I remember the water. How it turned crimson in the morning sun. A shimmering sea of rubies, stretching from horizon to horizon. You could almost believe it went on forever... But beyond that red expanse lay a land in turmoil. On the shores of Othard, our Doman brothers struggled in vain...
The Ruby Sea is a location in Final Fantasy XIV: Stormblood.
- 1 Profile
- 2 Locations
- 3 Places of interest
- 4 Activities
- 5 Musical themes
- 6 Gallery
- 7 Etymology
Separating Othard and Hingashi yet ruled by neither, the Ruby Sea has, for as long as anyone can remember, been controlled by the Confederacy. To this day it remains free of any outside influence and is inhabited by a variety of peoples and beastmen, including the turtle-like Kojin.
A maritime area rife with pirate activity.
Aetherytes are located at both Tamamizu and Onokoro.
Home of the Kojin of the Blue. Through the use of special enchantments, the Kojin are able to create underwater domes in which air-breathers can settle and live in.
The main base of the Ruby Confederacy.
An underwater settlement inhabited by a tribe of Raen Au Ra, brought into existence by co-operation with the Kojin of the Blue. The ancestors of these villagers fled from the constant wars of the surface, and thus they have learned to shun both violence as well as contact with those who dwell on the surface. Yugiri's birthplace.
A small fishing hamlet on the east coast of Othard.
An outpost of the Confederacy that oversees the passage of ships between Hingashi and Othard.
The Ruby Sea's climate may exhibit any of the following weather conditions:
Places of interest
The Ruby Price
A small fort on an island in the Ruby Sea that serves as Hingashi's only presence in the region.
Isle of Zekki
Ancestral home of the Kojin and currently the base of the Kojin of the Red after the Blue split from them. Contains a massive vault filled with treasures the Kojin believe to be possesed by the kami.
A mysterious tower made from what appears to be stone slabs, stacked one on top of each other until it pierces the sky.
An active volcano in the south of the sea. Deep underneath its caverns lies a forgotten temple inhabited by the auspices.
Shisui of the Violet Tides
For the Raen Au Ra that call Sui-no-Sato home, this underwater palace serves as the home of their head-of-state, the Ruby Princess.
|Nestled on the sands of the Turquoise Trench, a thousand thousand fathoms below the surface of the Ruby Sea, is Shisui of the Violet Tides. A resplendent palace erected by Raen refugees who fled underwater to escape the constant wars that raged upon the land, its unique beauty is nigh unparalleled. The light, however, quickly fades from its once-peaceful halls as sinister wraiths from the void pour forth, seizing the souls of all its occupants, including that of the Ruby Princess. Now, none but the Warrior of Light can save Shisui of the Violet Tides from the darkness that threatens to engulf it whole...|
|Having found themselves in somewhat dire financial straits, the Scions of the Seventh Dawn are on the lookout for profitable ventures. Fortuitously, one appears to have presented itself: an anonymous missive from an individual seeking the aid of the warrior who laid low the Lord of the Revel. But before they will divulge the details, they would put your abilities to the proof. To wit, you are to venture into the hidden depths of Hells' Lid, a volcanic island once home to a host of oni─at least, according to ancient legend...|
|Your efforts to wreak havoc on the Isle of Zekki and draw the Red Kojin away from their Imperial masters have exceeded all expectations. Unfortunately, for reasons beyond your knowing, two of the sacred treasures in the isle's vault "reacted" to the presence of the Yasakami-no-Magatama, summoning forth from the aether the great kami Susano—a primal by any other name. How fortunate that you had the wisdom and foresight to invite several of your fellow adventurers on this trip to the Far East, and how kind they were to agree to help you torment the Red Kojin, for no single warrior, no matter how blessed or powerful, could ever hope to slay a primal on his own, despite what some wandering minstrels would have you believe.|
|As the return of the mad auspice Koryu draws ever closer, Genbu of the Four Lords seeks to marshal his comrades' strength. But while the white tiger, Byakko, has been restored to his senses, the radiant Suzaku is on the verge of succumbing to the aramitama. For centuries she has mourned the fallen Tenzen, and in her boundless grief struggled to accept his loss. What is more, her ascendant aramitama now clouds her mind and drives her to reject those who would offer her comfort. As before, there is but one way Suzaku can be brought back from the brink of madness─for the sake of the Ruby Sea and those who call her home, you and your comrades must quell the rage within the auspice's soul.|
