Until next turn, stops the next spell used and converts it to MP.
Final Fantasy Dimensions description
Runic (魔封剣 or まふうけん, Mafūken?, lit. Magic-Sealing Sword), also known as Sealing Blade, Magic Thwart (まふうじ, Mafūji?, lit. Magic Sealing), Attune Blade, and Absorb Magic, identified as Runic Blade in the dialogue of Final Fantasy VI, is a recurring ability in the Final Fantasy series. Runic is generally associated with Celes Chere. It nullifies most, if not all, magic-based attacks and allows the user to restore MP equal to the MP cost of the spell cast.
Appearances[]
Final Fantasy VI[]
Runic is Celes's ability that allows her to absorb spells with her sword. When she uses Runic, the next spell cast by an ally or an enemy is absorbed by Celes's sword, and she recovers an amount of MP equal to the spell's casting cost. If the spell is of an element Celes is weak to, the MP recovery doubles. If Celes resists that element, the MP recovery is halved. If Celes is immune to that element, she does not recover MP. If she absorbs the element, she loses MP.
Final Fantasy Tactics S[]
Final Fantasy: The 4 Heroes of Light[]
Magic Thwart is a Spell Fencer ability that nullifies enemy spellcasting for four turns.
Final Fantasy Dimensions[]
Attune Blade is a job level 8 ability for the Red Mage requiring 220 AP to master. It nullifies all magic spells and restores MP according to the MP cost of absorbed spell.
Dissidia Final Fantasy Opera Omnia[]
Runic is Celes's secondary skill, available when she attains STR 20. A support skill, Runic grants 0.5 x [Celes's INT BRV] plus two turns BRV Absorb unto self, further locking the target's single-target attacks toward self. The greatsword Lightbringer (VI) boosts this ability significantly, adding 4 turns ATK Up and modifying her default BRV Attack to become ice-elemental.
Theatrhythm Final Bar Line[]
Pictlogica Final Fantasy[]
Pictlogica Final Fantasy ≒[]
Final Fantasy Airborne Brigade[]
Final Fantasy Record Keeper[]
Final Fantasy Brave Exvius[]
Nullify magic cast by enemies for one turn
Description
War of the Visions: Final Fantasy Brave Exvius[]
World of Final Fantasy[]
Runic is Celes's Champion summon ability. It inflicts Ice-elemental magic damage and Oblivion to one enemy, ignoring defense. It also restores AP to all allies. It is unlocked after complete chapter 17 and costs 2★ gauges to use. When used "Battle to the Death" from Final Fantasy VI plays.
Stranger of Paradise Final Fantasy Origin[]
Final Fantasy Trading Card Game[]
Celes's card has the Runic ability. For the discard of another Celes card, Runic allows the player to select an opponent's Eidolon and void its effect, then make Celes Active.
Stranger of Paradise Final Fantasy Origin[]
Runic is the Void Knight job ability. An arcane circle shields you and partially absorbs enemy magic attacks (including elementally imbued melee attacks and abilities), after which you can convert the accumulated damage into MP, or fire it back as a counter-attack. It costs one MP bar to activate, and can be sustained for further MP drain. Upgrading the ability and job affinity can convert the unabsorbed damage to MP damage instead, as well as improving its MP efficiency during use as well as in conversion, or even improving its counterattack damage.
Non-Final Fantasy guest appearances[]
Bravely Default[]
The Dark Knight's Absorb Magic starts at the beginning of a turn to nullify damage from magic attacks during that turn, and restores the user's MP by the amount of MP used to attack the user. However, it does not apply to reflected magic damage.
Gallery[]
Etymology[]
Runes are the letters in a set of related alphabets known as runic alphabets, which were used to write various Germanic languages before the adoption of the Latin alphabet and for specialized purposes thereafter. Historic anthropology regarding the Germanic and Norse peoples that used runes also note that the language was also highly used in magical practices related to these cultures, whether it be in divination, enchantment, and incantation.
Magic or sorcery is an attempt to understand, experience and influence the world using rituals, symbols, actions, gestures and language that are believed to exploit supernatural forces.