Samurai is a job in Final Fantasy XIV, introduced in the Final Fantasy XIV: Stormblood expansion, along with Red Mage. Samurai does not have a base class, and starts at Level 50. Though Samurai is a recurring character class in the Final Fantasy series, this iteration is unique for being themed after the archetypal wandering ronin, or lordless samurai, rather than a traditional armored warrior. Musosai himself fits this bill, as he traveled to Eorzea both to find a student to pass on his skill with a sword, and to follow and destroy evil. The traditional armored samurai is alluded to, and the player can get fairly close to the traditional appearance through the Genta and Genji armor sets obtainable through Deltascape.
Contents
Profile[edit | edit source]
Far across the rolling waves, towards the rising sun, there lies the island nation of Hingashi.
In the distant past, the realm's great lords vied for supremacy over its sea-girt confines in a long and bloody conflict. And taking to battle in their lieges' names were noble swordsmen whose art was forged in the crucible of war: the samurai.
Eventually, the nation was unified under one banner, and these warriors came to wield their katana not upon fields as part of an army, but upon streets as protectors of the peace.
But as a neglected blade grows dull with rust, so too do men forget their purpose. Amidst waning memories of the old ways, a determined few hold fast to their convictions, hands by katana grips, awaiting the moment for steel to sing.Lodestone
Samurai is a close-range melee job which specializes solely in dealing damage, having few tools to assist other classes in their work. They learn traditional Far Eastern swordplay techniques from the land of Hingashi, such as Iai, and the art of "Sen" and its three forces Setsu (Snow), Getsu (Moon), and Ka (Flower). The katana can store energy to be released in special attacks available once the gauge is full.
Story[edit | edit source]
Stormblood[edit | edit source]

Equipment[edit | edit source]

A hyuran samurai with the Kiku-ichimonji and Myochin artifact armor.
Samurai wield katanas as their weapon. Their armor is primarily made up of "Striking" gear, light armor with average defenses that they share with monks.
The primary attribute for samurai is strength, which boosts their attack power, and should always be prioritized over other attributes. As a DPS discipline, they draw the most benefit from the critical hit, direct hit, skill speed, and determination secondary attributes, which all improve their damage dealing capabilities in some way.
Lists of samurai equipment | |
---|---|
Job Gauge[edit | edit source]

Sen Gauge.
Job Gauges were introduced in Final Fantasy XIV: Stormblood. The Samurai uses the Kenki and Sen Gauges. The Sen Gauge displays the accumulation of the three Sen effects–Setsu, Getsu and Ka. Certain weaponskills, such as Mangetsu, grant a Sen. Sen are required to perform Iaijutsu. The number of Sen accumulated determines which weaponskill will be executed–1 for Higanbana, 2 for Tenka Goken, and 3 for Midare Setsugekka.

Kenki Gauge.
The Kenki Gauge displays the amount of Kenki the Samurai has collected. All Samurai weaponskills, except Iaijutsu, increases Kenki. It is used to execute powerful Hissatsu abilities, such as Hissatsu: Kaiten, and Hissatsu: Gyoten.
In 5.2, an additional Meditation gauge was added below the Kenki gauge for the Meditation ability. When filled up, the weaponskill Shoha can be used.
