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The '''Sage''' is a Job class exclusive to the [[Nu Mou|nu mou]] in ''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''. They primarily use maces to cast damaging spells as well as status effects. A good spellcaster class since it has a decent array of skills, can equip shields and has a high Move range. A Sage can be particularly useful when combined with [[Time Magick]] as his secondary ability. If so, being able to place buffs, debuffs, restore ailments and wreak havoc with damaging spells, such a Sage would be utterly versatile and deadly. |
The '''Sage''' is a Job class exclusive to the [[Nu Mou|nu mou]] in ''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''. They primarily use maces to cast damaging spells as well as status effects. A good spellcaster class since it has a decent array of skills, can equip shields and has a high Move range. A Sage can be particularly useful when combined with [[Time Magick]] as his secondary ability. If so, being able to place buffs, debuffs, restore ailments and wreak havoc with damaging spells, such a Sage would be utterly versatile and deadly. |
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− | Old man Boiboi is a very vigorous Sage despite his name and age. Although he is forgetful about where he places his precious Wayfarer's Log, he will reward any generous soul able to rekindle his former youth by giving him said lost item. He says that it reminds him of a certain young lass (much to the displeasure of his wife) and he is revealed to be one of many [[Prima Donna (Clan)|Prima Donna]] fans and few that dare trespass for souvenirs concerning them, regardless of punishment from Prima Donna. On a side note; those who manage to salvage seven Wayfarer's Logs, a Ribbon |
+ | Old man Boiboi is a very vigorous Sage despite his name and age. Although he is forgetful about where he places his precious Wayfarer's Log, he will reward any generous soul able to rekindle his former youth by giving him said lost item. He says that it reminds him of a certain young lass (much to the displeasure of his wife) and he is revealed to be one of many [[Prima Donna (Clan)|Prima Donna]] fans and few that dare trespass for souvenirs concerning them, regardless of punishment from Prima Donna. On a side note; those who manage to salvage seven Wayfarer's Logs, are rewarded a Ribbon. |
==Requirements== |
==Requirements== |
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|-class="a" |
|-class="a" |
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!style="width:100"|Skill |
!style="width:100"|Skill |
||
− | !style="width:200"| |
+ | !style="width:200"|Source Equipment |
!style="width:375"|Effect |
!style="width:375"|Effect |
||
!style="width:75"|Range |
!style="width:75"|Range |
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!class="b"|{{LA|Blind (Ability)|Blind}} |
!class="b"|{{LA|Blind (Ability)|Blind}} |
||
|Druid Mace |
|Druid Mace |
||
− | |Inflicts [[Blind (Status)|Blind]]. |
+ | |style="text-align:left"|Inflicts [[Blind (Status)|Blind]]. |
|4 |
|4 |
||
|150 |
|150 |
||
|8 |
|8 |
||
|- |
|- |
||
− | !class=" |
+ | !class="b"|{{LA|Water (Ability)|Water}} |
|Battle Mace |
|Battle Mace |
||
− | |Deals [[Water (Element)|Water]] damage. |
+ | |style="text-align:left"|Deals [[Water (Element)|Water]] damage. |
|3 |
|3 |
||
|200 |
|200 |
||
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!class="b"|{{LA|Aero}} |
!class="b"|{{LA|Aero}} |
||
|Energy Mace |
|Energy Mace |
||
− | |Deals [[Wind (Element)|Wind]] damage. |
+ | |style="text-align:left"|Deals [[Wind (Element)|Wind]] damage. |
|3 |
|3 |
||
|200 |
|200 |
||
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!class="b"|{{LA|Scathe}} |
!class="b"|{{LA|Scathe}} |
||
|[[Morning Star (Weapon)|Morning Star]] |
|[[Morning Star (Weapon)|Morning Star]] |
||
− | |Heavy magic damage in a straight line. |
