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Samurai is a job in Final Fantasy XIV, introduced in the Final Fantasy XIV: Stormblood expansion. Samurai does not have a base class, and starts at level 50. Though Samurai is a recurring character class in the Final Fantasy series, this iteration is unique for being themed after the archetypal wandering ronin, or lordless samurai, rather than a traditional armored warrior. Musosai himself fits this bill, as he traveled to Eorzea both to find a student to pass on his skill with a sword, and to follow and destroy evil.

Profile[]

Far across the rolling waves, towards the rising sun, there lies the island nation of Hingashi.

In the distant past, the realm's great lords vied for supremacy over its sea-girt confines in a long and bloody conflict. And taking to battle in their lieges' names were noble swordsmen whose art was forged in the crucible of war: the samurai.

Eventually, the nation was unified under one banner, and these warriors came to wield their katana not upon fields as part of an army, but upon streets as protectors of the peace.

But as a neglected blade grows dull with rust, so too do men forget their purpose. Amidst waning memories of the old ways, a determined few hold fast to their convictions, hands by katana grips, awaiting the moment for steel to sing.

Lodestone

Samurai is a close-range melee job which specializes solely in dealing damage, having few tools to assist other classes in their work. They learn traditional Far Eastern swordplay techniques from the land of Hingashi, such as Iaijutsu, and the art of "Sen" and its three forces Setsu (Snow), Getsu (Moon), and Ka (Flower). The katana can also store energy in the form of Kenki, to be released in devastating Hissatsu special attacks available once the Kenki gauge is full. In Stormblood, the important characters Zenos yae Galvus and Hien Rijin are Samurai.

Story[]

Stormblood[]

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Equipment[]

A hyuran samurai with the Kiku-ichimonji and Myochin artifact armor.

Samurai wield katanas as their weapon. Their armor is primarily made up of "Striking" gear, light armor with average defenses that they share with monks.

The primary attribute for samurai is strength, which boosts their attack power, and should always be prioritized over other attributes. As a DPS discipline, they draw the most benefit from the critical hit, direct hit, skill speed, and determination secondary attributes, which all improve their damage dealing capabilities in some way.

Lists of samurai equipment

Samurai's Arms Samurai's Arms

Head Head
Body Body
Hands Hands
Waist Waist
Legs Legs
Feet Feet

Earrings Earrings
Necklaces Necklaces
Bracelets Bracelets
Rings Rings
Soul Crystal Soul Crystal

Job Gauge[]

Sen Gauge.

Job Gauges were introduced in Final Fantasy XIV: Stormblood. The Samurai uses the Kenki and Sen Gauges. The Sen Gauge displays the accumulation of the three Sen effects – Setsu, Getsu and Ka. Certain weaponskills, such as Mangetsu, grant a Sen. Sen are required to perform Iaijutsu. The number of Sen accumulated determines which weaponskill will be executed – 1 for Higanbana, 2 for Tenka Goken, and 3 for Midare Setsugekka. Unique to all Physical DPS jobs, the Samurai have a cast time in their Iaijutsu skills.

Kenki Gauge.

The Kenki Gauge displays the amount of Kenki the Samurai has collected. All Samurai weaponskills, except Iaijutsu, increases Kenki. It is used to execute powerful Hissatsu instant cast abilities, such as Hissatsu: Kaiten, and Hissatsu: Gyoten.

In 5.2, an additional Meditation gauge was added below the Kenki gauge for the Meditation ability. When filled up, the weaponskill Shoha can be used.

Abilities[]

Job actions[]

