro
- Wyvern Lord
- Antlion
- Behemoth King
- Carrot
- Enkidu
- Gil Snapper
- Gilgamesh
- Orthros
- Rocktoise
- Shadowseer
- Trickster
- Yiazmat