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{{sideicon|FFT}}
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{{sideicon|prime=FFT}}
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{{DISPLAYTITLE:Rune Knight (''Tactics'')}}
[[File:Fft-dycedarg-beoulve.jpg|right|100px|Dycedarg is a Rune Knight.]]
 
  +
{{infobox job
'''Rune Knight''' {{j|ルーンナイト|Rūn Naito}}, also known as '''Lune Knight''', is an enemy job in ''[[Final Fantasy Tactics]]''. This job has the ability to use a whole host of sword techniques, and can even use every magic spell in the game. [[Dycedarg Beoulve]] has this job.
 
 
|name=Rune Knight
  +
|release=FFT
  +
|japanese=ルーンナイト
  +
|romaji=Rūn Naito
  +
|image=Fft-dycedarg-beoulve.jpg
  +
|portrait=[[File:FFT Dycedarg Beoulve Portrait.png|35px|Dycedarg's portrait.]]
 
|sprite=[[File:FFT-Dycedarg.gif|Dycedarg's sprite.]]
  +
|characters=[[Dycedarg Beoulve]]
  +
|stats=Average base attack and [[Final Fantasy Tactics stats#HP|HP]], low base magick and [[Final Fantasy Tactics stats#MP|MP]]<br/>See [[#Stats|stats]]
  +
|weapons=[[Final Fantasy Tactics weapons#Swords|Swords]], [[Final Fantasy Tactics weapons#Knight Swords|Knight Swords]]
  +
|armor=[[Final Fantasy Tactics armor#Helmets|Helmets]], [[Final Fantasy Tactics armor#Armor|Armor]], [[Final Fantasy Tactics armor#Robes|Robes]], [[Final Fantasy Tactics armor#Shields|Shields]]
  +
|command abilities=Swordplay<br/>See [[#Swordplay|Swordplay]]
  +
|support abilities=See [[#Reaction abilities|reaction abilities]], [[#Support abilities|support abilities]], [[#Movement abilities|movement abilities]]
  +
|recurring appearance=Rune Knight
  +
}}
 
{{Quote|An elite knight who wears armor inscribed with magick runes of ancient and mysterious power.|Description}}
 
'''Rune Knight''', also known as '''Lune Knight''', is an enemy job in ''[[Final Fantasy Tactics]]''. This job uses a whole host of sword techniques, and can even use a few high level magick spell. [[Dycedarg Beoulve]] has this job.
   
 
It is possible under rare circumstances for the game to glitch causing a Knight class character returning from an [[errand]] to appear classed as a Rune Knight in their speech bubble. It does not have any effect on the character.
{{See Also|Rune Knight}}
 
   
==Stats==
+
== Stats ==
 
{|class="half-width FFT article-table" style="text-align:center"
[[File:FFT-Dycedarg.gif|left]]
 
{{Q|An elite knight who wears armor inscribed with magick runes of ancient and mysterious power.}}
 
{|class="full-width FFT table" style="text-align:center"
 
 
|-class="a"
 
|-class="a"
 
!style="width:20%"|Prerequisite
 
!style="width:20%"|Prerequisite
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|style="text-align:center"|Yes
 
|style="text-align:center"|Yes
 
|}
 
|}
{|class="full-width FFT table" style="text-align:center"
+
{|class="half-width FFT article-table" style="text-align:center"
 
|-class="a"
 
|-class="a"
 
!style="width:10%"|Move Rate
 
!style="width:10%"|Move Rate
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|}
 
|}
   
==Abilities==
+
== Abilities ==
===Innate Abilities===
+
=== Innate abilities ===
*[[Stat-Enhancing Abilities|Defense Boost]]
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* [[Stat-enhancing ability|Defense Boost]]
*[[Magic Defense (stat)#Final Fantasy Tactics|Magic Defense Boost]]
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* [[Magic Defense (stat)|Magic Defense Boost]]
   
===Sword Skill/Swordplay===
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=== Swordplay ===
{{Q|Rune knight job command. Employs master sword skills to strike down enemies.}}
+
{{Quote|Rune knight job command. Employs master sword skills to strike down enemies.|Description}}
'''Note:''' Dycedarg must be equipped with a sword to use these abilities.
+
Dycedarg must be equipped with a sword to use these abilities.
   