Ability Level Type Cast Recast MP Cost Range Area
Hakaze
Hakaze from Final Fantasy XIV icon.png
1 Weaponskill Instant 2.5s 3y
Delivers an attack with a potency of 180 (Way of the Samurai 200).
Kenki Mastery II Additional Effect: Increases Kenki Gauge by 5.
Jinpu
Jinpu from Final Fantasy XIV icon.png
4 Weaponskill Instant 2.5s 3y
Delivers an attack with a potency of 100 (Way of the Samurai 120).
Combo Action: Hakaze
Combo Potency: 260 (Way of the Samurai 280)
Combo Bonus: Grants Fugetsu
Fugetsu Effect: Increases damage dealt by 10% (Enhanced Fugetsu and Fuka 13%)
Duration: 40s
Kenki Mastery II Combo Bonus: Increases Kenki Gauge by 5
Third Eye
Third Eye from Final Fantasy XIV icon.png
6 Ability Instant 15s
Reduces the amount of damage taken by the next attack by 10%.
Duration: 4s
Kenki Mastery Additional Effect: Increases Kenki Gauge by 10 when hit
Enpi
Enpi from Final Fantasy XIV icon.png
15 Weaponskill Instant 2.5s 20y
Delivers a ranged attack with a potency of 100.
Enhanced Enpi Bonus Potency: 260
Kenki Mastery Additional Effect: Increases Kenki Gauge by 10
Shifu
Shifu from Final Fantasy XIV icon.png
18 Weaponskill Instant 2.5s 3y
Delivers an attack with a potency of 100 (Way of the Samurai 120).
Combo Action: Hakaze
Combo Potency: 260 (Way of the Samurai 280)
Combo Bonus: Grants Fuka
Fuka Effect: Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 10% (Enhanced Fugetsu and Fuka 13%)
Duration: 40s
Kenki Mastery II Combo Bonus: Increases Kenki Gauge by 5
Fuga
Fuga from Final Fantasy XIV icon.png
26 Weaponskill Instant 2.5s 8y 8y cone
Delivers an attack with a potency of 90 to all enemies in a cone before you.
Kenki Mastery II Additional Effect: Increases Kenki Gauge by 5

Fuga Mastery Upgrades to Fuko.

Gekko
Gekko from Final Fantasy XIV icon.png
30 Weaponskill Instant 2.5s 3y
Delivers an attack with a potency of 100 (Way of the Samurai II 120).
150 (Way of the Samurai II 170) when executed from a target's rear.
Combo Action: Jinpu
Combo Potency: 310 (Way of the Samurai II 330)
Rear Combo Potency: 360 (Way of the Samurai II 380)
Kenki Mastery Combo Bonus: Increases Kenki Gauge by 10
Combo Bonus: Grants Getsu
Iaijutsu
Iaijutsu from Final Fantasy XIV icon.png
30 Weaponskill 1.8s
(Enhanced Iaijutsu 1.3s)
2.5s
Executes a weaponskill depending on current number of Sen stored in Sen Gauge.
1 Sen: Higanbana
2 Sen: Tenka Goken
3 Sen: Midare Setsugekka

Action changes to the above listed actions when conditions are met.

Mangetsu
Mangetsu from Final Fantasy XIV icon.png
35 Weaponskill Instant 2.5s 5y radius
Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Fuga (Fuga Mastery Fuko)
Combo Potency: 120
Combo Bonus: Grants Fugetsu
Fugetsu Effect: Increases damage dealt by 10% (Enhanced Fugetsu and Fuka 13%)
Duration: 40s
Kenki Mastery Combo Bonus: Increases Kenki Gauge by 10
Combo Bonus: Grants Getsu
Kasha
Kasha from Final Fantasy XIV icon.png
40 Weaponskill Instant 2.5s 3y
Delivers an attack with a potency of 100 (Way of the Samurai II 120).
150 (Way of the Samurai II 170) when executed from a target's flank.
Combo Action: Shifu
Combo Potency: 310 (Way of the Samurai II 330)
Flank Combo Potency: 360 (Way of the Samurai II 380)
Kenki Mastery Combo Bonus: Increases Kenki Gauge by 10
Combo Bonus: Grants Ka
Oka
Oka from Final Fantasy XIV icon.png
45 Weaponskill Instant 2.5s 5y radius
Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Fuga (Fuga Mastery Fuko)
Combo Potency: 120
Combo Bonus: Grants Fuka
Fuka Effect: Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 10% (Enhanced Fugetsu and Fuka 13%)
Duration: 40s
Kenki Mastery Combo Bonus: Increases Kenki Gauge by 10
Combo Bonus: Grants Ka
Yukikaze
Yukikaze from Final Fantasy XIV icon.png
50 Weaponskill Instant 2.5s 3y
Delivers an attack with a potency of 100 (Way of the Samurai II 120).
Combo Action: Hakaze
Combo Potency: 280 (Way of the Samurai II 300)
Kenki Mastery Combo Bonus: Increases Kenki Gauge by 15
Combo Bonus: Grants Setsu
Meikyo Shisui
Meikyo Shisui from Final Fantasy XIV icon.png
50 Ability Instant 55s
Execute up to 3 weaponskill combos without meeting combo prerequisites. Does not affect Iaijutsu or Ogi Namikiri.
Duration: 15s
Additional Effect: Successfully landing Gekko grants Fugetsu, and successfully landing Kasha grants Fuka
Enhanced Meikyo Shisui Maximum Charges: 2
Hissatsu: Shinten
Hissatsu Shinten from Final Fantasy XIV icon.png
52 Ability Instant 1s 3y
Delivers an attack with a potency of 250.
Kenki Gauge Cost: 25
Hissatsu: Gyoten
Hissatsu Gyoten from Final Fantasy XIV icon.png
54 Ability Instant 10s 20y
Rushes target and delivers an attack with a potency of 100.
Kenki Gauge Cost: 10

