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Ruby Weapon is an optional boss that resides in the sand around the [[Gold Saucer]] in the game's later discs. The player can only approach it by [[Highwind (Final Fantasy VII)|airship]] or [[Chocobo (Final Fantasy VII)|chocobo]]. It can permanently [[eject]] party members from battle, has extremely high defence, inflict targets with status effects by its tentacles, and uses some of the strongest attacks in the game.
 
Ruby Weapon is an optional boss that resides in the sand around the [[Gold Saucer]] in the game's later discs. The player can only approach it by [[Highwind (Final Fantasy VII)|airship]] or [[Chocobo (Final Fantasy VII)|chocobo]]. It can permanently [[eject]] party members from battle, has extremely high defence, inflict targets with status effects by its tentacles, and uses some of the strongest attacks in the game.
   
==Strategies==
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==Battle==
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The most dangerous part of the battle against Ruby Weapon would not be its main attacks, nor its extreme defenses, which nullify most damage that is not fixed or defense-ignoring, such as [[Knights of the Round]]. The most dangerous part of Ruby Weapon is Whirlsand, which removes a party member from battle. However, Whirlsand can only be used roughly after Ruby Weapon gets thirty turns or when its tentacles are not on the screen.
Please see [[Ruby Weapon/Strategies]] if you are looking for help defeating Ruby Weapon or seek to post a new strategy.
 
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Ruby Weapon will not expose its tentacles unless only a single character is alive, but is immune to all damage until that point. Therefore, it is advisable to open the battle with a single character and cast [[Arise|Life2]] linked to an All materia, or the [[Phoenix (Summon)|Phoenix]] summon. Ruby is not immune to Paralysis, meaning Dazers or [[Hades (Summon)|Hades]] can keep Ruby from attacking for a few turns.
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When the tentacles are present, Ruby attacks using [[Gravity (Element)|Gravity-based]] and/or MP-draining tentacle attacks, and casts Ruby Ray and Ruby Flame. Ruby Flame is [[Fire (Elemental)|Fire-elemental]] and deals roughly 2000 damage, while Ruby Ray deals roughly 3000 damage. [[Shadow Flare]] is also used for over 5000 damage to a single character, so [[Reflect (Status)|Reflect]] can be very helpful. Ruby also uses [[Ultima (Ability)|Ultima]], as both regular attacks and counterattacks to Knights of the Round, so it is important to only summon them if Ruby is Paralyzed.
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Ruby Weapon also uses physical attacks and [[Cometeo|Comet2]] if her tentacles are removed, but can no longer use Gravity attacks or damage MP. However, it is inadvisable to destroy said tentacles, as it will accelerate the casting of Whirlsand, and the Weapon can create two new tentacles at will.
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===Attacks===
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*Unnamed attack and '''Big Swing''': Claw attacks; only used when tentacles are retracted.
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*'''Comet2''': A powerful magic spell that hits several times. Only used when tentacles are retracted.
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*'''Whirlsand''': Permanently inflicts Eject to one character. Only used after roughly thirty turns or while tentacles are retracted.
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*'''Ruby Flame''': Powerful fire-elemental attack.
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*'''Ultima''': Powerful magic spell that hits the whole party. Sometimes also a counterattack to Knights of the Round.
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*'''Shadow Flare''': Extremely powerful magic; hits one character. Can be Reflected.
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*Unnamed right tentacle attacks: Gravity-elemental attacks; targets MP; only used when right tentacle is present. Can be counterattacks or normal.
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*Unnamed left tentacle attacks: Same as their Right counterparts, but affect HP and used when left tentacle are present.
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===Strategies===
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====Knights of the Round====
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This strategy requires the the W-Item Materia and the item Dazers. Using the duplicate item trick on the Dazers and Megalixirs earns free copies of the items; about 20 of each is enough. The character with the W-Item should use a Dazer on Ruby every turn, then duplicate another few Dazers and Megalixirs, and then use a Megalixir on the party. The other two characters can kill Ruby using regular attacks. This strategy doesn't require a mastered Knights of the Round summon, Mime Materia or level 99 characters, nor killing anyone off before the battle. It is possible to kill Ruby with all three characters using double or triple AP weapons and armor to get a good AP boost.
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====All Lucky 7s====
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This strategy uses the All Lucky 7s status to defeat Ruby Weapon. The player should start the battle with a character ready to use a Limit Break with 7677 HP, and having the two other party members knocked out. The player should start off the battle by targeting the tentacles with a powerful Limit, such as Omnislash, and Ruby Weapon will retreat its tentacles. Using a Potion to get the character's HP up to 7777 will activate All Lucky 7s, which will deliver 64 blows to Ruby Weapon, each blow dealing 7777 damage, totaling 497,728 damage (about 62% of Ruby's total HP). Once the character has snapped out of their Lucky 7's, all one has to do is use Comet2 on Ruby Weapon and its tentacles; whenever it "sprouts" its tentacles, the player should use Comet2 on the tentacles, and whenever Ruby retreats them, one should use Comet2 directly on Ruby Weapon. The entire battle should take about ten minutes and the player should not receive any damage at all.
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====????====
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Ruby Weapon can be defeated with the use Dazers and the ???? Enemy Skill. The player should equip the characters with Enemy Skill Materias, Ribbons, and Mystile or Ziedrich armors. It is helpful to have high Luck and Dexterity. The player should move Dazers, Phoenix Downs, and Turbo Ethers to the top of the item list and it doesn't hurt to equip Final Attack with Revive/Phoenix, but with any luck it won't be needed. One can also use W-Item or Mime, but neither are necessary. For Dazers, 25 is enough if one is efficient, but one can stock more to be safe.
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The player should begin the battle with two characters dead and one character with low HP. Ruby will plant his tentacles and the player should ignore the tentacles entirely. The tentacles cannot kill a character because they deal Gravity-based damage. Once the tentacles emerge, the player should throw Dazers at Ruby Weapon, then begin reviving the others. One does not want to bring anyone to full HP, but rather keep their HP low for the ???? Enemy Skill to be effective. The party should begin attacking Ruby Weapon with ????, but use Dazers when the Paralyze status wears off. Once all characters are revived, the player can cast Big Guard or Haste to allow for twice as many attacks for each Dazers item thrown at Ruby. The key to this strategy is timing: if one throws Dazers at Ruby while Ruby is in the Paralyze status, the Dazers will miss. Sometimes Dazers will miss and then immediately thereafter Ruby will become active and attack. The trick is to know how many character turns one is allowed before Paralysis wears off, and to hit Ruby with Dazers as soon as it wears off. Generally one can hit Ruby 4-5 times per Dazers throw if the characters have Haste and high Dexterity. Much of the time the player can deny Ruby a chance to attack, but other times Ruby and the tentacles will get in a turn while the Dazers are queued. If someone dies from a main body attack they should be revived only after throwing Dazers. The only real concern with this method is that Ruby Weapon will wipe out the party with Ultima, but it tends to miss when Luck and Dexterity stats are high and Mystiles are equipped, as does Shadow Flare.
   