Abilities[edit | edit source]
Ability | Level | Type | Cast | Recast | MP Cost | Range | Radius |
---|---|---|---|---|---|---|---|
Hakaze![]() |
1 | Weaponskill | Instant | 2.5s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | — | 3y | — |
Delivers an attack with a potency of 200. Additional Effect: Increases Kenki Gauge by 5. | |||||||
Jinpu![]() |
4 | Weaponskill | Instant | 2.5s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | — | 3y | — |
Delivers an attack with a potency of 100. Combo Action: Hakaze Combo Potency: 320 Combo Bonus: Increases damage dealt by 13% Duration: 40s Combo Bonus: Increases Kenki Gauge by 5 | |||||||
Third Eye![]() |
6 | Ability | Instant | 15s | — | — | — |
Reduces the amount of damage taken by the next attack by 10%. Duration: 3s Additional Effect: Grants Open Eyes when hit Duration: 15s | |||||||
Enpi![]() |
15 | Weaponskill | Instant | 2.5s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | — | 15y | — |
Delivers a ranged attack with a potency of 100. Enhanced Enpi Bonus Potency: 320 Additional Effect: Increases Kenki Gauge by 10 | |||||||
Shifu![]() |
18 | Weaponskill | Instant | 2.5s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | — | 3y | — |
Delivers an attack with a potency of 100. Combo Action: Hakaze Combo Potency: 320 Combo Bonus: Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 13% Duration: 40s Combo Bonus: Increases Kenki Gauge by 5 | |||||||
Fuga![]() |
26 | Weaponskill | Instant | 2.5s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | — | 8y | 8y cone |
Delivers an attack with a potency of 100 to all enemies in a cone before you. Additional Effect: Increases Kenki Gauge by 5 | |||||||
Gekko![]() |
30 | Weaponskill | Instant | 2.5s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | — | 3y | — |
Delivers an attack with a potency of 100. Combo Action: Jinpu Combo Potency: 480 Rear Combo Bonus: Increases Kenki Gauge by 5 Combo Bonus: Increases Kenki Gauge by 5 Combo Bonus: Grants Getsu | |||||||
Iaijutsu![]() |
30 | Weaponskill | 1.3s Base value; the higher the character's Skill Speed stat, the lower the cast time will be | 2.5s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | — | — | — |
Executes a weaponskill depending on current number of Sen stored in Sen Gauge. 1 Sen: Higanbana 2 Sen: Tenka Goken 3 Sen: Midare Setsugekka | |||||||
Mangetsu![]() |
35 | Weaponskill | Instant | 2.5s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | — | — | 5y circle |
Delivers an attack with a potency of 100 to all nearby enemies. Combo Action: Fuga Combo Potency: 160 Combo Bonus: Extends Jinpu duration by 15s to a maximum of 40s Combo Bonus: Increases Kenki Gauge by 10 Combo Bonus: Grants Getsu | |||||||
Kasha![]() |
40 | Weaponskill | Instant | 2.5s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | — | 3y | — |
Delivers an attack with a potency of 100. Combo Action: Shifu Combo Potency: 480 Side Combo Bonus: Increases Kenki Gauge by 5 Combo Bonus: Increases Kenki Gauge by 5 Combo Bonus: Grants Ka | |||||||
Oka![]() |
45 | Weaponskill | Instant | 2.5s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | — | — | 5y circle |
Delivers an attack with a potency of 100 to all nearby enemies. Combo Action: Fuga Combo Potency: 160 Combo Bonus: Extends Shifu duration by 15s to a maximum of 40s Combo Bonus: Increases Kenki Gauge by 10 Combo Bonus: Grants Ka | |||||||
Yukikaze![]() |
50 | Weaponskill | Instant | 2.5s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | — | 3y | — |
Delivers an attack with a potency of 100. Combo Action: Hakaze Combo Potency: 360 Combo Bonus: Increases Kenki Gauge by 15 Combo Bonus: Grants Setsu | |||||||
Meikyo Shisui![]() |
50 | Ability | Instant | 55s | — | — | — |
Execute up to 3 weaponskill combos without meeting combo prerequisites. Does not affect Iaijutsu. Duration: 15s | |||||||
Hissatsu: Kaiten![]() |
52 | Ability | Instant | 1s | — | — | — |
Increases potency of next weaponskill by 50%. Duration: 10s Kenki Gauge Cost: 20 | |||||||