Cannot be executed while bound.

Hissatsu: Yaten
Hissatsu Yaten from Final Fantasy XIV icon.png
56 Ability Instant 10s 5y
Delivers an attack with a potency of 100.
Additional Effect: 10-yalm backstep
Additional Effect: Grants Enhanced Enpi
Duration: 15s
Kenki Gauge Cost: 10

Cannot be executed while bound.

Meditate
Meditate from Final Fantasy XIV icon.png
60 Complete quest "The Face of True Evil" Ability Instant 60s
Gradually increases your Kenki Gauge.
Duration: 15s
Additional Effect: Grants stacks of Meditation when used in combat, up to a maximum of 3

Kenki Gauge not affected when used outside battle.
Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.

Hissatsu: Kyuten
Hissatsu Kyuten from Final Fantasy XIV icon.png
62 Ability Instant 1s 5y radius
Delivers an attack with a potency of 110 to all nearby enemies.
Kenki Gauge Cost: 25
Hagakure
Hagakure from Final Fantasy XIV icon.png
68 Ability Instant 5s
Converts Setsu, Getsu, and Ka into Kenki. Each Sen converted increases your Kenki Gauge by 10. Can only be executed if under the effect of at least one of the three statuses.
Ikishoten
Ikishoten from Final Fantasy XIV icon.png
68 Ability Instant 120s
Increases Kenki Gauge by 50.
Enhanced Ikishoten Additional Effect: Grants Ogi Namikiri Ready
Enhanced Ikishoten Duration: 30s

Can only be executed while in combat.

Hissatsu: Guren
Hissatsu Guren from Final Fantasy XIV icon.png
70 Complete quest "The Battle on Bekko" Ability Instant 120s 10y 10y line
Delivers an attack to all enemies in a straight line before you with a potency of 500 for the first enemy, and 50% less for all remaining enemies.
Kenki Gauge Cost: 25

Shares a recast timer with Hissatsu: Senei.

Hissatsu: Senei
Hissatsu Senei from Final Fantasy XIV icon.png
72 Ability Instant 120s 3y
Delivers an attack with a potency of 800.
Kenki Gauge Cost: 25

Shares a recast timer with Hissatsu: Guren.

Tsubame-gaeshi
Tsubame-gaeshi from Final Fantasy XIV icon.png
76 Ability Instant 60s
Repeats the previously executed iaijutsu with increased potency.
Enhanced Tsubame-gaeshi Maximum Charges: 2

Can only be executed immediately following Iaijutsu.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.

Action changes to Kaeshi: Higanbana, Kaeshi: Goken or Kaeshi: Setsugekka when conditions are met.

