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{{sideicon|FFTA2}}
 
{{sideicon|FFTA2}}
{{See Also|Sage}}
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{{DISPLAYTITLE:Sage (''Tactics A2'')}}
  +
{{infobox job
[[File:Ffta-nu-mou-sage.jpg|right|180px|[[Nu Mou]] Sage.]]
 
  +
|name=Sage
[[File:FFTA2-SageSprite.gif|left]]
 
  +
|release=FFTA2
{{Q|The arts of the sage are rooted in long years of study.|Description}}
 
  +
|japanese=セージ
The '''Sage''' is a Job class exclusive to the [[Nu Mou|nu mou]] in ''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''. They primarily use maces to cast damaging spells as well as status effects. A good spellcaster class since it has a decent array of skills, can equip shields and has a high Move range. A Sage can be particularly useful when combined with [[Time Magick]] as his secondary ability. If so, being able to place buffs, debuffs, restore ailments and wreak havoc with damaging spells, such a Sage would be utterly versatile and deadly.
 
  +
|romaji=Sēji
  +
|image=Ffta-nu-mou-sage.jpg
  +
|portrait=
 
|sprite=[[File:FFTA2-SageSprite.gif]]
 
|obtained=Master a [[Beastmaster (Tactics A2)|Beastmaster]] A-Ability and two [[White Mage (Tactics A2)|White Mage]] A-Abilities
  +
|required=[[Beastmaster (Tactics A2)|Beastmaster]],
  +
|characters=[[Nu mou]], Boiboi
  +
|stats=*Move: 4
 
*Jump: 3
 
*Evasion: 0
 
*Unarmed Attack Raise: 15
 
*Resilience: 60
  +
*HP: C
  +
*MP: E
 
*Atk: D
 
*Def: E
 
*Mgk: C
 
*Res: D
  +
*Spd: 48%
 
|weapons=[[Final Fantasy Tactics A2: Grimoire of the Rift weapons/Bludgeoning weapons#Maces|Maces]]
  +
|armor=[[Final Fantasy Tactics A2: Grimoire of the Rift armor#Hats|Hats]], [[Final Fantasy Tactics A2: Grimoire of the Rift armor#Robes|robes]], [[Final Fantasy Tactics A2: Grimoire of the Rift armor#Light armor|light armor]] and [[Final Fantasy Tactics A2: Grimoire of the Rift armor#Shields|shields]]
  +
|command abilities=*[[#Sagacity|Sagacity]]
  +
|support abilities=*[[#Defense↑|Defense↑]]
  +
*[[Shieldbearer (ability)|Shieldbearer]]
  +
*[[Reflex (evasion ability)|Reflex]] (reaction)
  +
|recurring appearance=Sage (job)
 
}}
 
{{Quote|The arts of the sage are rooted in long years of study.|Description}}
  +
'''Sage''' is a [[Final Fantasy Tactics A2: Grimoire of the Rift jobs|job class]] for the [[nu mou]] in ''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''.
   
  +
==Profile==
Old man Boiboi is a very vigorous Sage despite his name and age. Although he is forgetful about where he places his precious Wayfarer's Log, he will reward any generous soul able to rekindle his former youth by giving him said lost item. He says that it reminds him of a certain young lass (much to the displeasure of his wife) and he is revealed to be one of many [[Prima Donna (Clan)|Prima Donna]] fans and few that dare trespass for souvenirs concerning them, regardless of punishment from Prima Donna. On a side note; those who manage to salvage seven Wayfarer's Logs, a Ribbon is in store for them.
 
 
They primarily use maces to cast damaging spells and status effects. A good spellcaster class since it has a decent array of skills, Sage can equip shields and has a high Move range. A Sage can be particularly useful when combined with [[Time Magick (Tactics A2)|Time Magick]] as the secondary ability, becoming able to place buffs, debuffs, restore ailments and wreak havoc with damaging spells.
   
