I couldn't miss the chance to practice my drawing!
- 1 Appearances
- 1.1 Final Fantasy XIII
- 1.2 Final Fantasy XIV
- 1.3 Final Fantasy Dimensions II
- 1.4 Dissidia 012 Final Fantasy
- 1.5 Dissidia Final Fantasy NT
- 1.6 Pictlogica Final Fantasy
- 1.7 Final Fantasy Airborne Brigade
- 1.8 Final Fantasy Artniks
- 1.9 Final Fantasy Record Keeper
- 1.10 Final Fantasy Brave Exvius
- 1.11 Final Fantasy World Wide Words
- 2 Gallery
Deal non-elemental magic damage to target.Description
Ruin is a Commando spell that deals non-elemental magic damage to a target. It has an ATB cost of 1 and an Attack Power of 1.0. It is learned by Lightning (Stage 1), Sazh (Stage 3), Snow (Stage 1), Vanille (Stage 7), Hope (Stage 7), and Fang (Stage 5).
Ruin is a Commando spell that deals non-elemental magic damage to the target. It has an ATB cost of 1 and a modifier of 1.1. It can be learned by Serah (role level 2), Noel (role level 2), and all Commando monsters (level 1). When Paradigm Pack Sentinels perform counterattack abilities on enemies out of reach of their Attack animation, they will cast Ruin instead.
Ruin is also a Paladin ability for Lightning in the "Requiem of the Goddess" downloadable content scenario. It is learned at level 1 and has an ATB cost of 1. It deals non-elemental magic damage to the target.
Deals magic damage to target.Description
Ruin is a non-elemental magic spell. It has an ATB Cost of 10, Multiplier of 0.45, Stagger Power of E, Stagger Time of C, and a Combo of 5.
Ruin is an Arcanist ability available at level 1. The ability deals unaspected damage with a potency of 180 to a single enemy and has a cast time and recast time of 2.5 seconds.
The Summoner trait Ruin Mastery permanently upgrades Ruin to Ruin III.
Ruin I-III are magic attacks available only for Morrow to use. The spells can only be learned from the default Cait Sith signet. All Ruin spells deal small non-elemental magic damage to an enemy and cost 8 MP to use.
In the original free-to-play versions, Ruin I-III could be used by any party member equipped with a Ruin version of the Moogle signet. Each version of the spell dealt more damage depending on the summon's rank and had increased MP costs.
Additionally, two more unique versions of Ruin appear usable by Morrow. Rapid Ruin I-III are variants of Ruin taught from the Dad Bomb signet, which deals small non-elemental magic damage to a single enemy and hastens the user's next turn. All versions of the spell costs 32 MP to use. Lastly, Ruin Rush I-III are the strongest Ruin-type spells that deal non-elemental magic damage to a single enemy six times. The spells are taught from the Twintania signet and cost 64 MP to cast.
Ruin is a midair Bravery attack for Lightning, usable in the Commando role. It is learned at level 6 and costs 20 CP to equip (10 CP when mastered) and requires 80 AP to master. It is a ranged low magical attack which may initiate the Chase sequence.