 
The formula for damage is as follows:
 
The formula for damage is as follows:
 
:<math>Physical Attack \times (Weapon strength + PWR)</math>
 
:<math>Physical Attack \times (Weapon strength + PWR)</math>
   
{|class="full-width FFT table" style="text-align:center"
+
{|class="full-width FFT article-table" style="text-align:center"
 
|-class="a"
 
|-class="a"
!style="width:8%"|PS name
+
!style="width:8%"|Name
!style="width:8%"|PSP name
 
 
!style="width:10%"|Range
 
!style="width:10%"|Range
 
!style="width:10%"|Effect
 
!style="width:10%"|Effect
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!style="width:10%"|JP Needed
 
!style="width:10%"|JP Needed
 
|-
 
|-
!class="b" rowspan=2|{{A|Stasis Sword}}
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!class="b" rowspan=2|{{LA|Judgment Blade}}<br/>({{A|Stasis Sword}})
!class="b" rowspan=2|{{LA|Judgment Blade}}
 
 
|2
 
|2
 
|2
 
|2
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|colspan=4 style="text-align:left"|''Channel holy energy through sword to inflict damage.''<br/>'''Element:''' [[Holy (element)|Holy]].<br/>'''Effect:''' [[Stop (status)|Stop]].<br/>'''Quote:''' "Life is short... Bury! Steady Sword!"
 
|colspan=4 style="text-align:left"|''Channel holy energy through sword to inflict damage.''<br/>'''Element:''' [[Holy (element)|Holy]].<br/>'''Effect:''' [[Stop (status)|Stop]].<br/>'''Quote:''' "Life is short... Bury! Steady Sword!"
 
|-
 
|-
!class="b" rowspan=2|{{A|Split Punch}}
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!class="b" rowspan=2|{{LA|Cleansing Strike}}<br/>({{A|Split Punch}})
!class="b" rowspan=2|{{LA|Cleansing Strike}}
 
 
|3, Vert.0
 
|3, Vert.0
 
|1
 
|1
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|colspan=4 style="text-align:left"|''Channel holy energy through sword to inflict damage.''<br/>'''Element:''' [[Holy (element)|Holy]].<br/>'''Effect:''' [[Doom (status)|Doom]].<br/>'''Quote:''' "The devil's spirit of restlessness... Split Punch!"
 
|colspan=4 style="text-align:left"|''Channel holy energy through sword to inflict damage.''<br/>'''Element:''' [[Holy (element)|Holy]].<br/>'''Effect:''' [[Doom (status)|Doom]].<br/>'''Quote:''' "The devil's spirit of restlessness... Split Punch!"
 
|-
 
|-
!class="b" rowspan=2|{{A|Crush Punch}}
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!class="b" rowspan=2|{{LA|Northswain's Strike}}<br/>({{A|Crush Punch}})
!class="b" rowspan=2|{{LA|Northswain's Strike}}
 
 
|3, Vert.1
 
|3, Vert.1
 
|1
 
|1
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|colspan=4 style="text-align:left"|''Channel holy energy through sword to inflict damage.''<br/>'''Element:''' [[Holy (element)|Holy]].<br/>'''Effect:''' [[Instant Death|KO]].<br/>'''Quote:''' "The doom of a planet... Crush Punch!"
 
|colspan=4 style="text-align:left"|''Channel holy energy through sword to inflict damage.''<br/>'''Element:''' [[Holy (element)|Holy]].<br/>'''Effect:''' [[Instant Death|KO]].<br/>'''Quote:''' "The doom of a planet... Crush Punch!"
 
|-
 
|-
!class="b" rowspan=2|{{A|Lightning Stab}}
+
!class="b" rowspan=2|{{LA|Hallowed Bolt}}<br/>({{A|Lightning Stab}})
!class="b" rowspan=2|{{LA|Hallowed Bolt}}
 
 
|3
 
|3
 
|2, Vert.1
 
|2, Vert.1
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|colspan=4 style="text-align:left"|''Channel holy energy through sword to inflict damage.''<br/>'''Element:''' [[Holy (element)|Holy]], [[Lightning (element)|Thunder]].<br/>'''Effect:''' [[Silence (status)|Silence]].<br/>'''Quote:''' "Absorb power in the sky and strike! Lightning Stab!"
 
|colspan=4 style="text-align:left"|''Channel holy energy through sword to inflict damage.''<br/>'''Element:''' [[Holy (element)|Holy]], [[Lightning (element)|Thunder]].<br/>'''Effect:''' [[Silence (status)|Silence]].<br/>'''Quote:''' "Absorb power in the sky and strike! Lightning Stab!"
 