 
Old man Boiboi is a vigorous Sage. Although he is forgetful about where he places his precious Wayfarer's Log, he will reward any generous soul able to rekindle his former youth by giving him said lost item. He says that it reminds him of a certain young lass (much to the displeasure of his wife) and he is revealed to be one of many [[Prima Donna (clan)|Prima Donna]] fans and few that dare trespass for souvenirs concerning them, regardless of punishment from Prima Donna. Those who manage to salvage seven Wayfarer's Logs, are rewarded a Ribbon.
==Requirements==
 
*'''To Use''': Master 1 [[Beastmaster (Tactics A2)|Beastmaster]] A-Ability and 2 [[White Mage (Tactics A2)|White Mage]] A-Abilities
 
   
 
Sages have a 4 Move stat. If other party members inflict Addle on the enemies, Sages' Reflex reaction ability makes them invulnerable and fairly mobile.
==Stats==
 
  +
{|class="half-width FFTA2 table" style="text-align:center"
 
 
Sages are excellent to have if their Attack and Magick stat is boosted when [[level]]ed up as [[Scholar (Tactics A2)|Scholar]] (having A Attack) and [[Black Mage (Tactics A2)|Black Mage]] (having A Magick). Since Sages' HP growth is as high as [[Beastmaster (Tactics A2)|Beastmasters]]', their dominance in HP, MP (by Black Mage), Attack, Magick and their high Resilience (tied with [[Alchemist (Tactics A2)|Alchemists']]), they may be the greatest advanced spellcasting unit for their heavy damaging abilities. Despite their opposite [[stat growth]] to Alchemists, Sages may be excellent as Alchemists' secondary A-Ability, for Alchemists have an additional Item as A-Ability and can easily recharge their MP using [[Final Fantasy Tactics A2: Grimoire of the Rift items#Ether|Ethers]] enhanced by Item Lore and cast Sagacity magicks that are mostly high MP-cost.
|-class="a"
 
  +
!Weapons
 
 
The easy way to fight Sages is to immobilize and blind and silence them. Using Charm is also useful, especially if they attack with Scathe or Gigaflare to their low Resistance allies. It is best to avoid using Berserk since they have a high Attack growth and 4 Move stat. The player is best not attacking them using basic attacks since they may have Reflex, but rather keep using MP damaging abilities like Rasp or Soul Sphere.
!Head
 
!Body
 
!Equip Shields?
 
|-
 
|[[List of Final Fantasy Tactics A2: Grimoire of the Rift Weapons/Bludgeoning Weapons#Maces|Maces]]
 
|Hats
 
|Robes, Light Armor
 
|Yes
 
|}
 
{{-}}
 
{|class="full-width FFTA2 table" style="text-align:center"
 
|-class="a"
 
!Move
 
!Jump
 
!Evasion
 
!Unarmed<br/>Attack Raise
 
!Resilience
 
!HP
 
!MP
 
!Atk
 
!Def
 
!Mgk
 
!Res
 
!Spd
 
|-
 
|4
 
|3
 
|0
 
|15
 
|60
 
|C
 
|E
 
|D
 
|E
 
|C
 
|D
 
|48%
 
|}
 
   
 
==Abilities==
 
==Abilities==
 
===Sagacity===
 
===Sagacity===
'''''SAGES''' are proud wizards, quick to distinguish their magicks from those of the Black Mage.''
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{{Quote|'''SAGES''' are proud wizards, quick to distinguish their magicks from those of the Black Mage.|Description}}
   
{|class="full-width FFTA2 table" style="text-align:center"
+
{|class="full-width FFTA2 article-table" style="text-align:center"
 
|-class="a"
 
|-class="a"
!style="width:100"|Skill
+
!style="width:10%"|Skill
!style="width:200"|Weapon Learned From
+
!style="width:10%"|Equipment
!style="width:375"|Effect
+
!style="width:10%"|Range
!style="width:75"|Range
+
!style="width:5%"|AP
!style="width:75"|AP To Master
+
!style="width:5%"|MP
!style="width:30"|MP Use
 
 
|-
 
|-
!class="b"|{{LA|Blind (Ability)|Blind}}
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!class="b" rowspan=2|{{LA|Blind (ability)|Blind}}
 
|Druid Mace
 
|Druid Mace
|Inflicts [[Blind (Status)|Blind]].
 