Shoha
Shoha from Final Fantasy XIV icon.png
80 Ability Instant 15s 3y
Delivers an attack with a potency of 520.
Can only be executed after accumulating three stacks of Meditation by executing Iaijutsu, Meditate, or Ogi Namikiri while in combat.
Meditation effect fades upon execution.
Shares a recast timer with Shoha II.
Shoha II
Shoha II from Final Fantasy XIV icon.png
82 Ability Instant 15s 5y radius
Delivers an attack with a potency of 200 to all nearby enemies.
Can only be executed after accumulating three stacks of Meditation by executing Iaijutsu, Meditate, or Ogi Namikiri while in combat.
Meditation effect fades upon execution.
Shares a recast timer with Shoha.
Fuko
Fuko from Final Fantasy XIV icon.png
86 Weaponskill Instant 2.5s 5y radius
Delivers an attack with a potency of 100 to all nearby enemies.
Additional Effect: Increases Kenki Gauge by 10
Ogi Namikiri
Ogi Namikiri from Final Fantasy XIV icon.png
90 Weaponskill 1.3s 2.5s 8y 8y cone
Delivers a critical hit to all enemies in a cone before you with a potency of 800 for the first enemy, and 75% less for all remaining enemies.
Grants a stack of Meditation, up to a maximum of 3.
Can only be executed while under the effect of Ogi Namikiri Ready.
※Action changes to Kaeshi: Namikiri upon execution.
Kaeshi: Namikiri
Kaeshi Namikiri from Final Fantasy XIV icon.png
90 Ability Instant 1s 8y 8y cone
Delivers a critical hit to all enemies in a cone before you with a potency of 850 for the first enemy, and 75% less for all remaining enemies.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.
※This action cannot be assigned to a hotbar.

Iaijutsu[]

Ability Level Type Cast Recast Range Radius
Higanbana
Higanbana from Final Fantasy XIV icon.png
30 Weaponskill 1.8s
(Enhanced Iaijutsu 1.3s)
2.5s 6y
Delivers an attack with a potency of 200.
Additional Effect: Damage over time
Potency: 45
Duration: 60s
Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Tenka Goken
Tenka Goken from Final Fantasy XIV icon.png
40 Weaponskill 1.8s
(Enhanced Iaijutsu 1.3s)
2.5s 5y radius
Delivers an attack with a potency of 280 to all nearby enemies.
Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Midare Setsugekka
Midare Setsugekka from Final Fantasy XIV icon.png
50 Weaponskill 1.8s
(Enhanced Iaijutsu 1.3s)
2.5s 6y
Delivers a critical hit with a potency of 640.
Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Kaeshi: Higanbana
Kaeshi Higanbana from Final Fantasy XIV icon.png
76 Ability Instant 60s 6y
Delivers an attack with a potency of 200.
Additional Effect: Damage over time
Potency: 45
Duration: 60s

Effect cannot be stacked with Higanbana.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.

Kaeshi: Goken
Kaeshi Goken from Final Fantasy XIV icon.png
76 Ability Instant 60s 5y radius
Delivers an attack with a potency of 280 to all nearby enemies.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.
Kaeshi: Setsugekka
Kaeshi Setsugekka from Final Fantasy XIV icon.png
76 Ability Instant 60s 6y
Delivers a critical hit with a potency of 640.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.

Role Actions[]

Ability Level Type Cast Recast MP Cost Range Area
Second Wind
Second Wind Role from Final Fantasy XIV icon.png
Melee DPSPhysical Ranged DPS 8 Ability Instant 120s
Instantly restores own HP.
Cure Potency: 500
Leg Sweep
Leg Sweep Role from Final Fantasy XIV icon.png
Melee DPS 10 Ability Instant 40s 3y
Stuns target.
Duration: 3s
Bloodbath
Bloodbath Role from Final Fantasy XIV icon.png
Melee DPS 12 Ability Instant 90s
Converts a portion of physical damage dealt into HP.
Duration: 20s
Feint
Feint Role from Final Fantasy XIV icon.png
Melee DPS 22 Ability Instant 90s 10y
Lowers target's physical damage dealt by 10% and magic damage dealt by 5%.
Duration: 10s
Arm's Length
Arm's Length from Final Fantasy XIV icon.png
TankMelee DPSPhysical Ranged DPS 32 Ability Instant 120s
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck
Duration: 15s
True North
True North from Final Fantasy XIV icon.png
Melee DPS 50 Ability Instant 45s
Nullifies all action direction requirements.
Duration: 10s
Maximum Charges: 2

Traits[]