|Having quelled the raging aramitama of the fearsome Byakko and the fiery Suzaku, the time has come for you and yours to confront the fourth member of this legendary band of heroes: Seiryu. Have no doubt that his trial will prove every bit as challenging as his comrades', for not only must you contend with the auspice himself, but his host of minions as well...|
|In the shadow of Kugane's renowned Mujikoza theater, you recount your clash with Susano to the wandering minstrel. Inspired by your tale, he proceeds to commit it to song, his gift for words imbuing events with an intensity you do not quite recall. Such is common practice when adapting for the stage, the minstrel explains, as your mind wanders back to the scene of battle, the verses echoing in your mind...|
|Ever eager to put his lyrical skills to the proof, the wandering minstrel has crafted yet another tanka, this time deriving inspiration from your pitched battle against the auspice Suzaku deep beneath Hells' Lid. Knowing full well the suggestive power of his words, you once more close your eyes and set your mind adrift in the memories of that day, augmented by his dramatic flair...|
|The wandering minstrel has never been one to pass up an opportunity to take artistic liberties for the sake of drama. On this particular occasion, he has embellished the circumstances surrounding your battle with Seiryu of the Four Lords on a secluded isle in the Ruby Sea. Indeed, no one could have possibly predicted that a Hingan tanka would possess such power as to spirit you through time and space unto an alternate reality, but seeing as you and your (imaginary?) comrades are in this (imagined?) realm, you may as well make the most of it.|
|Rising high above the Ruby Sea from the island of Onokoro, Heaven–on–High is said to be the stairway traversed by kami descending from their empyrean home. Following the discovery of a secret entrance, the Confederate leader Rasho asks you to investigate the tower and brave the hordes of vile fiends that lurk within.|
Spawn conditions (if any)
|Wet||62-66||Rasen Kaikyo (x34 y10)||15 minutes||Defeat Nure-onna.|
|Her name meaning literally “wet woman,” Nure-onna is a malevolent spirit who has taken the form of a beautiful young maiden to lure men into her lair. Here, she flays her victims and feeds them to her pets─loyal gyuki demons who do her every bidding.|
|Clean Bill of Health||62-66||Rasen Kaikyo (x28 y29)||15 minutes||Defeat the ruby hornbills.|
|The hornbills that nest on the myriad islets of the Ruby Sea can prove a breathtaking sight from afar; however, up close, their rookeries are laden with foul-smelling bird lime that causes all manner of maladies when taken into the lungs. The Confederacy will pay handsomely for the removal of these winged pests.|
|Pool Party||62-66||Rasen Kaikyo (x33 y25)||15 minutes||Defeat the tatsunoko.|
|A school of testy tatsunoko have congregated in the Blue Kojin's sunbathing pools and threaten to drive the peaceful beastmen from their daily basks. Drive the wavekin back into the seas whence they came so that the Blue might warm their shells once again.|
|Soak Up the Sun||62-66||Rasen Kaikyo (x31 y25)||15 minutes||Defeat Mishirushi.|
|From Kugane's back alleys to her bathhouses, dark rumors spread like blood from the neck of a decapitated criminal. The rumor? That the decapitated head of Mishirushi─a fallen warrior executed for murder─has come back to life to continue its killing ways, slicing up innocent maidens with its crab-like claws. Crab-like claws?|
|Agni's Philosophy||62-66||Hells' Lid (x29 y35)||15 minutes||Defeat Agni.|
|When not devouring the very lava that oozes forth from Hells' Lid, the fire-aspected anala, Agni, is devouring those foolish enough to approach her demesne. Have you the mettle to quell her flames of rage?|
|The Coral High Ground||62-66||Rasen Kaikyo (x29 y7)||15 minutes||Deliver pieces of pristine coral to the busy beachcomber.|
|The Ruby Tithe is not the only manner in which pirates of the Confederacy line their coffers with coin. Some lower-ranking members are tasked with gathering beached coral for sale to Kugane's lapidaries. One such enterprising young pirate is offering a percentage of her cut to all who aid her in her search.
