A bell carved with ancient incantations to enhance the power of magic.
Rune Bell is the second strongest bell, beaten by the Blessed Bell. It provides 40 Attack (98 in the 3D versions), and can be bought for 5,500 gil on the Invincible (NES only), or found in the Saronia Catacombs or Ancient Ruins. It can be equipped by the Onion Knight and Geomancer.
Bell that uses MP for critical hits. Full power from back row.
Rune Chime is the second strongest bell, beaten by the Tinklebell. It provides 45 Attack, 99 Hit Rate, consumes 5 MP for Critical Hits with 10 more Attack Power and adds Magic stat to damage formula. It raises the power of all elemental magic except Water by 50%. It does not do full damage from back row despite the in-game description. It drops from Baldanders.
Rune Bell is an item that increases Magic by 3.
Rune Bell is a mid-ranked staff/book that provides 24 Attack, 36 Magic, and has 1 available slot for jewels. It can be equipped by all tribes.
Rune Bell is a level 50 instrument that provides +34 Attack, +2 Defense, and EX Core Absorption +10%. It can be obtained from the shop by trading 15,460 gil, Diamond Bell, Thorny Lumber, Transmogridust.
A bell from the Farplane. Engraved with ancient writings, it appears to be a normal bell, but when equipped offers a decent boost to ATK. It is written in Farplane documents that they are held by monsters that appear in the Dimensional Vortex. However, whether the "Dimensional Vortex" they speak of is the same as the one we know of is unknown.
Rune Bell is an Instrument obtained from the Final Fantasy V event, The Big Bridge. It provides 34 ATK, +70% accuracy, has a damage range of 130-170%, and requires both hands to wield.
Runes are the letters in a set of related alphabets known as runic alphabets, which were used to write various Germanic languages before the adoption of the Latin alphabet and for specialized purposes thereafter. Historic anthropology regarding the Germanic and Norse peoples that used runes also note that the language was also highly used in magical practices related to these cultures, whether it be in divination, enchantment, and incantation.