Name Level Description
Kenki Mastery
Kenki Mastery from Final Fantasy XIV icon.png
52 Increases Kenki Gauge when landing select weaponskills or when taking damage while under the effect of Third Eye.
Kenki Mastery II
Kenki Mastery II from Final Fantasy XIV icon.png
62 Increases Kenki Gauge when landing all weaponskills excluding Iaijutsu.
Way of the Samurai
Melee Mastery from Final Fantasy XIV icon.png
66 Increases the potency of Hakaze to 200, Jinpu to 120, and Shifu to 120.
Enhanced Iaijutsu
Enhanced Iaijutsu from Final Fantasy XIV icon.png
74 Reduces Iaijutsu cast time to 1.3 seconds.
Enhanced Fugetsu and Fuka
fka. Enhanced Jinpu and Shifu
Enhanced Jinpu and Shifu from Final Fantasy XIV icon.png
78 Improves Fugetsu's damage increase to 13% and Fuka's reduction to weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay to 13%.
Enhanced Tsubame-gaeshi
Enhanced Tsubame-gaeshi from Final Fantasy XIV icon.png
84 Allows the accumulation of charges for consecutive uses of Tsubame-gaeshi.
Maximum Charges: 2
Way of the Samurai II
Melee Mastery II from Final Fantasy XIV icon.png
84 Increases the potency of Gekko, Kasha, and Yukikaze to 120.
Fuga Mastery
Fuga Mastery from Final Fantasy XIV icon.png
86 Upgrades Fuga to Fuko.
Enhanced Meikyo Shisui
Enhanced Meikyo Shisui from Final Fantasy XIV icon.png
88 Allows the accumulation of charges for consecutive uses of Meikyo Shisui.
Maximum Charges: 2
Enhanced Ikishoten
Enhanced Ikishoten from Final Fantasy XIV icon.png
90 Grants Ogi Namikiri Ready upon successfully landing Ikishoten.
Duration: 30s

PvP Actions[]

Ability Type Cast Recast MP Cost Range Radius
Yukikaze
Yukikaze PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.2s 5y
Delivers an attack with a potency of 3,000.
※Action changes to Hyosetsu while under the effect of Kaiten.
※This action cannot be assigned to a hotbar.
Gekko
Gekko PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.2s 5y
Delivers an attack with a potency of 4,000.
Combo Action: Yukikaze or Hyosetsu

※Action changes to Mangetsu while under the effect of Kaiten.
※This action cannot be assigned to a hotbar.

Kasha
Kasha PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.2s 5y
Delivers an attack with a potency of 5,000.
Combo Action: Gekko or Mangetsu

※Action changes to Oka while under the effect of Kaiten.
※This action cannot be assigned to a hotbar.

Ogi Namikiri
Ogi Namikiri PvP from Final Fantasy XIV icon.png
Weaponskill 1.3s 20s 8y 8y cone
Delivers an attack with a potency of 8,000 to all enemies in a cone before you.
Potency is increased by 50% when attacking only a single target.
Additional Effect: When attacking two or more targets, creates a barrier around self that absorbs damage equivalent to a heal of 8,000 potency
Duration: 10s

This weaponskill does not share a recast timer with any other actions.
※Action changes to Kaeshi: Namikiri upon execution.

Hissatsu: Soten
Hissatsu Soten PvP from Final Fantasy XIV icon.png
Ability Instant 10s 20y 0y line
Swiftly charges forward, dealing damage with a potency of 4,000 to targets in your path.
Additional Effect: Grants Kaiten
Duration: 10s
Maximum Charges: 3

Cannot be executed while bound.
Yukikaze changes to Hyosetsu while under the effect of Kaiten.
Gekko changes to Mangetsu while under the effect of Kaiten.
Kasha changes to Oka while under the effect of Kaiten.

Hissatsu: Chiten
Hissatsu Chiten PvP from Final Fantasy XIV icon.png
Ability Instant 30s
Reduces damage taken by 25% and delivers an attack with a potency of 2,000 every time you suffer damage.
Duration: 5s
Additional Effect: Afflicts target with Kuzushi
Kuzushi Effect: Increases damage you deal target by 25%
Duration: 3s
Mineuchi
Mineuchi PvP from Final Fantasy XIV icon.png
Ability Instant 20s 5y
Deals damage to target equal to 10% of their current HP.
Ignores the effects of Guard when dealing damage.
Deals damage with a potency of 4,000 to players riding a machina and non-player combatants.
Additional Effect: Stun
Duration: 2s
Meikyo Shisui
Meikyo Shisui PvP from Final Fantasy XIV icon.png
Ability Instant 20s
Grants Meikyo Shisui and Midare.
Meikyo Shisui Effect: Nullifies status afflictions that can be removed by Purify
Duration: 3s
Midare Duration: 10s

※Action changes to Midare Setsugekka while under the effect of Midare.