|-
 
|-
!class="b" rowspan=2|{{A|Holy Explosion}}
+
!class="b" rowspan=2|{{A|Divine Ruination}}<br/>({{A|Holy Explosion}})
!class="b" rowspan=2|{{A|Divine Ruination}}
 
 
|4-dir.
 
|4-dir.
 
|5, Vert.2
 
|5, Vert.2
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|colspan=4 style="text-align:left"|''Channel holy energy through sword to inflict damage.''<br/>'''Element:''' [[Holy (element)|Holy]].<br/>'''Effect:''' [[Confuse (status)|Confuse]].<br/>'''Quote:''' "Heaven's wish to destroy all minds... Holy Explosion!"
 
|colspan=4 style="text-align:left"|''Channel holy energy through sword to inflict damage.''<br/>'''Element:''' [[Holy (element)|Holy]].<br/>'''Effect:''' [[Confuse (status)|Confuse]].<br/>'''Quote:''' "Heaven's wish to destroy all minds... Holy Explosion!"
 
|-
 
|-
!class="b" rowspan=2|{{A|Shellbust Stab}}
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!class="b" rowspan=2|{{LA|Crush Armor (Tactics)|Crush Armor}}<br/>({{A|Shellbust Stab}})
!class="b" rowspan=2|{{LA|Crush Armor}}
 
 
|3
 
|3
 
|1
 
|1
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|colspan=4 style="text-align:left"|''Destroy the item equipped on the target's body.''<br/>'''Quote:''' "Armor won't help the heart stay sharp... Shellbust Stab!"
 
|colspan=4 style="text-align:left"|''Destroy the item equipped on the target's body.''<br/>'''Quote:''' "Armor won't help the heart stay sharp... Shellbust Stab!"
 
|-
 
|-
!class="b" rowspan=2|{{A|Blastar Punch}}
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!class="b" rowspan=2|{{LA|Crush Helm}}<br/>({{A|Blastar Punch}})
!class="b" rowspan=2|{{LA|Crush Helm}}
 
 
|3
 
|3
 
|1
 
|1
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|colspan=4 style="text-align:left"|''Destroy the item equipped on the target's head.''<br/>'''Quote:''' "Curses from all directions! Blastar Punch!"
 
|colspan=4 style="text-align:left"|''Destroy the item equipped on the target's head.''<br/>'''Quote:''' "Curses from all directions! Blastar Punch!"
 
|-
 
|-
!class="b" rowspan=2|{{A|Hellcry Punch}}
+
!class="b" rowspan=2|{{LA|Crush Weapon}}<br/>({{A|Hellcry Punch}})
!class="b" rowspan=2|{{A|Crush Weapon}}
 
 
|3
 
|3
 
|1
 
|1
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|colspan=4 style="text-align:left"|''Destroy the target's equipped weapon.''<br/>'''Quote:''' "Demolish weapons with fury! Hellcry Punch!"
 
|colspan=4 style="text-align:left"|''Destroy the target's equipped weapon.''<br/>'''Quote:''' "Demolish weapons with fury! Hellcry Punch!"
 
|-
 
|-
!class="b" rowspan=2|{{A|Icewolf Bite}}
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!class="b" rowspan=2|{{LA|Crush Accessory}}<br/>({{A|Icewolf Bite}})
!class="b" rowspan=2|{{A|Crush Accessory}}
 
 
|3
 
|3
 
|1
 
|1
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|}
 
|}
   
===All Magic/Magicks===
+
===Magicks===
{{Q|Sorcerer job command. Magicks scorch foes with the power of light.}}
+
{{Quote|Sorcerer job command. Magicks scorch foes with the power of light.|Description}}
{|class="full-width FFT table" style="text-align:center"
+
{|class="full-width FFT article-table" style="text-align:center"
 
|-class="a"
 
|-class="a"
!style="width:10%"|PS name
+
!style="width:10%"|Name
!style="width:10%"|PSP name
 
 
!style="width:10%"|MP cost
 
!style="width:10%"|MP cost
 
!style="width:10%"|Range
 
!style="width:10%"|Range
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!style="width:10%"|JP Needed
 
