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Sabin is a playable character in Final Fantasy VI. He is a Monk, which makes him an excellent physical combatant, and he can also use magical attacks through Blitz commands that channel his ki. He is only a required party member for a brief portion of the World of Balance, but makes a powerful ally to bring along throughout the game.

Battle[]

Stats[]

Sabin has naturally high physical stats. His Strength and Stamina are the second-highest in the playable cast, second only to Umaro, yet his Speed is tied with Gau for the third-highest, and he also has great Evasion. Sabin's main flaw is his low Magic, which is tied with Locke for the third-lowest in the game. Additionally, his Magic Defense is the second-lowest, and his Magic Evasion is below average.

While Sabin's stats incline him towards physical combat, most of his Blitzes deal magical damage. This makes training Sabin a bit counter-intuitive, as in the long run it will be far more beneficial to boost his Magic than his Strength. It is therefore best to train him with magicite that include Magic stat gains on level up.

Name Initial Stats
Strength 47
Speed 37
Stamina 39
Magic 28
Attack 26
Defense 53
Evasion 12%
Magic Defense 21
Magic Evasion 4%
Escape Success 4
HP Gain 58
MP Gain 3
Level Averaging +2
Level HP MP EXP +
2 69 7 32
3 81 11 96
4 95 16 208
5 112 21 400
6 132 27 672
7 154 33 1056
8 178 40 1552
9 204 48 2184
11 259 65 3936
12 289 74 5080
13 324 84 6432
14 363 94 7992
15 407 104 9784
16 457 114 11840
17 511 124 14152
18 568 135 16736
19 629 146 19616
21 761 168 26360
22 830 179 30232
23 902 191 34456
24 978 203 39056
25 1057 215 44072
26 1139 227 49464
27 1225 239 55288
28 1315 252 61568
29 1410 265 68304
31 1609 291 83184
32 1710 304 91384
33 1812 318 100088
34 1914 332 109344
35 2017 346 119136
36 2121 360 129504
37 2227 374 140464
38 2334 389 152008
39 2442 404 164184
41 2663 434 190416
42 2776 449 204520
43 2890 465 219320
44 3006 481 234808
45 3123 497 251000
46 3242 513 267936
47 3362 529 285600
48 3484 546 304040
49 3609 563 323248
51 3867 596 364064
52 3998 611 385696
53 4131 625 408160
54 4265 638 431488
55 4401 650 455680
56 4538 661 480776
57 4677 671 506760
58 4819 680 533680
59 4963 688 561528
61 5255 701 620096
62 5403 706 650840
63 5553 711 682600
64 5705 717 715368
65 5858 723 749160
66 6013 730 784016
67 6169 737 819920
68 6327 744 856920
69 6487 752 895016
71 6809 768 974536
72 6964 776 1016000
73 7115 784 1058640
74 7260 791 1102456
75 7400 798 1147456
76 7536 805 1193648
77 7668 811 1241080
78 7794 817 1289744
79 7914 823 1339672
81 8144 834 1443368
82 8254 839 1497160
83 8362 844 1552264
84 8467 849 1608712
85 8569 854 1666512
86 8669 859 1725688
87 8767 864 1786240
88 8862 870 1848184
89 8954 876 1911552
91 9132 888 2042608
92 9219 894 2110320
93 9304 901 2179504
94 9387 909 2250192
95 9469 918 2322392
96 9549 928 2396128
97 9632 939 2471400
98 9718 951 2548224
99 9806 964 2637112

Equipment[]

Sabin is focused on lightweight options. He joins the party equipped with a Metal Knuckle, Leather Cap and Leather Armor. His weapons are limited to claws, and his armor options consist of universal shields, hats, and light armor.

Sabin's weapon draw is limited; there are only a handful of claw weapons in the entire game. As his Blitzes are universally superior to normal attacks as long as the player can master their inputs, his weapons are more for utility options. Most of his claws have elemental properties, and his stronger claws offer helpful stat bonuses. Because Sabin's strongest Blitz commands rely on Magic, his ultimate weapon, the Godhand, is actually less effective for him than the Tigerfang, as it boosts his Magic and the Godhand does not.

Along with Edgar Sabin has exclusive access to the Royal Crown and Red Jacket that are very strong armor pieces with helpful stat bonuses.

Weapons[]

Claws Universal

Armor[]

Shields Helmets Body Armor

Abilities[]

Sabin uses Rising Phoenix, one of his Blitzes.

