Salamand Entite needs the area to be sunny, i.e. no dust storm. It is likely to be the first entite the player will encounter. Salamand Entite always spawns when entering the Ogir-Yensa Sandsea from the Dalmasca Westersand; this entrance must be used to progress the plot. It doesn't spawn when teleporting directly to the Ogir-Yensa Sandsea, or when entering from the Nam-Yensa Sandsea, the routes a player will likely use late game.
Bestiary entry[edit | edit source]
Page 1: Observations[edit | edit source]
- When the gods looked down on Man, shivering in his ignorance, they bestowed upon him the gift of fire. So did the gods give both warmth and knowledge to Man. Gradually, Man grew wiser, and made many things. Yet, when war came, he used the fire of the gods for the taking of life, and the gods became angry, scorching the world.
In this inferno was born the salamand entite.
Page 2: The Entite Pact[edit | edit source]
- To prevent the ne'er-sated hunger of flame from consuming all, drink only from that water which will ne'er parch, and thereby shall it be sated.
Only then shall the shining electrum be revealed at last beneath burnt-weary ash.
Stats[edit | edit source]
- The Original Japanese Guidebook cites the Salamand Entites' MP as being 16,500, but subsequent guides list it as 999.
Battle[edit | edit source]
The Salamand Entite uses Silencega, Sleepga, and Fear, the latter of which reduces a character's MP. Its attack spell is Firaga. It is docile, but attacks when provoked or when magick is used nearby. It should be avoided during the party's first visit to the sandsea, as it is the most powerful entite offensively (along with the Mardu Entite).
Trial Mode[edit | edit source]
Salamand Entite is fought alongside four fire elementals in Stage 73, starting a series of entite stages. One strategy is to use a Remedy on the entite while wearing a Nihopalaoa and move away when it will be immobilized. The player can also use the Immobilize spell (will always work with Indigo Pendant equipped). The party can then take out the regular elementals first. Fire-resistant equipment works well.
Other appearances[edit | edit source]
Etymology[edit | edit source]
Salamander is a mythological reptile believed to be able to breathe and resist fire. In legends, ancient alchemists are said to use Salamanders to determine the heat of the fire necessary to turn lead to gold. It's also related to alchemy, according to Paracelsus and his subsequent followers, there are four categories of elementals, which are gnomes, undines, sylphs, and salamanders. These correspond to the four Empedoclean elements of antiquity: earth, water, air, and fire, respectively.
Salamand is also the name of a town in Final Fantasy II that is visited several times. However, the Salamand of Final Fantasy II is a cold and snowy town, and the similarity in name is likely a coincidence. The name may instead be an allusion to Vagrant Story, another game by Yasumi Matsuno who was the original director for Final Fantasy XII. Salamander Ring in Vagrant Story was said to be a ring imbued with the essence of a salamander fire spirit.