!style="width:10%"|JP Needed
 
|-
 
|-
!class="b" rowspan=2|{{A|Fire 3}}
+
!class="b" rowspan=2|{{LA|Firaga (ability)|Firaga}}<br/>({{A|Fire 3}})
!class="b" rowspan=2|{{LA|Firaga (ability)|Firaga}}
 
 
|24
 
|24
 
|4
 
|4
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|500
 
|500
 
|-
 
|-
|colspan=5 style="text-align:left"|''Black magick that envelops targets in ferocious flames.''<br/>Can be Reflected. [[Arithmetician#Math Skill/Arithmeticks|Arithmeticks]].<br/>'''Element:''' [[Fire (element)|Fire]].<br/>'''Quote:''' "Star fire, awaken and deliver your judgment! Fire3!"
+
|colspan=5 style="text-align:left"|''Black magick that envelops targets in ferocious flames.''<br/>Can be Reflected. [[Arithmetician#Arithmeticks|Arithmeticks]].<br/>'''Element:''' [[Fire (element)|Fire]].<br/>'''Quote:''' "Star fire, awaken and deliver your judgment! Fire3!"
 
|-
 
|-
!class="b" rowspan=2|{{A|Bolt 3}}
+
!class="b" rowspan=2|{{LA|Thundaga (ability)|Thundaga}}<br/>({{A|Bolt 3}})
!class="b" rowspan=2|{{LA|Thundaga (ability)|Thundaga}}
 
 
|24
 
|24
 
|4
 
|4
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|500
 
|500
 
|-
 
|-
|colspan=5 style="text-align:left"|''Black magick that strikes targets with lightning.''<br/>Can be Reflected. [[Arithmetician#Math Skill/Arithmeticks|Arithmeticks]].<br/>'''Element:''' [[Lightning (element)|Lightning]].<br/>'''Quote:''' "Heavenly bolts, come bring God's judgement! Bolt3!"
+
|colspan=5 style="text-align:left"|''Black magick that strikes targets with lightning.''<br/>Can be Reflected. [[Arithmetician#Arithmeticks|Arithmeticks]].<br/>'''Element:''' [[Lightning (element)|Lightning]].<br/>'''Quote:''' "Heavenly bolts, come bring God's judgement! Bolt3!"
 
|-
 
|-
!class="b" rowspan=2|{{A|Ice 3}}
+
!class="b" rowspan=2|{{LA|Blizzaga (ability)|Blizzaga}}<br/>({{A|Ice 3}})
!class="b" rowspan=2|{{LA|Blizzaga (ability)|Blizzaga}}
 
 
|24
 
|24
 
|4
 
|4
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|500
 
|500
 
|-
 
|-
|colspan=5 style="text-align:left"|''Black magick that conjures forth bone-chilling icicles.''<br/>Can be Reflected. [[Arithmetician#Math Skill/Arithmeticks|Arithmeticks]]. '''Element:''' [[Ice (element)|Ice]].<br/>'''Quote:''' "Freezing wind, speak of forgotten truths! Ice3!"
+
|colspan=5 style="text-align:left"|''Black magick that conjures forth bone-chilling icicles.''<br/>Can be Reflected. [[Arithmetician#Arithmeticks|Arithmeticks]]. '''Element:''' [[Ice (element)|Ice]].<br/>'''Quote:''' "Freezing wind, speak of forgotten truths! Ice3!"
 
|-
 
|-
!class="b" rowspan=2|{{A|Bio 3}}
+
!class="b" rowspan=2|{{LA|Bioga}}<br/>({{A|Bio 3}})
!class="b" rowspan=2|{{LA|Bioga}}
 
 
|24
 
|24
 
|4
 
|4
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|}
 
|}
   
===Reaction Abilities===
+
=== Reaction abilities ===
{|class="full-width FFT table"
+
{|class="full-width FFT article-table"
 
|-class="a"
 
|-class="a"
!style="width:10%"|PS name
+
!style="width:20%"|Name
!style="width:10%"|PSP name
 
 
!style="width:40%"|Description
 
!style="width:40%"|Description
!style="width:30%"|Trigger
+
!style="width:15%"|Trigger
 
!style="width:10%"|JP Needed
 
!style="width:10%"|JP Needed
 
|-
 
|-
!colspan="2" class="b"|{{LA|Counter Tackle}}
+
!class="b"|{{LA|Counter Tackle}}
 
|''Counterattack with a tackle.''
 
|''Counterattack with a tackle.''
 
