Samurai is a job in Final Fantasy XIV, introduced in the Final Fantasy XIV: Stormblood expansion, along with Red Mage. Samurai does not have a base class, and starts at Level 50. Though Samurai is a recurring character class in the Final Fantasy series, this iteration is unique for being themed after the archetypal wandering ronin, or lordless samurai, rather than a traditional armored warrior. Musosai himself fits this bill, as he traveled to Eorzea both to find a student to pass on his skill with a sword, and to follow and destroy evil. The traditional armored samurai is alluded to, and the player can get fairly close to the traditional appearance through the Genta and Genji armor sets obtainable through Deltascape.

Profile[edit | edit source]

Far across the rolling waves, towards the rising sun, there lies the island nation of Hingashi.

In the distant past, the realm's great lords vied for supremacy over its sea-girt confines in a long and bloody conflict. And taking to battle in their lieges' names were noble swordsmen whose art was forged in the crucible of war: the samurai.

Eventually, the nation was unified under one banner, and these warriors came to wield their katana not upon fields as part of an army, but upon streets as protectors of the peace.

But as a neglected blade grows dull with rust, so too do men forget their purpose. Amidst waning memories of the old ways, a determined few hold fast to their convictions, hands by katana grips, awaiting the moment for steel to sing.

Lodestone

Samurai is a close-range melee job which specializes solely in dealing damage, having few tools to assist other classes in their work. They learn traditional Far Eastern swordplay techniques from the land of Hingashi, such as Iai, and the art of "Sen" and its three forces Setsu (Snow), Getsu (Moon), and Ka (Flower). The katana can store energy to be released in special attacks available once the gauge is full.

Story[edit | edit source]

Stormblood[edit | edit source]

Impresario-ffvi-ios.pngThis section in Final Fantasy XIV: Stormblood is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Equipment[edit | edit source]

A hyuran samurai with the Kiku-ichimonji and Myochin artifact armor.

Samurai wield katanas as their weapon. Their armor is primarily made up of "Striking" gear, light armor with average defenses that they share with monks.

The primary attribute for samurai is strength, which boosts their attack power, and should always be prioritized over other attributes. As a DPS discipline, they draw the most benefit from the critical hit, direct hit, skill speed, and determination secondary attributes, which all improve their damage dealing capabilities in some way.

Lists of samurai equipment

Samurai's Arms Samurai's Arms

Head Head
Body Body
Hands Hands
Waist Waist
Legs Legs
Feet Feet

Earrings Earrings
Necklaces Necklaces
Bracelets Bracelets
Rings Rings
Soul Crystal Soul Crystal

Job Gauge[edit | edit source]

Sen Gauge.

Job Gauges were introduced in Final Fantasy XIV: Stormblood. The Samurai uses the Kenki and Sen Gauges. The Sen Gauge displays the accumulation of the three Sen effects–Setsu, Getsu and Ka. Certain weaponskills, such as Mangetsu, grant a Sen. Sen are required to perform Iaijutsu. The number of Sen accumulated determines which weaponskill will be executed–1 for Higanbana, 2 for Tenka Goken, and 3 for Midare Setsugekka.

Kenki Gauge.

The Kenki Gauge displays the amount of Kenki the Samurai has collected. All Samurai weaponskills, except Iaijutsu, increases Kenki. It is used to execute powerful Hissatsu abilities, such as Hissatsu: Kaiten, and Hissatsu: Gyoten.

In 5.2, an additional Meditation gauge was added below the Kenki gauge for the Meditation ability. When filled up, the weaponskill Shoha can be used.

Abilities[edit | edit source]