+ | |style="text-align:left"|Heavy magic damage in a straight line. |
|4 sq. line in front of user |
|4 sq. line in front of user |
||
|450 |
|450 |
||
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!class="b"|{{LA|Esunaga}} |
!class="b"|{{LA|Esunaga}} |
||
|Life Crosier |
|Life Crosier |
||
− | |Heals all status ailments of units in an area. |
+ | |style="text-align:left"|Heals all status ailments of units in an area. |
|4 |
|4 |
||
|300 |
|300 |
||
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!class="b"|{{LA|Gigaflare}} |
!class="b"|{{LA|Gigaflare}} |
||
|Lotus Mace |
|Lotus Mace |
||
− | |Heavy area damage. |
+ | |style="text-align:left"|Heavy area damage. |
|3 |
|3 |
||
|300 |
|300 |
||
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!class="b"|{{LA|Bio (Ability)|Bio}} |
!class="b"|{{LA|Bio (Ability)|Bio}} |
||
|Mandragora |
|Mandragora |
||
− | |Area damage and may inflict [[Poison (Status)|Poison]]. |
+ | |style="text-align:left"|Area damage and may inflict [[Poison (Status)|Poison]]. |
|3 |
|3 |
||
|300 |
|300 |
||
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!class="b"|{{LA|Ultima (Ability)|Ultima Blow}} |
!class="b"|{{LA|Ultima (Ability)|Ultima Blow}} |
||
|[[Zeus Mace]] |
|[[Zeus Mace]] |
||
− | |Magick-based melee attack that inflicts massive damage. |
+ | |style="text-align:left"|Magick-based melee attack that inflicts massive damage. |
|1 |
|1 |
||
|990 |
|990 |
||
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|-class="a" |
|-class="a" |
||
!style="width:100"|Skill |
!style="width:100"|Skill |
||
− | !style="width:200"|Equipment |
+ | !style="width:200"|Source Equipment |
!style="width:375"|Effect |
!style="width:375"|Effect |
||
!style="width:150"|AP To Master |
!style="width:150"|AP To Master |
||
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!class="b"|{{LA|Reflex}} |
!class="b"|{{LA|Reflex}} |
||
|Ever Robe |
|Ever Robe |
||
− | |Avoid all basic attacks. |
+ | |style="text-align:left"|Avoid all basic attacks. |
|350 |
|350 |
||
|} |
|} |
||
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|-class="a" |
|-class="a" |
||
!style="width:100"|Skill |
!style="width:100"|Skill |
||
− | !style="width:200"|Equipment |
+ | !style="width:200"|Source Equipment |
!style="width:375"|Effect |
!style="width:375"|Effect |
||
!style="width:150"|AP To Master |
!style="width:150"|AP To Master |
||
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!class="b"|{{LA|Stat-Enhancing Abilities|Defense↑}} |
!class="b"|{{LA|Stat-Enhancing Abilities|Defense↑}} |
||
|[[Black Garb]] |
|[[Black Garb]] |
||
− | |Increases Weapon Defense. |
+ | |style="text-align:left"|Increases Weapon Defense. |
|300 |
|300 |
||
|- |
|- |
||
!class="b"|{{LA|Equipment Abilities|Shieldbearer}} |
!class="b"|{{LA|Equipment Abilities|Shieldbearer}} |
||
|[[Round Shield]] |
|[[Round Shield]] |
||
− | |Can equip shields, regardless of Job. |
+ | |style="text-align:left"|Can equip shields, regardless of Job. |
|150 |
|150 |
||
|} |
|} |
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{{FFTA2}} |
{{FFTA2}} |
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− | |||
[[Category:Final Fantasy Tactics A2: Grimoire of the Rift Jobs]] |
[[Category:Final Fantasy Tactics A2: Grimoire of the Rift Jobs]] |
Revision as of 09:58, 2 May 2015
Template:Sideicon Template:See Also
The arts of the sage are rooted in long years of study.
Description
The Sage is a Job class exclusive to the nu mou in Final Fantasy Tactics A2: Grimoire of the Rift. They primarily use maces to cast damaging spells as well as status effects. A good spellcaster class since it has a decent array of skills, can equip shields and has a high Move range. A Sage can be particularly useful when combined with Time Magick as his secondary ability. If so, being able to place buffs, debuffs, restore ailments and wreak havoc with damaging spells, such a Sage would be utterly versatile and deadly.