|Physical Attack
 
|Physical Attack
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|}
 
|}
   
===Support Abilities===
+
=== Support abilities ===
{|class="full-width FFT table"
+
{|class="full-width FFT article-table"
 
|-class="a"
 
|-class="a"
!style="width:10%"|PS name
+
!style="width:20%"|Name
!style="width:10%"|PSP name
+
!style="width:60%"|Description
!style="width:70%"|Description
 
 
!style="width:10%"|JP Needed
 
!style="width:10%"|JP Needed
 
|-
 
|-
!colspan="2" class="b"|{{LA|equipment abilities|Equip Axes}}
+
!class="b"|{{A|Equip Axes}}
 
|''Equip axes, regardless of job.''
 
|''Equip axes, regardless of job.''
 
|style="text-align:center"|170
 
|style="text-align:center"|170
 
|-
 
|-
!class="b"|{{A|Monster Skill}}
+
!class="b"|{{LA|Beastmaster (ability)|Beastmaster}}<br/>({{A|Monster Skill}})
!class="b"|{{LA|Beastmaster (ability)|Beastmaster}}
 
 
|''Adds an ability to all monsters in neighboring tiles with an elevation difference of 3h or less.''
 
|''Adds an ability to all monsters in neighboring tiles with an elevation difference of 3h or less.''
 
|style="text-align:center"|200
 
|style="text-align:center"|200
 
|-
 
|-
!colspan="2" class="b"|{{LA|Defend (ability)|Defend}}
+
!class="b"|{{LA|Defend (ability)|Defend}}
 
|''Defend oneself against an attack. Adds the Defend command.''
 
|''Defend oneself against an attack. Adds the Defend command.''
 
|style="text-align:center"|50
 
|style="text-align:center"|50
 
|-
 
|-
!class="b"|{{A|Gained JP Up}}
+
!class="b"|{{LA|JP Boost}}<br/>({{A|Gained JP Up}})
!class="b"|{{LA|JP Boost}}
 
 
|''Increase the amount of JP earned in battle.''
 
|''Increase the amount of JP earned in battle.''
 
|style="text-align:center"|250
 
|style="text-align:center"|250
 
|}
 
|}
   
===Movement Abilities===
+
=== Movement abilities ===
{|class="full-width FFT table"
+
{|class="full-width FFT article-table"
 
|-class="a"
 
|-class="a"
!style="width:10%"|PS name
+
!style="width:10%"|Name
!style="width:10%"|PSP name
 
 
!style="width:70%"|Description
 
!style="width:70%"|Description
 
!style="width:10%"|JP Needed
 
!style="width:10%"|JP Needed
 
|-
 
|-
!colspan="2" class="b"|{{LA|List of Final Fantasy Tactics movement abilities#Move +1|Move +1}}
+
!class="b"|{{A|Move +1}}
 
|''Increase Move by 1.''
 
|''Increase Move by 1.''
 
|style="text-align:center"|200
 
|style="text-align:center"|200
 
|}
 
|}
   
==Etymology==
+
== Etymology ==
 
{{Etym|Rune}}
 
{{Etym|Rune}}
   
  +
{{Etym|Knight}}
==Trivia==
 
*It is possible under rare circumstances for the game to glitch causing a Knight class character returning from a hire job to appear classed as a Rune Knight in their speech bubble. It does not seem to have any effect on the character.
 
   
{{FFT}}
+
{{navbox abilities FFT}}
[[Category:Final Fantasy Tactics Jobs]]
+
[[Category:Jobs in Final Fantasy Tactics]]

Revision as of 02:59, 7 March 2020

Template:Sideicon

An elite knight who wears armor inscribed with magick runes of ancient and mysterious power.

Description

Rune Knight, also known as Lune Knight, is an enemy job in Final Fantasy Tactics. This job uses a whole host of sword techniques, and can even use a few high level magick spell. Dycedarg Beoulve has this job.

It is possible under rare circumstances for the game to glitch causing a Knight class character returning from an errand to appear classed as a Rune Knight in their speech bubble. It does not have any effect on the character.

Stats

Prerequisite Weapons Helmet Armor Equip Shields?
None Swords, Knight Swords Helmets Armor, Robes Yes
Move Rate Jump Rate Speed Physical Evasion Rate Base Attack Base Magic Base HP Base MP
4 3 9 10% High High High High

Abilities

Innate abilities

Swordplay

Rune knight job command. Employs master sword skills to strike down enemies.

Description

Dycedarg must be equipped with a sword to use these abilities.