 
==Glitch==
 
==Glitch==

Revision as of 23:31, 26 November 2011

Template:FFVII Enemies Ruby Weapon is one of the two superbosses of Final Fantasy VII, along with the Emerald Weapon. In Final Fantasy VII, it is one of the two Weapons added in the American, PAL and International versions of the game. Ruby Weapon is one of five Weapons the Planet has produced and dispatched to cleanse any threats to its continued existence.

Ruby Weapon is an optional boss that resides in the sand around the Gold Saucer in the game's later discs. The player can only approach it by airship or chocobo. It can permanently eject party members from battle, has extremely high defence, inflict targets with status effects by its tentacles, and uses some of the strongest attacks in the game.

Battle

The most dangerous part of the battle against Ruby Weapon would not be its main attacks, nor its extreme defenses, which nullify most damage that is not fixed or defense-ignoring, such as Knights of the Round. The most dangerous part of Ruby Weapon is Whirlsand, which removes a party member from battle. However, Whirlsand can only be used roughly after Ruby Weapon gets thirty turns or when its tentacles are not on the screen.

Ruby Weapon will not expose its tentacles unless only a single character is alive, but is immune to all damage until that point. Therefore, it is advisable to open the battle with a single character and cast Life2 linked to an All materia, or the Phoenix summon. Ruby is not immune to Paralysis, meaning Dazers or Hades can keep Ruby from attacking for a few turns.

When the tentacles are present, Ruby attacks using Gravity-based and/or MP-draining tentacle attacks, and casts Ruby Ray and Ruby Flame. Ruby Flame is Fire-elemental and deals roughly 2000 damage, while Ruby Ray deals roughly 3000 damage. Shadow Flare is also used for over 5000 damage to a single character, so Reflect can be very helpful. Ruby also uses Ultima, as both regular attacks and counterattacks to Knights of the Round, so it is important to only summon them if Ruby is Paralyzed.

Ruby Weapon also uses physical attacks and Comet2 if her tentacles are removed, but can no longer use Gravity attacks or damage MP. However, it is inadvisable to destroy said tentacles, as it will accelerate the casting of Whirlsand, and the Weapon can create two new tentacles at will.