Ability Level Type Cast Recast MP Cost Range Radius
Hakaze
FFXIV Hakaze Icon.png
1 Weaponskill Instant 2.5s(Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
Delivers an attack with a potency of 200.
Additional Effect: Increases Kenki Gauge by 5.
Jinpu
FFXIV Jinpu Icon.png
4 Weaponskill Instant 2.5s(Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
Delivers an attack with a potency of 100.
Combo Action: Hakaze
Combo Potency: 320
Combo Bonus: Increases damage dealt by 13%
Duration: 40s
Combo Bonus: Increases Kenki Gauge by 5
Third Eye
FFXIV Third Eye Icon.png
6 Ability Instant 15s
Reduces the amount of damage taken by the next attack by 10%.
Duration: 3s
Additional Effect: Grants Open Eyes when hit
Duration: 15s
Enpi
FFXIV Enpi Icon.png
15 Weaponskill Instant 2.5s(Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 15y
Delivers a ranged attack with a potency of 100.
Enhanced Enpi Bonus Potency: 320
Additional Effect: Increases Kenki Gauge by 10
Shifu
FFXIV Shifu Icon.png
18 Weaponskill Instant 2.5s(Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
Delivers an attack with a potency of 100.
Combo Action: Hakaze
Combo Potency: 320
Combo Bonus: Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 13%
Duration: 40s
Combo Bonus: Increases Kenki Gauge by 5
Fuga
FFXIV Fuga Icon.png
26 Weaponskill Instant 2.5s(Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 8y 8y cone
Delivers an attack with a potency of 100 to all enemies in a cone before you.
Additional Effect: Increases Kenki Gauge by 5
Gekko
FFXIV Gekko Icon.png
30 Weaponskill Instant 2.5s(Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
Delivers an attack with a potency of 100.
Combo Action: Jinpu
Combo Potency: 480
Rear Combo Bonus: Increases Kenki Gauge by 5
Combo Bonus: Increases Kenki Gauge by 5
Combo Bonus: Grants Getsu
Iaijutsu
FFXIV Iaijutsu Icon.png
30 Weaponskill 1.3s(Base value; the higher the character's Skill Speed stat, the lower the cast time will be) 2.5s(Base value; the higher the character's Skill Speed stat, the lower the recast time will be)
Executes a weaponskill depending on current number of Sen stored in Sen Gauge.
1 Sen: Higanbana
2 Sen: Tenka Goken
3 Sen: Midare Setsugekka
Mangetsu
FFXIV Mangetsu Icon.png
35 Weaponskill Instant 2.5s(Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 5y circle
Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Fuga
Combo Potency: 160
Combo Bonus: Extends Jinpu duration by 15s to a maximum of 40s
Combo Bonus: Increases Kenki Gauge by 10
Combo Bonus: Grants Getsu
Kasha
FFXIV Kasha Icon.png
40 Weaponskill Instant 2.5s(Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
Delivers an attack with a potency of 100.
Combo Action: Shifu
Combo Potency: 480
Side Combo Bonus: Increases Kenki Gauge by 5
Combo Bonus: Increases Kenki Gauge by 5
Combo Bonus: Grants Ka
Oka
FFXIV Oka Icon.png
45 Weaponskill Instant 2.5s(Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 5y circle
Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Fuga
Combo Potency: 160
Combo Bonus: Extends Shifu duration by 15s to a maximum of 40s
Combo Bonus: Increases Kenki Gauge by 10
Combo Bonus: Grants Ka
Yukikaze
FFXIV Yukikaze Icon.png
50 Weaponskill Instant 2.5s(Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
Delivers an attack with a potency of 100.
Combo Action: Hakaze
Combo Potency: 360
Combo Bonus: Increases Kenki Gauge by 15
Combo Bonus: Grants Setsu
Meikyo Shisui
FFXIV Meikyo Shisui Icon.png
50 Ability Instant 55s
Execute up to 3 weaponskill combos without meeting combo prerequisites. Does not affect Iaijutsu.
Duration: 15s
Hissatsu: Kaiten
FFXIV Hissatsu Kaiten Icon.png
52 Ability Instant 1s
Increases potency of next weaponskill by 50%.
Duration: 10s
Kenki Gauge Cost: 20
Hissatsu: Gyoten
FFXIV Hissatsu Gyoten Icon.png
54 Ability Instant 10s 20y
Rushes target and delivers an attack with a potency of 100.
Kenki Gauge Cost: 10
Cannot be executed while bound.
Hissatsu: Yaten
FFXIV Hissatsu Yaten Icon.png
56 Ability Instant 10s 5y
Delivers an attack with a potency of 100.
Additional Effect: 10-yalm backstep
Additional Effect: Grants Enhanced Enpi
Duration: 15s
Kenki Gauge Cost: 10
Cannot be executed while bound.
Merciful Eyes
FFXIV Merciful Eyes Icon.png
58 Ability Instant 1s
Instantly restores own HP.
Cure Potency: 200
Can only be executed while under the effect of Open Eyes.
Shares a recast timer with Hissatsu: Seigan.
Meditate
FFXIV Meditate Icon.png
60(Complete the quest "The Face of True Evil") Ability Instant 60s
Gradually increases your Kenki Gauge.
Duration: 15s
Additional Effect: Grants stacks of Meditation when used in combat, up to a maximum of 3
Kenki Gauge not affected when used outside battle.
Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.
Hissatsu: Shinten
FFXIV Hissatsu Shinten Icon.png
62 Ability Instant 1s 3y
Delivers an attack with a potency of 320.
Kenki Gauge Cost: 25
Hissatsu: Kyuten
FFXIV Hissatsu Kyuten Icon.png
64 Ability Instant 1s 5y circle
Delivers an attack with a potency of 150 to all nearby enemies.
Kenki Gauge Cost: 25
Hissatsu: Seigen
FFXIV Hissatsu Seigan Icon.png
66 Ability Instant 1s 3y
Delivers an attack with a potency of 220.
Kenki Gauge Cost: 15
Can only be executed while under the effect of Open Eyes.
Shares a recast timer with Merciful Eyes.
Hagakure
FFXIV Hagakure Icon.png
68 Ability Instant 5s
Converts Setsu, Getsu, and Ka into Kenki. Each Sen converted increases your Kenki Gauge by 10. Can only be executed if under the effect of at least one of the three statuses.
Ikishoten
48px
68 Ability Instant 60s
Increases Kenki Gauge by 50.
Can only be executed while in combat.
Hissatsu: Guren
FFXIV Hissatsu Guren Icon.png
70(Complete the quest "The Battle on Bekko") Ability Instant 120s 10y 10y line
Delivers an attack with a potency of 850 to all enemies in a straight line before you.
Kenki Gauge Cost: 50
Shares a recast timer with Hissatsu: Senei.
Hissatsu: Senai
48px
72 Ability Instant 120s 3y
Delivers an attack with a potency of 1,100.
Kenki Gauge Cost: 50
Shares a recast timer with Hissatsu: Guren.
Tsubame-gaeshi
48px
76 Ability Instant 60s
Repeats the previously executed iaijutsu with increased potency.
Can only be executed immediately following Iaijutsu.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.
Shoha
48px
80 Ability Instant 1s 3y
Delivers an attack with a potency of 400.
Can only be executed after accumulating three stacks of Meditation by executing Iaijutsu, Tsubame-gaeshi, or Meditate while in combat.
Meditation effect fades upon execution.

