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Master swordsmen whose keen reflexes allow them to intercept and deflect enemy attacks.


The Samurai is a job in Final Fantasy V obtained from the Earth Crystal. The Samurai is a powerful job due to their use of katanas, which only they and the Freelancer can wield. Katanas have high critical hit rates (the average being 12% critical), but they are incompatible with Spellblade. The Samurai has decent stats, and while it does have slightly lower Strength than the Knight and Berserker, it is still a fearsome force on the battlefield.

Mastering this job on the whole party earns the player the "Four Samurai" achievement in the mobile and Steam versions.


Each character wears traditional samurai armor. Lenna does not wear a helmet and Galuf's helmet does not have a tassel. Everyone wears red with gray except for Faris, who wears gray with blue, and Galuf who wears red with black and white. The sprites have been altered for the mobile/Steam remake, where Faris also forgoes wearing a helmet and has her hair up into a ponytail and wears a white sweatband.


The Samurai is usually associated with the ability to throw money, and Final Fantasy V is no exception. The higher the level of the thrower, the more damage Zeninage does, and the more gil it consumes (temporary level boosts raise the damage done, but not the gil consumed). This command is one of the most powerful attacks, but frequent use usually is not an option. Shirahadori increases the ability to dodge physical attacks by 25%.

Mineuchi will ignore an equipped weapon's special abilities or effects, and will not dispel Confuse, Sleep, or Control. Mineuchi will not add Paralyze despite the in-game message due to a bug.

Iainuki has 85% accuracy and takes into account the level factor that magic attacks use, and will never work against Heavy-types.

Equip Katanas gives characters the Samurai's base Strength unless otherwise at a higher value.

Upon mastery, Freelancers and Mimes gain the Samurai's base Strength, Agility and Stamina unless they already have a higher base from another mastered job. They also gain Shirahadori as an innate support ability.

Level-up abilities[]

Zeninage is the job's innate command ability, but leveling the job up allows it to be used in other jobs as well. Shirahadori and Equip Katanas are always in effect when the character is a Samurai, but mastering the support abilities while using the job allows the character to use them in other jobs.

Level 1 Ability
Mobile/PC Name Mineuchi
Advance Name Mineuchi
Anthology Name Sslap
AP Required 10
Type Command
Innate N
Description Stun enemies by smacking them with a blade's dull side.
Information Lets any job use the Mineuchi command. It is supposed to have a chance to paralyze an enemy, but due to a bug, it does not, so it is basically Attack without the drawback of removing Confuse, Control, or Sleep from enemies.
Level 2 Ability
Mobile/PC Name Zeninage
Advance Name Zeninage
Anthology Name $Toss
AP Required 30
Type Command
Innate Y
Description Damage all enemies by tossing gil.
Information Lets any job use the Zeninage command.
Level 3 Ability
Mobile/PC Name Shirahadori
Advance Name Shirahadori
Anthology Name Swrdgrab
AP Required 60
Type Support
Innate Y
Description Catch and stop enemy attacks.
Information Increases any job's evasion against physical attacks.
Level 4 Ability
Mobile/PC Name Equip Katanas
Advance Name Equip Katanas
Anthology Name EqKatana
AP Required 180
Type Support
Innate Y
Description Gain the ability to wield katanas.
Information Any job with this ability will be able to equip katanas, and will gain their character's base Freelancer Strength +19 if their default stat is lower.
Level 5 Ability
Mobile/PC Name Iainuki
Advance Name Iainuki
Anthology Name Fdraw
AP Required 540
Type Command
Innate N
Description Unleash an attack that hits all enemies in an instant.
Information Lets any job use the Iainuki command. After a turn of charging, the Samurai will kill every enemy on screen. Can still fail.

Other appearances[]

Final Fantasy Artniks[]

The Samurai appears as a character card.

Dissidia Final Fantasy NT[]

Since Bartz has a new moveset based on the classes in Final Fantasy V, he now has a move based on the Samurai job. Samurai is an HP attack and a charge move that starts off with Bartz charging up Zeninage, which has three levels of charge. Each level has increased range, damage and area of effect, and can potentially hit multiple opponents. If a Zeninage is successful, he finishes the attack with a wide slash with his katana.

When Bartz masters Samurai after landing it on opponents twice, his Zeninage charges faster.

Bartz's second alternate outfit is based on the Samurai class, fittingly named "Samurai". The default armor is red; the same as in the original game. His second color option is blue, Faris's armor color, and his third option is black, Galuf's armor color in the mobile/Steam release.

Dissidia Final Fantasy Opera Omnia[]

Similar to Bartz's moveset in Dissidia Final Fantasy NT, the main cast of V borrows abilities from several different classes as an homage to the Freelancer/Mime jobs.

Bartz's EX Ability is the Level 5 Samurai ability Iainuki.

Galuf also shares an ability with the Samurai class, his Level 20 Attack being the Level 3 Samurai ability Shirahadori. Through the special mechanic Final Fantasy V characters possess in Opera Omnia, Galuf can "Master" this ability after enough uses changing it into Shirahadori+. Prior to an update, this attack was called "Blade Block".



Samurai were the military nobility of medieval and early-modern Japan. They were not just great swordsmen, but also powerful horse archers and martial artists of other fields. Though their status was that above commoners, samurai were bound to forms of etiquette and a way of life known as Bushido, stressing honor to one's devoted and preparing oneself in the face of death.