Old man Boiboi is a very vigorous Sage despite his name and age. Although he is forgetful about where he places his precious Wayfarer's Log, he will reward any generous soul able to rekindle his former youth by giving him said lost item. He says that it reminds him of a certain young lass (much to the displeasure of his wife) and he is revealed to be one of many Prima Donna fans and few that dare trespass for souvenirs concerning them, regardless of punishment from Prima Donna. On a side note; those who manage to salvage seven Wayfarer's Logs, are rewarded a Ribbon.
Requirements
- To Use: Master 1 Beastmaster A-Ability and 2 White Mage A-Abilities
Stats
Weapons | Head | Body | Equip Shields? |
---|---|---|---|
Maces | Hats | Robes, Light Armor | Yes |
Move | Jump | Evasion | Unarmed Attack Raise |
Resilience | HP | MP | Atk | Def | Mgk | Res | Spd |
---|---|---|---|---|---|---|---|---|---|---|---|
4 | 3 | 0 | 15 | 60 | C | E | D | E | C | D | 48% |
Abilities
Sagacity
SAGES are proud wizards, quick to distinguish their magicks from those of the Black Mage.
Skill | Source Equipment | Effect | Range | AP To Master | MP Use |
---|---|---|---|---|---|
Blind | Druid Mace | Inflicts Blind. | 4 | 150 | 8 |
Water | Battle Mace | Deals Water damage. | 3 | 200 | 14 |
Aero | Energy Mace | Deals Wind damage. | 3 | 200 | 14 |
Scathe | Morning Star | Heavy magic damage in a straight line. | 4 sq. line in front of user | 450 | 32 |
Esunaga | Life Crosier | Heals all status ailments of units in an area. | 4 | 300 | 24 |
Gigaflare | Lotus Mace | Heavy area damage. | 3 | 300 | 32 |
Bio | Mandragora | Area damage and may inflict Poison. | 3 | 300 | 18 |
Ultima Blow | Zeus Mace | Magick-based melee attack that inflicts massive damage. | 1 | 990 | 32 |
Reaction
Skill | Source Equipment | Effect | AP To Master |
---|---|---|---|
Reflex | Ever Robe | Avoid all basic attacks. | 350 |
Support
Skill | Source Equipment | Effect | AP To Master |
---|---|---|---|
Defense↑ | Black Garb | Increases Weapon Defense. | 300 |
Shieldbearer | Round Shield | Can equip shields, regardless of Job. | 150 |
Note
- Sages have a 4 Move stat, if any other party members inflicts Addle on the enemies, their Reflex Reaction Ability will make them invulnerable and fairly mobile.
- Sages are excellent to have if their Attack and Magick stat is boosted when leveled up as Scholar (having A Attack) and Black Mage (having A Magick). Since Sage's HP growth is as high as Beastmasters, their dominance in HP, MP (by Black Mage), Attack, Magick and their high Resilience (tied with Alchemists'), they may be the greatest advanced spellcasting unit for their heavy damaging abilities. Despite of their complete opposite stat growth to Alchemists, Sages may be very excellent to be Alchemists' secondary A-Ability for Alchemist have an additional Item as A-Ability and can easily recharge their MP using Ethers enhanced by Item Lore and casts Sagacity magicks that are mostly high MP-cost.
- The easy way to fight Sages are to Blind and Silence them. Using Charm is also very useful especially if they attack with Scathe or Gigaflare to their low Resistance allies. Try to avoid using Berserk since they have quite a high Attack growth plus with their mobile 4 Move stat.
- To easily defeat Sages are to Immobilize them, try not to attack using basic attacks since they may have Reflex. Then, Blind or Silence them in case their MP are restored. Keep using MP damaging abilities like Rasp or Soul Sphere so that they can't use powerful spells and defeat them using heavy damage abilities is very effective.
Gallery
Template:Gallery
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