Iaijutsu[edit | edit source]

All Iajutsu grant a stack of Meditation, capping at 3.

Ability Level Type Cast Recast Range Radius
Higanbana
FFXIV Higanbana Icon.png
30 Weaponskill 1.3s(Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 2.5s(Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
Delivers an attack with a potency of 250.
Additional Effect: Damage over time
Potency: 40
Duration: 60s
Tenka Goken
FFXIV Tenka Goken Icon.png
40 Weaponskill 1.3s(Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 2.5s(Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 8y 8y cone
Delivers an attack with a potency of 360 to all enemies in a cone before you.
Midare Setsugekka
FFXIV Midare Setsugekka Icon.png
50 Weaponskill 1.3s(Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 2.5s(Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
Delivers an attack with a potency of 800.
Kaeshi: Higanbana
48px
76 Ability Instant 60s 3y
Delivers an attack with a potency of 375.
Additional Effect: Damage over time
Potency: 60
Duration: 60s
Effect cannot be stacked with Higanbana.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.
Kaeshi: Goken
48px
76 Ability Instant 60s 8y 8y cone
Delivers an attack with a potency of 540 to all enemies in a cone before you.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.
Kaeshi: Setsugekka
48px
76 Ability Instant 60s 3y
Delivers an attack with a potency of 1200.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.