Attacks

  • Unnamed attack and Big Swing: Claw attacks; only used when tentacles are retracted.
  • Comet2: A powerful magic spell that hits several times. Only used when tentacles are retracted.
  • Whirlsand: Permanently inflicts Eject to one character. Only used after roughly thirty turns or while tentacles are retracted.
  • Ruby Flame: Powerful fire-elemental attack.
  • Ultima: Powerful magic spell that hits the whole party. Sometimes also a counterattack to Knights of the Round.
  • Shadow Flare: Extremely powerful magic; hits one character. Can be Reflected.
  • Unnamed right tentacle attacks: Gravity-elemental attacks; targets MP; only used when right tentacle is present. Can be counterattacks or normal.
  • Unnamed left tentacle attacks: Same as their Right counterparts, but affect HP and used when left tentacle are present.

Strategies

Knights of the Round

This strategy requires the the W-Item Materia and the item Dazers. Using the duplicate item trick on the Dazers and Megalixirs earns free copies of the items; about 20 of each is enough. The character with the W-Item should use a Dazer on Ruby every turn, then duplicate another few Dazers and Megalixirs, and then use a Megalixir on the party. The other two characters can kill Ruby using regular attacks. This strategy doesn't require a mastered Knights of the Round summon, Mime Materia or level 99 characters, nor killing anyone off before the battle. It is possible to kill Ruby with all three characters using double or triple AP weapons and armor to get a good AP boost.

All Lucky 7s

This strategy uses the All Lucky 7s status to defeat Ruby Weapon. The player should start the battle with a character ready to use a Limit Break with 7677 HP, and having the two other party members knocked out. The player should start off the battle by targeting the tentacles with a powerful Limit, such as Omnislash, and Ruby Weapon will retreat its tentacles. Using a Potion to get the character's HP up to 7777 will activate All Lucky 7s, which will deliver 64 blows to Ruby Weapon, each blow dealing 7777 damage, totaling 497,728 damage (about 62% of Ruby's total HP). Once the character has snapped out of their Lucky 7's, all one has to do is use Comet2 on Ruby Weapon and its tentacles; whenever it "sprouts" its tentacles, the player should use Comet2 on the tentacles, and whenever Ruby retreats them, one should use Comet2 directly on Ruby Weapon. The entire battle should take about ten minutes and the player should not receive any damage at all.

????

Ruby Weapon can be defeated with the use Dazers and the ???? Enemy Skill. The player should equip the characters with Enemy Skill Materias, Ribbons, and Mystile or Ziedrich armors. It is helpful to have high Luck and Dexterity. The player should move Dazers, Phoenix Downs, and Turbo Ethers to the top of the item list and it doesn't hurt to equip Final Attack with Revive/Phoenix, but with any luck it won't be needed. One can also use W-Item or Mime, but neither are necessary. For Dazers, 25 is enough if one is efficient, but one can stock more to be safe.

The player should begin the battle with two characters dead and one character with low HP. Ruby will plant his tentacles and the player should ignore the tentacles entirely. The tentacles cannot kill a character because they deal Gravity-based damage. Once the tentacles emerge, the player should throw Dazers at Ruby Weapon, then begin reviving the others. One does not want to bring anyone to full HP, but rather keep their HP low for the ???? Enemy Skill to be effective. The party should begin attacking Ruby Weapon with ????, but use Dazers when the Paralyze status wears off. Once all characters are revived, the player can cast Big Guard or Haste to allow for twice as many attacks for each Dazers item thrown at Ruby. The key to this strategy is timing: if one throws Dazers at Ruby while Ruby is in the Paralyze status, the Dazers will miss. Sometimes Dazers will miss and then immediately thereafter Ruby will become active and attack. The trick is to know how many character turns one is allowed before Paralysis wears off, and to hit Ruby with Dazers as soon as it wears off. Generally one can hit Ruby 4-5 times per Dazers throw if the characters have Haste and high Dexterity. Much of the time the player can deny Ruby a chance to attack, but other times Ruby and the tentacles will get in a turn while the Dazers are queued. If someone dies from a main body attack they should be revived only after throwing Dazers. The only real concern with this method is that Ruby Weapon will wipe out the party with Ultima, but it tends to miss when Luck and Dexterity stats are high and Mystiles are equipped, as does Shadow Flare.

Glitch

There is a glitch that makes the battle not end even after Ruby Weapon is defeated. In this situation, the only way to get out is to escape. To make the glitch happen the player must kill both of Ruby's tentacles once, so that Ruby Weapon will remove them. Once Ruby Weapon puts the tentacles back the player must kill only one of the tentacles. Even if the second one is still alive, Ruby Weapon will remove both. After Ruby has pulled the tentacles away the player must kill Ruby Weapon itself, triggering the glitch. The battle isn't over because one tentacle is still alive, even if there is nobody for the party to fight.

Gallery

Template:Gallery

Related enemies

Template:FFVII