The formula for damage is as follows:

Name Range Effect Speed JP Needed
Judgment Blade
(Stasis Sword)
2 2 Now 100
Channel holy energy through sword to inflict damage.
Element: Holy.
Effect: Stop.
Quote: "Life is short... Bury! Steady Sword!"
Cleansing Strike
(Split Punch)
3, Vert.0 1 Now 400
Channel holy energy through sword to inflict damage.
Element: Holy.
Effect: Doom.
Quote: "The devil's spirit of restlessness... Split Punch!"
Northswain's Strike
(Crush Punch)
3, Vert.1 1 Now 500
Channel holy energy through sword to inflict damage.
Element: Holy.
Effect: KO.
Quote: "The doom of a planet... Crush Punch!"
Hallowed Bolt
(Lightning Stab)
3 2, Vert.1 Now 700
Channel holy energy through sword to inflict damage.
Element: Holy, Thunder.
Effect: Silence.
Quote: "Absorb power in the sky and strike! Lightning Stab!"
Divine Ruination
(Holy Explosion)
4-dir. 5, Vert.2 Now 800
Channel holy energy through sword to inflict damage.
Element: Holy.
Effect: Confuse.
Quote: "Heaven's wish to destroy all minds... Holy Explosion!"
Crush Armor
(Shellbust Stab)
3 1 Now 200
Destroy the item equipped on the target's body.
Quote: "Armor won't help the heart stay sharp... Shellbust Stab!"
Crush Helm
(Blastar Punch)
3 1 Now 400
Destroy the item equipped on the target's head.
Quote: "Curses from all directions! Blastar Punch!"
Crush Weapon
(Hellcry Punch)
3 1 Now 500
Destroy the target's equipped weapon.
Quote: "Demolish weapons with fury! Hellcry Punch!"
Crush Accessory
(Icewolf Bite)
3 1 Now 800
Destroy the target's equipped accessory.
Quote: "Disaster cries out to smash all... Icewolf Bite!"

Magicks

Sorcerer job command. Magicks scorch foes with the power of light.

Description
Name MP cost Range Effect Speed JP Needed
Firaga
(Fire 3)
24 4 2 15 500
Black magick that envelops targets in ferocious flames.
Can be Reflected. Arithmeticks.
Element: Fire.
Quote: "Star fire, awaken and deliver your judgment! Fire3!"
Thundaga
(Bolt 3)
24 4 2 15 500
Black magick that strikes targets with lightning.
Can be Reflected. Arithmeticks.
Element: Lightning.
Quote: "Heavenly bolts, come bring God's judgement! Bolt3!"
Blizzaga
(Ice 3)
24 4 2 15 500
Black magick that conjures forth bone-chilling icicles.
Can be Reflected. Arithmeticks. Element: Ice.
Quote: "Freezing wind, speak of forgotten truths! Ice3!"
Bioga
(Bio 3)
24 4 3 17 0
Magick that inflicts damage with foul spirits.
Effect: KO.
Can be Reflected.
Quote: "Say good-bye to your souls.... Bio3!"

Reaction abilities

Name Description Trigger JP Needed
Counter Tackle Counterattack with a tackle. Physical Attack 180

Support abilities

Name Description JP Needed
Equip Axes Equip axes, regardless of job. 170
Beastmaster
(Monster Skill)
Adds an ability to all monsters in neighboring tiles with an elevation difference of 3h or less. 200
Defend Defend oneself against an attack. Adds the Defend command. 50
JP Boost
(Gained JP Up)
Increase the amount of JP earned in battle. 250

Movement abilities

Name Description JP Needed
Move +1 Increase Move by 1. 200

Etymology

Runes are the letters in a set of related alphabets known as runic alphabets, which were used to write various Germanic languages before the adoption of the Latin alphabet and for specialized purposes thereafter. Historic anthropology regarding the Germanic and Norse peoples that used runes also note that the language was also highly used in magical practices related to these cultures, whether it be in divination, enchantment, and incantation.

A knight is a mounted soldier in armor who served his sovereign or lord in the Middle Ages. The word comes from Old English cniht ("boy" or "servant"), a cognate of the German word Knecht ("servant, bondsman, vassal"). In most European languages (with the notable exception of English), the word for "knight" comes from "horse", thus implying that a knight is a "noble horseman" or a "horse-mounted nobleman". The English noun cavalier, an archaic term for a mounted soldier, traces its roots to Latin, and is closer in meaning to the "horseman" of Romance languages.