Hissatsu: Gyoten![]() |
54 | Ability | Instant | 10s | — | 20y | — |
Rushes target and delivers an attack with a potency of 100. Kenki Gauge Cost: 10 Cannot be executed while bound. | |||||||
Hissatsu: Yaten![]() |
56 | Ability | Instant | 10s | — | 5y | — |
Delivers an attack with a potency of 100. Additional Effect: 10-yalm backstep Additional Effect: Grants Enhanced Enpi Duration: 15s Kenki Gauge Cost: 10 Cannot be executed while bound. | |||||||
Merciful Eyes![]() |
58 | Ability | Instant | 1s | — | — | — |
Instantly restores own HP. Cure Potency: 200 Can only be executed while under the effect of Open Eyes. Shares a recast timer with Hissatsu: Seigan. | |||||||
Meditate![]() |
60 Complete the quest "The Face of True Evil" | Ability | Instant | 60s | — | — | — |
Gradually increases your Kenki Gauge. Duration: 15s Additional Effect: Grants stacks of Meditation when used in combat, up to a maximum of 3 Kenki Gauge not affected when used outside battle. Effect ends upon using another action or moving (including facing a different direction). Cancels auto-attack upon execution. Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills. | |||||||
Hissatsu: Shinten![]() |
62 | Ability | Instant | 1s | — | 3y | — |
Delivers an attack with a potency of 320. Kenki Gauge Cost: 25 | |||||||
Hissatsu: Kyuten![]() |
64 | Ability | Instant | 1s | — | — | 5y circle |
Delivers an attack with a potency of 150 to all nearby enemies. Kenki Gauge Cost: 25 | |||||||
Hissatsu: Seigen![]() |
66 | Ability | Instant | 1s | — | 3y | — |
Delivers an attack with a potency of 220. Kenki Gauge Cost: 15 Can only be executed while under the effect of Open Eyes. Shares a recast timer with Merciful Eyes. | |||||||
Hagakure![]() |
68 | Ability | Instant | 5s | — | — | — |
Converts Setsu, Getsu, and Ka into Kenki. Each Sen converted increases your Kenki Gauge by 10. Can only be executed if under the effect of at least one of the three statuses. | |||||||
Ikishoten 48px |
68 | Ability | Instant | 60s | — | — | — |
Increases Kenki Gauge by 50. Can only be executed while in combat. | |||||||
Hissatsu: Guren![]() |
70 Complete the quest "The Battle on Bekko" | Ability | Instant | 120s | — | 10y | 10y line |
Delivers an attack with a potency of 850 to all enemies in a straight line before you. Kenki Gauge Cost: 50 Shares a recast timer with Hissatsu: Senei. | |||||||
Hissatsu: Senai 48px |
72 | Ability | Instant | 120s | — | 3y | — |
Delivers an attack with a potency of 1,100. Kenki Gauge Cost: 50 Shares a recast timer with Hissatsu: Guren. | |||||||
Tsubame-gaeshi 48px |
76 | Ability | Instant | 60s | — | — | — |
Repeats the previously executed iaijutsu with increased potency. Can only be executed immediately following Iaijutsu. Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills. | |||||||
Shoha 48px |
80 | Ability | Instant | 1s | — | 3y | — |
Delivers an attack with a potency of 400. Can only be executed after accumulating three stacks of Meditation by executing Iaijutsu, Tsubame-gaeshi, or Meditate while in combat. Meditation effect fades upon execution. |
Iaijutsu[edit | edit source]
All Iajutsu grant a stack of Meditation, capping at 3.
Ability | Level | Type | Cast | Recast | Range | Radius |
---|---|---|---|---|---|---|
Higanbana![]() |
30 | Weaponskill | 1.3s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | 2.5s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | 3y | — |
Delivers an attack with a potency of 250. Additional Effect: Damage over time Potency: 40 Duration: 60s | ||||||
Tenka Goken![]() |
40 | Weaponskill | 1.3s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | 2.5s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | 8y | 8y cone |
Delivers an attack with a potency of 360 to all enemies in a cone before you. | ||||||
Midare Setsugekka![]() |
50 | Weaponskill | 1.3s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | 2.5s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | 3y | — |