Hyosetsu
Hyosetsu PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.2s 5y radius
Delivers an attack with a potency of 3,000 to all nearby enemies.
Additional Effect: Bind
Duration: 2s

Can only be executed while under the effect of Kaiten.
※This action cannot be assigned to a hotbar.

Mangetsu
Mangetsu PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.2s 5y circle
Delivers an attack with a potency of 8,000 to all nearby enemies.
Combo Action: Yukikaze or Hyosetsu

Can only be executed while under the effect of Kaiten.
※This action cannot be assigned to a hotbar.

Oka
Oka PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.2s 5y circle
Delivers an attack with a potency of 5,000 to all nearby enemies.
Combo Action: Gekko or Mangetsu
Additional Effect: Absorbs 100% of damage dealt as HP

Can only be executed while under the effect of Kaiten.
※This action cannot be assigned to a hotbar.

Midare Setsugekka
Midare Setsugekka PvP from Final Fantasy XIV icon.png
Weaponskill 1.3s 2.2s 8y
Delivers an attack with a potency of 16,000.
Can only be executed while under the effect of Midare.
※This action cannot be assigned to a hotbar.
Kaeshi: Namikiri
Kaeshi Namikiri PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.2s 8y 8y cone
Delivers an attack with a potency of 8,000 to all enemies in a cone before you.
Potency is increased by 50% when attacking only a single target.
Combo Action: Ogi Namikiri
Additional Effect: When attacking two or more targets, creates a barrier around self that absorbs damage equivalent to a heal of 8,000 potency
Duration: 10s

※This action cannot be assigned to a hotbar.

Zantetsuken
Zantetsuken PvP from Final Fantasy XIV icon.png
Limit Break Instant 10s 20y 5y radius
Swiftly charges forward, dealing damage to target and all enemies nearby it with a potency of 24,000.
If target is afflicted with Kuzushi, deals damage equal to 100% of their maximum HP.
Ignores the effects of Guard when dealing damage.
The additional effect of Kuzushi cannot be applied to players riding a machina and non-player combatants.
Can only be executed when the limit gauge is full.
Cannot be executed while bound.
Standard-issue Elixir
Standard-issue Elixir PvP from Final Fantasy XIV icon.png
Ability 4.5s 5s
Restores your HP and MP to maximum.
Casting will be interrupted when damage is taken.
Recuperate
Recuperate PvP from Final Fantasy XIV icon.png
Ability Instant 1s 2500 MP
Restores own HP.
Cure Potency: 15,000
Purify
Purify PvP from Final Fantasy XIV icon.png
Ability Instant 30s
Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.Grants Resilience upon successfully removing one of the aforementioned effects.
Resilience Effect: Nullifies status afflictions that can be removed by Purify
Duration: 5s

Can be used even when under the effect of certain status afflictions.

Guard
Guard PvP from Final Fantasy XIV icon.png
Ability Instant 30s
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Duration: 5s

Movement speed is reduced by 50% for the duration of this effect.
Effect ends upon reuse, using another action, or when the effect duration expires.

Sprint
Sprint PvP from Final Fantasy XIV icon.png
Ability Instant 1.5s
Increases movement speed.
Effect ends upon reuse or execution of another action.

Limit Break[]

Samurai's Limit Break focuses on dealing powerful damage to a single target. Samurai have the same Level 1 and Level 2 limit breaks as other Melee DPS classes.

Ability Level Description Image
Braver 1 Executes a single target attack with a potency of 2300. FFXIV Braver.png
Bladedance 2 Executes a single target attack with a potency of 5000. Bladedance XIV Limit Break.jpg
Doom of the Living 3 Executes a single target attack with a potency of 9000. FFXIV SAM Doom of the Living.png

Gallery[]

Abilities[]

Role Actions[]

PVP actions[]

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Etymology[]

Samurai were the military nobility of medieval and early-modern Japan. They were not just great swordsmen, but also powerful horse archers and martial artists of other fields. Though their status was that above commoners, samurai were bound to forms of etiquette and a way of life known as Bushido, stressing honor to one's devoted and preparing oneself in the face of death.

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