 
|4
 
|4
 
|150
 
|150
 
|8
 
|8
 
|-
 
|-
  +
|colspan=4 style="text-align:left"|''Conjure a black mist to [[Blind (status)|BLIND]] the target.''
!class="FFTA2b"|{{LA|Water (Ability)|Water}}
 
 
|-
 
!class="b" rowspan=2|{{LA|Water (ability)|Water}}
 
|Battle Mace
 
|Battle Mace
|Deals [[Water (Element)|Water]] damage.
 
 
|3
 
|3
 
|200
 
|200
 
|14
 
|14
 
|-
 
|-
  +
|colspan=4 style="text-align:left"|''Drench units in a small area with a burst of water. Deals [[Water (element)|Water]] damage.''
!class="b"|{{LA|Aero}}
 
 
|-
 
!class="b" rowspan=2|{{LA|Aero}}
 
|Energy Mace
 
|Energy Mace
|Deals [[Wind (Element)|Wind]] damage.
 
 
|3
 
|3
 
|200
 
|200
 
|14
 
|14
 
|-
 
|-
  +
|colspan=4 style="text-align:left"|''Envelop units in a small area in a fierce whirlwind. Deals [[Wind (element)|Wind]] damage.''
!class="b"|{{LA|Scathe}}
 
 
|-
|[[Morning Star (Weapon)|Morning Star]]
 
 
!class="b" rowspan=2|{{LA|Scathe}}
|Heavy magic damage in a straight line.
 
 
|[[Morning Star (weapon)|Morning Star]]
 
|4 sq. line in front of user
 
|4 sq. line in front of user
 
|450
 
|450
 
|32
 
|32
 
|-
 
|-
  +
|colspan=4 style="text-align:left"|''Unleash a column of concentrated magickal energy in line extending from the caster. Deals heavy damage.''
!class="b"|{{LA|Esunaga}}
 
 
|-
 
!class="b" rowspan=2|{{LA|Esunaga}}
 
|Life Crosier
 
|Life Crosier
|Heals all status ailments of units in an area.
 
 
|4
 
|4
 
|300
 
|300
 
|24
 
|24
 
|-
 
|-
  +
|colspan=4 style="text-align:left"|''An enhanced version of Esuna. Purges debuffs from all units in a small area.''
!class="b"|{{LA|Gigaflare}}
 
 
|-
 
!class="b" rowspan=2|{{LA|Gigaflare}}
 
|Lotus Mace
 
|Lotus Mace
|Heavy area damage.
 
 
|3
 
|3
 
|300
 
|300
 
|32
 
|32
 
|-
 
|-
  +
|colspan=4 style="text-align:left"|''A more powerful version of Flare. Deals heavy damage to units in a small area.''
!class="b"|{{LA|Bio (Ability)|Bio}}
 
 
|-
 
!class="b" rowspan=2|{{LA|Bio (ability)|Bio}}
 
|Mandragora
 
|Mandragora
|Area damage and may inflict [[Poison (Status)|Poison]].
 
 
|3
 
|3
 
|300
 
|300
 
|18
 
|18
 
|-
 
|-
  +
|colspan=4 style="text-align:left"|''Damage and [[Poison (status)|POISON]] units in a small area with tendrils of toxic sludge.''
!class="b"|{{LA|Ultima (Ability)|Ultima Blow}}
 
 
|-
 
!class="b" rowspan=2|{{LA|Ultima (ability)|Ultima Blow}}
 
|[[Zeus Mace]]
 
|[[Zeus Mace]]
  +
|Weapon Range
|Magick-based melee attack that inflicts massive damage.
 
|1
 
 
|990
 
|990
 
|32
 
|32
 
|-
  +
|colspan=4 style="text-align:left"|''Derived from the most powerful of magicks, this is the ultimate sage ability.''
 
|}
 
|}
   
 
===Reaction===
 
===Reaction===
{|class="full-width FFTA2 table" style="text-align:center"
+
{|class="full-width FFTA2 article-table" style="text-align:center"
 
|-class="a"
 
|-class="a"
!style="width:100"|Skill
+
!style="width:10%"|Skill
!style="width:200"|Equipment Learned From
+
!style="width:10%"|Equipment
!style="width:375"|Effect
+
!style="width:30%"|Effect
!style="width:150"|AP To Master
+
!style="width:5%"|AP
 
|-
 
|-
!class="b"|{{LA|Reflex}}
+
!class="b"|{{LA|Reflex (evasion ability)|Reflex}}
 
|Ever Robe
 
|Ever Robe
|Avoid all basic attacks.
+
|style="text-align:left"|''Avoid all basic attacks.''
 
