The Ruby Sea is a location in Final Fantasy XIV: Stormblood.
- 1 Profile
- 2 Locations
- 3 Places of interest
- 4 Activities
- 5 Musical themes
- 6 Gallery
- 7 Etymology
Profile[edit | edit source]
Separating Othard and Hingashi yet ruled by neither, the Ruby Sea has, for as long as anyone can remember, been controlled by the Confederacy. To this day it remains free of any outside influence and is inhabited by a variety of peoples and beastmen, including the turtle-like Kojin.
Locations[edit | edit source]
A maritime area rife with pirate activity.
Aetherytes[edit | edit source]
Aetherytes are located at both Tamamizu and Onokoro.
Areas[edit | edit source]
Settlements[edit | edit source]
Tamamizu[edit | edit source]
Home of the Kojin of the Blue. Through the use of special enchantments, the Kojin are able to create underwater domes in which air-breathers can settle and live in.
Onokoro[edit | edit source]
The main base of the Ruby Confederacy.
Sui-no-Sato[edit | edit source]
An underwater settlement inhabited by a tribe of Raen Au Ra, brought into existence by co-operation with the Kojin of the Blue. The ancestors of these villagers fled from the constant wars of the surface, and thus they have learned to shun both violence as well as contact with those who dwell on the surface. Yugiri's birthplace.
Isari[edit | edit source]
A small fishing hamlet on the east coast of Othard.
Sakazuki[edit | edit source]
An outpost of the Confederacy that oversees the passage of ships between Hingashi and Othard.
Weather[edit | edit source]
Places of interest[edit | edit source]
The Ruby Price[edit | edit source]
A small fort on an island in the Ruby Sea that serves as Hingashi's only presence in the region.
Isle of Zekki[edit | edit source]
Ancestral home of the Kojin and currently the base of the Kojin of the Red after the Blue split from them. Contains a massive vault filled with treasures the Kojin believe to be possesed by the kami.
Heaven-on-High[edit | edit source]
A mysterious tower made from what appears to be stone slabs, stacked one on top of each other until it pierces the sky.
Hells' Lid[edit | edit source]
An active volcano in the south of the sea. Deep underneath its caverns lies a forgotten temple inhabited by the auspices.
Shisui of the Violet Tides[edit | edit source]
For the Raen Au Ra that call Sui-no-Sato home, this underwater palace serves as the home of their head-of-state, the Ruby Princess.
Activities[edit | edit source]
Duties[edit | edit source]
|Nestled on the sands of the Turquoise Trench, a thousand thousand fathoms below the surface of the Ruby Sea, is Shisui of the Violet Tides. A resplendent palace erected by Raen refugees who fled underwater to escape the constant wars that raged upon the land, its unique beauty is nigh unparalleled. The light, however, quickly fades from its once-peaceful halls as sinister wraiths from the void pour forth, seizing the souls of all its occupants, including that of the Ruby Princess. Now, none but the Warrior of Light can save Shisui of the Violet Tides from the darkness that threatens to engulf it whole...|
|Having found themselves in somewhat dire financial straits, the Scions of the Seventh Dawn are on the lookout for profitable ventures. Fortuitously, one appears to have presented itself: an anonymous missive from an individual seeking the aid of the warrior who laid low the Lord of the Revel. But before they will divulge the details, they would put your abilities to the proof. To wit, you are to venture into the hidden depths of Hells' Lid, a volcanic island once home to a host of oni─at least, according to ancient legend...|
|Your efforts to wreak havoc on the Isle of Zekki and draw the Red Kojin away from their Imperial masters have exceeded all expectations. Unfortunately, for reasons beyond your knowing, two of the sacred treasures in the isle's vault "reacted" to the presence of the Yasakami-no-Magatama, summoning forth from the aether the great kami Susano—a primal by any other name. How fortunate that you had the wisdom and foresight to invite several of your fellow adventurers on this trip to the Far East, and how kind they were to agree to help you torment the Red Kojin, for no single warrior, no matter how blessed or powerful, could ever hope to slay a primal on his own, despite what some wandering minstrels would have you believe.|
|As the return of the mad auspice Koryu draws ever closer, Genbu of the Four Lords seeks to marshal his comrades' strength. But while the white tiger, Byakko, has been restored to his senses, the radiant Suzaku is on the verge of succumbing to the aramitama. For centuries she has mourned the fallen Tenzen, and in her boundless grief struggled to accept his loss. What is more, her ascendant aramitama now clouds her mind and drives her to reject those who would offer her comfort. As before, there is but one way Suzaku can be brought back from the brink of madness─for the sake of the Ruby Sea and those who call her home, you and your comrades must quell the rage within the auspice's soul.|
|Having quelled the raging aramitama of the fearsome Byakko and the fiery Suzaku, the time has come for you and yours to confront the fourth member of this legendary band of heroes: Seiryu. Have no doubt that his trial will prove every bit as challenging as his comrades', for not only must you contend with the auspice himself, but his host of minions as well...|
|In the shadow of Kugane's renowned Mujikoza theater, you recount your clash with Susano to the wandering minstrel. Inspired by your tale, he proceeds to commit it to song, his gift for words imbuing events with an intensity you do not quite recall. Such is common practice when adapting for the stage, the minstrel explains, as your mind wanders back to the scene of battle, the verses echoing in your mind...|
|Ever eager to put his lyrical skills to the proof, the wandering minstrel has crafted yet another tanka, this time deriving inspiration from your pitched battle against the auspice Suzaku deep beneath Hells' Lid. Knowing full well the suggestive power of his words, you once more close your eyes and set your mind adrift in the memories of that day, augmented by his dramatic flair...|
|The wandering minstrel has never been one to pass up an opportunity to take artistic liberties for the sake of drama. On this particular occasion, he has embellished the circumstances surrounding your battle with Seiryu of the Four Lords on a secluded isle in the Ruby Sea. Indeed, no one could have possibly predicted that a Hingan tanka would possess such power as to spirit you through time and space unto an alternate reality, but seeing as you and your (imaginary?) comrades are in this (imagined?) realm, you may as well make the most of it.|
|Rising high above the Ruby Sea from the island of Onokoro, Heaven–on–High is said to be the stairway traversed by kami descending from their empyrean home. Following the discovery of a secret entrance, the Confederate leader Rasho asks you to investigate the tower and brave the hordes of vile fiends that lurk within.|
Musical themes[edit | edit source]
The daytime theme for the Ruby Sea is Liquid Flame, while the nighttime theme is Westward Tide. Indomitable plays in Tamamizu and Sui-no-Sato. The theme for the Isle of Zekki region is Shell-shocked.