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Spell-weaving airborne lizards found in the Sector 5 slums. Inquisitive by nature, they cannot resist collecting shiny objects such as jewelry.

Enemy Intel

Rust Drake is an enemy in Final Fantasy VII Remake found in the Sector 5 Slums following the collapse of the Sector 7 plate, as part of the odd job "Chocobo Search" in Chapter 14 - "In Search of Hope". It can also be fought in the Shinra Combat Simulator as part of the "High Flyers" challenge. It can be quite tough of an opponent if the player is not prepared for it, as it flies while also absorbing magic attacks, further limiting the player's options in fighting it.



Physical damage = Physical damage
Magic damage = Magical damage
Attack Pic Description Block KB(Knockback)
Physical damageWing Cutter Charges at a target Y N
Physical damageGlide Flies up and then charges at a target. Y Y
Physical damageTalon Snatch Dives at a target to grab them. N N
Magic damageFire Breath Flies up, then dives down at a target while breathing Fire Fire. Y N
Magic damageBlack Hole Black Hole from FFVII Remake Creates an orb of gravity that persists for 45 seconds and pulls in party members, dealing fractional damage equal to 10% of their remaining HP when touched. N N
Magic damageDark Ball Deploys three floating orbs. Y N
Magic damageGravity Gravity from FFVII Remake Charges for 10 seconds before detonating a large orb of gravity. Sustaining damage equivalent to 25% of its maximum HP interrupts the casting and the enemy's dark aura is dispelled. If Gravity detonates, it will reduce the HP of any party member within range to 1. N N


Rust drake is enveloped in a dark aura that makes it impervious to status-inflicting spells and offensive magic for a vast majority of the battle. Once it attempts to cast Gravity on the party, it will hover closer to ground to charge the attack for 10 seconds. If the rust drake sustains damage equivalent to 25% of its maximum HP during this time, the casting of Gravity will be interrupted and its dark aura will be dispelled. If the drake succeeds in casting the spell, it will reduce the HP of any party member within range of this attack to 1.

The rust drake is weak to Ice Ice and Wind Wind, but resists magic attacks while protected by the dark aura.


When the rust drake is charging its Gravity attack, the player should work fast to attack and interrupt it. Tifa can launch a Starshower followed up by a Divekick combo, as the Starshower's buff will greatly strengthen Tifa's next ability. Simultaneously, Barret can launch Maximum Fury and Overcharge while Cloud charges up ATB with regular melee attacks.

Dispelling the rust drake's dark aura makes it vulnerable to magic spells, including status debuffs and offensive magic. Cloud can then cast Stop Stop on the drake while Tifa melees to charge 2 ATB bars for a Starshower followed up with either a Blizzaga Blizzaga or Aeroga Aeroga for massive magic attack damage. If Cloud has enough ATB to spare, he can likewise cast offensive magic to help deal the final blow to the drake.

As the drake hovers out of reach a lot of the time, Barret can be used as the main attacker with a ranged weapon, and be equipped with Elemental Materia Elemental Materia paired with Ice Materia Ice Materia/Wind Materia Wind Materia. Having Magnify Materia Magnify Materia paired with Healing Materia Healing Materia helps for fast recovery in case the drake will manage to pull of Gravity. The player can also cast Regen Regen with this set-up. Cloud is the party's best magic-user at this point, but with Regen the user's Magic Magic does not matter.


Related enemies[]