|350
 
|350
 
|}
 
|}
   
 
===Support===
 
===Support===
{|class="full-width FFTA2 table" style="text-align:center"
+
{|class="full-width FFTA2 article-table" style="text-align:center"
 
|-class="a"
 
|-class="a"
!style="width:100"|Skill
+
!style="width:10%"|Skill
!style="width:200"|Equipment Learned From
+
!style="width:10%"|Equipment
!style="width:375"|Effect
+
!style="width:30%"|Effect
!style="width:150"|AP To Master
+
!style="width:5%"|AP
 
|-
 
|-
!class="b"|{{LA|Stat-Enhancing Abilities|Defense↑}}
+
!class="b"|{{LA|Stat-enhancing ability|Defense↑}}
 
|[[Black Garb]]
 
|[[Black Garb]]
  +
|style="text-align:left"|''Raises DEFENSE. Decreases the physical damage received.''
|Increases Weapon Defense.
 
 
|300
 
|300
 
|-
 
|-
!class="b"|{{LA|Equipment Abilities|Shieldbearer}}
+
!class="b"|{{LA|Shieldbearer (ability)|Shieldbearer}}
 
|[[Round Shield]]
 
|[[Round Shield]]
|Can equip shields, regardless of Job.
+
|style="text-align:left"|''Enables the user to equip shields, regardless of their current job.''
 
|150
 
|150
 
|}
 
|}
 
==Note==
 
*Sages have a 4 Move stat, if any other party members inflicts Addle on the enemies, their Reflex Reaction Ability will make them invulnerable and fairly mobile.
 
*Sages are excellent to have if their Attack and Magick stat is boosted when leveled up as Scholar (having A Attack) and Black Mage (having A Magick). Since Sage's HP growth is as high as Beastmasters, their dominance in HP, MP (by Black Mage), Attack, Magick and their high Resilience (tied with Alchemists'), they may be the greatest advanced spellcasting unit for their heavy damaging abilities. Despite of their complete opposite stat growth to Alchemists, Sages may be very excellent to be Alchemists' secondary A-Ability for Alchemist have an additional Item as A-Ability and can easily recharge their MP using Ethers enhanced by Item Lore and casts Sagacity magicks that are mostly high MP-cost.
 
*The easy way to fight Sages are to Blind and Silence them. Using Charm is also very useful especially if they attack with Scathe or Gigaflare to their low Resistance allies. Try to avoid using Berserk since they have quite a high Attack growth plus with their mobile 4 Move stat.
 
*To easily defeat Sages are to Immobilize them, try not to attack using basic attacks since they may have Reflex. Then, Blind or Silence them in case their MP are restored. Keep using MP damaging abilities like Rasp or Soul Sphere so that they can't use powerful spells and defeat them using heavy damage abilities is very effective.
 
   
 
==Gallery==
 
==Gallery==
  +
<gallery>
{{Gallery|class=FFTA2a
 
|File:FFTA2 Blind.png|Blind.
+
FFTA2 Blind.png|[[#Blind|Blind]].
|File:FFTA2 Aero.png|Aero.
+
FFTA2 Aero.png|[[#Aero|Aero]].
|File:FFTA2 Water.png|Water.
+
FFTA2 Water.png|[[#Water|Water]].
|File:FFTA2 Scathe.png|Scathe.
+
FFTA2 Scathe.png|[[#Scathe|Scathe]].
|File:FFTA2 Esunaga.png|Esunaga.
+
FFTA2 Esunaga.png|[[#Esunaga|Esunaga]].
|File:FFTA2 Gigaflare.png|Gigaflare.
+
FFTA2 Gigaflare.png|[[#Gigaflare|Gigaflare]].
|File:FFTA2 Bio.png|Bio.
+
FFTA2 Bio.png|[[#Bio|Bio]].
|File:FFTA2 Ultima Blow.png|Ultima Blow.
+
FFTA2 Ultima Blow.png|[[#Ultima Blow|Ultima Blow]].
  +
</gallery>
}}
 