Delivers an attack with a potency of 800. | ||||||
Kaeshi: Higanbana 48px |
76 | Ability | Instant | 60s | 3y | — |
Delivers an attack with a potency of 375. Additional Effect: Damage over time Potency: 60 Duration: 60s Effect cannot be stacked with Higanbana. Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills. | ||||||
Kaeshi: Goken 48px |
76 | Ability | Instant | 60s | 8y | 8y cone |
Delivers an attack with a potency of 540 to all enemies in a cone before you. Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills. | ||||||
Kaeshi: Setsugekka 48px |
76 | Ability | Instant | 60s | 3y | — |
Delivers an attack with a potency of 1200. Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills. |
Role Actions[edit | edit source]
Traits[edit | edit source]
Name | Level | Description |
---|---|---|
Kenki Mastery![]() |
52 | Increases Kenki Gauge when landing select weaponskills. |
Kenki Mastery II![]() |
62 | Increases Kenki Gauge when landing all weaponskills excluding Iaijutsu. |
Enhanced Iaijutsu 48px |
74 | Reduces Iaijutsu cast time to 1.3 seconds. |
Enhanced Jinpu and Shifu 48px |
78 | Improves Jinpu's damage increase to 13% and Shifu's reduction to weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay to 12%. |
PvP Actions[edit | edit source]
Ability | Type | Cast | Recast | MP Cost | Range | Radius |
---|---|---|---|---|---|---|
Yukikaze![]() |
Weaponskill | Instant | 2.4s | — | 5y | — |
Delivers an attack with a potency of 1,400. Additional Effect: Increases Kenki Gauge by 15 ※This action cannot be assigned to a hotbar. | ||||||
Gekko![]() |
Weaponskill | Instant | 2.4s | — | 5y | — |
Delivers an attack to target. Combo Action: Yukikaze Combo Potency: 1,600 Combo Bonus: Increases Kenki Gauge by 10 ※This action cannot be assigned to a hotbar. | ||||||
Kasha![]() |
Weaponskill | Instant | 2.4s | — | 5y | — |
Delivers an attack to target. Combo Action: Gekko Combo Potency: 1,600 Combo Bonus: Increases Kenki Gauge by 10 ※This action cannot be assigned to a hotbar. | ||||||
Mangetsu 48px |
Weaponskill | Instant | 2.4s | — | — | 5y circle |
Delivers an attack with a potency of 1,000 to all nearby enemies. Additional Effect: Increases Kenki Gauge by 10 ※This action cannot be assigned to a hotbar. | ||||||
Oka 48px |
Weaponskill | Instant | 2.4s | — | — | 5y circle |
Delivers an attack to all nearby enemies. Combo Action: Mangetsu Combo Potency: 1,000 Combo Bonus: Increases Kenki Gauge by 10 ※This action cannot be assigned to a hotbar. | ||||||
Enpi![]() |
Weaponskill | Instant | 2.4s | — | 15y | — |
Delivers an attack with a potency of 1,200. Additional Effect: Increases Kenki Gauge by 10 | ||||||
Midare Setsugekka![]() |
Weaponskill | 1.3s | 15s | — | 8y | — |
Delivers an attack with a potency of 2,400. Additional Effect: Increases Kenki Gauge by 20 Additional Effect: Grants a stack of Maditation Can be stacked up to 3 times. Shares a recast timer with Tenka Goken. | ||||||
Tenka Goken![]() |
Weaponskill | 1.3s | 15s | — | 8y | 8y cone |
Delivers an attack with a potency of 1,600 to all enemies in a cone before you. Additional Effect: Increases Kenki Gauge by 10 for each enemy hit Additional Effect: Grants a stack of Meditation Can be stacked up to 3 times. Shares a recast timer with Midare Setsugekka. | ||||||
Tsubame-gaeshi 48px |
Weaponskill | Instant | 30s | — | — | — |
Repeats the previously executed iaijutsu. Can only be executed immediately following Midare Setsugekka or Tenka Goken. This weaponskill does not share a recast timer with any other actions. Maximum Charges: 2 | ||||||
Hissatsu: Shinten 48px |
Ability | Instant | 1s | — | 5y | — |
Delivers an attack with a potency of 1,200. Kenki Gauge Cost: 25 | ||||||
Hissatsu: Kyuten 48px |
Ability | Instant | 1s | — | — | 5y circle |
Delivers an attack with a potency of 800 to all nearby enemies. Kenki Gauge Cost: 25 | ||||||
Hissatsu: Soten![]() |
Ability | Instant | 15s | — | 20y | 1y line |