Role Actions[edit | edit source]

Action Level Type Cast Recast Range Radius Role Affinity
Second Wind
FFXIV Second Wind Icon.png
8 Ability Instant 120s Melee DPSPhysical Ranged DPS
Instantly restores own HP.
Cure Potency: 500
Leg Sweep
FFXIV Leg Sweep Icon.png
10 Ability Instant 40s 3y Melee DPS
Stuns target.
Duration: 3s
Bloodbath
FFXIVSB Bloodbath Icon.png
12 Ability Instant 90s Melee DPS
Converts a portion of physical damage dealt into HP.
Duration: 20s
Feint
FFXIVSB Feint Icon.png
22 Ability Instant 90s 10y Melee DPS
Lowers target's strength and dexterity by 10%.
Duration: 10s
Arm's Length
FFXIV Arms Length Icon.png
32 Ability Instant 120s TankMelee DPSPhysical Ranged DPS
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck
Duration: 15s
True North
FFXIV True North Icon.png
50 Ability Instant 45s Melee DPS
Nullifies all action direction requirements.
Duration: 10s
Maximum Charges: 2

Traits[edit | edit source]

Name Level Description
Kenki Mastery
FFXIV Kenki Mastery Icon.png
52 Increases Kenki Gauge when landing select weaponskills.
Kenki Mastery II
FFXIV Kenki Mastery II Icon.png
62 Increases Kenki Gauge when landing all weaponskills excluding Iaijutsu.
Enhanced Iaijutsu
48px
74 Reduces Iaijutsu cast time to 1.3 seconds.
Enhanced Jinpu and Shifu
48px
78 Improves Jinpu's damage increase to 13% and Shifu's reduction to weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay to 12%.

PvP Actions[edit | edit source]

Ability Type Cast Recast MP Cost Range Radius
Yukikaze
FFXIV Yukikaze PVP Icon.png
Weaponskill Instant 2.4s 5y
Delivers an attack with a potency of 1,400.
Additional Effect: Increases Kenki Gauge by 15
※This action cannot be assigned to a hotbar.
Gekko
FFXIV Gekko PVP Icon.png
Weaponskill Instant 2.4s 5y
Delivers an attack to target.
Combo Action: Yukikaze
Combo Potency: 1,600
Combo Bonus: Increases Kenki Gauge by 10
※This action cannot be assigned to a hotbar.
Kasha
FFXIV Kasha PVP Icon.png
Weaponskill Instant 2.4s 5y
Delivers an attack to target.
Combo Action: Gekko
Combo Potency: 1,600
Combo Bonus: Increases Kenki Gauge by 10
※This action cannot be assigned to a hotbar.
Mangetsu
48px
Weaponskill Instant 2.4s 5y circle
Delivers an attack with a potency of 1,000 to all nearby enemies.
Additional Effect: Increases Kenki Gauge by 10
※This action cannot be assigned to a hotbar.
Oka
48px
Weaponskill Instant 2.4s 5y circle
Delivers an attack to all nearby enemies.
Combo Action: Mangetsu
Combo Potency: 1,000
Combo Bonus: Increases Kenki Gauge by 10
※This action cannot be assigned to a hotbar.
Enpi
FFXIV Enpi PVP Icon.png
Weaponskill Instant 2.4s 15y
Delivers an attack with a potency of 1,200.
Additional Effect: Increases Kenki Gauge by 10
Midare Setsugekka
FFXIV Midare Setsugekka PVP Icon.png
Weaponskill 1.3s 15s 8y
Delivers an attack with a potency of 2,400.
Additional Effect: Increases Kenki Gauge by 20
Additional Effect: Grants a stack of Maditation
Can be stacked up to 3 times.
Shares a recast timer with Tenka Goken.
Tenka Goken
FFXIV Tenka Goken PVP Icon.png
Weaponskill 1.3s 15s 8y 8y cone
Delivers an attack with a potency of 1,600 to all enemies in a cone before you.
Additional Effect: Increases Kenki Gauge by 10 for each enemy hit
Additional Effect: Grants a stack of Meditation
Can be stacked up to 3 times.
Shares a recast timer with Midare Setsugekka.
Tsubame-gaeshi
48px
Weaponskill Instant 30s
Repeats the previously executed iaijutsu.
Can only be executed immediately following Midare Setsugekka or Tenka Goken.
This weaponskill does not share a recast timer with any other actions.
Maximum Charges: 2
Hissatsu: Shinten
48px
Ability Instant 1s 5y
Delivers an attack with a potency of 1,200.
Kenki Gauge Cost: 25
Hissatsu: Kyuten
48px
Ability Instant 1s 5y circle
Delivers an attack with a potency of 800 to all nearby enemies.
Kenki Gauge Cost: 25
Hissatsu: Soten
FFXIV Hissatsu Soten Icon.png
Ability Instant 15s 20y 1y line
Move quickly to the specified location, delivering an attack with a potency of 1,200 to all enemies in your path.
Kenki Gauge Cost: 25
Cannot use when bound.
Hissatsu: Chiten
FFXIV Hissatsu Chiten Icon.png
Ability Instant 30s
Reduces damage taken by 50% and counters up to the next 5 attacks.
Counter Potency: 1,200
Duration: 6s
Counter Bonus: Increases Kenki Gauge by 5
Kenki Gauge Cost: 25
Shoha
42px
Ability Instant 1s All Meditation 5y
Delivers an attack whose potency increases based on your accumulated Meditation.
Meditation 1 Potency: 800
Meditation 2 Potency: 1,600
Meditation 3 Potency: 2,400
Meditation effect fades upon execution.
Kaeshi: Setsugekka
48px
Weaponskill Instant 30s 8y
Delivers an attack with a potency of 2,400.
Additional Effect: Increases Kenki Gauge by 20
Additional Effect: Grants Meditation
Can be stacked up to 3 times.
Maximum Charges: 2
Can only be executed following Midare Setsugekka.
This weaponskill does not share a recast timer with any other actions.
※This action cannot be assigned to a hotbar.
Kaeshi: Goken
48px
Weaponskill Instant 30s 8y 8y cone
Delivers an attack with a potency of 1,600 to all enemies in a cone before you.
Additional Effect: Increases Kenki Gauge by 10 for each enemy hit
Additional Effect: Grants Meditation
Can be stacked up to 3 times.
Maximum Charges: 2
Can only be executed following Tenka Goken.
This weaponskill does not share a recast timer with any other actions.
※This action cannot be assigned to a hotbar.