Sabin's unique ability is Blitz, which lets him perform a special attack depending on the player's button input. When the player chooses Blitz in the command menu and confirms their selection, they must then input a specific sequence of other button presses before confirming them. If they input them improperly, Sabin will waste his turn trying to perform the Blitz incorrectly. Sabin learns new Blitz commands as he levels up, and his final Blitz, the Phantom Rush, can be learned instantly through a sidequest in the World of Ruin. Despite Sabin being a physical fighter, all of his Blitzes except for Raging Fist and Meteor Strike rely on his Magic for damage calculation.

Provided the player can master their inputs, there is no reason to perform any command other than Blitz at most any point in Final Fantasy VI. Raging Fist is a powerful attack that ignores defense and has a very simple input, and the Rising Phoenix provides a powerful group attack comparable to tier-two magic spells. Sabin's sixth Blitz, Razor Gale, is not as powerful as late-game spells, but has utility as one of the few wind-elemental attacks the player has access to, the others being the spell Meltdown and a few Lore and Dance commands.

Tiger Break.

In the World of Ruin, as soon as the player has access to the Falcon, they can travel to Duncan's Cabin and learn the Phantom Rush immediately. Phantom Rush is extremely powerful, a non-elemental magic attack on a single target that ignores defenses. With a spell power of 128, it is more than twice as powerful as Flare and almost as powerful as Ultima. With good training to Sabin's Magic, Phantom Rush can easily hit the damage cap. The only drawback of Phantom Rush is the complex inputs needed to execute it, but if the player can do so without difficulty, Sabin can pull his weight through the entire rest of the game simply by using Phantom Rush every turn.

Sabin's Desperation Attack is Tiger Break, which deals magical damage to one enemy.

Quests[]

Recruitment[]

In the World of Balance, Sabin joins the party on Mt. Kolts during the fight with Vargas. Once Vargas's HP falls below a certain threshold, a cutscene will play and the player will command Sabin alone. Using a Blitz command will instantly end the fight. Sabin remains a required party member through the Lethe River and is the focus of one of the Three Scenarios. After the Battle for the Frozen Esper at Narshe, Sabin is an optional character available for the rest of the World of Balance.

Sabin is recruited in the World of Ruin by visiting Tzen. Upon entering town a cutscene will occur, and the player becomes unable to leave town. Sabin is holding up the Crumbling House which the party must enter, save the child in the basement, and get out within six minutes. Afterward, Sabin rejoins the party. Sabin can be recruited at any time of the World of Ruin, but is available as soon as Celes reaches the mainland, and it is preferable to recruit him then as a second party member is extremely helpful.

Story role[]

After recruiting Sabin on Mt. Kolts, if the player goes all the way back to South Figaro and speaks to Duncan's wife, there is a brief scene where Sabin informs her of Duncan's fate. This must be done before reaching the Returners' Hideout; the scene will not trigger when visiting Duncan's wife later in the game.

When the player visits Figaro Castle with both Sabin and Edgar in the party and rests the night, a cutscene will occur of Sabin reflecting on the events that made him leave the castle ten years ago. The scene offers no gameplay benefit, it is purely for story. The scene can be viewed in either the World of Balance or the World of Ruin. If the castle is visited with only Edgar in the party, he will comment on Sabin not being there; if the castle is visited with only Sabin in the party, an identical scene will take place of him going to explore the castle upon entering it, but the cutscene of Sabin's past will not occur.

If Edgar and Sabin are both in the party when the player meets Setzer, Sabin will react in surprise at the presence of Edgar's two-headed coin. If only Sabin is in the party, there is no change to the scene compared to how it plays out when Edgar is not in the party.

During the Imperial Banquet, Sabin has an additional line when General Leo greets the party.

When the player defeats the Tentacles in Figaro Castle, Sabin will have a few lines of dialogue that occur during the cutscene with Edgar afterward. There was also a line of him address a disguised Edgar when speaking to him in Nikeah, but the line was not implemented.

North of Narshe in the World of Ruin is a grove of trees in the shape of a cross. This is Duncan's House; if the player visits the house with Sabin in the party, a cutscene will occur where Duncan automatically teaches Sabin his final Blitz technique, the Phantom Rush.

If Sabin was not recruited in the World of Ruin, Edgar's ending scene that they share will be different when escaping Kefka's Tower at the end of the game.

Gallery[]


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