|The Big Banquet Theory||62-66||Rasen Kaikyo (x33 y5)||15 minutes||Defeat the Red ambushers.|
|The Coral Banquet─haven for the Confederacy─is under attack by a company of Red Kojin who show little interest in negotiation. While not believed a threat to the outpost, every moment spent fending off the assailants is a moment not spent fighting the Confederacy's bigger battles.|
|Uncivil Serpents||62-66||The Isle of Bekko (x37 y21)||15 minutes||Defeat the spotted sea serpents.|
|Apparently not satisfied with being relegated to the briny deep, a brood of slithering spotted sea serpents has set its sights on the sun-dried hills and dales of the Ruby Sea's islands, and are prepared to take them with venom-fueled force.|
|Ray Band||62-66||Rasen Kaikyo (x20 y31)||15 minutes||Help the wounded Confederate defeat the striped rays.|
|Seeking to bring a swift end to their never-ending conflict with the Confederacy, the Red Kojin have led a school of poisonous striped rays into pirate territory, overwhelming many of the sentries stationed on the island's outskirts. Protect the survivors and hold off the intruders until reinforcements arrive.
|Princess, Princess||62-66||Rasen Kaikyo (x26 y29)||15 minutes||Defeat Yahiro.|
|Nagori, Confederacy pirate, has sworn to exact revenge on the flying shark that swooped down and ate her younger brother while he was strapping his boots. This is easier said than done, for the culprit is none other Yahiro─feared princess of the razor-toothed wavekin.|
|The F-bomb||62-66||Rasen Kaikyo (x29 y32)||15 minutes||Defeat the bombfish.|
|Eorzean scholars of the void have yet to determine whether or not the Ruby Sea's bombfish are in fact voidsent like their western counterparts, or simply a unique aquatic species native to Hydaelyn. Any and all observations on habitat and behavior in battle will be paid for in good coin.|
|Raise the Red Flag||62-66||Rasen Kaikyo (x27 y29)||15 minutes||Defeat Amahire the Redmost and his minions.|
|Amahire the Redmost commands a party of Kojin raiders and striped rays in a surprise assault on Sakazuki. Drive the invaders back to the Ruby Sea before they do any real damage.|
|Bilge-hold Jin||62-66||Onokoro (x18 y6)||15 minutes||Defeat Jinrinki.|
|Confederate pirates were in for the surprise of their lives when a stowaway was discovered in the bilges after a recent raid to the coasts of Koshu. This was no ordinary stowaway, however, but a massive bull demon known to Hingans as Jinrinki. How it came to hide in the ship, none know, but now that it is out, it must be put down.
|Days of Plunder||62-66||Onokoro (x18 y6)||15 minutes||Help the green Confederate defeat Katabira's Reds.|
|Red Kojin have risen from the seas to plunder the Confederacy of plunder it rightfully plundered. To protect this plunder from future plundering, the pirates have assigned a man to guard the hidden plunder caches. The problem is, this guard is the greenest of green recruits, and fares little chance of emerging from the coming encounter with his head.
|Forever Younglier||62-66||Onokoro (x20 y4)||15 minutes||Defeat Katabira the Younglier.|
|Insistent on plundering the pirates of their hard-plundered plunder, the Red Kojin have sent in one of their finest warriors, a thick-shelled veteran known as Katabira the Younglier, who also happens to be a master of ninjutsu.
|Jumping the Shark||62-66||Rasen Kaikyo (x14 y9)||15 minutes||Defeat the flying sharks.|
|When a school of flying sharks have devoured all the life in one corner of the sea yet remain unsated, they turn their fins to the shallows, where they hunt everything from birds to tigers...and even the occasional Lalafell!|
|Ranging Bull||62-66||Onokoro (x23 y5)||15 minutes||Defeat the gyuki.|
|The bull-like demons known as gyuki are known to prefer the colder northern climes, yet will ever so often journey south to the Ruby Sea to feed when food is scarce. A herd approaches now, and local fishers fear that if measures are not taken, the seas will soon empty.|
|Another One Bites the Dust||62-66||East Othard Coastline (x14 y5)||15 minutes||Defeat Senban Oneblade.|
|After moons of training in his secluded mountain hovel, Senban Oneblade has journeyed down to the Ruby Sea in search of worthy opponents with whom he can test his newly acquired skills.|
|Turtle Power||62-66||East Othard Coastline (x14 y5)||15 minutes||Help Senban Oneblade defeat Wakizashi the Hunterling.|
|Hearing that Senban Oneblade has come down from his mountain hovel, a Red Kojin warrior seeks to steal the hermit's one blade─Kame-wari─waiting until he is overcome with fatigue from one of his challenges before launching their attack. Defend the injured Senban from his assailants so that he may live to train another day.