Common Actions[edit | edit source]

Common Actions have no cost

Action Type Cast Recast Range Radius
Smite
48px
Ability Instant 30s 5y
Delivers an attack with a potency of 600.
Potency increases up to 3,000 as the target's HP decreases.
Bolt
48px
Ability Instant 30s
Movement speed is increased.
Duration: 10s
Medical Kit
48px
Ability Instant 15s
Restores own HP.
Cure Potency: 3,000
Potency increases up to 6,000 as HP decreases.
Maximum Charges: 3


Additional PvP Actions[edit | edit source]

Players are restricted to equipping two Additional PvP Actions at once. These actions have no cost.

Action Type Cast Recast Range Radius
Feint
48px
Ability Instant 45s 15y
Increases damage you deal target by 20%.
Duration: 6s
Bloodbath
48px
Ability Instant 30s
Converts 100% of damage dealt into HP.
Duration: 6s
Arm's Length
48px
Ability Instant 45s
Reduces damage taken by 10%.
Duration: 6s
Additional Effect: When you are struck, the striker's damage dealt will be reduced by 10%
Duration: 6s
Fetter Ward
48px
Ability Instant 60s
Grants immunity to stun, sleep, bind, heavy, silence, knockback, and draw-in effects.
Duration: 10s
Backstep
48px
Ability Instant 15s
Jump 10 yalms back from current position.
Cannot be executed while bound.

Limit Break[edit | edit source]

Samurai's Limit Break focuses on dealing powerful damage to a single target. Samurai have the same Level 1 and Level 2 limit breaks as other Melee DPS classes.

Ability Level Description Image
Braver 1 Executes a single target attack with a potency of 2300. FFXIV Braver.png
Blade Dance 2 Executes a single target attack with a potency of 5000. Bladedance XIV Limit Break.jpg
Doom of the Living 3 Executes a single target attack with a potency of 9000. FFXIV SAM Doom of the Living.png

Gallery[edit | edit source]

Abilities
Role Actions
Relm-ffvi-snes-battle.pngThis gallery is incomplete and requires images added. You can help the Final Fantasy Wiki by uploading images.

Etymology[edit | edit source]

Samurai were the military nobility of medieval and early-modern Japan. They were not just great swordsmen, but also powerful horse archers and martial artists of other fields. Though their status was that above commoners, samurai were bound to forms of etiquette and a way of life known as Bushido, stressing honor to one's devoted and preparing oneself in the face of death.

Community content is available under CC-BY-SA unless otherwise noted.