   
  +
==Etymology==
{{FFTA2}}
 
  +
{{Etym|Sage}}
   
  +
{{navbox abilities FFTA2}}
[[Category:Final Fantasy Tactics A2: Grimoire of the Rift Jobs]]
+
[[Category:Jobs in Final Fantasy Tactics A2: Grimoire of the Rift]]

Revision as of 16:46, 15 January 2020

Template:Sideicon

The arts of the sage are rooted in long years of study.

Description

Sage is a job class for the nu mou in Final Fantasy Tactics A2: Grimoire of the Rift.

Profile

They primarily use maces to cast damaging spells and status effects. A good spellcaster class since it has a decent array of skills, Sage can equip shields and has a high Move range. A Sage can be particularly useful when combined with Time Magick as the secondary ability, becoming able to place buffs, debuffs, restore ailments and wreak havoc with damaging spells.

Old man Boiboi is a vigorous Sage. Although he is forgetful about where he places his precious Wayfarer's Log, he will reward any generous soul able to rekindle his former youth by giving him said lost item. He says that it reminds him of a certain young lass (much to the displeasure of his wife) and he is revealed to be one of many Prima Donna fans and few that dare trespass for souvenirs concerning them, regardless of punishment from Prima Donna. Those who manage to salvage seven Wayfarer's Logs, are rewarded a Ribbon.

Sages have a 4 Move stat. If other party members inflict Addle on the enemies, Sages' Reflex reaction ability makes them invulnerable and fairly mobile.

Sages are excellent to have if their Attack and Magick stat is boosted when leveled up as Scholar (having A Attack) and Black Mage (having A Magick). Since Sages' HP growth is as high as Beastmasters', their dominance in HP, MP (by Black Mage), Attack, Magick and their high Resilience (tied with Alchemists'), they may be the greatest advanced spellcasting unit for their heavy damaging abilities. Despite their opposite stat growth to Alchemists, Sages may be excellent as Alchemists' secondary A-Ability, for Alchemists have an additional Item as A-Ability and can easily recharge their MP using Ethers enhanced by Item Lore and cast Sagacity magicks that are mostly high MP-cost.

The easy way to fight Sages is to immobilize and blind and silence them. Using Charm is also useful, especially if they attack with Scathe or Gigaflare to their low Resistance allies. It is best to avoid using Berserk since they have a high Attack growth and 4 Move stat. The player is best not attacking them using basic attacks since they may have Reflex, but rather keep using MP damaging abilities like Rasp or Soul Sphere.

Abilities

Sagacity

SAGES are proud wizards, quick to distinguish their magicks from those of the Black Mage.

Description
Skill Equipment Range AP MP
Blind Druid Mace 4 150 8
Conjure a black mist to BLIND the target.
Water Battle Mace 3 200 14
Drench units in a small area with a burst of water. Deals Water damage.
Aero Energy Mace 3 200 14
Envelop units in a small area in a fierce whirlwind. Deals Wind damage.
Scathe Morning Star 4 sq. line in front of user 450 32
Unleash a column of concentrated magickal energy in line extending from the caster. Deals heavy damage.
Esunaga Life Crosier 4 300 24
An enhanced version of Esuna. Purges debuffs from all units in a small area.
Gigaflare Lotus Mace 3 300 32
A more powerful version of Flare. Deals heavy damage to units in a small area.
Bio Mandragora 3 300 18
Damage and POISON units in a small area with tendrils of toxic sludge.
Ultima Blow Zeus Mace Weapon Range 990 32
Derived from the most powerful of magicks, this is the ultimate sage ability.

Reaction

Skill Equipment Effect AP
Reflex Ever Robe Avoid all basic attacks. 350

Support

Skill Equipment Effect AP
Defense↑ Black Garb Raises DEFENSE. Decreases the physical damage received. 300
Shieldbearer Round Shield Enables the user to equip shields, regardless of their current job. 150

Gallery

Etymology

A sage in classical philosophy is someone who has attained the wisdom which a philosopher seeks.