|Crab Mentality||62-66||Rasen Kaikyo (x29 y34)||15 minutes||Defeat the unkiu.|
|Unkiu hunt by riding ocean currents, preserving energy until they have spotted their prey which, for these unfussy eaters with perpetually empty bellies, is just about anything with meat on its bones.|
|Never Say Daimyo||62-66||Rasen Kaikyo (x17 y9)||30 minutes||Defeat the daimyo yumemi.|
|Yumemi never stop growing, adding to their bulk with every turn of the moon. Those few which have survived the longest are dubbed “daimyo,” and must literally eat constantly to sustain life...much to the chagrin of fishers who are left with empty seas in the yumemi's wake.|
|Quoth the Raven||63-67||The Isle of Bekko (x32 y20)||15 minutes||Defeat Forevermore.|
|Ruby Sea alehouses are abuzz with tales of an ill-omened bird sailors have dubbed “Forevermore.” If the stories are to be believed, the cloudkin will alight upon a ship's prow and repeat the words “forever and ever” several times over before flying off to the horizon. The following morning, if even a third of the crew remains, they can consider themselves fortunate. Now, that bird is said to be frightfully near...|
|Lay of the Lang||63-67||East Othard Coastline (x10 y7)||15 minutes||Defeat Kuimu Lang.|
|A lone wolf is terrorizing the village of Isari, stealing livestock and defiling rice paddies. There are even rumors that he whispers in children's ears as they sleep, telling them to ignore their chores and disobey their elders. It is high time someone did something about Kuimu Lang, and that someone is you!|
|Kill the Messenger||63-67||East Othard Coastline (x9 y6)||15 minutes||Defeat the lone bi fang.|
|Bi fang─a predatory bird native to Yanxia─are widely thought of as harbingers of ill fortune, so when an entire flock arrives from the west, one might understand why they would be so willing to pay good coin to see the birds slain and their bodies tossed to the tides.|
|Double Dream Clams||63-67||Rasen Kaikyo (x34 y25)||15 minutes||Defeat the yumemi.|
|The Ruby Sea shellfish known as yumemi will sometimes remain dormant on the ocean floor for several moons, siphoning aether from thermal fissures and storing it inside its shell. Once enough mana has been accumulated, the mollusk will rise from the depths and emerge to hunt on land, killing indiscriminately with its primitive magicks.|
|There Be Dragonflies||63-67||The Isle of Bekko (x34 y18)||15 minutes||Defeat the dawnborn dragonflies.|
|A plague of dawnborn dragonflies comes from the north and west threatening the flora and fauna of the Ruby Sea's isolated islands. The coastal villages are banding together to drive back the vilekin and would not turn away an adventurer with a mind to help.|
|Treasure Island||63-67||The Isle of Zekki (x8 y30)||15 minutes||Deliver crates of Blue treasure to the Blue avenger.|
|Several curiosities have been stolen from altars tended to by the Blue Kojin. The perpetrators─unsurprisingly a band of Red Kojin─still lurk nearby, and the Blues are seeking help in locating the thieves and taking back what is rightfully theirs...using any means necessary.
|Sailor Marooned||63-67||The Isle of Bekko (x34 y15)||15 minutes||Defeat the shiranui.|
|Some say shiranui are the restless spirits of shipwrecked sailors. Others, the signal lamps of draconian deities. What they all agree on is that when even one appears─let alone an entire congregation─lives will be lost.|
|Red Cliff||63-67||Rasen Kaikyo (x26 y5)||15 minutes||Defeat Sogenbi.|
|Cast from the cliffs for stealing relics from his temple, the priest Sogenbi's body perished on the rocks below, but his evil spirit remained, bound to the corporeal realm. Now he wanders the Ruby Sea, preying on the souls of the innocent...and the not-so-innocent, when no innocent are available.|
|Independence Ray||63-67||The Isle of Bekko (x34 y23)||15 minutes||Defeat the striped rays.|
|The striped ray is one of the Ruby Sea's most deadly predators and almost impossible to tame, so it is a testament to the Red Kojin's tenacity...or stubbornness that they endeavor to do so. However, it is not rare to find that one or more of the wavekin have again escaped their captors' nets, even more frenzied than they were before.|
The daytime theme for the Ruby Sea is Liquid Flame, while the nighttime theme is Westward Tide. Indomitable plays in Tamamizu and Sui-no-Sato. The theme for the Isle of Zekki region is Shell-shocked.