Move quickly to the specified location, delivering an attack with a potency of 1,200 to all enemies in your path. Kenki Gauge Cost: 25 Cannot use when bound. | ||||||
Hissatsu: Chiten![]() |
Ability | Instant | 30s | — | — | — |
Reduces damage taken by 50% and counters up to the next 5 attacks. Counter Potency: 1,200 Duration: 6s Counter Bonus: Increases Kenki Gauge by 5 Kenki Gauge Cost: 25 | ||||||
Shoha 42px |
Ability | Instant | 1s | All Meditation | 5y | — |
Delivers an attack whose potency increases based on your accumulated Meditation. Meditation 1 Potency: 800 Meditation 2 Potency: 1,600 Meditation 3 Potency: 2,400 Meditation effect fades upon execution. | ||||||
Kaeshi: Setsugekka 48px |
Weaponskill | Instant | 30s | — | 8y | — |
Delivers an attack with a potency of 2,400. Additional Effect: Increases Kenki Gauge by 20 Additional Effect: Grants Meditation Can be stacked up to 3 times. Maximum Charges: 2 Can only be executed following Midare Setsugekka. This weaponskill does not share a recast timer with any other actions. ※This action cannot be assigned to a hotbar. | ||||||
Kaeshi: Goken 48px |
Weaponskill | Instant | 30s | — | 8y | 8y cone |
Delivers an attack with a potency of 1,600 to all enemies in a cone before you. Additional Effect: Increases Kenki Gauge by 10 for each enemy hit Additional Effect: Grants Meditation Can be stacked up to 3 times. Maximum Charges: 2 Can only be executed following Tenka Goken. This weaponskill does not share a recast timer with any other actions. ※This action cannot be assigned to a hotbar. |
Common Actions[edit | edit source]
Common Actions have no cost
Action | Type | Cast | Recast | Range | Radius |
---|---|---|---|---|---|
Smite 48px |
Ability | Instant | 30s | 5y | — |
Delivers an attack with a potency of 600. Potency increases up to 3,000 as the target's HP decreases. | |||||
Bolt 48px |
Ability | Instant | 30s | — | — |
Movement speed is increased. Duration: 10s | |||||
Medical Kit 48px |
Ability | Instant | 15s | — | — |
Restores own HP. Cure Potency: 3,000 Potency increases up to 6,000 as HP decreases. Maximum Charges: 3 |
Additional PvP Actions[edit | edit source]
Players are restricted to equipping two Additional PvP Actions at once. These actions have no cost.
Action | Type | Cast | Recast | Range | Radius |
---|---|---|---|---|---|
Feint 48px |
Ability | Instant | 45s | 15y | — |
Increases damage you deal target by 20%. Duration: 6s | |||||
Bloodbath 48px |
Ability | Instant | 30s | — | — |
Converts 100% of damage dealt into HP. Duration: 6s | |||||
Arm's Length 48px |
Ability | Instant | 45s | — | — |
Reduces damage taken by 10%. Duration: 6s Additional Effect: When you are struck, the striker's damage dealt will be reduced by 10% Duration: 6s | |||||
Fetter Ward 48px |
Ability | Instant | 60s | — | — |
Grants immunity to stun, sleep, bind, heavy, silence, knockback, and draw-in effects. Duration: 10s | |||||
Backstep 48px |
Ability | Instant | 15s | — | — |
Jump 10 yalms back from current position. Cannot be executed while bound. |
Limit Break[edit | edit source]
Samurai's Limit Break focuses on dealing powerful damage to a single target. Samurai have the same Level 1 and Level 2 limit breaks as other Melee DPS classes.
Ability | Level | Description | Image |
---|---|---|---|
Braver | 1 | Executes a single target attack with a potency of 2300. | ![]() |
Blade Dance | 2 | Executes a single target attack with a potency of 5000. | ![]() |
Doom of the Living | 3 | Executes a single target attack with a potency of 9000. | ![]() |
Gallery[edit | edit source]
Add a photo to this gallery
- Abilities
- Role Actions

Etymology[edit | edit source]
Samurai were the military nobility of medieval and early-modern Japan. They were not just great swordsmen, but also powerful horse archers and martial artists of other fields. Though their status was that above commoners, samurai were bound to forms of etiquette and a way of life known as Bushido, stressing honor to one's devoted and preparing oneself in the face of death.