Ruinga (ルインガ, Ruinga?), also known as Ruin III, is a recurring ability in the series, originating from Final Fantasy XIII. It is a non-elemental magic attack that hits all targets in an area and is associated with the Commando job.
Deal non-elemental magic damage to targets within a wide radius.Description
Ruinga is an offensive spell in Final Fantasy XIII that deals non-elemental magic damage to all enemies in an area and has a chance of launching them in the air. It can be used by the Commando and requires three ATB charges to cast. It is the Tier 2 equivalent of Ruin.
All characters are able to learn Ruinga:
- Lightning at Stage 8.
- Sazh at Stage 9.
- Snow at Stage 8.
- Vanille at Stage 10.
- Hope at Stage 9.
- Fang at Stage 8.
Ruinga is especially useful against a group of fast enemies, such as the enemies at Sulyya Springs, because it interrupts the enemies' actions when used and stops them from ganging up on a single character.
Ruin and Ruinga return in the sequel of Final Fantasy XIII. Not much has changed since and the respective spells retain their respective ATB cost and effect. However, using En-spells to adjust the element has become a less favorable option due to the En-spells being taught to only a few monster Synergists, and often the monster Synergist learn only one En-spell.
Ruinga returns as a non-elemental spell. Its ATB cost is quite low despite being a -ga level spell. During the final battle, Bhunivelze can cast it up to three times in a row, sometimes alongside Giga-graviton and, in lower chances, simultaneously.
Ruin III is an ability in Final Fantasy XIV and a stronger version of the Ruin ability. The ability appears as an Arcanist ability available at level 54. Ruin III deals unaspected damage with a potency of 120. The ability can only be used by Arcanists, Scholars, and Summoners.
Ruinga is an ability used by Lightning.